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diff --git a/docs/relnotes/10.1.4.rst b/docs/relnotes/10.1.4.rst index fadf550dc4..9e95dcbb4b 100644 --- a/docs/relnotes/10.1.4.rst +++ b/docs/relnotes/10.1.4.rst @@ -1,97 +1,74 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"><head> - <meta content="text/html; charset=utf-8" http-equiv="content-type"/> - <title>Mesa Release Notes</title> - <link href="../mesa.css" rel="stylesheet" type="text/css"/> -</head> -<body> +Mesa 10.1.4 Release Notes / (May 20, 2014) +========================================== +Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 +release. - - - - -<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1> - -<p> -Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. -</p> - -<p> Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by -glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / -glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 3.3. OpenGL -3.3 is <strong>only</strong> available if requested at context creation +glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) / +glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being +used. Some drivers don't support all the features required in OpenGL +3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. -</p> +MD5 checksums +------------- + +:: -<h2>MD5 checksums</h2> -<pre>e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz -6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 -ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip -</pre> + e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz + 6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 + ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip +New features +------------ -<h2>New features</h2> -<p>None</p> +None -<h2>Bug fixes</h2> +Bug fixes +--------- -<p>This list is likely incomplete.</p> +This list is likely incomplete. -<ul> +- `Bug 78225 <https://bugs.freedesktop.org/show_bug.cgi?id=78225>`__ - + Compile error due to undefined reference to \`gbm\_dri\_backend', fix + attached +- `Bug 78537 <https://bugs.freedesktop.org/show_bug.cgi?id=78537>`__ - + no anisotropic filtering in a native Half-Life 2 -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li> +Changes +------- -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li> +Brian Paul (1): -</ul> +- mesa: fix double-freeing of dispatch tables inside glBegin/End. -<h2>Changes</h2> +Carl Worth (3): -<p>Brian Paul (1):</p> -<ul> - <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li> -</ul> +- docs: Add MD5 sums for 10.1.3 +- cherry-ignore: Roland and Michel agreed to drop these patches. +- VERSION: Update to 10.1.4 -<p>Carl Worth (3):</p> -<ul> - <li>docs: Add MD5 sums for 10.1.3</li> - <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li> - <li>VERSION: Update to 10.1.4</li> -</ul> +Emil Velikov (1): -<p>Emil Velikov (1):</p> -<ul> - <li>configure: error out if building GBM without dri</li> -</ul> +- configure: error out if building GBM without dri -<p>Eric Anholt (1):</p> -<ul> - <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li> -</ul> +Eric Anholt (1): -<p>Ilia Mirkin (3):</p> -<ul> - <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li> - <li>nv50: fix setting of texture ms info to be per-stage</li> - <li>nv50/ir: fix integer mul lowering for u32 x u32 -> high u32</li> -</ul> +- i965/vs: Use samplers for UBOs in the VS like we do for non-UBO + pulls. -<p>Michel Dänzer (1):</p> -<ul> - <li>radeonsi: Fix anisotropic filtering state setup</li> -</ul> +Ilia Mirkin (3): -<p>Tom Stellard (2):</p> -<ul> - <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li> - <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li> -</ul> +- nv50/ir: make sure to reverse cond codes on all the OP\_SET variants +- nv50: fix setting of texture ms info to be per-stage +- nv50/ir: fix integer mul lowering for u32 x u32 -> high u32 +Michel Dänzer (1): +- radeonsi: Fix anisotropic filtering state setup +Tom Stellard (2): -</body></html>
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