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+++ b/docs/relnotes/18.0.0.rst
@@ -1,318 +1,361 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en"><head>
- <meta content="text/html; charset=utf-8" http-equiv="content-type"/>
- <title>Mesa Release Notes</title>
- <link href="../mesa.css" rel="stylesheet" type="text/css"/>
-</head>
-<body>
+Mesa 18.0.0 Release Notes / March 27 2018
+=========================================
+Mesa 18.0.0 is a new development release. People who are concerned with
+stability and reliability should stick with a previous release or wait
+for Mesa 18.0.1.
-
-
-
-
-<h1>Mesa 18.0.0 Release Notes / March 27 2018</h1>
-
-<p>
-Mesa 18.0.0 is a new development release.
-People who are concerned with stability and reliability should stick
-with a previous release or wait for Mesa 18.0.1.
-</p>
-<p>
Mesa 18.0.0 implements the OpenGL 4.5 API, but the version reported by
-glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
-glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 4.5. OpenGL
-4.5 is <strong>only</strong> available if requested at context creation
+glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) /
+glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being
+used. Some drivers don't support all the features required in OpenGL
+4.5. OpenGL 4.5 is **only** available if requested at context creation
because compatibility contexts are not supported.
-</p>
+SHA256 checksums
+----------------
-<h2>SHA256 checksums</h2>
-<pre>93c2d3504b2871ac2146603fb1270f341d36a39695e2950a469c5eac74f98457 mesa-18.0.0.tar.gz
-694e5c3d37717d23258c1f88bc134223c5d1aac70518d2f9134d6df3ee791eea mesa-18.0.0.tar.xz
-</pre>
+::
+ 93c2d3504b2871ac2146603fb1270f341d36a39695e2950a469c5eac74f98457 mesa-18.0.0.tar.gz
+ 694e5c3d37717d23258c1f88bc134223c5d1aac70518d2f9134d6df3ee791eea mesa-18.0.0.tar.xz
-<h2>New features</h2>
+New features
+------------
-<p>
Note: some of the new features are only available with certain drivers.
-</p>
-
-<ul>
-<li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"</li>
-<li>GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on r600/evergreen+</li>
-<li>GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on r600/evergreen+</li>
-<li>GL_ARB_shader_storage_buffer_object on r600/evergreen+</li>
-<li>GL_ARB_compute_shader on r600/evergreen+</li>
-<li>GL_ARB_cull_distance on r600/evergreen+</li>
-<li>GL_ARB_enhanced_layouts on r600/evergreen+</li>
-<li>GL_ARB_bindless_texture on nvc0/kepler</li>
-<li>OpenGL 4.3 on r600/evergreen with hw fp64 support</li>
-<li>Support 1 binary format for GL_ARB_get_program_binary on i965.
- (For the 18.0 release, 0 formats continue to be supported in
- compatibility profiles.)</li>
-<li>Cannonlake support on i965 and anv</li>
-</ul>
-
-<h2>Bug fixes</h2>
-
-<ul>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85564">Bug 85564</a> - Dead Island rendering issues</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90311">Bug 90311</a> - Fail to build libglx with clang at linking stage</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94739">Bug 94739</a> - Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">Bug 97532</a> - Regression: GLB 2.7 &amp; Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100438">Bug 100438</a> - glsl/ir.cpp:1376: ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var != NULL' failed.</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101378">Bug 101378</a> - interpolateAtSample check for input parameter is too strict</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101442">Bug 101442</a> - Piglit shaders@ssa@fs-if-def-else-break fails with sb but passes with R600_DEBUG=nosb</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101560">Bug 101560</a> - SPIR-V OpSwitch with int64 not supported even though shaderInt64 is true</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101691">Bug 101691</a> - gfx corruption on windowed 3d-apps running on dGPU</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102177">Bug 102177</a> - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102264">Bug 102264</a> - Missing MESA_FORMAT_{B8G8R8A8,B8G8R8X8}_SRGB formats</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102354">Bug 102354</a> - Mesa 17.2 no longer can give SRGB-capable framebuffer on i965, even though Mesa 17.1.x does.</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102358">Bug 102358</a> - WarThunder freezes at start, with activated vsync (vblank_mode=2)</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102435">Bug 102435</a> - [skl,kbl] [drm] GPU hang in Valve games based on Source 1</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102503">Bug 102503</a> - Report SRGB framebuffer to SuperTuxKart to workaround SuperTuxKart crash</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102665">Bug 102665</a> - test_glsl_to_tgsi_lifetime.cpp:53:67: error: ‘&gt;&gt;’ should be ‘&gt; &gt;’ within a nested template argument list</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102677">Bug 102677</a> - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug_PerVertexValidation fails</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102680">Bug 102680</a> - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102774">Bug 102774</a> - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102809">Bug 102809</a> - Rust shadows(?) flash random colours</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102897">Bug 102897</a> - Separate bind points are not implemented correctly</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102955">Bug 102955</a> - HyperZ related rendering issue in ARK: Survival Evolved</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103006">Bug 103006</a> - [OpenGL CTS] [HSW] KHR-GL45.vertex_attrib_binding.basic-inputL-case1</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103085">Bug 103085</a> - [ivb byt hsw] piglit.spec.arb_indirect_parameters.tf-count-arrays</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103098">Bug 103098</a> - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations fails</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103101">Bug 103101</a> - [SKL][bisected] DiRT Rally GPU hang</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103115">Bug 103115</a> - [BSW BXT GLK] dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103128">Bug 103128</a> - [softpipe] piglit