summaryrefslogtreecommitdiff
path: root/docs/relnotes/7.9.1.rst
diff options
context:
space:
mode:
Diffstat (limited to 'docs/relnotes/7.9.1.rst')
-rw-r--r--docs/relnotes/7.9.1.rst805
1 files changed, 403 insertions, 402 deletions
diff --git a/docs/relnotes/7.9.1.rst b/docs/relnotes/7.9.1.rst
index 1980e6c09f..6c331362a6 100644
--- a/docs/relnotes/7.9.1.rst
+++ b/docs/relnotes/7.9.1.rst
@@ -1,407 +1,408 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en"><head>
- <meta content="text/html; charset=utf-8" http-equiv="content-type"/>
- <title>Mesa Release Notes</title>
- <link href="../mesa.css" rel="stylesheet" type="text/css"/>
-</head>
-<body>
+Mesa 7.9.1 Release Notes / January 7, 2011
+==========================================
+Mesa 7.9.1 is a bug fix release which fixes bugs found since the 7.9
+release.
-
-
-
-
-<h1>Mesa 7.9.1 Release Notes / January 7, 2011</h1>
-
-<p>
-Mesa 7.9.1 is a bug fix release which fixes bugs found since the 7.9 release.
-</p>
-<p>
Mesa 7.9.1 implements the OpenGL 2.1 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
+glGetString(GL\_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
-</p>
-<p>
-See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>78422843ea875ad4eac35b9b8584032b MesaLib-7.9.1.tar.gz
-07dc6cfb5928840b8b9df5bd1b3ae434 MesaLib-7.9.1.tar.bz2
-c8eaea5b3c3d6dee784bd8c2db91c80f MesaLib-7.9.1.zip
-ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
-41fc477d524e7dc5c84da8ef22422bea MesaGLUT-7.9.1.tar.bz2
-90b287229afdf19317aa989d19462e7a MesaGLUT-7.9.1.zip
-</pre>
-
-
-<h2>New features</h2>
-<p>None.</p>
-
-<h2>Bug fixes</h2>
-<p>This list is likely incomplete.</p>
-<ul>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb &amp;&amp; stfb-&gt;iface == stfbi' failed.</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> - [regression] aa43176e break water reflections</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type-&gt;base_type &gt;= 0) &amp;&amp; (type-&gt;base_type &lt;= 3)' failed.</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: 'const struct gl_color_table' has no member named 'Format'</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) &amp;&amp; (size &lt;= 4)' failed.</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> - i915 shader compiler fails to flatten if in Aquarium webgl demo.</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr-&gt;operands[i]-&gt;type-&gt;is_scalar()' failed.</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> - [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li>
-</ul>
-
-
-<h2>Changes</h2>
-<p>The full set of changes can be viewed by using the following GIT command:</p>
-
-<pre> git log mesa-7.9..mesa-7.9.1
-</pre>
-
-<p>Alex Deucher (5):</p>
-<ul>
- <li>r100: revalidate after radeon_update_renderbuffers</li>
- <li>r600c: add missing radeon_prepare_render() call on evergreen</li>
- <li>r600c: properly align mipmaps to group size</li>
- <li>gallium/egl: fix r300 vs r600 loading</li>
- <li>r600c: fix some opcodes on evergreen</li>
-</ul>
-
-<p>Aras Pranckevicius (2):</p>
-<ul>
- <li>glsl: fix crash in loop analysis when some controls can't be determined</li>
- <li>glsl: fix matrix type check in ir_algebraic</li>
-</ul>
-<p>Brian Paul (27):</p>
-<ul>
- <li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li>
- <li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li>
- <li>egl/i965: include inline_wrapper_sw_helper.h</li>
- <li>mesa: Add missing else in do_row_3D</li>
- <li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li>
- <li>mesa: handle more pixel types in mipmap generation code</li>
- <li>mesa: make glIsBuffer() return false for never bound buffers</li>
- <li>mesa: fix glDeleteBuffers() regression</li>
- <li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li>
- <li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li>
- <li>st/mesa: fix mapping of zero-sized buffer objects</li>
- <li>mesa: check for posix_memalign() errors</li>
- <li>llvmpipe: fix broken stencil writemask</li>
- <li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li>
- <li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li>
- <li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li>
- <li>mesa: test for cube map completeness in glGenerateMipmap()</li>
- <li>tnl: Initialize gl_program_machine memory in run_vp.</li>
