static const char* noise_hurl_cl_source =
"/* This file is an image processing operation for GEGL \n"
" * \n"
" * GEGL is free software; you can redistribute it and/or \n"
" * modify it under the terms of the GNU Lesser General Public \n"
" * License as published by the Free Software Foundation; either \n"
" * version 3 of the License, or (at your option) any later version. \n"
" * \n"
" * GEGL is distributed in the hope that it will be useful, \n"
" * but WITHOUT ANY WARRANTY; without even the implied warranty of \n"
" * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU \n"
" * Lesser General Public License for more details. \n"
" * \n"
" * You should have received a copy of the GNU Lesser General Public \n"
" * License along with GEGL; if not, see . \n"
" * \n"
" * Copyright 2013 Carlos Zubieta \n"
" */ \n"
" \n"
"__kernel void cl_noise_hurl(__global float4 *src, \n"
" __global const int *random_data, \n"
" int x_offset, \n"
" int y_offset, \n"
" int roi_width, \n"
" int whole_region_width, \n"
" GeglRandom rand, \n"
" float pct_random, \n"
" int offset) \n"
"{ \n"
" int gid = get_global_id(0); \n"
" int gidy = gid / roi_width; \n"
" int gidx = gid - gidy*roi_width; \n"
" \n"
" int x = gidx + x_offset; \n"
" int y = gidy + y_offset; \n"
" int n = 4 * (x + whole_region_width * y + offset); \n"
" \n"
" float4 src_v = src[gid]; \n"
" \n"
" float pc = gegl_cl_random_float_range (random_data, \n"
" rand, x, y, 0, n, 0, 100); \n"
" float red_noise = gegl_cl_random_float (random_data, \n"
" rand, x, y, 0, n+1); \n"
" float green_noise = gegl_cl_random_float (random_data, \n"
" rand, x, y, 0, n+2); \n"
" float blue_noise = gegl_cl_random_float (random_data, \n"
" rand, x, y, 0, n+3); \n"
" \n"
" if(pc <= pct_random) \n"
" { \n"
" src_v.x = red_noise; \n"
" src_v.y = green_noise; \n"
" src_v.z = blue_noise; \n"
" } \n"
" src[gid] = src_v; \n"
"} \n"
;