fs-ldexp regression</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">Bug 103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103227">Bug 103227</a> - [G965 G45 ILK] ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103283">Bug 103283</a> - drm_get_device_name_for_fd is broken on FreeBSD</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103388">Bug 103388</a> - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails with "error: no match for 'operator-'" with GCC-7, Mesa from Git and current LLVM revisions</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103393">Bug 103393</a> - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103412">Bug 103412</a> - gallium/wgl: Another fix to context creation without prior SetPixelFormat()</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103496">Bug 103496</a> - svga_screen.c:26:46: error: git_sha1.h: No such file or directory</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103513">Bug 103513</a> - [build failure] radv_shader.c:683:2: error: format not a string literal and no format arguments [-Werror=format-security]</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103519">Bug 103519</a> - wayland egl apps crash on start with mesa 17.2</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103529">Bug 103529</a> - [GM45] GPU hang with mpv fullscreen (bisected)</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103537">Bug 103537</a> - i965: Shadow of Mordor broken since commit 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103616">Bug 103616</a> - Increased difference from reference image in shaders</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103626">Bug 103626</a> - [SNB] ES3-CTS.functional.shaders.precision</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103628">Bug 103628</a> - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103653">Bug 103653</a> - Unreal segfault since gallium/u_threaded: avoid syncs for get_query_result</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103658">Bug 103658</a> - addrlib/gfx9/gfx9addrlib.cpp:727:50: error: expected expression</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103674">Bug 103674</a> - u_queue.c:173:7: error: implicit declaration of function 'timespec_get' is invalid in C99</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746">Bug 103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103759">Bug 103759</a> - plasma desktop corrupted rendering</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103784">Bug 103784</a> - [bisected] Egl changes breaks all of EGL</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103787">Bug 103787</a> - [BDW,BSW] gpu hang on spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] &gt;Observer_ issue</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103808">Bug 103808</a> - [radeonsi, bisected] World of Warcraft scribbling all over screen</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103902">Bug 103902</a> - Portal 2 game hangs at startup with latest mesa dev</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103904">Bug 103904</a> - Source engine-based games won't hang at start without R600_DEBUG=vs</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103909">Bug 103909</a> - anv_allocator.c:113:1: error: static declaration of ‘memfd_create’ follows non-static declaration</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103942">Bug 103942</a> - KHR-GL46.enhanced_layouts.varying* regression</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103955">Bug 103955</a> - Using array in structure results in wrong GLSL compilation output</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103966">Bug 103966</a> - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103988">Bug 103988</a> - Intermittent piglit failures with shader cache enabled</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104005">Bug 104005</a> - [sklgt4e] GPU hangs in Car_Chase</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104119">Bug 104119</a> - radv: OpBitFieldInsert produces 0 with a loop counter for Insert</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104141">Bug 104141</a> - include/c11/threads_posix.h:96: undefined reference to `pthread_once'</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104143">Bug 104143</a> - r600/sb: clobbers gl_Position -&gt; gl_FragCoord</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104163">Bug 104163</a> - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from "i965: Disable regular fast-clears (CCS_D) on gen9+"</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104183">Bug 104183</a> - mesa-17.3.0/src/broadcom/qpu/qpu_pack.c:171]: (error) Invalid memcmp() argument</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104199">Bug 104199</a> - [i965 bisected] BIO and EM Vision in &gt;Observer_ is broken since commit af2c320190f3c73180f1610c8df955a7fa2a4d09</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104213">Bug 104213</a> - NULL pointer access crashes on compiling Vulkan compute shaders after "anv: Add support for the variablePointers feature"</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214">Bug 104214</a> - Dota crashes when switching from game to desktop</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104226">Bug 104226</a> - [bisected] Anvil accesses uninitialized memory while compiling shaders</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104231">Bug 104231</a> - DispatchSanity_test.GL30 regression</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104246">Bug 104246</a> - Talos Principle Vulkan version crash: spirv_to_nir() returns NULL entry_point</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104271">Bug 104271</a> - i965: Timeout in dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.5</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104302">Bug 104302</a> - Wolfenstein 2 (2017) under wine graphical artifacting on RADV</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104331">Bug 104331</a> - [r600g] Ogre demo "TutorialUAV01" crash at r600_decompress_color_images</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104338">Bug 104338</a> - NULL pointer access crash on Sacha Willems' Vulkan raytracing demo after "spirv: Add basic type validation for OpLoad, OpStore, and OpCopyMemory"</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104359">Bug 104359</a> - Mesa