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|
Mesa 7.10.1 Release Notes / March 2, 2011
=========================================
Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10
release.
Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL\_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
See the `Compiling/Installing page <../install.html>`__ for
prerequisites for DRI hardware acceleration.
MD5 checksums
-------------
::
4b4cee19f3bf16eb78bd4cc278ccf812 MesaLib-7.10.1.tar.gz
efe8da4d80c2a5d32a800770b8ce5dfa MesaLib-7.10.1.tar.bz2
0fd2b1a025934de3f8cecf9fb9b57f4c MesaLib-7.10.1.zip
42beb0f5188d544476c19496f725fa67 MesaGLUT-7.10.1.tar.gz
637bb8a20fdad89f7382b4ea83f896e3 MesaGLUT-7.10.1.tar.bz2
bdbf3ffb2606d6aa8afabb6c6243b91b MesaGLUT-7.10.1.zip
New features
------------
None.
Bug fixes
---------
This list is likely incomplete.
- Fix an off-by-one bug in a vsplit assertion.
- Fix incorrect handling of ``layout`` qualifier with ``in``, ``out``,
``attribute``, and ``varying``.
- Fix an i965 shader bug where the negative absolute value was
generated instead of the absolute value of a negation.
- Fix numerous issues handling precision qualifiers in GLSL ES.
- Fixed a few GLX protocol encoder bugs (Julien Cristau)
- Assorted Gallium llvmpipe driver bug fixes
- Assorted Mesa/Gallium state tracker bug fixes
- `Bug 26795 <https://bugs.freedesktop.org/show_bug.cgi?id=26795>`__ -
gl\_FragCoord off by one in Gallium drivers.
- `Bug 29164 <https://bugs.freedesktop.org/show_bug.cgi?id=29164>`__ -
[GLSL 1.20] invariant variable shouldn't be used before declaration
- `Bug 29823 <https://bugs.freedesktop.org/show_bug.cgi?id=29823>`__ -
GetUniform[if]v busted
- `Bug 29927 <https://bugs.freedesktop.org/show_bug.cgi?id=29927>`__ -
[glsl2] fail to compile shader with constructor for array of struct
type
- `Bug 30156 <https://bugs.freedesktop.org/show_bug.cgi?id=30156>`__ -
[i965] After updating to Mesa 7.9, Civilization IV starts to show
garbage
- `Bug 31923 <https://bugs.freedesktop.org/show_bug.cgi?id=31923>`__ -
[GLSL 1.20] allowing inconsistent centroid declaration between two
vertex shaders
- `Bug 31925 <https://bugs.freedesktop.org/show_bug.cgi?id=31925>`__ -
[GLSL 1.20] "#pragma STDGL invariant(all)" fail
- `Bug 32214 <https://bugs.freedesktop.org/show_bug.cgi?id=32214>`__ -
[gles2]no link error happens when missing vertex shader or frag
shader
- `Bug 32375 <https://bugs.freedesktop.org/show_bug.cgi?id=32375>`__ -
[gl gles2] Not able to get the attribute by function
glGetVertexAttribfv
- `Bug 32541 <https://bugs.freedesktop.org/show_bug.cgi?id=32541>`__ -
Segmentation Fault while running an HDR (high dynamic range)
rendering demo
- `Bug 32569 <https://bugs.freedesktop.org/show_bug.cgi?id=32569>`__ -
[gles2] glGetShaderPrecisionFormat not implemented yet
- `Bug 32695 <https://bugs.freedesktop.org/show_bug.cgi?id=32695>`__ -
[glsl] SIGSEGV glcpp/glcpp-parse.y:833
- `Bug 32831 <https://bugs.freedesktop.org/show_bug.cgi?id=32831>`__ -
[glsl] division by zero crashes GLSL compiler
- `Bug 32910 <https://bugs.freedesktop.org/show_bug.cgi?id=32910>`__ -
Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
- `Bug 33219 <https://bugs.freedesktop.org/show_bug.cgi?id=33219>`__
-[GLSL bisected] implicit sized array triggers segfault in
ir\_to\_mesa\_visitor::copy\_propagate
- `Bug 33306 <https://bugs.freedesktop.org/show_bug.cgi?id=33306>`__ -
GLSL integer division by zero crashes GLSL compiler
- `Bug 33308 <https://bugs.freedesktop.org/show_bug.cgi?id=33308>`__
-[glsl] ast\_to\_hir.cpp:3016: virtual ir\_rvalue\*
ast\_jump\_statement::hir(exec\_list\*,
\_mesa\_glsl\_parse\_state\*): Assertion \`ret != \_\_null' failed.