- <li>tnl: a better way to initialize the gl_program_machine memory</li>
- <li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li>
- <li>glsl: fix off by one in register index assertion</li>
- <li>st/mesa: fix mipmap generation bug</li>
- <li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li>
- <li>mesa: no-op glBufferSubData() on size==0</li>
- <li>tdfx: s/Format/_BaseFormat/</li>
- <li>st/mesa: fix renderbuffer pointer check in st_Clear()</li>
- <li>mesa: Bump the number of bits in the register index.</li>
-</ul>
-
-<p>Chad Versace (5):</p>
-<ul>
- <li>glsl: Fix lexer rule for ^=</li>
- <li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li>
- <li>glsl: Fix ir_expression::constant_expression_value()</li>
- <li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li>
- <li>glsl: Fix linker bug in cross_validate_globals()</li>
-</ul>
-
-<p>Chia-I Wu (10):</p>
-<ul>
- <li>targets/egl: Fix linking with libdrm.</li>
- <li>st/vega: Fix version check in context creation.</li>
- <li>st/egl: Do not finish a fence that is NULL.</li>
- <li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li>
- <li>st/mesa: Unreference the sampler view in st_bind_surface.</li>
- <li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li>
- <li>st/vega: Do not wait NULL fences.</li>
- <li>mesa: Do not advertise GL_OES_texture_3D.</li>
- <li>egl_glx: Fix borken driver.</li>
- <li>egl: Check extensions.</li>
-</ul>
-
-<p>Daniel Lichtenberger (1):</p>
-<ul>
- <li>radeon: fix potential segfault in renderbuffer update</li>
-</ul>
-
-<p>Daniel Vetter (1):</p>
-<ul>
- <li>r200: revalidate after radeon_update_renderbuffers</li>
-</ul>
-
-<p>Dave Airlie (1):</p>
-<ul>
- <li>r300g: fixup rs690 tiling stride alignment calculations.</li>
-</ul>
-
-<p>Eric Anholt (13):</p>
-<ul>
- <li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li>
- <li>glsl: Free the loop state context when we free the loop state.</li>
- <li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li>
- <li>i965: Add support for rendering to SARGB8 FBOs.</li>
- <li>glsl: Add a helper constructor for expressions that works out result type.</li>
- <li>glsl: Fix structure and array comparisions.</li>
- <li>glsl: Quiet unreachable no-return-from-function warning.</li>
- <li>glsl: Mark the array access for whole-array comparisons.</li>
- <li>glsl: Fix flipped return of has_value() for array constants.</li>
- <li>mesa: Add getters for the rest of the supported draw buffers.</li>
- <li>mesa: Add getters for ARB_copy_buffer's attachment points.</li>
- <li>i965: Correct the dp_read message descriptor setup on g4x.</li>
- <li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li>
-</ul>
-
-<p>Fabian Bieler (1):</p>
-<ul>
- <li>glsl: fix lowering conditional returns in subroutines</li>
-</ul>
-
-<p>Francisco Jerez (3):</p>
-<ul>
- <li>meta: Don't leak alpha function/reference value changes.</li>
- <li>meta: Fix incorrect rendering of the bitmap alpha component.</li>
- <li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li>
-</ul>
-
-<p>Henri Verbeet (2):</p>
-<ul>
- <li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li>
- <li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li>
-</ul>
-
-<p>Ian Romanick (33):</p>
-<ul>
- <li>Add 7.9 md5sums</li>
- <li>docs: Import 7.8.x release notes from 7.8 branch.</li>
- <li>docs: download.html does not need to be updated for each release</li>
- <li>docs: Update mailing lines from sf.net to freedesktop.org</li>
- <li>docs: added news item for 7.9 release</li>
- <li>mesa: Validate assembly shaders when GLSL shaders are used</li>
- <li>linker: Reject shaders that have unresolved function calls</li>
- <li>mesa: Refactor validation of shader targets</li>
- <li>glsl: Slightly change the semantic of _LinkedShaders</li>
- <li>linker: Improve handling of unread/unwritten shader inputs/outputs</li>
- <li>glsl: Commit lexer files changed by previous cherry picking</li>
- <li>mesa: Make metaops use program refcounts instead of names.</li>
- <li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li>
- <li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li>
- <li>glsl: better handling of linker failures</li>
- <li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li>
- <li>i915: Disallow alpha, red, RG, and sRGB as render targets</li>
