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authorLaura Ekstrand <laura@jlekstrand.net>2018-05-18 16:27:14 -0700
committerLaura Ekstrand <laura@jlekstrand.net>2018-06-18 16:23:52 -0700
commitaed3c63517bb1365e28ac6a988fc7451c2cd5560 (patch)
treeb97138dcce659312257a177c2067c8e4142bdc88
parentaec3a93e75107b7e9715f8ee4d3603660cd7531e (diff)
docs: Fix Sphinx compile errors.
This just involves some quick fixes to formatting of the affected pages.
-rw-r--r--docs/autoconf.rst1
-rw-r--r--docs/dispatch.rst72
-rw-r--r--docs/egl.rst2
-rw-r--r--docs/releasing.rst14
-rw-r--r--docs/relnotes/17.0.5.rst2
-rw-r--r--docs/relnotes/9.2.2.rst1
6 files changed, 44 insertions, 48 deletions
diff --git a/docs/autoconf.rst b/docs/autoconf.rst
index 007252feb0..25ba71cf66 100644
--- a/docs/autoconf.rst
+++ b/docs/autoconf.rst
@@ -102,6 +102,7 @@ There are also a few general options for altering the Mesa build:
This option ensures that assembly will not be used.
``--build=``
+ .. See host
``--host=``
By default, the build will compile code for the architecture that
it's running on. In order to build cross-compile Mesa on a x86-64
diff --git a/docs/dispatch.rst b/docs/dispatch.rst
index d6f8542c68..aba7192c31 100644
--- a/docs/dispatch.rst
+++ b/docs/dispatch.rst
@@ -62,18 +62,17 @@ conceptually simple:
This can be implemented in just a few lines of C code. The file
``src/mesa/glapi/glapitemp.h`` contains code very similar to this.
- +--------------------------------------------------------------------------+
- | :: |
- | |
- | void glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
- | { |
- | const struct _glapi_table * const dispatch = GET_DISPATCH(); |
- | |
- | (*dispatch->Vertex3f)(x, y, z); |
- | } |
- +--------------------------------------------------------------------------+
- | Sample dispatch function |
- +--------------------------------------------------------------------------+
+Sample dispatch function
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+.. code-block:: c
+
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+ {
+ const struct _glapi_table * const dispatch = GET_DISPATCH();
+
+ (*dispatch->Vertex3f)(x, y, z);
+ }
The problem with this simple implementation is the large amount of
overhead that it adds to every GL function call.
@@ -118,16 +117,14 @@ resulting implementation of ``GET_DISPATCH`` is slightly more complex,
but it avoids the expensive ``pthread_getspecific`` call in the common
case.
- +--------------------------------------------------------------------------+
- | :: |
- | |
- | #define GET_DISPATCH() \ |
- | (_glapi_Dispatch != NULL) \ |
- | ? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key |
- | ) |
- +--------------------------------------------------------------------------+
- | Improved ``GET_DISPATCH`` Implementation |
- +--------------------------------------------------------------------------+
+Improved ``GET_DISPATCH`` Implementation
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+.. code-block:: c
+
+ #define GET_DISPATCH() \
+ (_glapi_Dispatch != NULL) \
+ ? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key)
+
3.2. ELF TLS
~~~~~~~~~~~~
@@ -145,16 +142,14 @@ with direct rendering drivers that use either interface. Once the
pointer is properly declared, ``GET_DISPACH`` becomes a simple variable
reference.
