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Mesa 17.3.3 Release Notes / January 18, 2018
============================================

Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2
release.

Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) /
glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation
because compatibility contexts are not supported.

SHA256 checksums
----------------

::

    c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772  mesa-17.3.3.tar.gz
    41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b  mesa-17.3.3.tar.xz

New features
------------

None

Bug fixes
---------

-  `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__
   - Dota crashes when switching from game to desktop
-  `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__
   - Compute Shader: Wrong alignment when assigning struct value to
   structured SSBO
-  `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__
   - Check if Mako templates for Python are installed

Changes
-------

Alex Smith (3):

-  anv: Add missing unlock in anv\_scratch\_pool\_alloc
-  anv: Take write mask into account in
   has\_color\_buffer\_write\_enabled
-  anv: Make sure state on primary is correct after CmdExecuteCommands

Andres Gomez (1):

-  anv: Import mako templates only during execution of anv\_extensions

Bas Nieuwenhuizen (11):

-  radv: Invert condition for all samples identical during resolve.
-  radv: Flush caches before subpass resolve.
-  radv: Fix fragment resolve destination offset.
-  radv: Use correct framebuffer size for partial FS resolves.
-  radv: Always use fragment resolve if dest uses DCC.
-  Revert "radv/gfx9: fix block compression texture views."
-  radv: Use correct HTILE expanded words.
-  radv: Allow writing 0 scissors.
-  ac/nir: Handle loading data from compact arrays.
-  radv: Invalidate L1 for VK\_ACCESS\_VERTEX\_ATTRIBUTE\_READ\_BIT.
-  ac/nir: Sanitize location\_frac for local variables.

Dave Airlie (8):

-  radv: fix events on compute queues.
-  radv: fix pipeline statistics end query on compute queue
-  radv/gfx9: fix 3d image to image transfers on compute queues.
-  radv/gfx9: fix 3d image clears on compute queues
-  radv/gfx9: fix buffer to image for 3d images on compute queues
-  radv/gfx9: fix block compression texture views.
-  radv/gfx9: use a bigger hammer to flush cb/db caches.
-  radv/gfx9: use correct swizzle parameter to work out border swizzle.

Emil Velikov (1):

-  docs: add sha256 checksums for 17.3.2

Florian Will (1):

-  glsl: Respect std430 layout in lower\_buffer\_access

Juan A. Suarez Romero (6):

-  cherry-ignore: intel/fs: Use the original destination region for int
   MUL lowering
-  cherry-ignore: i965/fs: Use UW types when using V immediates
-  cherry-ignore: main: Clear shader program data whenever ProgramBinary
   is called
-  cherry-ignore: egl: pass the dri2\_dpy to the $plat\_teardown
   functions
-  cherry-ignore: vulkan/wsi: free cmd pools
-  Update version to 17.3.3

Józef Kucia (1):

-  radeonsi: fix alpha-to-coverage if color writes are disabled

Kenneth Graunke (2):

-  i965: Require space for MI\_BATCHBUFFER\_END.
-  i965: Torch public intel\_batchbuffer\_emit\_dword/float helpers.

Lucas Stach (1):

-  etnaviv: disable in-place resolve for non-supertiled surfaces

Samuel Iglesias Gonsálvez (1):

-  anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0

Thomas Hellstrom (1):

-  loader/dri3: Avoid freeing renderbuffers in use

Tim Rowley (1):

-  swr/rast: fix invalid sign masks in avx512 simdlib code