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Mesa 10.5.4 Release Notes / April 24, 2015
==========================================
Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3
release.
Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) /
glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz
b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 69226 <https://bugs.freedesktop.org/show_bug.cgi?id=69226>`__ -
Cannot enable basic shaders with Second Life aborts attempt
- `Bug 71591 <https://bugs.freedesktop.org/show_bug.cgi?id=71591>`__ -
Second Life shaders fail to compile (extension declared in middle of
shader)
- `Bug 81025 <https://bugs.freedesktop.org/show_bug.cgi?id=81025>`__ -
[IVB/BYT Bisected]Piglit
spec\_ARB\_draw\_indirect\_arb\_draw\_indirect-draw-elements-prim-restart-ugly
fails
- `Bug 89457 <https://bugs.freedesktop.org/show_bug.cgi?id=89457>`__ -
[BSW Bisected]ogles3conform
ES3-CTS.gtf.GL3Tests.shadow.shadow\_execution\_vert fails
- `Bug 89957 <https://bugs.freedesktop.org/show_bug.cgi?id=89957>`__ -
vm protection faults in piglit lest: texsubimage cube\_map\_array pbo
Changes
-------
Brian Paul (1):
- glsl: rewrite glsl\_type::record\_key\_hash() to avoid buffer
overflow
Dave Airlie (2):
- st/mesa: convert sub image for cube map arrays to 2d arrays for
upload
- st/mesa: align cube map arrays layers
Emil Velikov (11):
- docs: Add 256 sums for the 10.5.3 release
- radeonsi: remove unused si\_dump\_key()
- android: use LOCAL\_SHARED\_LIBRARIES over TARGET\_OUT\_HEADERS
- android: add $(mesa\_top)/src include to the whole of mesa
- android: egl: add libsync\_cflags to the build
- android: dri/common: conditionally include drm\_cflags/set
\_\_NOT\_HAVE\_DRM\_H
- android: add HAVE\_\_BUILTIN\_\* and HAVE\_FUNC\_ATTRIBUTE\_\*
defines
- android: add $(mesa\_top)/src/mesa/main to the includes list
- android: dri: link against libmesa\_util
- android: mesa: fix the path of the SSE4\_1 optimisations
- Update version to 10.5.4
Ian Romanick (1):
- nir: Fix typo in "ushr by 0" algebraic replacement
Kenneth Graunke (2):
- i965: Fix software primitive restart with indirect draws.
- drirc: Add "Second Life" quirk
(allow\_glsl\_extension\_directive\_midshader).
Kristian Høgsberg (1):
- i965: Rewrite ir\_tex to ir\_txl with lod 0 for vertex shaders
Marek Olšák (2):
- glsl\_to\_tgsi: fix out-of-bounds constant access and crash for
uniforms
- glsl\_to\_tgsi: don't use a potentially-undefined immediate for
ir\_query\_levels
Mathias Froehlich (1):
- i965: Flush batchbuffer containing the query on glQueryCounter.
Mauro Rossi (2):
- android: mesa: generate the format\_{un,}pack.[ch] sources
- android: add inital NIR build
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