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+++ b/docs/relnotes/8.0.2.rst
@@ -1,160 +1,135 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en"><head>
- <meta content="text/html; charset=utf-8" http-equiv="content-type"/>
- <title>Mesa Release Notes</title>
- <link href="../mesa.css" rel="stylesheet" type="text/css"/>
-</head>
-<body>
+Mesa 8.0.2 Release Notes / March 21, 2012
+=========================================
+Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1
+release.
+Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
+glGetString(GL\_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.0.
+See the `Compiling/Installing page <../install.html>`__ for
+prerequisites for DRI hardware acceleration.
+MD5 checksums
+-------------
+::
-<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
+ 70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz
+ a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2
+ d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
-<p>
-Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
-</p>
-<p>
-Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 3.0.
-</p>
-<p>
-See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
+New features
+------------
+
+None.
+Bug fixes
+---------
-<h2>MD5 checksums</h2>
-<pre>70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz
-a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2
-d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
-</pre>
+This list is likely incomplete.
-<h2>New features</h2>
-<p>None.</p>
+- `Bug 38720 <https://bugs.freedesktop.org/show_bug.cgi?id=38720>`__ -
+ [SNB] Trine triggers a GPU hang
+- `Bug 40059 <https://bugs.freedesktop.org/show_bug.cgi?id=40059>`__ -
+ [SNB] hang in "Amnesia: The Dark Descent" demo
+- `Bug 45216 <https://bugs.freedesktop.org/show_bug.cgi?id=45216>`__ -
+ [SNB] GPU hang in OilRush
+- `Bug 46631 <https://bugs.freedesktop.org/show_bug.cgi?id=46631>`__ -
+ It's really hard to hit the fast path for the fallback glReadPixels
+ code
+- `Bug 46679 <https://bugs.freedesktop.org/show_bug.cgi?id=46679>`__ -
+ glReadPixels on a luminance texture returns the wrong values
+- `Bug 46311 <https://bugs.freedesktop.org/show_bug.cgi?id=46311>`__ -
+ Missing support of point size in Mesa core
+- `Bug 46665 <https://bugs.freedesktop.org/show_bug.cgi?id=46665>`__ -
+ [PNV] webgl conformance case max texture fails
+- `Bug 45975 <https://bugs.freedesktop.org/show_bug.cgi?id=45975>`__ -
+ [Gen4 + ILK] render with pointcoord will fail to render
+- `Bug 46666 <https://bugs.freedesktop.org/show_bug.cgi?id=46666>`__ -
+ [PNV] webgl conformance case NPOT case fails with
+ TEXTURE\_MIN\_FILTER set to LINEAR
-<h2>Bug fixes</h2>
+Changes
+-------
-<p>This list is likely incomplete.</p>
+The full set of changes can be viewed by using the following GIT
+command:
-<ul>
+::
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
+ git log mesa-8.0.1..mesa-8.0.2
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
+Brian Paul (7):
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
+- svga: add null vs pointer check in update\_need\_pipeline()
+- util: add mutex lock in u\_debug\_memory.c code
+- mesa: add \_mesa\_rebase\_rgba\_float/uint() functions
+- mesa: use \_mesa\_rebase\_rgba\_float/uint() in glReadPixels code
+- mesa: use \_mesa\_rebase\_rgba\_float/uint() in glGetTexImage code
+- mesa: fix GL\_LUMINANCE handling in glGetTexImage
+- docs: add links to 8.0.1 release notes
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
+Daniel Vetter (1):
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
+- i965: fixup W-tile offset computation to take swizzling into account
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
+Dylan Noblesmith (1):
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
+- mesa: add back glGetnUniform\*v() overflow error reporting
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
+Ian Romanick (1):
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
+- docs: Add 8.0.1 release md5sums
-<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
+Jakob Bornecrantz (3):
-</ul>
+- mesa: Include mesa ES mapi generated files
+- mesa: Bump version number to 8.0.2
+- docs: Add 8.0.2 release notes
+Jeremy Huddleston (3):
-<h2>Changes</h2>
-<p>The full set of changes can be viewed by using the following GIT command:</p>
+- darwin: config file cleanups
+- darwin: Build create\_context.c
+- darwin: Link against libxcb
-<pre> git log mesa-8.0.1..mesa-8.0.2
-</pre>
+José Fonseca (1):
-<p>Brian Paul (7):</p>
-<ul>
- <li>svga: add null vs pointer check in update_need_pipeline()</li>
- <li>util: add mutex lock in u_debug_memory.c code</li>
- <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
- <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
- <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
- <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
- <li>docs: add links to 8.0.1 release notes</li>
-</ul>
+- svga: Clamp advertised PIPE\_SHADER\_CAP\_MAX\_TEMPS to
+ SVGA3D\_TEMPREG\_MAX.