freezes in "vtn_cfg_walk_blocks" with Sacha Willems' hdr, parallaxmapping and specializationconstants Vulkan demos</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104381">Bug 104381</a> - swr fails to build since llvm-svn r321257</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104383">Bug 104383</a> - [KBL] Intel GPU hang with firefox</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104411">Bug 104411</a> - [CCS] lemonbar-xft GPU hang</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104424">Bug 104424</a> - DOOM 2016 broken by spirv OpStore validation</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104487">Bug 104487</a> - [KBL] portal2_linux GPU hang</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104490">Bug 104490</a> - [radeonsi/290x] Dota2 fails to start (can't create opengl context)</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">Bug 104492</a> - Compute Shader: Wrong alignment when assigning struct value to structured SSBO</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104546">Bug 104546</a> - Crash happens when running compute pipeline after calling glxMakeCurrent two times</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551">Bug 104551</a> - Check if Mako templates for Python are installed</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104625">Bug 104625</a> - semicolon after if</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">Bug 104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104642">Bug 104642</a> - Android: NULL pointer dereference with i965 mesa-dev, seems build_id_length related</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104654">Bug 104654</a> - r600/sb: Alien Isolation GPU lock</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104668">Bug 104668</a> - dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision regression</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104677">Bug 104677</a> - radv_generate_graphics_pipeline_key reads input rate from incorrect binding</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104690">Bug 104690</a> - [G33] regression: piglit.spec.!opengl 1_4.draw-batch and gl-1_4-dlist-multidrawarrays</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104711">Bug 104711</a> - [skl CCS] Oxenfree (unity engine game) hangs GPU</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104741">Bug 104741</a> - Graphic corruption for Android apps Telegram and KineMaster</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104742">Bug 104742</a> - [swrast] piglit gl-1.4-dlist-multidrawarrays regression</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104746">Bug 104746</a> - [swrast] piglit attribs regression</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104749">Bug 104749</a> - rasterizer/jitter/JitManager.cpp:252:91: error: no matching function for call to ‘llvm::DIBuilder::createBasicType(const char [8], int, llvm::dwarf::TypeKind)’</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104762">Bug 104762</a> - Various segfaults/problems in qt/plasma</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104777">Bug 104777</a> - Attaching multiple shader objects for the same stage to a GLSL program triggers a linker error</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104884">Bug 104884</a> - memory leak with intel i965 mesa when running android container in Ubuntu</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104905">Bug 104905</a> - SpvOpFOrdEqual doesn't return correct results for NaNs</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104915">Bug 104915</a> - Indexed SHADING_LANGUAGE_VERSION query not supported</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104923">Bug 104923</a> - anv: Dota2 rendering corruption</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105013">Bug 105013</a> - [regression] GLX+VA-API+clutter-gst video playback is corrupt with Mesa 17.3 (but is fine with 17.2)</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105029">Bug 105029</a> - simdlib_512_avx512.inl:371:57: error: could not convert ‘_mm512_mask_blend_epi32((__mmask16)(ImmT), a, b)’ from ‘__m512i’ {aka ‘__vector(8) long long int’} to ‘SIMDImpl::SIMD512Impl::Float’</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105065">Bug 105065</a> - Qt Programs occasionally fail to render with new Mesa (glGetProgramBinary)</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105098">Bug 105098</a> - [RADV] GPU freeze with simple Vulkan App</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105103">Bug 105103</a> - Wayland master causes Mesa to fail to compile</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105120">Bug 105120</a> - meson build broken</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105224">Bug 105224</a> - Webgl Pointclouds flickers</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105255">Bug 105255</a> - Waiting for fences without waitAll is not implemented</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105271">Bug 105271</a> - WebGL2 shader crashes i965_dri.so 17.3.3</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">Bug 105290</a> - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105292">Bug 105292</a> - vkGetQueryPoolResults returns incorrect query status for large query buffers (bisected)</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105436">Bug 105436</a> - Blinking textures in UT2004 [bisected]</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">Bug 105464</a> - Reading per-patch outputs in Tessellation Control Shader returns undefined values</li>
-
-</ul>
-
-<h2>Changes</h2>
-
-<ul>
-<li>Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL</li>
-</ul>
-
-
-
-</body></html>
+- Disk shader cache support for i965 when MESA\_GLSL\_CACHE\_DISABLE
+ environment variable is set to "0" or "false"
+- GL\_ARB\_shader\_atomic\_counters and
+ GL\_ARB\_shader\_atomic\_counter\_ops on r600/evergreen+
+- GL\_ARB\_shader\_image\_load\_store and GL\_ARB\_shader\_image\_size
+ on r600/evergreen+
+- GL\_ARB\_shader\_storage\_buffer\_object on r600/evergreen+
+-
+- GL\_ARB\_compute\_shader on r600/evergreen+
+-
+- GL\_ARB\_cull\_distance on r600/evergreen+
+- GL\_ARB\_enhanced\_layouts on r600/evergreen+
+- GL\_ARB\_bindless\_texture on nvc0/kepler
+- OpenGL 4.3 on r600/evergreen with hw fp64 support
+- Support 1 binary format for GL\_ARB\_get\_program\_binary on i965.