- <li>glsl/linker: Free any IR discarded by optimization passes.</li>
- <li>glsl: Add an optimization pass to simplify discards.</li>
- <li>glsl: Add a lowering pass to move discards out of if-statements.</li>
- <li>i915: Correctly generate unconditional KIL instructions</li>
- <li>glsl: Add unary ir_expression constructor</li>
- <li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li>
- <li>glcpp: Commit changes in generated files cause by previous commit</li>
- <li>glsl: Inherrit type of declared variable from initializer</li>
- <li>glsl: Inherrit type of declared variable from initializer after processing assignment</li>
- <li>linker: Ensure that unsized arrays have a size after linking</li>
- <li>linker: Fix regressions caused by previous commit</li>
- <li>linker: Allow built-in arrays to have different sizes between shader stages</li>
- <li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li>
- <li>Refresh autogenerated file builtin_function.cpp.</li>
- <li>docs: Initial set of release notes for 7.9.1</li>
- <li>mesa: set version string to 7.9.1</li>
-</ul>
-
-<p>Julien Cristau (1):</p>
-<ul>
- <li>Makefile: don't include the same files twice in the tarball</li>
-</ul>
-
-<p>Kenneth Graunke (19):</p>
-<ul>
- <li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li>
- <li>generate_builtins.py: Output large strings as arrays of characters.</li>
- <li>glsl: Fix constant component count in vector constructor emitting.</li>
- <li>ir_dead_functions: Actually free dead functions and signatures.</li>
- <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version &gt;= 1.30.</li>
- <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li>
- <li>glsl: Fix constant expression handling for &lt;, &gt;, &lt;=, &gt;= on vectors.</li>
- <li>glsl: Use do_common_optimization in the standalone compiler.</li>
- <li>glsl: Don't inline function prototypes.</li>
- <li>glsl: Add a virtual as_discard() method.</li>
- <li>glsl: Remove "discard" support from lower_jumps.</li>
- <li>glsl: Refactor get_num_operands.</li>
- <li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li>
- <li>glsl: Clean up code by adding a new is_break() function.</li>
- <li>glsl: Consider the "else" branch when looking for loop breaks.</li>
- <li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li>
- <li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li>
- <li>Fix build on systems where "python" is python 3.</li>
- <li>i965: Internally enable GL_NV_blend_square on ES2.</li>
-</ul>
-
-<p>Kristian Høgsberg (1):</p>
-<ul>
- <li>i965: Don't write mrf assignment for pointsize output</li>
-</ul>
-
-<p>Luca Barbieri (1):</p>
-<ul>
- <li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li>
-</ul>
-
-<p>Marek Olšák (17):</p>
-<ul>
- <li>r300g: fix microtiling for 16-bits-per-channel formats</li>
- <li>r300g: fix texture border for 16-bits-per-channel formats</li>
- <li>r300g: add a default channel ordering of texture border for unhandled formats</li>
- <li>r300g: fix texture border color for all texture formats</li>
- <li>r300g: fix rendering with no vertex elements</li>
- <li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li>
- <li>r300g: fix texture border color once again</li>
- <li>r300g: fix texture swizzling with compressed textures on r400-r500</li>
- <li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li>
- <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li>
- <li>st/mesa: initialize key in st_vp_varient</li>
- <li>r300/compiler: fix swizzle lowering with a presubtract source operand</li>
- <li>r300g: fix rendering with a vertex attrib having a zero stride</li>
- <li>ir_to_mesa: Add support for conditional discards.</li>
- <li>r300g: finally fix the texture corruption on r3xx-r4xx</li>
- <li>mesa: fix texel store functions for some float formats</li>
- <li>r300/compiler: disable the rename_regs pass for loops</li>
-</ul>
-
-<p>Mario Kleiner (1):</p>
-<ul>
- <li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li>
-</ul>
-
-<p>Peter Clifton (1):</p>
-<ul>
- <li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li>
-</ul>
-
-<p>Robert Hooker (2):</p>
-<ul>
- <li>intel: Add a new B43 pci id.</li>
- <li>egl_dri2: Add missing intel chip ids.</li>
-</ul>
-
-<p>Roland Scheidegger (1):</p>
-<ul>
- <li>r200: fix r200 large points</li>
-</ul>
-