-<p>Daniel Vetter (1):</p>
-<ul>
- <li>i965: fixup W-tile offset computation to take swizzling into account</li>
-</ul>
+Kenneth Graunke (2):
-<p>Dylan Noblesmith (1):</p>
-<ul>
- <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
-</ul>
+- i965: Only set Last Render Target Select on the last FB write.
+- i965: Fix Gen6+ dynamic state upper bound on older kernels.
-<p>Ian Romanick (1):</p>
-<ul>
- <li>docs: Add 8.0.1 release md5sums</li>
-</ul>
+Marek Olšák (1):
-<p>Jakob Bornecrantz (3):</p>
-<ul>
- <li>mesa: Include mesa ES mapi generated files</li>
- <li>mesa: Bump version number to 8.0.2</li>
- <li>docs: Add 8.0.2 release notes</li>
-</ul>
+- gallium/rtasm: properly detect SSE and SSE2
-<p>Jeremy Huddleston (3):</p>
-<ul>
- <li>darwin: config file cleanups</li>
- <li>darwin: Build create_context.c</li>
- <li>darwin: Link against libxcb</li>
-</ul>
+Neil Roberts (1):
-<p>José Fonseca (1):</p>
-<ul>
- <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
-</ul>
+- mesa: Don't disable fast path for normalized types
-<p>Kenneth Graunke (2):</p>
-<ul>
- <li>i965: Only set Last Render Target Select on the last FB write.</li>
- <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
-</ul>
+Tom Stellard (1):
-<p>Marek Olšák (1):</p>
-<ul>
- <li>gallium/rtasm: properly detect SSE and SSE2</li>
-</ul>
+- r300/compiler: Fix bug when lowering KILP on r300 cards
-<p>Neil Roberts (1):</p>
-<ul>
- <li>mesa: Don't disable fast path for normalized types</li>
-</ul>
+Yuanhan Liu (6):
-<p>Tom Stellard (1):</p>
-<ul>
- <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
-</ul>
+- mesa: let GL3 buf obj queries not depend on opengl major version
+- tnl: let \_TNL\_ATTRIB\_POINTSIZE do not depend on
+ ctx->VertexProgram.\_Enabled
+- i915: fix wrong rendering of gl\_PointSize on Pineview
+- i915: move the FALLBACK\_DRAW\_OFFSET check outside the drawing rect
+ check
+- i965: handle gl\_PointCoord for Gen4 and Gen5 platforms
+- i915: fallback for NPOT cubemap texture
-<p>Yuanhan Liu (6):</p>
-<ul>
- <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
- <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
- <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
- <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
- <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
- <li>i915: fallback for NPOT cubemap texture</li>
-</ul>
+Zack Rusin (3):
-<p>Zack Rusin (3):</p>
-<ul>
- <li>svga: fix a crash happening before setting fragment shaders.</li>
- <li>svga: Fix stencil op mapping</li>
- <li>svga: fix the rasterizer state resets</li>
-</ul>
-
-
-
-
-</body></html> \ No newline at end of file
+- svga: fix a crash happening before setting fragment shaders.
+- svga: Fix stencil op mapping
+- svga: fix the rasterizer state resets