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+++ b/docs/relnotes/7.10.2.rst
@@ -1,207 +1,185 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en"><head>
- <meta content="text/html; charset=utf-8" http-equiv="content-type"/>
- <title>Mesa Release Notes</title>
- <link href="../mesa.css" rel="stylesheet" type="text/css"/>
-</head>
-<body>
+Mesa 7.10.2 Release Notes / April 6, 2011
+=========================================
+Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10
+release.
+Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL\_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+See the `Compiling/Installing page <../install.html>`__ for
+prerequisites for DRI hardware acceleration.
+MD5 checksums
+-------------
+::
-<h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1>
+ 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
+ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
+ 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
+ 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
+ 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
+ 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
-<p>
-Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
-</p>
-<p>
-Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 2.1.
-</p>
-<p>
-See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
+New features
+------------
+
+None.
+
+Bug fixes
+---------
+
+This list is likely incomplete.
+
+- `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ -
+ Arrandale - Pill Popper Pops Pills
+- `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ -
+ shadow problem in 0ad game
+- `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ -
+ [RADEON:KMS:R300G] some games have a wireframe or outline visible
+- `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ -
+ [glsl wine] Need for Speed renders incorrectly with GLSL enabled
+- `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ -
+ [GLSL] fail to call long chains across shaders
+- `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ -
+ [GLSL] allowing assignment to unsized array
+
+ - The commit message incorrectly lists `bug
+ 34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__.
+
+- `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ -
+ [GLSL] "i<5 && i<4" in for loop fails
+- `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ -
+ [GLSL] fail to redeclare an array using initializer
+- `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ -
+ [GM45] Alpha test is broken when rendering to FBO with no color
+ attachment
+- `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ -
+ util\_blit\_pixels\_writemask: crash in line 322 of
+ src/gallium/auxiliary/util/u\_blit.c
+
+Changes
+-------
+
+The full set of changes can be viewed by using the following GIT
+command:
+
+::
+
+ git log mesa-7.10.1..mesa-7.10.2
+
+*Note:* Reverted commits and the reverts are not included in this list.
+
+Alex Deucher (2):
+
+- r600c: add new ontario pci ids
+- r600g: add some additional ontario pci ids
+
+Benjamin Franzke (1):
+
+- st/dri: Fix surfaceless gl using contexts with previous bound
+ surfaces
+
+Brian Paul (9):
+
+- docs: pull 7.9.2 release notes into 7.10 branch
+- docs: update news.html with 7.10.1 and 7.9.2 releases
+- docs: fill in 7.10.1 release data
+- docs: add, fix release notes links
+- docs: update info about Mesa packaging/contents
+- docs: update prerequisites, remove old demo info
+- mesa: Guard against null pointer deref in fbo validation
+- st/mesa: Apply LOD bias from correct texture unit
+- glsl: silence warning in printf() with a cast
+
+Chad Versace (1):
+
+- i965: Fix tex\_swizzle when depth mode is GL\_RED
+
+Dave Airlie (1):
+
+- r600: don't close fd on failed load
+
+Eric Anholt (2):
+
+- i965: Apply a workaround for the Ironlake "vertex flashing".
+- i965: Fix alpha testing when there is no color buffer in the FBO.
+
+Fabian Bieler (1):
+
+- st/mesa: Apply LOD from texture object
+
+Henri Verbeet (1):
+
+- st/mesa: Validate state before doing blits.
+
+Ian Romanick (13):
+
+- docs: Add 7.10.1 md5sums
+- glsl: Refactor AST-to-HIR code handling variable initializers
+- glsl: Refactor AST-to-HIR code handling variable redeclarations
+- glsl: Process redeclarations before initializers
+- glsl: Function signatures cannot have NULL return type
+- glsl: Add several function / call related validations
+- linker: Add imported functions to the linked IR
+- glsl: Use insert\_before for lists instead of open coding it
+- glsl: Only allow unsized array assignment in an initializer
+- glcpp: Refresh autogenerated lexer files
+- docs: Initial bits of 7.10.2 release notes
+- mesa: set version string to 7.10.2
+- mesa: Remove nonexistant files from \_FILES lists
+
+Jerome Glisse (1):
+
+- r600g: move user fence into base radeon structure
+
+José Fonseca (2):
+
+- mesa: Fix typo glGet\*v(GL\_TEXTURE\_COORD\_ARRAY\_\*).
+- mesa: More glGet\* fixes.
+
+Kenneth Graunke (4):
+
+- glcpp: Rework lexer to use a SKIP state rather than REJECT.
+- glcpp: Remove trailing contexts from #if rules.
+- i965/fs: Fix linear gl\_Color interpolation on pre-gen6 hardware.
+- glsl: Accept precision qualifiers on sampler types, but only in ES.
+
+Marek Olšák (15):
+- st/mesa: fix crash when DrawBuffer->\_ColorDrawBuffers[0] is NULL
+- st/mesa: fail to alloc a renderbuffer if
+ st\_choose\_renderbuffer\_format fails
+- r300/compiler: fix the saturate modifier when applied to TEX
+ instructions
+- r300/compiler: fix translating the src negate bits in pair\_translate
+- r300/compiler: Abs doesn't cancel Negate (in the conversion to native
+ swizzles)
+- r300/compiler: TEX instructions don't support negation on source
+ arguments
+- r300/compiler: do not set TEX\_IGNORE\_UNCOVERED on r500
+- r300/compiler: saturate Z before the shadow comparison
+- r300/compiler: fix equal and notequal shadow compare functions
+- r300/compiler: remove unused variables
+- st/mesa: fix crash when using both user and vbo buffers with the same
+ stride
+- r300g: fix alpha-test with no colorbuffer
+- r300g: tell the GLSL compiler to lower the continue opcode
+- r300/compiler: propagate SaturateMode down to the result of shadow
+ comparison
+- r300/compiler: apply the texture swizzle to shadow pass and fail
+ values too
-<h2>MD5 checksums</h2>
-<pre>2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
-f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
-47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
-175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
-8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
-03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
-</pre>
+Michel Dänzer (1):
+- Use proper source row stride when getting depth/stencil texels.
