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Environment Variables
=====================
Normally, no environment variables need to be set. Most of the
environment variables used by Mesa/Gallium are for debugging purposes,
but they can sometimes be useful for debugging end-user issues.
LibGL environment variables
---------------------------
- LIBGL\_DEBUG - If defined debug information will be printed to
stderr. If set to 'verbose' additional information will be printed.
- LIBGL\_DRIVERS\_PATH - colon-separated list of paths to search for
DRI drivers
- LIBGL\_ALWAYS\_INDIRECT - if set to \`true\`, forces an indirect
rendering context/connection.
- LIBGL\_ALWAYS\_SOFTWARE - if set to \`true\`, always use software
rendering
- LIBGL\_NO\_DRAWARRAYS - if set to \`true\`, do not use DrawArrays GLX
protocol (for debugging)
- LIBGL\_SHOW\_FPS - print framerate to stdout based on the number of
glXSwapBuffers calls per second.
- LIBGL\_DRI3\_DISABLE - disable DRI3 if set to \`true\`.
Core Mesa environment variables
-------------------------------
- MESA\_NO\_ASM - if set, disables all assembly language optimizations
- MESA\_NO\_MMX - if set, disables Intel MMX optimizations
- MESA\_NO\_3DNOW - if set, disables AMD 3DNow! optimizations
- MESA\_NO\_SSE - if set, disables Intel SSE optimizations
- MESA\_NO\_ERROR - if set to 1, error checking is disabled as per
KHR\_no\_error. This will result in undefined behaviour for invalid
use of the api, but can reduce CPU use for apps that are known to be
error free.
- MESA\_DEBUG - if set, error messages are printed to stderr. For
example, if the application generates a GL\_INVALID\_ENUM error, a
corresponding error message indicating where the error occurred, and
possibly why, will be printed to stderr.
For release builds, MESA\_DEBUG defaults to off (no debug output).
MESA\_DEBUG accepts the following comma-separated list of named
flags, which adds extra behaviour to just set MESA\_DEBUG=1:
- silent - turn off debug messages. Only useful for debug builds.
- flush - flush after each drawing command
- incomplete\_tex - extra debug messages when a texture is
incomplete
- incomplete\_fbo - extra debug messages when a fbo is incomplete
- context - create a debug context (see
GLX\_CONTEXT\_DEBUG\_BIT\_ARB) and print error and performance
messages to stderr (or MESA\_LOG\_FILE).
- MESA\_LOG\_FILE - specifies a file name for logging all errors,
warnings, etc., rather than stderr
- MESA\_TEX\_PROG - if set, implement conventional texture env modes
with fragment programs (intended for developers only)
- MESA\_TNL\_PROG - if set, implement conventional vertex
transformation operations with vertex programs (intended for
developers only). Setting this variable automatically sets the
MESA\_TEX\_PROG variable as well.
- MESA\_EXTENSION\_OVERRIDE - can be used to enable/disable extensions.
A value such as "GL\_EXT\_foo -GL\_EXT\_bar" will enable the
GL\_EXT\_foo extension and disable the GL\_EXT\_bar extension.
- MESA\_EXTENSION\_MAX\_YEAR - The GL\_EXTENSIONS string returned by
Mesa is sorted by extension year. If this variable is set to year X,
only extensions defined on or before year X will be reported. This is
to work-around a bug in some games where the extension string is
copied into a fixed-size buffer without truncating. If the extension
string is too long, the buffer overrun can cause the game to crash.
This is a work-around for that.
- MESA\_GL\_VERSION\_OVERRIDE - changes the value returned by
glGetString(GL\_VERSION) and possibly the GL API type.
- The format should be MAJOR.MINOR[FC\|COMPAT]
- FC is an optional suffix that indicates a forward compatible
context. This is only valid for versions >= 3.0.
- COMPAT is an optional suffix that indicates a compatibility
context or GL\_ARB\_compatibility support. This is only valid for
versions >= 3.1.
- GL versions <= 3.0 are set to a compatibility (non-Core) profile
- GL versions = 3.1, depending on the driver, it may or may not have
the ARB\_compatibility extension enabled.