- +--------------------------------------------------------------------------+
- | :: |
- | |
- | extern __thread struct _glapi_table *_glapi_tls_Dispatch |
- | __attribute__((tls_model("initial-exec"))); |
- | |
- | #define GET_DISPATCH() _glapi_tls_Dispatch |
- +--------------------------------------------------------------------------+
- | TLS ``GET_DISPATCH`` Implementation |
- +--------------------------------------------------------------------------+
+TLS ``GET_DISPATCH`` Implementation
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+.. code-block:: c
+
+ extern __thread struct _glapi_table *_glapi_tls_Dispatch
+ __attribute__((tls_model("initial-exec")));
+
+ #define GET_DISPATCH() _glapi_tls_Dispatch
Use of this path is controlled by the preprocessor define
``GLX_USE_TLS``. Any platform capable of using TLS should use this as
@@ -203,13 +198,12 @@ the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
then consists of a series of invocations of the macros such as:
- +--------------------------------------------------------------------------+
- | :: |
- | |
- | GL_STUB(Color3fv, _gloffset_Color3fv) |
- +--------------------------------------------------------------------------+
- | SPARC Assembly Implementation of ``glColor3fv`` |
- +--------------------------------------------------------------------------+
+SPARC Assembly Implementation of ``glColor3fv``
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c
+
+ GL_STUB(Color3fv, _gloffset_Color3fv)
The benefit of this technique is that changes to the calling pattern
(i.e., addition of a new dispatch table pointer access method) require
diff --git a/docs/egl.rst b/docs/egl.rst
index bdd9290280..58caf945e9 100644
--- a/docs/egl.rst
+++ b/docs/egl.rst
@@ -64,6 +64,8 @@ time
right platforms automatically.
``--enable-gles1``
+ .. See --enable-gles2
+
``--enable-gles2``
These options enable OpenGL ES support in OpenGL. The result is one
big internal library that supports multiple APIs.
diff --git a/docs/releasing.rst b/docs/releasing.rst
index 46aefc5849..aa3dec0e8f 100644
--- a/docs/releasing.rst
+++ b/docs/releasing.rst
@@ -342,13 +342,13 @@ Making a new release
These are the instructions for making a new Mesa release.
Get latest source files
-~~~~~~~~~~~~~~~~~~~~~~~
+-----------------------
Ensure the latest code is available - both in your local master and the
relevant branch.
Perform basic testing
-~~~~~~~~~~~~~~~~~~~~~
+---------------------
Most of the testing should already be done during the
`cherry-pick <#pickntest>`__ and `pre-announce <#prerelease>`__ stages.
@@ -444,13 +444,13 @@ Here is one solution that I've been using.
unset VK_ICD_FILENAMES
Update version in file VERSION
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------------------
Increment the version contained in the file VERSION at Mesa's top-level,
then commit this change.
Create release notes for the new release
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------------------------------------
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the
previous release notes). Note that the sha256sums section of the release
@@ -476,7 +476,7 @@ Commit these changes and push the branch.
git push origin HEAD
Use the release.sh script from xorg `util-modular <https://cgit.freedesktop.org/xorg/util/modular/>`__
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------------------------------------------------------------------------------------------
Start the release process.
@@ -491,13 +491,13 @@ your GPG and SSH passphrase(s) to sign and upload the files,
respectively.
Add the sha256sums to the release notes
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------------------------------
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as available in the
mesa-X.Y.Z.announce template. Commit this change.
Back on mesa master, add the new release notes into the tree
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------------------------------------------------
Something like the following steps will do the trick:
diff --git a/docs/relnotes/17.0.5.rst b/docs/relnotes/17.0.5.rst
index fc42af13ce..cc8202d882 100644
--- a/docs/relnotes/17.0.5.rst
+++ b/docs/relnotes/17.0.5.rst
@@ -64,7 +64,7 @@ Emil Velikov (5):
- docs: add sha256 checksums for 17.0.4
- winsys/sw/dri: don't use GNU void pointer arithmetic
-- st/clover: add space between < and ::
+- st/clover: add space between < and :\:
- configure.ac: check require\_basic\_egl only if egl enabled
- st/mesa: automake: honour the vdpau header install location
diff --git a/docs/relnotes/9.2.2.rst b/docs/relnotes/9.2.2.rst
index 79216b7e61..49a181d9fc 100644
--- a/docs/relnotes/9.2.2.rst
+++ b/docs/relnotes/9.2.2.rst
@@ -14,7 +14,6 @@ because GL\_ARB\_compatibility is not supported.
MD5 checksums
-------------
-::
New features
------------