-<h2>New features</h2>
-<p>None.</p>
+Tom Stellard (4):
-<h2>Bug fixes</h2>
-<p>This list is likely incomplete.</p>
-<ul>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array
- <ul>
- <li>The commit message incorrectly
- lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
- 34367</a>.</li>
- </ul>
-</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i&lt;5 &amp;&amp; i&lt;4" in for loop fails</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li>
-
-<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
-
-</ul>
-
-
-<h2>Changes</h2>
-<p>The full set of changes can be viewed by using the following GIT command:</p>
-
-<pre> git log mesa-7.10.1..mesa-7.10.2
-</pre>
-
-<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
-
-<p>Alex Deucher (2):</p>
-<ul>
- <li>r600c: add new ontario pci ids</li>
- <li>r600g: add some additional ontario pci ids</li>
-</ul>
-
-<p>Benjamin Franzke (1):</p>
-<ul>
- <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
-</ul>
-
-<p>Brian Paul (9):</p>
-<ul>
- <li>docs: pull 7.9.2 release notes into 7.10 branch</li>
- <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
- <li>docs: fill in 7.10.1 release data</li>
- <li>docs: add, fix release notes links</li>
- <li>docs: update info about Mesa packaging/contents</li>
- <li>docs: update prerequisites, remove old demo info</li>
- <li>mesa: Guard against null pointer deref in fbo validation</li>
- <li>st/mesa: Apply LOD bias from correct texture unit</li>
- <li>glsl: silence warning in printf() with a cast</li>
-</ul>
-
-<p>Chad Versace (1):</p>
-<ul>
- <li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
-</ul>
-
-<p>Dave Airlie (1):</p>
-<ul>
- <li>r600: don't close fd on failed load</li>
-</ul>
-
-<p>Eric Anholt (2):</p>
-<ul>
- <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
- <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
-</ul>
-
-<p>Fabian Bieler (1):</p>
-<ul>
- <li>st/mesa: Apply LOD from texture object</li>
-</ul>
-
-<p>Henri Verbeet (1):</p>
-<ul>
- <li>st/mesa: Validate state before doing blits.</li>
-</ul>
-
-<p>Ian Romanick (13):</p>
-<ul>
- <li>docs: Add 7.10.1 md5sums</li>
- <li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
- <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li>
- <li>glsl: Process redeclarations before initializers</li>
- <li>glsl: Function signatures cannot have NULL return type</li>
- <li>glsl: Add several function / call related validations</li>
- <li>linker: Add imported functions to the linked IR</li>
- <li>glsl: Use insert_before for lists instead of open coding it</li>
- <li>glsl: Only allow unsized array assignment in an initializer</li>
- <li>glcpp: Refresh autogenerated lexer files</li>
- <li>docs: Initial bits of 7.10.2 release notes</li>
- <li>mesa: set version string to 7.10.2</li>
- <li>mesa: Remove nonexistant files from _FILES lists</li>
-</ul>
-
-<p>Jerome Glisse (1):</p>
-<ul>
- <li>r600g: move user fence into base radeon structure</li>
-</ul>
-
-<p>José Fonseca (2):</p>
-<ul>
- <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
- <li>mesa: More glGet* fixes.</li>
-</ul>
-
-<p>Kenneth Graunke (4):</p>
-<ul>
- <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
- <li>glcpp: Remove trailing contexts from #if rules.</li>
- <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
- <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
-</ul>
-
-<p>Marek Olšák (15):</p>
-<ul>
- <li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
- <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
- <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li>
- <li>r300/compiler: fix translating the src negate bits in pair_translate</li>
- <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li>
- <li>r300/compiler: TEX instructions don't support negation on source arguments</li>
- <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li>
- <li>r300/compiler: saturate Z before the shadow comparison</li>
- <li>r300/compiler: fix equal and notequal shadow compare functions</li>
- <li>r300/compiler: remove unused variables</li>
- <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li>
- <li>r300g: fix alpha-test with no colorbuffer</li>
- <li>r300g: tell the GLSL compiler to lower the continue opcode</li>
- <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
- <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
-</ul>
-
-<p>Michel Dänzer (1):</p>
-<ul>
- <li>Use proper source row stride when getting depth/stencil texels.</li>
-</ul>
-
-<p>Tom Stellard (4):</p>
-<ul>
- <li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
- <li>prog_optimize: Fix reallocating registers for shaders with loops</li>
- <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
- <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
-</ul>
-
-
-
-
-</body></html> \ No newline at end of file
+- r300/compiler: Use a 4-bit writemask in pair instructions
+- prog\_optimize: Fix reallocating registers for shaders with loops
+- r300/compiler: Fix vertex shader MAD instructions with constant
+ swizzles
+- r300/compiler: Don't try to convert RGB to Alpha in full instructions