- GL versions >= 3.2 are set to a Core profile
- Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC, 3.1COMPAT, X.Y, X.YFC,
X.YCOMPAT.
- 2.1 - select a compatibility (non-Core) profile with GL version
2.1.
- 3.0 - select a compatibility (non-Core) profile with GL version
3.0.
- 3.0FC - select a Core+Forward Compatible profile with GL
version 3.0.
- 3.1 - select GL version 3.1 with GL\_ARB\_compatibility enabled
per the driver default.
- 3.1FC - select GL version 3.1 with forward compatibility and
GL\_ARB\_compatibility disabled.
- 3.1COMPAT - select GL version 3.1 with GL\_ARB\_compatibility
enabled.
- X.Y - override GL version to X.Y without changing the profile.
- X.YFC - select a Core+Forward Compatible profile with GL
version X.Y.
- X.YCOMPAT - select a Compatibility profile with GL version X.Y.
- Mesa may not really implement all the features of the given
version. (for developers only)
- MESA\_GLES\_VERSION\_OVERRIDE - changes the value returned by
glGetString(GL\_VERSION) for OpenGL ES.
- The format should be MAJOR.MINOR
- Examples: 2.0, 3.0, 3.1
- Mesa may not really implement all the features of the given
version. (for developers only)
- MESA\_GLSL\_VERSION\_OVERRIDE - changes the value returned by
glGetString(GL\_SHADING\_LANGUAGE\_VERSION). Valid values are
integers, such as "130". Mesa will not really implement all the
features of the given language version if it's higher than what's
normally reported. (for developers only)
- MESA\_GLSL\_CACHE\_DISABLE - if set to \`true\`, disables the GLSL
shader cache
- MESA\_GLSL\_CACHE\_MAX\_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a
number optionally followed by 'K', 'M', or 'G' to specify a size in
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
assumed. And if unset, a maximum size of 1GB will be used. Note: A
separate cache might be created for each architecture that Mesa is
installed for on your system. For example under the default settings
you may end up with a 1GB cache for x86\_64 and another 1GB cache for
i386.
- MESA\_GLSL\_CACHE\_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG\_CACHE\_HOME/mesa (if
that variable is set), or else within .cache/mesa within the user's
home directory.
- MESA\_GLSL - `shading language compiler
options <shading.html#envvars>`__
- MESA\_NO\_MINMAX\_CACHE - when set, the minmax index cache is
globally disabled.
- MESA\_SHADER\_CAPTURE\_PATH - see `Capturing
Shaders <shading.html#capture>`__
- MESA\_SHADER\_DUMP\_PATH and MESA\_SHADER\_READ\_PATH - see
`Experimenting with Shader Replacements <shading.html#replacement>`__
- MESA\_VK\_VERSION\_OVERRIDE - changes the Vulkan physical device
version as returned in VkPhysicalDeviceProperties::apiVersion.
- The format should be MAJOR.MINOR[.PATCH]
- This will not let you force a version higher than the driver's
instance versionas advertised by vkEnumerateInstanceVersion
- This can be very useful for debugging but some features may not be
implemented correctly. (For developers only)
Mesa Xlib driver environment variables
--------------------------------------
The following are only applicable to the Mesa Xlib software driver. See
the `Xlib software driver page <xlibdriver.html>`__ for details.
- MESA\_RGB\_VISUAL - specifies the X visual and depth for RGB mode
- MESA\_CI\_VISUAL - specifies the X visual and depth for CI mode
- MESA\_BACK\_BUFFER - specifies how to implement the back color
buffer, either "pixmap" or "ximage"
- MESA\_GAMMA - gamma correction coefficients for red, green, blue
channels
- MESA\_XSYNC - enable synchronous X behavior (for debugging only)
- MESA\_GLX\_FORCE\_CI - if set, force GLX to treat 8bpp visuals as CI
visuals
- MESA\_GLX\_FORCE\_ALPHA - if set, forces RGB windows to have an alpha
channel.
- MESA\_GLX\_DEPTH\_BITS - specifies default number of bits for depth
buffer.