+ (For the 18.0 release, 0 formats continue to be supported in
+ compatibility profiles.)
+- Cannonlake support on i965 and anv
+
+Bug fixes
+---------
+
+- `Bug 85564 <https://bugs.freedesktop.org/show_bug.cgi?id=85564>`__ -
+ Dead Island rendering issues
+- `Bug 90311 <https://bugs.freedesktop.org/show_bug.cgi?id=90311>`__ -
+ Fail to build libglx with clang at linking stage
+- `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ -
+ [BSW/BDW] ogles1conform Gets test fails
+- `Bug 94739 <https://bugs.freedesktop.org/show_bug.cgi?id=94739>`__ -
+ Mesa 11.1.2 implementation error: bad format MESA\_FORMAT\_Z\_FLOAT32
+ in \_mesa\_unpack\_uint\_24\_8\_depth\_stencil\_row
+- `Bug 97532 <https://bugs.freedesktop.org/show_bug.cgi?id=97532>`__ -
+ Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker
+ precision error (259fc505) on dead variable
+- `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ -
+ Unreal Engine corrupted preview viewport
+- `Bug 100438 <https://bugs.freedesktop.org/show_bug.cgi?id=100438>`__
+ - glsl/ir.cpp:1376:
+ ir\_dereference\_variable::ir\_dereference\_variable(ir\_variable\*):
+ Assertion \`var != NULL' failed.
+- `Bug 101378 <https://bugs.freedesktop.org/show_bug.cgi?id=101378>`__
+ - interpolateAtSample check for input parameter is too strict
+- `Bug 101442 <https://bugs.freedesktop.org/show_bug.cgi?id=101442>`__
+ - Piglit shaders@ssa@fs-if-def-else-break fails with sb but passes
+ with R600\_DEBUG=nosb
+- `Bug 101560 <https://bugs.freedesktop.org/show_bug.cgi?id=101560>`__
+ - SPIR-V OpSwitch with int64 not supported even though shaderInt64 is
+ true
+- `Bug 101691 <https://bugs.freedesktop.org/show_bug.cgi?id=101691>`__
+ - gfx corruption on windowed 3d-apps running on dGPU
+- `Bug 102177 <https://bugs.freedesktop.org/show_bug.cgi?id=102177>`__
+ - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails
+ sporadically
+- `Bug 102264 <https://bugs.freedesktop.org/show_bug.cgi?id=102264>`__
+ - Missing MESA\_FORMAT\_{B8G8R8A8,B8G8R8X8}\_SRGB formats
+- `Bug 102354 <https://bugs.freedesktop.org/show_bug.cgi?id=102354>`__
+ - Mesa 17.2 no longer can give SRGB-capable framebuffer on i965, even
+ though Mesa 17.1.x does.
