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Mesa 10.6.9 Release Notes / Octover 03, 2015
============================================

Mesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8
release.

Mesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) /
glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.

SHA256 checksums
----------------

::

    3406876aac67546d0c3e2cb97da330b62644c313e7992b95618662e13c54296a  mesa-10.6.9.tar.gz
    b04c4de6280b863babc2929573da17218d92e9e4ba6272d548d135415723e8c3  mesa-10.6.9.tar.xz

New features
------------

None

Bug fixes
---------

This list is likely incomplete.

-  `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ -
   i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
-  `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ -
   Compile errors with --enable-mangling
-  `Bug 86281 <https://bugs.freedesktop.org/show_bug.cgi?id=86281>`__ -
   brw\_meta\_fast\_clear (brw=brw@entry=0x7fffd4097a08,
   fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2,
   partial\_clear=partial\_clear@entry=false)
-  `Bug 91970 <https://bugs.freedesktop.org/show_bug.cgi?id=91970>`__ -
   [BSW regression]
   dEQP-GLES3.functional.shaders.precision.int.highp\_mul\_vertex
-  `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ -
   Wine breakage since d082c5324 (st/mesa: don't call
   st\_validate\_state in BlitFramebuffer)

Changes
-------

Brian Paul (1):

-  st/mesa: try PIPE\_BIND\_RENDER\_TARGET when choosing float texture
   formats

Chris Wilson (1):

-  i965: Remove early release of DRI2 miptree

Emil Velikov (4):

-  docs: add sha256 checksums for 10.6.8
-  cherry-ignore: add commit non applicable for 10.6
-  cherry-ignore: add commit non applicable for 10.6
-  Update version to 10.6.9

Iago Toral Quiroga (1):

-  mesa: Fix GL\_FRAMEBUFFER\_ATTACHMENT\_OBJECT\_TYPE for default
   framebuffer.

Ian Romanick (5):

-  t\_dd\_dmatmp: Make "count" actually be the count
-  t\_dd\_dmatmp: Clean up improper code formatting from previous patch
-  t\_dd\_dmatmp: Use '& 3' instead of '% 4' everywhere
-  t\_dd\_dmatmp: Pull out common 'count -= count & 3' code
-  t\_dd\_dmatmp: Use addition instead of subtraction in loop bounds

Jeremy Huddleston (1):

-  configure.ac: Add support to enable read-only text segment on x86.

Kristian Høgsberg Kristensen (1):

-  i965: Respect stride and subreg\_offset for ATTR registers

Kyle Brenneman (3):

-  glx: Fix build errors with --enable-mangling (v2)
-  mapi: Make \_glapi\_get\_stub work with "gl" or "mgl" prefix.
-  glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)

Leo Liu (1):

-  radeon/vce: fix vui time\_scale zero error

Marek Olšák (1):

-  st/mesa: fix front buffer regression after dropping
   st\_validate\_state in Blit

Roland Scheidegger (1):

-  mesa: fix mipmap generation for immutable, compressed textures