- `Bug 33316 <https://bugs.freedesktop.org/show_bug.cgi?id=33316>`__ -
uniform array will be allocate one line more and initialize it when
it was freed will abort
- `Bug 33386 <https://bugs.freedesktop.org/show_bug.cgi?id=33386>`__ -
Dubious assembler in read\_rgba\_span\_x86.S
- `Bug 33388 <https://bugs.freedesktop.org/show_bug.cgi?id=33388>`__ -
Dubious assembler in xform4.S
- `Bug 33433 <https://bugs.freedesktop.org/show_bug.cgi?id=33433>`__ -
Error in x86-64 API dispatch code.
- `Bug 33507 <https://bugs.freedesktop.org/show_bug.cgi?id=33507>`__ -
[glsl] GLSL preprocessor modulus by zero crash
- `Bug 33508 <https://bugs.freedesktop.org/show_bug.cgi?id=33508>`__ -
[glsl] GLSL compiler modulus by zero crash
- `Bug 33916 <https://bugs.freedesktop.org/show_bug.cgi?id=33916>`__ -
Compiler accepts reserved operators % and %=
- `Bug 34030 <https://bugs.freedesktop.org/show_bug.cgi?id=34030>`__ -
[bisected] Starcraft 2: some effects are corrupted or too big
- `Bug 34047 <https://bugs.freedesktop.org/show_bug.cgi?id=34047>`__ -
Assert in \_tnl\_import\_array() when using GLfixed vertex datatypes
with GLESv2
- `Bug 34114 <https://bugs.freedesktop.org/show_bug.cgi?id=34114>`__ -
Sun Studio build fails due to standard library functions not being in
global namespace
- `Bug 34179 <https://bugs.freedesktop.org/show_bug.cgi?id=34179>`__ -
Nouveau 3D driver: nv50\_pc\_emit.c:863 assertion error kills Compiz
- `Bug 34198 <https://bugs.freedesktop.org/show_bug.cgi?id=34198>`__ -
[GLSL] implicit sized array with index 0 used gets assertion
- `Ubuntu bug
691653 <https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653>`__
- compiz crashes when using alt-tab (the radeon driver kills it)
- `Meego bug 13005 <https://bugs.meego.com/show_bug.cgi?id=13005>`__ -
Graphics GLSL issue lead to camera preview fail on Pinetrail
Changes
-------
The full set of changes can be viewed by using the following GIT
command:
::
git log mesa-7.10..mesa-7.10.1
Alberto Milone (1):
- r600c: add evergreen ARL support.
Brian Paul (21):
- draw: Fix an off-by-one bug in a vsplit assertion.