+- `Bug 102358 <https://bugs.freedesktop.org/show_bug.cgi?id=102358>`__
+ - WarThunder freezes at start, with activated vsync (vblank\_mode=2)
+- `Bug 102435 <https://bugs.freedesktop.org/show_bug.cgi?id=102435>`__
+ - [skl,kbl] [drm] GPU hang in Valve games based on Source 1
+- `Bug 102503 <https://bugs.freedesktop.org/show_bug.cgi?id=102503>`__
+ - Report SRGB framebuffer to SuperTuxKart to workaround SuperTuxKart
+ crash
+- `Bug 102665 <https://bugs.freedesktop.org/show_bug.cgi?id=102665>`__
+ - test\_glsl\_to\_tgsi\_lifetime.cpp:53:67: error: ‘>>’ should be ‘>
+ >’ within a nested template argument list
+- `Bug 102677 <https://bugs.freedesktop.org/show_bug.cgi?id=102677>`__
+ - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug\_PerVertexValidation
+ fails
+- `Bug 102680 <https://bugs.freedesktop.org/show_bug.cgi?id=102680>`__
+ - [OpenGL CTS] KHR-GL45.shader\_ballot\_tests.ShaderBallotBitmasks
+ fails
+- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
+ - vkCmdBlitImage with arrayLayers > 1 fails
+- `Bug 102774 <https://bugs.freedesktop.org/show_bug.cgi?id=102774>`__
+ - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv
+- `Bug 102809 <https://bugs.freedesktop.org/show_bug.cgi?id=102809>`__
+ - Rust shadows(?) flash random colours
+- `Bug 102897 <https://bugs.freedesktop.org/show_bug.cgi?id=102897>`__
+ - Separate bind points are not implemented correctly
+- `Bug 102955 <https://bugs.freedesktop.org/show_bug.cgi?id=102955>`__
+ - HyperZ related rendering issue in ARK: Survival Evolved
+- `Bug 103006 <https://bugs.freedesktop.org/show_bug.cgi?id=103006>`__
+ - [OpenGL CTS] [HSW]
+ KHR-GL45.vertex\_attrib\_binding.basic-inputL-case1
+- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
+ - [OpenGL CTS] [HSW]
+ KHR-GL45.gpu\_shader\_fp64.fp64.max\_uniform\_components fails
+- `Bug 103085 <https://bugs.freedesktop.org/show_bug.cgi?id=103085>`__
+ - [ivb byt hsw] piglit.spec.arb\_indirect\_parameters.tf-count-arrays
+- `Bug 103098 <https://bugs.freedesktop.org/show_bug.cgi?id=103098>`__
+ - [OpenGL CTS]
+ KHR-GL45.enhanced\_layouts.varying\_structure\_locations fails
+- `Bug 103101 <https://bugs.freedesktop.org/show_bug.cgi?id=103101>`__
+ - [SKL][bisected] DiRT Rally GPU hang
+- `Bug 103115 <https://bugs.freedesktop.org/show_bug.cgi?id=103115>`__
+ - [BSW BXT GLK]
+ dEQP-VK.spirv\_assembly.instruction.compute.sconvert.int32\_to\_int64
+- `Bug 103128 <https://bugs.freedesktop.org/show_bug.cgi?id=103128>`__
+ - [softpipe] piglit fs-ldexp regression
+- `Bug 103142 <https://bugs.freedesktop.org/show_bug.cgi?id=103142>`__
+ - R600g+sb: optimizer apparently stuck in an endless loop
+- `Bug 103227 <https://bugs.freedesktop.org/show_bug.cgi?id=103227>`__
+ - [G965 G45 ILK]
+ ES2-CTS.gtf.GL2ExtensionTests.texture\_float.texture\_float
+ regression
+- `Bug 103283 <https://bugs.freedesktop.org/show_bug.cgi?id=103283>`__
+ - drm\_get\_device\_name\_for\_fd is broken on FreeBSD
+- `Bug 103388 <https://bugs.freedesktop.org/show_bug.cgi?id=103388>`__
+ - Linking libcltgsi.la (llvm/codegen/libclllvm\_la-common.lo) fails
+ with "error: no match for 'operator-'" with GCC-7, Mesa from Git and
+ current LLVM revisions
+- `Bug 103393 <https://bugs.freedesktop.org/show_bug.cgi?id=103393>`__
+ - glDispatchComputeGroupSizeARB : gl\_GlobalInvocationID.x !=
+ gl\_WorkGroupID.x \* gl\_LocalGroupSizeARB.x +
+ gl\_LocalInvocationID.x
+- `Bug 103412 <https://bugs.freedesktop.org/show_bug.cgi?id=103412>`__
+ - gallium/wgl: Another fix to context creation without prior
+ SetPixelFormat()
+- `Bug 103496 <https://bugs.freedesktop.org/show_bug.cgi?id=103496>`__
+ - svga\_screen.c:26:46: error: git\_sha1.h: No such file or directory
+- `Bug 103513 <https://bugs.freedesktop.org/show_bug.cgi?id=103513>`__
+ - [build failure] radv\_shader.c:683:2: error: format not a string
+ literal and no format arguments [-Werror=format-security]
