blob: 6e3254bfb6e5881b5a4dac522e4884b6231adb89 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
Mesa 17.3.3 Release Notes / January 18, 2018
============================================
Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2
release.
Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) /
glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz
41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__
- Dota crashes when switching from game to desktop
- `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__
- Compute Shader: Wrong alignment when assigning struct value to
structured SSBO
- `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__
- Check if Mako templates for Python are installed
Changes
-------
Alex Smith (3):
- anv: Add missing unlock in anv\_scratch\_pool\_alloc
- anv: Take write mask into account in
has\_color\_buffer\_write\_enabled
- anv: Make sure state on primary is correct after CmdExecuteCommands
Andres Gomez (1):
- anv: Import mako templates only during execution of anv\_extensions
Bas Nieuwenhuizen (11):
- radv: Invert condition for all samples identical during resolve.
- radv: Flush caches before subpass resolve.
- radv: Fix fragment resolve destination offset.
- radv: Use correct framebuffer size for partial FS resolves.
- radv: Always use fragment resolve if dest uses DCC.
- Revert "radv/gfx9: fix block compression texture views."
- radv: Use correct HTILE expanded words.
- radv: Allow writing 0 scissors.
- ac/nir: Handle loading data from compact arrays.
- radv: Invalidate L1 for VK\_ACCESS\_VERTEX\_ATTRIBUTE\_READ\_BIT.
- ac/nir: Sanitize location\_frac for local variables.
Dave Airlie (8):
- radv: fix events on compute queues.
- radv: fix pipeline statistics end query on compute queue
- radv/gfx9: fix 3d image to image transfers on compute queues.
- radv/gfx9: fix 3d image clears on compute queues
- radv/gfx9: fix buffer to image for 3d images on compute queues
- radv/gfx9: fix block compression texture views.
- radv/gfx9: use a bigger hammer to flush cb/db caches.
- radv/gfx9: use correct swizzle parameter to work out border swizzle.
Emil Velikov (1):
- docs: add sha256 checksums for 17.3.2
Florian Will (1):
- glsl: Respect std430 layout in lower\_buffer\_access
Juan A. Suarez Romero (6):
- cherry-ignore: intel/fs: Use the original destination region for int
MUL lowering
- cherry-ignore: i965/fs: Use UW types when using V immediates
- cherry-ignore: main: Clear shader program data whenever ProgramBinary
is called
- cherry-ignore: egl: pass the dri2\_dpy to the $plat\_teardown
functions
- cherry-ignore: vulkan/wsi: free cmd pools
- Update version to 17.3.3
Józef Kucia (1):
- radeonsi: fix alpha-to-coverage if color writes are disabled
Kenneth Graunke (2):
- i965: Require space for MI\_BATCHBUFFER\_END.
- i965: Torch public intel\_batchbuffer\_emit\_dword/float helpers.
Lucas Stach (1):
- etnaviv: disable in-place resolve for non-supertiled surfaces
Samuel Iglesias Gonsálvez (1):
- anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0
Thomas Hellstrom (1):
- loader/dri3: Avoid freeing renderbuffers in use
Tim Rowley (1):
- swr/rast: fix invalid sign masks in avx512 simdlib code
|