-<p>Thomas Hellstrom (17):</p>
-<ul>
- <li>st/xorg: Don't try to use option values before processing options</li>
- <li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li>
- <li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li>
- <li>xorg/vmwgfx: Don't hide HW cursors when updating them</li>
- <li>st/xorg: Don't try to remove invalid fbs</li>
- <li>st/xorg: Fix typo</li>
- <li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li>
- <li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li>
- <li>st/xorg: Don't use deprecated x*alloc / xfree functions</li>
- <li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li>
- <li>st/xorg: Fix compilation for Xservers &gt;= 1.10</li>
- <li>mesa: Make sure we have the talloc cflags when using the talloc headers</li>
- <li>egl: Add an include for size_t</li>
- <li>mesa: Add talloc includes for gles</li>
- <li>st/egl: Fix build for include files in nonstandard places</li>
- <li>svga/drm: Optionally resolve calls to powf during link-time</li>
- <li>gallium/targets: Trivial crosscompiling fix</li>
-</ul>
-
-<p>Tom Stellard (7):</p>
-<ul>
- <li>r300/compiler: Make sure presubtract sources use supported swizzles</li>
- <li>r300/compiler: Fix register allocator's handling of loops</li>
- <li>r300/compiler: Fix instruction scheduling within IF blocks</li>
- <li>r300/compiler: Use zero as the register index for unused sources</li>
- <li>r300/compiler: Ignore alpha dest register when replicating the result</li>
- <li>r300/compiler: Use correct swizzles for all presubtract sources</li>
- <li>r300/compiler: Don't allow presubtract sources to be remapped twice</li>
-</ul>
-
-<p>Vinson Lee (1):</p>
-<ul>
- <li>glsl: Fix 'control reaches end of non-void function' warning.</li>
-</ul>
-
-<p>richard (1):</p>
-<ul>
- <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
-</ul>
-
-
-
-
-</body></html> \ No newline at end of file
+See the `Compiling/Installing page <../install.html>`__ for
+prerequisites for DRI hardware acceleration.
+
+MD5 checksums
+-------------
+
+::
+
+ 78422843ea875ad4eac35b9b8584032b MesaLib-7.9.1.tar.gz
+ 07dc6cfb5928840b8b9df5bd1b3ae434 MesaLib-7.9.1.tar.bz2
+ c8eaea5b3c3d6dee784bd8c2db91c80f MesaLib-7.9.1.zip
+ ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
+ 41fc477d524e7dc5c84da8ef22422bea MesaGLUT-7.9.1.tar.bz2
+ 90b287229afdf19317aa989d19462e7a MesaGLUT-7.9.1.zip
+
+New features
+------------
+
+None.
+
+Bug fixes
+---------
+
+This list is likely incomplete.
+
+- `Bug 28800 <https://bugs.freedesktop.org/show_bug.cgi?id=28800>`__ -
+ [r300c, r300g] Texture corruption with World of Warcraft
+- `Bug 29420 <https://bugs.freedesktop.org/show_bug.cgi?id=29420>`__ -
+ Amnesia / HPL2 RendererFeatTest - not rendering correctly
+- `Bug 29946 <https://bugs.freedesktop.org/show_bug.cgi?id=29946>`__ -
+ [swrast] piglit valgrind glsl-array-bounds-04 fails
+- `Bug 30261 <https://bugs.freedesktop.org/show_bug.cgi?id=30261>`__ -
+ [GLSL 1.20] allowing inconsistent invariant declaration between two
+ vertex shaders
+- `Bug 30632 <https://bugs.freedesktop.org/show_bug.cgi?id=30632>`__ -
+ [softpipe] state\_tracker/st\_manager.c:489:
+ st\_context\_notify\_invalid\_framebuffer: Assertion \`stfb &&
+ stfb->iface == stfbi' failed.
+- `Bug 30694 <https://bugs.freedesktop.org/show_bug.cgi?id=30694>`__ -
+ wincopy will crash on Gallium drivers when going to front buffer
+- `Bug 30787 <https://bugs.freedesktop.org/show_bug.cgi?id=30787>`__ -
+ Invalid asm shader does not generate draw-time error when used with
+ GLSL shader
+- `Bug 30993 <https://bugs.freedesktop.org/show_bug.cgi?id=30993>`__ -
+ getFramebufferAttachmentParameteriv wrongly generates error
+- `Bug 31101 <https://bugs.freedesktop.org/show_bug.cgi?id=31101>`__ -
+ [glsl2] abort() in ir\_validate::visit\_enter(ir\_assignment \*ir)
+- `Bug 31193 <https://bugs.freedesktop.org/show_bug.cgi?id=31193>`__ -
+ [regression] aa43176e break water reflections
+- `Bug 31194 <https://bugs.freedesktop.org/show_bug.cgi?id=31194>`__ -
+ The mesa meta save/restore code doesn't ref the current GLSL program
+- `Bug 31371 <https://bugs.freedesktop.org/show_bug.cgi?id=31371>`__ -
+ glslparsertest: ir.cpp:358: ir\_constant::ir\_constant(const
+ glsl\_type\*, const ir\_constant\_data\*): Assertion
+ \`(type->base\_type >= 0) && (type->base\_type <= 3)' failed.