+- `Bug 103519 <https://bugs.freedesktop.org/show_bug.cgi?id=103519>`__
+ - wayland egl apps crash on start with mesa 17.2
+- `Bug 103529 <https://bugs.freedesktop.org/show_bug.cgi?id=103529>`__
+ - [GM45] GPU hang with mpv fullscreen (bisected)
+- `Bug 103537 <https://bugs.freedesktop.org/show_bug.cgi?id=103537>`__
+ - i965: Shadow of Mordor broken since commit
+ 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell
+- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
+ - Graphical glitches r600 in game this war of mine linux native
+- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
+ - Vertex shader causes compiler to crash in SPIRV-to-NIR
+- `Bug 103616 <https://bugs.freedesktop.org/show_bug.cgi?id=103616>`__
+ - Increased difference from reference image in shaders
+- `Bug 103626 <https://bugs.freedesktop.org/show_bug.cgi?id=103626>`__
+ - [SNB] ES3-CTS.functional.shaders.precision
+- `Bug 103628 <https://bugs.freedesktop.org/show_bug.cgi?id=103628>`__
+ - [BXT, GLK, BSW] KHR-GL46.shader\_ballot\_tests.ShaderBallotBitmasks
+- `Bug 103653 <https://bugs.freedesktop.org/show_bug.cgi?id=103653>`__
+ - Unreal segfault since gallium/u\_threaded: avoid syncs for
+ get\_query\_result
+- `Bug 103658 <https://bugs.freedesktop.org/show_bug.cgi?id=103658>`__
+ - addrlib/gfx9/gfx9addrlib.cpp:727:50: error: expected expression
+- `Bug 103674 <https://bugs.freedesktop.org/show_bug.cgi?id=103674>`__
+ - u\_queue.c:173:7: error: implicit declaration of function
+ 'timespec\_get' is invalid in C99
+- `Bug 103746 <https://bugs.freedesktop.org/show_bug.cgi?id=103746>`__
+ - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy\_image regressions
+- `Bug 103759 <https://bugs.freedesktop.org/show_bug.cgi?id=103759>`__
+ - plasma desktop corrupted rendering
+- `Bug 103784 <https://bugs.freedesktop.org/show_bug.cgi?id=103784>`__
+ - [bisected] Egl changes breaks all of EGL
+- `Bug 103787 <https://bugs.freedesktop.org/show_bug.cgi?id=103787>`__
+ - [BDW,BSW] gpu hang on
+ spec.arb\_pipeline\_statistics\_query.arb\_pipeline\_statistics\_query-comp
+- `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__
+ - [i965] >Observer\_ issue
+- `Bug 103808 <https://bugs.freedesktop.org/show_bug.cgi?id=103808>`__
+ - [radeonsi, bisected] World of Warcraft scribbling all over screen
+- `Bug 103902 <https://bugs.freedesktop.org/show_bug.cgi?id=103902>`__
+ - Portal 2 game hangs at startup with latest mesa dev
+- `Bug 103904 <https://bugs.freedesktop.org/show_bug.cgi?id=103904>`__
+ - Source engine-based games won't hang at start without
+ R600\_DEBUG=vs
+- `Bug 103909 <https://bugs.freedesktop.org/show_bug.cgi?id=103909>`__
+ - anv\_allocator.c:113:1: error: static declaration of
+ ‘memfd\_create’ follows non-static declaration
+- `Bug 103942 <https://bugs.freedesktop.org/show_bug.cgi?id=103942>`__
+ - KHR-GL46.enhanced\_layouts.varying\* regression
+- `Bug 103955 <https://bugs.freedesktop.org/show_bug.cgi?id=103955>`__
+ - Using array in structure results in wrong GLSL compilation output
+- `Bug 103966 <https://bugs.freedesktop.org/show_bug.cgi?id=103966>`__
+ - Mesa 17.2.5 implementation error: bad format
+ MESA\_FORMAT\_Z\_FLOAT32 in
+ \_mesa\_unpack\_uint\_24\_8\_depth\_stencil\_row
+- `Bug 103988 <https://bugs.freedesktop.org/show_bug.cgi?id=103988>`__
+ - Intermittent piglit failures with shader cache enabled
+- `Bug 104005 <https://bugs.freedesktop.org/show_bug.cgi?id=104005>`__
+ - [sklgt4e] GPU hangs in Car\_Chase
+- `Bug 104119 <https://bugs.freedesktop.org/show_bug.cgi?id=104119>`__
+ - radv: OpBitFieldInsert produces 0 with a loop counter for Insert
+- `Bug 104141 <https://bugs.freedesktop.org/show_bug.cgi?id=104141>`__
+ - include/c11/threads\_posix.h:96: undefined reference to
+ \`pthread\_once'
+- `Bug 104143 <https://bugs.freedesktop.org/show_bug.cgi?id=104143>`__
+ - r600/sb: clobbers gl\_Position -> gl\_FragCoord
+- `Bug 104163 <https://bugs.freedesktop.org/show_bug.cgi?id=104163>`__
+ - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from "i965:
+ Disable regular fast-clears (CCS\_D) on gen9+"
+- `Bug 104183 <https://bugs.freedesktop.org/show_bug.cgi?id=104183>`__
+ - mesa-17.3.0/src/broadcom/qpu/qpu\_pack.c:171]: (error) Invalid
+ memcmp() argument
+- `Bug 104199 <https://bugs.freedesktop.org/show_bug.cgi?id=104199>`__
+ - [i965 bisected] BIO and EM Vision in >Observer\_ is broken since
+ commit af2c320190f3c73180f1610c8df955a7fa2a4d09
+- `Bug 104213 <https://bugs.freedesktop.org/show_bug.cgi?id=104213>`__
+ - NULL pointer access crashes on compiling Vulkan compute shaders
+ after "anv: Add support for the variablePointers feature"
+- `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__
+ - Dota crashes when switching from game to desktop
+- `Bug 104226 <https://bugs.freedesktop.org/show_bug.cgi?id=104226>`__
+ - [bisected] Anvil accesses uninitialized memory while compiling
+ shaders
+- `Bug 104231 <https://bugs.freedesktop.org/show_bug.cgi?id=104231>`__
+ - DispatchSanity\_test.GL30 regression
+- `Bug 104246 <https://bugs.freedesktop.org/show_bug.cgi?id=104246>`__
+ - Talos Principle Vulkan version crash: spirv\_to\_nir() returns NULL
+ entry\_point
+- `Bug 104271 <https://bugs.freedesktop.org/show_bug.cgi?id=104271>`__
+ - i965: Timeout in
+ dEQP-GLES31.functional.ssbo.layout.random.all\_shared\_buffer.5
+- `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__
+ - Steamroll needs
+ allow\_glsl\_cross\_stage\_interpolation\_mismatch=true
+- `Bug 104302 <https://bugs.freedesktop.org/show_bug.cgi?id=104302>`__
+ - Wolfenstein 2 (2017) under wine graphical artifacting on RADV
+- `Bug 104331 <https://bugs.freedesktop.org/show_bug.cgi?id=104331>`__
+ - [r600g] Ogre demo "TutorialUAV01" crash at
+ r600\_decompress\_color\_images
+- `Bug 104338 <https://bugs.freedesktop.org/show_bug.cgi?id=104338>`__
+ - NULL pointer access crash on Sacha Willems' Vulkan raytracing demo
+ after "spirv: Add basic type validation for OpLoad, OpStore, and
+ OpCopyMemory"
+- `Bug 104359 <https://bugs.freedesktop.org/show_bug.cgi?id=104359>`__
+ - Mesa freezes in "vtn\_cfg\_walk\_blocks" with Sacha Willems' hdr,
+ parallaxmapping and specializationconstants Vulkan demos
+- `Bug 104381 <https://bugs.freedesktop.org/show_bug.cgi?id=104381>`__
+ - swr fails to build since llvm-svn r321257
+- `Bug 104383 <https://bugs.freedesktop.org/show_bug.cgi?id=104383>`__
+ - [KBL] Intel GPU hang with firefox
+- `Bug 104411 <https://bugs.freedesktop.org/show_bug.cgi?id=104411>`__
+ - [CCS] lemonbar-xft GPU hang
+- `Bug 104424 <https://bugs.freedesktop.org/show_bug.cgi?id=104424>`__
+ - DOOM 2016 broken by spirv OpStore validation
+- `Bug 104487 <https://bugs.freedesktop.org/show_bug.cgi?id=104487>`__
+ - [KBL] portal2\_linux GPU hang
+- `Bug 104490 <https://bugs.freedesktop.org/show_bug.cgi?id=104490>`__
+ - [radeonsi/290x] Dota2 fails to start (can't create opengl context)
+- `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__
+ - Compute Shader: Wrong alignment when assigning struct value to
+ structured SSBO
+- `Bug 104546 <https://bugs.freedesktop.org/show_bug.cgi?id=104546>`__
+ - Crash happens when running compute pipeline after calling
+ glxMakeCurrent two times
+- `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__
+ - Check if Mako templates for Python are installed
+- `Bug 104625 <https://bugs.freedesktop.org/show_bug.cgi?id=104625>`__
+ - semicolon after if
+- `Bug 104636 <https://bugs.freedesktop.org/show_bug.cgi?id=104636>`__
+ - [BSW/HD400] Aztec Ruins GL version GPU hangs
+- `Bug 104642 <https://bugs.freedesktop.org/show_bug.cgi?id=104642>`__
+ - Android: NULL pointer dereference with i965 mesa-dev, seems
+ build\_id\_length related
+- `Bug 104654 <https://bugs.freedesktop.org/show_bug.cgi?id=104654>`__
+ - r600/sb: Alien Isolation GPU lock
+- `Bug 104668 <https://bugs.freedesktop.org/show_bug.cgi?id=104668>`__
+ -
