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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en"><head>
<title>Mesa Release Notes</title>
<link href="../mesa.css" rel="stylesheet" type="text/css"/>
<meta content="text/html; charset=utf-8" http-equiv="content-type"/>
</head>
<body>
<h1>Mesa 7.0.3 Release Notes / April 4, 2008</h1>
<p>
Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.
</p>
<h2>MD5 checksums</h2>
<pre>3fd1cb76531b2515ef7db92d9a93dbf8 MesaLib-7.0.3.tar.gz
e6e6379d7793af40a6bc3ce1bace572e MesaLib-7.0.3.tar.bz2
97882bac195229ee0b78cab82e0e3be1 MesaLib-7.0.3.zip
8abf6bbcb1661e7dd4ce73b3fbb85898 MesaDemos-7.0.3.tar.gz
47fd6863621d3c9c7dbb870ab7f0c303 MesaDemos-7.0.3.tar.bz2
99e442e14da1928f76a7297bb421a3af MesaDemos-7.0.3.zip
2b50fe9fadc4709b57c52adef09fce3c MesaGLUT-7.0.3.tar.gz
0ff23c4e91b238abae63a5fc9fa003e7 MesaGLUT-7.0.3.tar.bz2
70e83554a4462dad28e0d6e20f79aada MesaGLUT-7.0.3.zip
</pre>
<h2>Bug fixes</h2>
<ul>
<li>Added missing glw.pc.in file to release tarball
</li><li>Fix GLUT/Fortran issues
</li><li>GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
</li><li>Fix crash upon GLSL variable array indexes (not yet supported)
</li><li>Two-sided stencil test didn't work in software rendering
</li><li>Fix two-sided lighting bugs/crashes (bug 13368)
</li><li>GLSL gl_FrontFacing didn't work properly
</li><li>glGetActiveUniform returned incorrect sizes (bug 13751)
</li><li>Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753)
</li><li>glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
</li><li>Fixed GLX indirect vertex array rendering bug (14197)
</li><li>Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
</li><li>User-defined clip planes enabled for R300 (bug 9871)
</li><li>Fixed glBindTexture() crash upon bad target (bug 14514)
</li><li>Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
</li><li>Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION
</li><li>Fixed minor point rasterization regression (bug 11016)
</li><li>state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931)
</li><li>glBitmap from a PBO didn't always work
</li><li>glGetTexImage into a PBO didn't always work
</li><li>Comments at the end of ARB vertex/fragment programs crashed the parser
</li></ul>
<h2>Changes</h2>
<ul>
<li>Updated glext.h to version 40
</li></ul>
<h2>Driver Status</h2>
<pre>Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 2.1
OSMesa (off-screen) implements OpenGL 2.1
Windows/Win32 implements OpenGL 2.1
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA unsupported
Wind River UGL unsupported
DJGPP unsupported
GGI unsupported
BeOS unsupported
Allegro unsupported
D3D unsupported
</pre>
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