- MESA\_GLX\_ALPHA\_BITS - specifies default number of bits for alpha
channel.
i945/i965 driver environment variables (non-Gallium)
----------------------------------------------------
- INTEL\_NO\_HW - if set to 1, prevents batches from being submitted to
the hardware. This is useful for debugging hangs, etc.
- INTEL\_DEBUG - a comma-separated list of named flags, which do
various things:
- ann - annotate IR in assembly dumps
- aub - dump batches into an AUB trace for use with simulation tools
- bat - emit batch information
- blit - emit messages about blit operations
- blorp - emit messages about the blorp operations (blits & clears)
- buf - emit messages about buffer objects
- clip - emit messages about the clip unit (for old gens, includes
the CLIP program)
- color - use color in output
- cs - dump shader assembly for compute shaders
- do32 - generate compute shader SIMD32 programs even if workgroup
size doesn't exceed the SIMD16 limit
- dri - emit messages about the DRI interface
- fbo - emit messages about framebuffers
- fs - dump shader assembly for fragment shaders
- gs - dump shader assembly for geometry shaders
- hex - print instruction hex dump with the disassembly
- l3 - emit messages about the new L3 state during transitions
- miptree - emit messages about miptrees
- no8 - don't generate SIMD8 fragment shader
- no16 - suppress generation of 16-wide fragment shaders. useful for
debugging broken shaders
- nocompact - disable instruction compaction
- nodualobj - suppress generation of dual-object geometry shader
code
- norbc - disable single sampled render buffer compression
- optimizer - dump shader assembly to files at each optimization
pass and iteration that make progress
- perf - emit messages about performance issues
- perfmon - emit messages about AMD\_performance\_monitor
- pix - emit messages about pixel operations
- prim - emit messages about drawing primitives
- reemit - mark all state dirty on each draw call
- sf - emit messages about the strips & fans unit (for old gens,
includes the SF program)
- shader\_time - record how much GPU time is spent in each shader
- spill\_fs - force spilling of all registers in the scalar backend
(useful to debug spilling code)
- spill\_vec4 - force spilling of all registers in the vec4 backend
(useful to debug spilling code)
- state - emit messages about state flag tracking
- submit - emit batchbuffer usage statistics
- sync - after sending each batch, emit a message and wait for that
batch to finish rendering
- tcs - dump shader assembly for tessellation control shaders
- tes - dump shader assembly for tessellation evaluation shaders
- tex - emit messages about textures.
- urb - emit messages about URB setup
- vert - emit messages about vertex assembly
- vs - dump shader assembly for vertex shaders
- INTEL\_SCALAR\_VS (or TCS, TES, GS) - force scalar/vec4 mode for a
shader stage (Gen8-9 only)
- INTEL\_PRECISE\_TRIG - if set to 1, true or yes, then the driver
prefers accuracy over performance in trig functions.
Radeon driver environment variables (radeon, r200, and r300g)
-------------------------------------------------------------
- RADEON\_NO\_TCL - if set, disable hardware-accelerated
Transform/Clip/Lighting.
EGL environment variables
-------------------------
Mesa EGL supports different sets of environment variables. See the `Mesa
EGL <egl.html>`__ page for the details.
Gallium environment variables
-----------------------------
- GALLIUM\_HUD - draws various information on the screen, like
framerate, cpu load, driver statistics, performance counters, etc.
Set GALLIUM\_HUD=help and run e.g. glxgears for more info.
- GALLIUM\_HUD\_PERIOD - sets the hud update rate in seconds (float).
Use zero to update every frame. The default period is 1/2 second.
- GALLIUM\_HUD\_VISIBLE - control default visibility, defaults to true.
- GALLIUM\_HUD\_TOGGLE\_SIGNAL - toggle visibility via user specified
signal. Especially useful to toggle hud at specific points of
application and disable for unencumbered viewing the rest of the
time. For example, set GALLIUM\_HUD\_VISIBLE to false and
GALLIUM\_HUD\_TOGGLE\_SIGNAL to 10 (SIGUSR1). Use kill -10 <pid> to
toggle the hud as desired.
- GALLIUM\_HUD\_DUMP\_DIR - specifies a directory for writing the
displayed hud values into files.