+ dEQP-GLES31.functional.shaders.linkage.uniform.block.differing\_precision
+ regression
+- `Bug 104677 <https://bugs.freedesktop.org/show_bug.cgi?id=104677>`__
+ - radv\_generate\_graphics\_pipeline\_key reads input rate from
+ incorrect binding
+- `Bug 104690 <https://bugs.freedesktop.org/show_bug.cgi?id=104690>`__
+ - [G33] regression: piglit.spec.!opengl 1\_4.draw-batch and
+ gl-1\_4-dlist-multidrawarrays
+- `Bug 104711 <https://bugs.freedesktop.org/show_bug.cgi?id=104711>`__
+ - [skl CCS] Oxenfree (unity engine game) hangs GPU
+- `Bug 104741 <https://bugs.freedesktop.org/show_bug.cgi?id=104741>`__
+ - Graphic corruption for Android apps Telegram and KineMaster
+- `Bug 104742 <https://bugs.freedesktop.org/show_bug.cgi?id=104742>`__
+ - [swrast] piglit gl-1.4-dlist-multidrawarrays regression
+- `Bug 104746 <https://bugs.freedesktop.org/show_bug.cgi?id=104746>`__
+ - [swrast] piglit attribs regression
+- `Bug 104749 <https://bugs.freedesktop.org/show_bug.cgi?id=104749>`__
+ - rasterizer/jitter/JitManager.cpp:252:91: error: no matching
+ function for call to ‘llvm::DIBuilder::createBasicType(const char
+ [8], int, llvm::dwarf::TypeKind)’
+- `Bug 104762 <https://bugs.freedesktop.org/show_bug.cgi?id=104762>`__
+ - Various segfaults/problems in qt/plasma
+- `Bug 104777 <https://bugs.freedesktop.org/show_bug.cgi?id=104777>`__
+ - Attaching multiple shader objects for the same stage to a GLSL
+ program triggers a linker error
+- `Bug 104884 <https://bugs.freedesktop.org/show_bug.cgi?id=104884>`__
+ - memory leak with intel i965 mesa when running android container in
+ Ubuntu
+- `Bug 104905 <https://bugs.freedesktop.org/show_bug.cgi?id=104905>`__
+ - SpvOpFOrdEqual doesn't return correct results for NaNs
+- `Bug 104915 <https://bugs.freedesktop.org/show_bug.cgi?id=104915>`__
+ - Indexed SHADING\_LANGUAGE\_VERSION query not supported
+- `Bug 104923 <https://bugs.freedesktop.org/show_bug.cgi?id=104923>`__
+ - anv: Dota2 rendering corruption
+- `Bug 105013 <https://bugs.freedesktop.org/show_bug.cgi?id=105013>`__
+ - [regression] GLX+VA-API+clutter-gst video playback is corrupt with
+ Mesa 17.3 (but is fine with 17.2)
+- `Bug 105029 <https://bugs.freedesktop.org/show_bug.cgi?id=105029>`__
+ - simdlib\_512\_avx512.inl:371:57: error: could not convert
+ ‘\_mm512\_mask\_blend\_epi32((\_\_mmask16)(ImmT), a, b)’ from
+ ‘\_\_m512i’ {aka ‘\_\_vector(8) long long int’} to
+ ‘SIMDImpl::SIMD512Impl::Float’
+- `Bug 105065 <https://bugs.freedesktop.org/show_bug.cgi?id=105065>`__
+ - Qt Programs occasionally fail to render with new Mesa
+ (glGetProgramBinary)
+- `Bug 105098 <https://bugs.freedesktop.org/show_bug.cgi?id=105098>`__
+ - [RADV] GPU freeze with simple Vulkan App
+- `Bug 105103 <https://bugs.freedesktop.org/show_bug.cgi?id=105103>`__
+ - Wayland master causes Mesa to fail to compile
+- `Bug 105120 <https://bugs.freedesktop.org/show_bug.cgi?id=105120>`__
+ - meson build broken
+- `Bug 105224 <https://bugs.freedesktop.org/show_bug.cgi?id=105224>`__
+ - Webgl Pointclouds flickers
+- `Bug 105255 <https://bugs.freedesktop.org/show_bug.cgi?id=105255>`__
+ - Waiting for fences without waitAll is not implemented
+- `Bug 105271 <https://bugs.freedesktop.org/show_bug.cgi?id=105271>`__
+ - WebGL2 shader crashes i965\_dri.so 17.3.3
+- `Bug 105290 <https://bugs.freedesktop.org/show_bug.cgi?id=105290>`__
+ - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
+- `Bug 105292 <https://bugs.freedesktop.org/show_bug.cgi?id=105292>`__
+ - vkGetQueryPoolResults returns incorrect query status for large
+ query buffers (bisected)
+- `Bug 105436 <https://bugs.freedesktop.org/show_bug.cgi?id=105436>`__
+ - Blinking textures in UT2004 [bisected]
+- `Bug 105464 <https://bugs.freedesktop.org/show_bug.cgi?id=105464>`__
+ - Reading per-patch outputs in Tessellation Control Shader returns
+ undefined values
+
+Changes
+-------
+
+- Remove incomplete GLX\_MESA\_set\_3dfx\_mode from the Xlib libGL