+- `Bug 31439 <https://bugs.freedesktop.org/show_bug.cgi?id=31439>`__ -
+ Crash in glBufferSubData() with size == 0
+- `Bug 31495 <https://bugs.freedesktop.org/show_bug.cgi?id=31495>`__ -
+ [i965 gles2c bisected] OpenGL ES 2.0 conformance
+ GL2Tests\_GetBIFD\_input.run regressed
+- `Bug 31514 <https://bugs.freedesktop.org/show_bug.cgi?id=31514>`__ -
+ isBuffer returns true for unbound buffers
+- `Bug 31560 <https://bugs.freedesktop.org/show_bug.cgi?id=31560>`__ -
+ [tdfx] tdfx\_tex.c:702: error: 'const struct gl\_color\_table' has no
+ member named 'Format'
+- `Bug 31617 <https://bugs.freedesktop.org/show_bug.cgi?id=31617>`__ -
+ Radeon/Compiz: 'failed to attach dri2 front buffer', error case not
+ handled
+- `Bug 31648 <https://bugs.freedesktop.org/show_bug.cgi?id=31648>`__ -
+ [GLSL] array-struct-array gets assertion: \`(size >= 1) && (size <=
+ 4)' failed.
+- `Bug 31650 <https://bugs.freedesktop.org/show_bug.cgi?id=31650>`__ -
+ [GLSL] varying gl\_TexCoord fails to be re-declared to different size
+ in the second shader
+- `Bug 31673 <https://bugs.freedesktop.org/show_bug.cgi?id=31673>`__ -
+ GL\_FRAGMENT\_PRECISION\_HIGH preprocessor macro undefined in GLSL ES
+- `Bug 31690 <https://bugs.freedesktop.org/show_bug.cgi?id=31690>`__ -
+ i915 shader compiler fails to flatten if in Aquarium webgl demo.
+- `Bug 31832 <https://bugs.freedesktop.org/show_bug.cgi?id=31832>`__ -
+ [i915] Bad renderbuffer format: 21
+- `Bug 31841 <https://bugs.freedesktop.org/show_bug.cgi?id=31841>`__ -
+ [drm:radeon\_cs\_ioctl] \*ERROR\* Invalid command stream !
+- `Bug 31894 <https://bugs.freedesktop.org/show_bug.cgi?id=31894>`__ -
+ Writing to gl\_PointSize with GLES2 corrupts other varyings
+- `Bug 31909 <https://bugs.freedesktop.org/show_bug.cgi?id=31909>`__ -
+ [i965] brw\_fs.cpp:1461: void
+ fs\_visitor::emit\_bool\_to\_cond\_code(ir\_rvalue\*): Assertion
+ \`expr->operands[i]->type->is\_scalar()' failed.
