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Mesa 10.5.4 Release Notes / April 24, 2015
==========================================

Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3
release.

Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) /
glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.

SHA256 checksums
----------------

::

    e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11  mesa-10.5.4.tar.gz
    b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803  mesa-10.5.4.tar.xz

New features
------------

None

Bug fixes
---------

This list is likely incomplete.

-  `Bug 69226 <https://bugs.freedesktop.org/show_bug.cgi?id=69226>`__ -
   Cannot enable basic shaders with Second Life aborts attempt
-  `Bug 71591 <https://bugs.freedesktop.org/show_bug.cgi?id=71591>`__ -
   Second Life shaders fail to compile (extension declared in middle of
   shader)
-  `Bug 81025 <https://bugs.freedesktop.org/show_bug.cgi?id=81025>`__ -
   [IVB/BYT Bisected]Piglit
   spec\_ARB\_draw\_indirect\_arb\_draw\_indirect-draw-elements-prim-restart-ugly
   fails
-  `Bug 89457 <https://bugs.freedesktop.org/show_bug.cgi?id=89457>`__ -
   [BSW Bisected]ogles3conform
   ES3-CTS.gtf.GL3Tests.shadow.shadow\_execution\_vert fails
-  `Bug 89957 <https://bugs.freedesktop.org/show_bug.cgi?id=89957>`__ -
   vm protection faults in piglit lest: texsubimage cube\_map\_array pbo

Changes
-------

Brian Paul (1):

-  glsl: rewrite glsl\_type::record\_key\_hash() to avoid buffer
   overflow

Dave Airlie (2):

-  st/mesa: convert sub image for cube map arrays to 2d arrays for
   upload
-  st/mesa: align cube map arrays layers

Emil Velikov (11):

-  docs: Add 256 sums for the 10.5.3 release
-  radeonsi: remove unused si\_dump\_key()
-  android: use LOCAL\_SHARED\_LIBRARIES over TARGET\_OUT\_HEADERS
-  android: add $(mesa\_top)/src include to the whole of mesa
-  android: egl: add libsync\_cflags to the build
-  android: dri/common: conditionally include drm\_cflags/set
   \_\_NOT\_HAVE\_DRM\_H
-  android: add HAVE\_\_BUILTIN\_\* and HAVE\_FUNC\_ATTRIBUTE\_\*
   defines
-  android: add $(mesa\_top)/src/mesa/main to the includes list
-  android: dri: link against libmesa\_util
-  android: mesa: fix the path of the SSE4\_1 optimisations
-  Update version to 10.5.4

Ian Romanick (1):

-  nir: Fix typo in "ushr by 0" algebraic replacement

Kenneth Graunke (2):

-  i965: Fix software primitive restart with indirect draws.
-  drirc: Add "Second Life" quirk
   (allow\_glsl\_extension\_directive\_midshader).

Kristian Høgsberg (1):

-  i965: Rewrite ir\_tex to ir\_txl with lod 0 for vertex shaders

Marek Olšák (2):

-  glsl\_to\_tgsi: fix out-of-bounds constant access and crash for
   uniforms
-  glsl\_to\_tgsi: don't use a potentially-undefined immediate for
   ir\_query\_levels

Mathias Froehlich (1):

-  i965: Flush batchbuffer containing the query on glQueryCounter.

Mauro Rossi (2):

-  android: mesa: generate the format\_{un,}pack.[ch] sources
-  android: add inital NIR build