- docs: add links to 7.9.1 and 7.10 release notes
- docs: added news item for 7.9.1 and 7.10 release
- gallivm: work around LLVM 2.6 bug when calling C functions
- gallivm: fix copy&paste error from previous commit
- mesa: fix a few format table mistakes, assertions
- mesa: fix num\_draw\_buffers==0 in fixed-function fragment program
generation
- mesa: don't assert in GetIntegerIndexed, etc
- mesa: check for dummy renderbuffer in
\_mesa\_FramebufferRenderbufferEXT()
- llvmpipe: make sure binning is active when we begin/end a query
- st/mesa: fix incorrect fragcoord.x translation
- softpipe: fix off-by-one error in setup\_fragcoord\_coeff()
- cso: fix loop bound in cso\_set\_vertex\_samplers()
- st/mesa: fix incorrect glCopyPixels position on fallback path
- st/mesa: set renderbuffer \_BaseFormat in a few places
- st/mesa: fix the default case in st\_format\_datatype()
- st/mesa: need to translate clear color according to surface's base
format
- docs: update 7.9.2 release notes with Brian's cherry-picks
- docs: add link to 7.10.1 release notes
- mesa: implement glGetShaderPrecisionFormat()
- docs: updated environment variable list
Bryce Harrington (1):
- r300g: Null pointer check for buffer deref in gallium winsys
Chad Versace (20):
- glsl: At link-time, check that globals have matching centroid
qualifiers
- glcpp: Fix segfault when validating macro redefinitions
- glsl: Fix parser rule for type\_specifier
- glsl: Change default value of ast\_type\_specifier::precision
- glsl: Add semantic checks for precision qualifiers
- glsl: Add support for default precision statements
- glsl: Remove redundant semantic check in parser
- glsl: Fix semantic checks on precision qualifiers
- glsl: Fix segfault due to missing printf argument
- glsl: Mark 'in' variables at global scope as read-only
- mesa: Refactor handling of extension strings
- mesa: Add/remove extensions in extension string
- mesa: Change dependencies of some OES extension strings
- mesa: Change OES\_point\_sprite to depend on ARB\_point\_sprite
- mesa: Change OES\_standard\_derivatives to be stand-alone extension
- i915: Disable extension OES\_standard\_derivatives
- glcpp: Raise error when modulus is zero
- glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
- glsl: Reinstate constant-folding for division by zero
- tnl: Add support for datatype GL\_FIXED in vertex arrays
Chia-I Wu (1):
- mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
Christoph Bumiller (1):
- nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs
Cyril Brulebois (1):
- Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
Dave Airlie (3):
- radeon/r200: fix fbo-clearmipmap + gen-teximage
- radeon: calculate complete texture state inside TFP function
- radeon: avoid segfault on 3D textures.
Dimitry Andric (4):
- mesa: s/movzx/movzbl/
- mesa: s/movzxw/movzwl/ in read\_rgba\_span\_x86.S
- glapi: adding @ char before type specifier in glapi\_x86.S
- glapi: add @GOTPCREL relocation type
Eric Anholt (16):
- glsl: Fix the lowering of variable array indexing to not lose
write\_masks.
- i965/fs: When producing ir\_unop\_abs of an operand, strip negate.
- i965/vs: When MOVing to produce ABS, strip negate of the operand.
- i965/fs: Do flat shading when appropriate.
- i965: Avoid double-negation of immediate values in the VS.
- intel: Make renderbuffer tiling choice match texture tiling choice.
- i965: Fix dead pointers to fp->Parameters->ParameterValues[] after
realloc.
- docs: Add a relnote for the Civ IV on i965.
- glapi: Add entrypoints and enums for GL\_ARB\_ES2\_compatibility.
- mesa: Add extension enable bit for GL\_ARB\_ES2\_compatibility.
- mesa: Add actual support for glReleaseShaderCompiler from ES2.
- mesa: Add support for glDepthRangef and glClearDepthf.
- mesa: Add getters for ARB\_ES2\_compatibility MAX\_\*\_VECTORS.
- mesa: Add getter for GL\_SHADER\_COMPILER with
ARB\_ES2\_compatibility.
- i965: Fix a bug in i965 compute-to-MRF.
- i965/fs: Add a helper function for detecting math opcodes.
Fredrik Höglund (1):
- st/mesa: fix a regression from cae2bb76
Ian Romanick (42):
- docs: Add 7.10 md5sums
- glsl: Support the 'invariant(all)' pragma
- glcpp: Generate an error for division by zero
- glsl: Add version\_string containing properly formatted GLSL version
- glsl & glcpp: Refresh autogenerated lexer and parser files.
- glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
- glsl: Track variable usage, use that to enforce semantics
- glsl: Allow 'in' and 'out' when 'layout' is also available
- docs: Initial bits of 7.10.1 release notes
- mesa: bump version to 7.10.1-devel
- doc: Update 7.10.1 release notes
- glsl: Emit errors or warnings when 'layout' is used with 'attribute'
or 'varying'
- docs: Update 7.10.1 release notes
- glsl: Refresh autogenerated lexer and parser files.