+- `Bug 31934 <https://bugs.freedesktop.org/show_bug.cgi?id=31934>`__ -
+ [gallium] Mapping empty buffer object causes SIGSEGV
+- `Bug 31983 <https://bugs.freedesktop.org/show_bug.cgi?id=31983>`__ -
+ [i915 gles2] "if (expression with builtin/varying variables) discard"
+ breaks linkage
+- `Bug 31985 <https://bugs.freedesktop.org/show_bug.cgi?id=31985>`__ -
+ [GLSL 1.20] initialized uniform array considered as "unsized"
+- `Bug 31987 <https://bugs.freedesktop.org/show_bug.cgi?id=31987>`__ -
+ [gles2] if input a wrong pname(GL\_NONE) to glGetBoolean, it will not
+ case GL\_INVALID\_ENUM
+- `Bug 32035 <https://bugs.freedesktop.org/show_bug.cgi?id=32035>`__ -
+ [GLSL bisected] comparing unsized array gets segfault
+- `Bug 32070 <https://bugs.freedesktop.org/show_bug.cgi?id=32070>`__ -
+ llvmpipe renders stencil demo incorrectly
+- `Bug 32273 <https://bugs.freedesktop.org/show_bug.cgi?id=32273>`__ -
+ assertion fails when starting vdrift 2010 release with shaders
+ enabled
+- `Bug 32287 <https://bugs.freedesktop.org/show_bug.cgi?id=32287>`__ -
+ [bisected GLSL] float-int failure
+- `Bug 32311 <https://bugs.freedesktop.org/show_bug.cgi?id=32311>`__ -
+ [965 bisected] Array look-ups broken on GM45
+- `Bug 32520 <https://bugs.freedesktop.org/show_bug.cgi?id=32520>`__ -
+ [gles2] glBlendFunc(GL\_ZERO, GL\_DST\_COLOR) will result in
+ GL\_INVALID\_ENUM
+- `Bug 32825 <https://bugs.freedesktop.org/show_bug.cgi?id=32825>`__ -
+ egl\_glx driver completely broken in 7.9 branch [fix in master]
+
+Changes
+-------
+
+The full set of changes can be viewed by using the following GIT
+command:
+
+::
+
+ git log mesa-7.9..mesa-7.9.1
+
+Alex Deucher (5):
+
+- r100: revalidate after radeon\_update\_renderbuffers
+- r600c: add missing radeon\_prepare\_render() call on evergreen
+- r600c: properly align mipmaps to group size
+- gallium/egl: fix r300 vs r600 loading
+- r600c: fix some opcodes on evergreen
+
+Aras Pranckevicius (2):
+
+- glsl: fix crash in loop analysis when some controls can't be
+ determined
+- glsl: fix matrix type check in ir\_algebraic
+
+Brian Paul (27):
+
+- swrast: fix choose\_depth\_texture\_level() to respect mipmap
+ filtering state
+- st/mesa: replace assertion w/ conditional in framebuffer invalidation
+- egl/i965: include inline\_wrapper\_sw\_helper.h
+- mesa: Add missing else in do\_row\_3D
+- mesa: add missing formats in \_mesa\_format\_to\_type\_and\_comps()
+- mesa: handle more pixel types in mipmap generation code
+- mesa: make glIsBuffer() return false for never bound buffers
+- mesa: fix glDeleteBuffers() regression
+- swrast: init alpha value to 1.0 in opt\_sample\_rgb\_2d()
+- meta: Mask Stencil.Clear against stencilMax in \_mesa\_meta\_Clear
+- st/mesa: fix mapping of zero-sized buffer objects
+- mesa: check for posix\_memalign() errors
+- llvmpipe: fix broken stencil writemask
+- mesa: fix GL\_FRAMEBUFFER\_ATTACHMENT\_OBJECT\_NAME query
+- mesa: return GL\_FRAMEBUFFER\_DEFAULT as FBO attachment type
+- mesa: make glGet\*(GL\_NONE) generate GL\_INVALID\_ENUM
+- mesa: test for cube map completeness in glGenerateMipmap()
+- tnl: Initialize gl\_program\_machine memory in run\_vp.
+- tnl: a better way to initialize the gl\_program\_machine memory
+- mesa, st/mesa: disable GL\_ARB\_geometry\_shader4
+- glsl: fix off by one in register index assertion
+- st/mesa: fix mipmap generation bug
+- glsl: new glsl\_strtod() wrapper to fix decimal point interpretation
+- mesa: no-op glBufferSubData() on size==0
+- tdfx: s/Format/\_BaseFormat/
+- st/mesa: fix renderbuffer pointer check in st\_Clear()
+- mesa: Bump the number of bits in the register index.
+
+Chad Versace (5):
+
+- glsl: Fix lexer rule for ^=
+- glsl: Fix ast-to-hir for ARB\_fragment\_coord\_conventions
+- glsl: Fix ir\_expression::constant\_expression\_value()
+- glsl: Fix erroneous cast in ast\_jump\_statement::hir()
+- glsl: Fix linker bug in cross\_validate\_globals()
+
+Chia-I Wu (10):
+
+- targets/egl: Fix linking with libdrm.
+- st/vega: Fix version check in context creation.
+- st/egl: Do not finish a fence that is NULL.
+- egl: Fix a false negative check in \_eglCheckMakeCurrent.
+- st/mesa: Unreference the sampler view in st\_bind\_surface.
+- egl\_dri2: Fix \_\_DRI\_DRI2 version 1 support.
+- st/vega: Do not wait NULL fences.
+- mesa: Do not advertise GL\_OES\_texture\_3D.
+- egl\_glx: Fix borken driver.
+- egl: Check extensions.