- GALLIUM\_DRIVER - useful in combination with
LIBGL\_ALWAYS\_SOFTWARE=true for choosing one of the software
renderers "softpipe", "llvmpipe" or "swr".
- GALLIUM\_LOG\_FILE - specifies a file for logging all errors,
warnings, etc. rather than stderr.
- GALLIUM\_PRINT\_OPTIONS - if non-zero, print all the Gallium
environment variables which are used, and their current values.
- GALLIUM\_DUMP\_CPU - if non-zero, print information about the CPU on
start-up
- TGSI\_PRINT\_SANITY - if set, do extra sanity checking on TGSI
shaders and print any errors to stderr.
- DRAW\_FSE - ???
- DRAW\_NO\_FSE - ???
- DRAW\_USE\_LLVM - if set to zero, the draw module will not use LLVM
to execute shaders, vertex fetch, etc.
- ST\_DEBUG - controls debug output from the Mesa/Gallium state
tracker. Setting to "tgsi", for example, will print all the TGSI
shaders. See src/mesa/state\_tracker/st\_debug.c for other options.
Clover state tracker environment variables
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- CLOVER\_EXTRA\_BUILD\_OPTIONS - allows specifying additional compiler
and linker options. Specified options are appended after the options
set by the OpenCL program in clBuildProgram.
- CLOVER\_EXTRA\_COMPILE\_OPTIONS - allows specifying additional
compiler options. Specified options are appended after the options
set by the OpenCL program in clCompileProgram.
- CLOVER\_EXTRA\_LINK\_OPTIONS - allows specifying additional linker
options. Specified options are appended after the options set by the
OpenCL program in clLinkProgram.
Softpipe driver environment variables
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- SOFTPIPE\_DUMP\_FS - if set, the softpipe driver will print fragment
shaders to stderr
- SOFTPIPE\_DUMP\_GS - if set, the softpipe driver will print geometry
shaders to stderr
- SOFTPIPE\_NO\_RAST - if set, rasterization is no-op'd. For profiling
purposes.
- SOFTPIPE\_USE\_LLVM - if set, the softpipe driver will try to use
LLVM JIT for vertex shading processing.
LLVMpipe driver environment variables
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- LP\_NO\_RAST - if set LLVMpipe will no-op rasterization
- LP\_DEBUG - a comma-separated list of debug options is accepted. See
the source code for details.
- LP\_PERF - a comma-separated list of options to selectively no-op
various parts of the driver. See the source code for details.
- LP\_NUM\_THREADS - an integer indicating how many threads to use for
rendering. Zero turns off threading completely. The default value is
the number of CPU cores present.
VMware SVGA driver environment variables
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- SVGA\_FORCE\_SWTNL - force use of software vertex transformation
- SVGA\_NO\_SWTNL - don't allow software vertex transformation
fallbacks (will often result in incorrect rendering).
- SVGA\_DEBUG - for dumping shaders, constant buffers, etc. See the
code for details.
- SVGA\_EXTRA\_LOGGING - if set, enables extra logging to the
vmware.log file, such as the OpenGL program's name and command line
arguments.
- See the driver code for other, lesser-used variables.
WGL environment variables
~~~~~~~~~~~~~~~~~~~~~~~~~
- WGL\_SWAP\_INTERVAL - to set a swap interval, equivalent to calling
wglSwapIntervalEXT() in an application. If this environment variable
is set, application calls to wglSwapIntervalEXT() will have no
effect.
VA-API state tracker environment variables
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- VAAPI\_MPEG4\_ENABLED - enable MPEG4 for VA-API, disabled by default.
VC4 driver environment variables
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- VC4\_DEBUG - a comma-separated list of named flags, which do various
things:
- cl - dump command list during creation
- qpu - dump generated QPU instructions
- qir - dump QPU IR during program compile
- nir - dump NIR during program compile
- tgsi - dump TGSI during program compile
- shaderdb - dump program compile information for shader-db analysis
- perf - print during performance-related events
- norast - skip actual hardware execution of commands
- always\_flush - flush after each draw call
- always\_sync - wait for finish after each flush
- dump - write a GPU command stream trace file (VC4 simulator only)
Other Gallium drivers have their own environment variables. These may
change frequently so the source code should be consulted for details.
|