Age | Commit message (Collapse) | Author | Files | Lines |
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into website1_75_v2
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There's a lot here. If you're interested, it's mostly whitespace fixes,
switching variable names and function names to the Sphinx orange variable
highlight style, and naming code blocks to take advantage of Pygments
syntax highlighting.
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This is a huge page. The edits I've done here take full advantage of
reStructured text and Sphinx's awesome built-in style for explaining
commands and variables. Enjoy!
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This just involves some quick fixes to formatting of the affected pages.
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ReStructured Text toctrees are used to automatically generate the
sidebar. But all top-level headings get added to it by default. In
order to workaround this, you must create one and only one
top-level heading for each page.
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Toctree directives create automatically generated navigation sidebars.
This is the new relnotes sidebar.
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This is the new main sidebar.
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There's a lot here. If you're interested, it's mostly whitespace fixes,
switching variable names and function names to the Sphinx orange variable
highlight style, and naming code blocks to take advantage of Pygments
syntax highlighting.
|
|
This is a huge page. The edits I've done here take full advantage of
reStructured text and Sphinx's awesome built-in style for explaining
commands and variables. Enjoy!
|
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This just involves some quick fixes to formatting of the affected pages.
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ReStructured Text toctrees are used to automatically generate the
sidebar. But all top-level headings get added to it by default. In
order to workaround this, you must create one and only one
top-level heading for each page.
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Toctree directives create automatically generated navigation sidebars.
This is the new relnotes sidebar.
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This is the new main sidebar.
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This does two things. 1. It pulls a Docker image which is a Linux
system with Sphinx and the Read the Docs Sphinx theme already installed.
2. It uses sphinx-build to build html from our rst pages.
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This tells Sphinx how to build our website from reStructured Text.
Signed-off-by: Jean Hertel <jean.hertel@hotmail.com>
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This should tell git that the files are really the same. That way, we
don't lose the file history.
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Beautiful Soup patched our html in these ways:
- Creating closing tags e.g. </li> where there were none in order to create
semantically complete html (like xhtml)
- Removing the old header, which is no longer needed
- Removing the old content bar to avoid confusion
- Removing the outer <div> from the content, which was tripping up
Pandoc in converting the html to rst.
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The old navigation bar, may it rest in peace, causes major problems when
running the rstConverter.py script. It and the css file are also unneeded.
Let's get rid of them now.
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Use Beautiful Soup to fix bad html, then use pandoc for converting to
rst.
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For now, all this does is copy our current webpage into a public folder.
Daniel Stone has the server configured to check this public folder and
host the index.html as mesa-test.freedesktop.org. When this patch series
is approved, Daniel will change it to point at mesa-3d.org.
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CXXLD gallium_dri.la
../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function `clif_dump_packet':
src/broadcom/clif/clif_dump.c:87: undefined reference to `v3d33_clif_dump_packet'
src/broadcom/clif/clif_dump.c:85: undefined reference to `v3d41_clif_dump_packet'
../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function `clif_process_worklist':
src/broadcom/clif/clif_dump.c:140: undefined reference to `v3d41_clif_dump_gl_shader_state_record'
src/broadcom/clif/clif_dump.c:144: undefined reference to `v3d33_clif_dump_gl_shader_state_record'
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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This makes this use all 32 bits, so future sets need to be
defined in a new struct.
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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This avoids loop unrolling regressions in Wolfenstein II on DXVK
with an upcoming optimisation series from Samuel.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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The current implementation depends on bpermute, which
is VI+.
Fixes: f2c6a550611 "radv: enable subgroup capabilities"
Reviewed-by: Daniel Schürmann <daniel.schuermann@campus.tu-berlin.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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This was terribly wrong, I forced use of 32-bit pointers when
emitting shader descriptor pointers. This fixes GPU hangs with
LLVM 5&6 because 32-bit pointers are only supported with LLVM 7.
Fixes: 88d1ed0f81 ("radv: emit shader descriptor pointers consecutively")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Fixes: f7604d8af52 ("st/dri: only expose config formats that are display targets")
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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This requires layered FBOs from GL 3.2.
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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