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diff --git a/docs/relnotes/10.5.4.rst b/docs/relnotes/10.5.4.rst index 5cc8e52d4c..3a65025760 100644 --- a/docs/relnotes/10.5.4.rst +++ b/docs/relnotes/10.5.4.rst @@ -1,122 +1,105 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"><head> - <meta content="text/html; charset=utf-8" http-equiv="content-type"/> - <title>Mesa Release Notes</title> - <link href="../mesa.css" rel="stylesheet" type="text/css"/> -</head> -<body> +Mesa 10.5.4 Release Notes / April 24, 2015 +========================================== +Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 +release. - - - - -<h1>Mesa 10.5.4 Release Notes / April 24, 2015</h1> - -<p> -Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release. -</p> -<p> Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by -glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / -glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 3.3. OpenGL -3.3 is <strong>only</strong> available if requested at context creation +glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) / +glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being +used. Some drivers don't support all the features required in OpenGL +3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. -</p> - - -<h2>SHA256 checksums</h2> -<pre>e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz -b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz -</pre> +SHA256 checksums +---------------- -<h2>New features</h2> -<p>None</p> +:: -<h2>Bug fixes</h2> + e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz + b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz -<p>This list is likely incomplete.</p> +New features +------------ -<ul> +None -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li> +Bug fixes +--------- -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li> +This list is likely incomplete. -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li> +- `Bug 69226 <https://bugs.freedesktop.org/show_bug.cgi?id=69226>`__ - + Cannot enable basic shaders with Second Life aborts attempt +- `Bug 71591 <https://bugs.freedesktop.org/show_bug.cgi?id=71591>`__ - + Second Life shaders fail to compile (extension declared in middle of + shader) +- `Bug 81025 <https://bugs.freedesktop.org/show_bug.cgi?id=81025>`__ - + [IVB/BYT Bisected]Piglit + spec\_ARB\_draw\_indirect\_arb\_draw\_indirect-draw-elements-prim-restart-ugly + fails +- `Bug 89457 <https://bugs.freedesktop.org/show_bug.cgi?id=89457>`__ - + [BSW Bisected]ogles3conform + ES3-CTS.gtf.GL3Tests.shadow.shadow\_execution\_vert fails +- `Bug 89957 <https://bugs.freedesktop.org/show_bug.cgi?id=89957>`__ - + vm protection faults in piglit lest: texsubimage cube\_map\_array pbo -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li> +Changes +------- -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li> +Brian Paul (1): -</ul> +- glsl: rewrite glsl\_type::record\_key\_hash() to avoid buffer + overflow +Dave Airlie (2): -<h2>Changes</h2> +- st/mesa: convert sub image for cube map arrays to 2d arrays for + upload +- st/mesa: align cube map arrays layers -<p>Brian Paul (1):</p> -<ul> - <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li> -</ul> +Emil Velikov (11): -<p>Dave Airlie (2):</p> -<ul> - <li>st/mesa: convert sub image for cube map arrays to 2d arrays for upload</li> - <li>st/mesa: align cube map arrays layers</li> -</ul> +- docs: Add 256 sums for the 10.5.3 release +- radeonsi: remove unused si\_dump\_key() +- android: use LOCAL\_SHARED\_LIBRARIES over TARGET\_OUT\_HEADERS +- android: add $(mesa\_top)/src include to the whole of mesa +- android: egl: add libsync\_cflags to the build +- android: dri/common: conditionally include drm\_cflags/set + \_\_NOT\_HAVE\_DRM\_H +- android: add HAVE\_\_BUILTIN\_\* and HAVE\_FUNC\_ATTRIBUTE\_\* + defines +- android: add $(mesa\_top)/src/mesa/main to the includes list +- android: dri: link against libmesa\_util +- android: mesa: fix the path of the SSE4\_1 optimisations +- Update version to 10.5.4 -<p>Emil Velikov (11):</p> -<ul> - <li>docs: Add 256 sums for the 10.5.3 release</li> - <li>radeonsi: remove unused si_dump_key()</li> - <li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS</li> - <li>android: add $(mesa_top)/src include to the whole of mesa</li> - <li>android: egl: add libsync_cflags to the build</li> - <li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H</li> - <li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines</li> - <li>android: add $(mesa_top)/src/mesa/main to the includes list</li> - <li>android: dri: link against libmesa_util</li> - <li>android: mesa: fix the path of the SSE4_1 optimisations</li> - <li>Update version to 10.5.4</li> -</ul> +Ian Romanick (1): -<p>Ian Romanick (1):</p> -<ul> - <li>nir: Fix typo in "ushr by 0" algebraic replacement</li> -</ul> +- nir: Fix typo in "ushr by 0" algebraic replacement -<p>Kenneth Graunke (2):</p> -<ul> - <li>i965: Fix software primitive restart with indirect draws.</li> - <li>drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).</li> -</ul> +Kenneth Graunke (2): -<p>Kristian Høgsberg (1):</p> -<ul> - <li>i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders</li> -</ul> +- i965: Fix software primitive restart with indirect draws. +- drirc: Add "Second Life" quirk + (allow\_glsl\_extension\_directive\_midshader). -<p>Marek Olšák (2):</p> -<ul> - <li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms</li> - <li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels</li> -</ul> +Kristian Høgsberg (1): -<p>Mathias Froehlich (1):</p> -<ul> - <li>i965: Flush batchbuffer containing the query on glQueryCounter.</li> -</ul> +- i965: Rewrite ir\_tex to ir\_txl with lod 0 for vertex shaders -<p>Mauro Rossi (2):</p> -<ul> - <li>android: mesa: generate the format_{un,}pack.[ch] sources</li> - <li>android: add inital NIR build</li> -</ul> +Marek Olšák (2): +- glsl\_to\_tgsi: fix out-of-bounds constant access and crash for + uniforms +- glsl\_to\_tgsi: don't use a potentially-undefined immediate for + ir\_query\_levels +Mathias Froehlich (1): +- i965: Flush batchbuffer containing the query on glQueryCounter. +Mauro Rossi (2): -</body></html>
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