+
+Daniel Lichtenberger (1):
+
+- radeon: fix potential segfault in renderbuffer update
+
+Daniel Vetter (1):
+
+- r200: revalidate after radeon\_update\_renderbuffers
+
+Dave Airlie (1):
+
+- r300g: fixup rs690 tiling stride alignment calculations.
+
+Eric Anholt (13):
+
+- intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like
+ RGB/RGBA.
+- glsl: Free the loop state context when we free the loop state.
+- i965: Allow OPCODE\_SWZ to put immediates in the first arg.
+- i965: Add support for rendering to SARGB8 FBOs.
+- glsl: Add a helper constructor for expressions that works out result
+ type.
+- glsl: Fix structure and array comparisions.
+- glsl: Quiet unreachable no-return-from-function warning.
+- glsl: Mark the array access for whole-array comparisons.
+- glsl: Fix flipped return of has\_value() for array constants.
+- mesa: Add getters for the rest of the supported draw buffers.
+- mesa: Add getters for ARB\_copy\_buffer's attachment points.
+- i965: Correct the dp\_read message descriptor setup on g4x.
+- glsl: Correct the marking of InputsRead/OutputsWritten on in/out
+ matrices.
+
+Fabian Bieler (1):
+
+- glsl: fix lowering conditional returns in subroutines
+
+Francisco Jerez (3):
+
+- meta: Don't leak alpha function/reference value changes.
+- meta: Fix incorrect rendering of the bitmap alpha component.
+- meta: Don't try to disable cube maps if the driver doesn't expose the
+ extension.
+
+Henri Verbeet (2):
+
+- r600: Evergreen has two extra frac\_bits for the sampler LOD state.
+- st/mesa: Handle wrapped depth buffers in st\_copy\_texsubimage().
+
+Ian Romanick (33):
+
+- Add 7.9 md5sums
+- docs: Import 7.8.x release notes from 7.8 branch.
+- docs: download.html does not need to be updated for each release
+- docs: Update mailing lines from sf.net to freedesktop.org
+- docs: added news item for 7.9 release
+- mesa: Validate assembly shaders when GLSL shaders are used
+- linker: Reject shaders that have unresolved function calls
+- mesa: Refactor validation of shader targets
+- glsl: Slightly change the semantic of \_LinkedShaders
+- linker: Improve handling of unread/unwritten shader inputs/outputs
+- glsl: Commit lexer files changed by previous cherry picking
+- mesa: Make metaops use program refcounts instead of names.
+- glsl: Fix incorrect gl\_type of sampler2DArray and
+ sampler1DArrayShadow
+- mesa: Allow query of MAX\_SAMPLES with EXT\_framebuffer\_multisample
+- glsl: better handling of linker failures
+- mesa: Fix glGet of ES2's GL\_MAX\_\*\_VECTORS properties.
+- i915: Disallow alpha, red, RG, and sRGB as render targets
+- glsl/linker: Free any IR discarded by optimization passes.
+- glsl: Add an optimization pass to simplify discards.
+- glsl: Add a lowering pass to move discards out of if-statements.
+- i915: Correctly generate unconditional KIL instructions
+- glsl: Add unary ir\_expression constructor
+- glsl: Ensure that equality comparisons don't return a NULL IR tree
+- glcpp: Commit changes in generated files cause by previous commit
+- glsl: Inherrit type of declared variable from initializer
+- glsl: Inherrit type of declared variable from initializer after
+ processing assignment
+- linker: Ensure that unsized arrays have a size after linking
+- linker: Fix regressions caused by previous commit
+- linker: Allow built-in arrays to have different sizes between shader
+ stages
+- ir\_to\_mesa: Don't generate swizzles for record derefs of
+ non-scalar/vectors
+- Refresh autogenerated file builtin\_function.cpp.
+- docs: Initial set of release notes for 7.9.1
+- mesa: set version string to 7.9.1
+
+Julien Cristau (1):
+
+- Makefile: don't include the same files twice in the tarball
+
+Kenneth Graunke (19):
+
+- glcpp: Return NEWLINE token for newlines inside multi-line comments.
+- generate\_builtins.py: Output large strings as arrays of characters.
+- glsl: Fix constant component count in vector constructor emitting.
+- ir\_dead\_functions: Actually free dead functions and signatures.
+- glcpp: Define GL\_FRAGMENT\_PRECISION\_HIGH if GLSL version >= 1.30.
+- glsl: Unconditionally define GL\_FRAGMENT\_PRECISION\_HIGH in ES2
+ shaders.
+- glsl: Fix constant expression handling for <, >, <=, >= on vectors.