- glsl: Don't assert when the value returned by a function has no
rvalue
- linker: Set sizes for non-global arrays as well
- linker: Propagate max\_array\_access while linking functions
- docs: Update 7.10.1 release notes
- mesa: glGetUniform only returns a single element of an array
- linker: Generate link errors when ES shaders are missing stages
- mesa: Fix error checks in GetVertexAttrib functions
- Use C-style system headers in C++ code to avoid issues with std::
namespace
- docs: Update 7.10.1 release notes
- glapi: Regenerate for GL\_ARB\_ES2\_compatibility.
- mesa: Connect glGetShaderPrecisionFormat into the dispatch table
- i965: Set correct values for range/precision of fragment shader types
- i915: Set correct values for range/precision of fragment shader types
- intel: Fix typeos from 3d028024 and 790ff232
- glsl: Ensure that all GLSL versions are supported in the stand-alone
compiler
- glsl: Reject shader versions not supported by the implementation
- mesa: Initial size for secondary color array is 3
- glsl: Finish out the reduce/reduce error fixes
- glsl: Regenerate compiler and glcpp files from cherry picks
- linker: Fix off-by-one error implicit array sizing
- docs: update 7.10.1 release notes with Ian's recent cherry picks
- i915: Only mark a register as available if all components are written
- i915: Calculate partial result to temp register first
- i915: Force lowering of all types of indirect array accesses in the
FS
- docs: Update 7.10.1 with (hopefully) the last of the cherry picks
- docs: Clean up bug fixes list
- intel: Remove driver date and related bits from renderer string
- mesa: set version string to 7.10.1 (final)
Jian Zhao (1):
- mesa: fix an error in uniform arrays in row calculating.
Julien Cristau (3):
- glx: fix request lengths
- glx: fix GLXChangeDrawableAttributesSGIX request
- glx: fix length of GLXGetFBConfigsSGIX
Keith Packard (1):
- glsl: Eliminate reduce/reduce conflicts in glsl grammar
Kenneth Graunke (20):
- glsl: Expose a public glsl\_type::void\_type const pointer.
- glsl: Don't bother unsetting a destructor that was never set.
- glsl, i965: Remove unnecessary talloc includes.
- glcpp: Remove use of talloc reference counting.
- ralloc: Add a fake implementation of ralloc based on talloc.
- Convert everything from the talloc API to the ralloc API.
- ralloc: a new MIT-licensed recursive memory allocator.
- Remove talloc from the make and automake build systems.
- Remove talloc from the SCons build system.
- Remove the talloc sources from the Mesa repository.
- glsl: Fix use of uninitialized values in \_mesa\_glsl\_parse\_state
ctor.
- i965/fs: Apply source modifier workarounds to POW as well.
- i965: Fix shaders that write to gl\_PointSize on Sandybridge.
- i965/fs: Avoid register coalescing away gen6 MATH workarounds.
- i965/fs: Correctly set up gl\_FragCoord.w on Sandybridge.
- i965: Increase Sandybridge point size clamp.
- i965/fs: Refactor control flow stack handling.
- i965: Increase Sandybridge point size clamp in the clip state.
- glsl: Use reralloc instead of plain realloc.
- Revert "i965/fs: Correctly set up gl\_FragCoord.w on Sandybridge."
Marek Olšák (4):
- docs: fix messed up names with special characters in relnotes-7.10
- docs: fix messed up names with special characters in relnotes-7.9.1
- mesa: fix texture3D mipmap generation for UNSIGNED\_BYTE\_3\_3\_2
- st/dri: Track drawable context bindings
Paulo Zanoni (1):
- dri\_util: fail driCreateNewScreen if InitScreen is NULL
Sam Hocevar (2):
- docs: add glsl info
- docs: fix glsl\_compiler name
Tom Fogal (1):
- Regenerate gl\_mangle.h.
Tom Stellard (2):
- r300/compiler: Disable register rename pass on r500
- r300/compiler: Don't erase sources when converting RGB->Alpha
Vinson Lee (3):
- ralloc: Add missing va\_end following va\_copy.
- mesa: Move declaration before code in extensions.c.
- mesa: Move loop variable declarations outside for loop in
extensions.c.
nobled (1):
- glx: Put null check before use
|