+- glsl: Use do\_common\_optimization in the standalone compiler.
+- glsl: Don't inline function prototypes.
+- glsl: Add a virtual as\_discard() method.
+- glsl: Remove "discard" support from lower\_jumps.
+- glsl: Refactor get\_num\_operands.
+- glcpp: Don't emit SPACE tokens in conditional\_tokens production.
+- glsl: Clean up code by adding a new is\_break() function.
+- glsl: Consider the "else" branch when looking for loop breaks.
+- Remove OES\_compressed\_paletted\_texture from the ES2 extension
+ list.
+- glsl/builtins: Compute the correct value for smoothstep(vec, vec,
+ vec).
+- Fix build on systems where "python" is python 3.
+- i965: Internally enable GL\_NV\_blend\_square on ES2.
+
+Kristian Høgsberg (1):
+
+- i965: Don't write mrf assignment for pointsize output
+
+Luca Barbieri (1):
+
+- glsl: Unroll loops with conditional breaks anywhere (not just the
+ end)
+
+Marek Olšák (17):
+
+- r300g: fix microtiling for 16-bits-per-channel formats
+- r300g: fix texture border for 16-bits-per-channel formats
+- r300g: add a default channel ordering of texture border for unhandled
+ formats
+- r300g: fix texture border color for all texture formats
+- r300g: fix rendering with no vertex elements
+- r300/compiler: fix rc\_rewrite\_depth\_out for it to work with any
+ instruction
+- r300g: fix texture border color once again
+- r300g: fix texture swizzling with compressed textures on r400-r500
+- r300g: disable ARB\_texture\_swizzle if S3TC is enabled on r3xx-only
+- mesa, st/mesa: fix gl\_FragCoord with FBOs in Gallium
+- st/mesa: initialize key in st\_vp\_varient
+- r300/compiler: fix swizzle lowering with a presubtract source operand
+- r300g: fix rendering with a vertex attrib having a zero stride
+- ir\_to\_mesa: Add support for conditional discards.
+- r300g: finally fix the texture corruption on r3xx-r4xx
+- mesa: fix texel store functions for some float formats
+- r300/compiler: disable the rename\_regs pass for loops
+
+Mario Kleiner (1):
+
+- mesa/r300classic: Fix dri2Invalidate/radeon\_prepare\_render for page
+ flipping.
+
+Peter Clifton (1):
+
+- intel: Fix emit\_linear\_blit to use DWORD aligned width blits
+
+Robert Hooker (2):
+
+- intel: Add a new B43 pci id.
+- egl\_dri2: Add missing intel chip ids.
+
+Roland Scheidegger (1):
+
+- r200: fix r200 large points
+
+Thomas Hellstrom (17):
+
+- st/xorg: Don't try to use option values before processing options
+- xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers
+- st/xorg: Add a customizer option to get rid of annoying cursor update
+ flicker
+- xorg/vmwgfx: Don't hide HW cursors when updating them
+- st/xorg: Don't try to remove invalid fbs
+- st/xorg: Fix typo
+- st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling
+ environments
+- st/xorg: Fix compilation errors for Xservers compiled without
+ Composite
+- st/xorg: Don't use deprecated x\*alloc / xfree functions
+- xorg/vmwgfx: Don't use deprecated x\*alloc / xfree functions
+- st/xorg: Fix compilation for Xservers >= 1.10
+- mesa: Make sure we have the talloc cflags when using the talloc
+ headers
+- egl: Add an include for size\_t
+- mesa: Add talloc includes for gles
+- st/egl: Fix build for include files in nonstandard places
+- svga/drm: Optionally resolve calls to powf during link-time
+- gallium/targets: Trivial crosscompiling fix
+
+Tom Stellard (7):
+
+- r300/compiler: Make sure presubtract sources use supported swizzles
+- r300/compiler: Fix register allocator's handling of loops
+- r300/compiler: Fix instruction scheduling within IF blocks
+- r300/compiler: Use zero as the register index for unused sources
+- r300/compiler: Ignore alpha dest register when replicating the result
+- r300/compiler: Use correct swizzles for all presubtract sources
+- r300/compiler: Don't allow presubtract sources to be remapped twice
+
+Vinson Lee (1):
+
+- glsl: Fix 'control reaches end of non-void function' warning.
+
+richard (1):
+
+- r600c : inline vertex format is not updated in an app, switch to use
+ vfetch constants. For the 7.9 and 7.10 branches as well.