diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2010-10-27 20:34:46 -0700 |
---|---|---|
committer | Kenneth Graunke <kenneth@whitecape.org> | 2010-10-27 20:34:46 -0700 |
commit | 0051ef626f3f44d0afe48ca1ae3fc554d8401b85 (patch) | |
tree | b2c9235e40a3c3f6455d2b1f09a436a9fee77aea | |
parent | 3ba5993596bb196073379d3070f49ea97128854b (diff) |
Add support code for loading textures from disk.
Signed-off-by: Ian Romanick <idr@freedesktop.org>
-rwxr-xr-x | configure.ac | 4 | ||||
-rwxr-xr-x | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/texture_load.cpp | 253 | ||||
-rw-r--r-- | src/texture_load.h | 37 |
4 files changed, 293 insertions, 3 deletions
diff --git a/configure.ac b/configure.ac index 4e7de98..b223b10 100755 --- a/configure.ac +++ b/configure.ac @@ -30,8 +30,8 @@ AC_HEADER_STDC # SDL is required for this application. Find its header files and # libraries. Make sure they exist. -CPPFLAGS="$CPPFLAGS `sdl-config --cflags`" -LIBS="$LIBS `sdl-config --libs`" +CPPFLAGS="$CPPFLAGS `pkg-config --cflags sdl SDL_image`" +LIBS="$LIBS `pkg-config --libs sdl SDL_image`" AC_CHECK_HEADER(SDL.h, [], [exit 1]) diff --git a/src/Makefile.am b/src/Makefile.am index c363b8d..9905146 100755 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -21,7 +21,7 @@ # USE OR OTHER DEALINGS IN THE SOFTWARE. bin_PROGRAMS = camera_demo -camera_demo_SOURCES = main.cpp bezier.cpp model_consumer.cpp +camera_demo_SOURCES = main.cpp bezier.cpp model_consumer.cpp texture_load.cpp AM_CXXFLAGS= $(GLU3_CFLAGS) camera_demo_LDADD = $(GLU3_LIBS) diff --git a/src/texture_load.cpp b/src/texture_load.cpp new file mode 100644 index 0000000..e802020 --- /dev/null +++ b/src/texture_load.cpp @@ -0,0 +1,253 @@ +/* + * Copyright © 2007, 2008 Ian D. Romanick + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef _WIN32 +# define WIN32_LEAN_AND_MEAN +# define _USE_MATH_DEFINES +# include <windows.h> +#endif + +#include <GL/glew.h> + +#include "texture_load.h" + + +/** + * Calculate the ceil of the log-base-2 + */ +static unsigned +ceil_log2(unsigned v) +{ + unsigned power = 0; + + if (v == 0) { + return 0; + } + + while ((v >> (power + 1)) != 0) { + power++; + } + + if ((1U << power) < v) { + power++; + } + + return power; +} + + +struct known_color_format { + uint8_t shift; + uint8_t bits; +}; + + +struct known_pixel_format { + unsigned bits_per_pixel; + struct known_color_format red; + struct known_color_format green; + struct known_color_format blue; + struct known_color_format alpha; + + GLenum format; + GLenum type; +}; + + +static const struct known_pixel_format format_table[] = { + /* bpp red green blue alpha */ + { 32, {0, 8}, {8, 8}, {16, 8}, {24, 8}, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 }, + { 32, {24, 8}, {16, 8}, {8, 8}, {0, 8}, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV }, + { 32, {16, 8}, {8, 8}, {0, 8}, {24, 8}, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8 }, + { 32, {8, 8}, {16, 8}, {24, 8}, {0, 8}, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV }, + + { 24, {0, 8}, {8, 8}, {16, 8}, {0, 0}, GL_RGB, GL_UNSIGNED_BYTE }, + { 24, {16, 8}, {8, 8}, {0, 8}, {0, 0}, GL_BGR, GL_UNSIGNED_BYTE }, + + { 16, {0, 5}, {5, 6}, {11, 5}, {0, 0}, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, + { 16, {11, 5}, {5, 6}, {0, 5}, {0, 0}, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV }, + + { 16, {0, 5}, {5, 5}, {10, 5}, {15, 1}, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, + { 16, {11, 5}, {6, 5}, {1, 5}, {0, 1}, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV }, + { 16, {10, 5}, {5, 5}, {0, 5}, {15, 1}, GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1 }, + { 16, {1, 5}, {6, 5}, {11, 5}, {0, 1}, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV }, + + { 16, {0, 4}, {4, 4}, {8, 4}, {12, 4}, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, + { 16, {12, 4}, {8, 4}, {4, 4}, {0, 4}, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV }, + { 16, {8, 4}, {4, 4}, {0, 4}, {12, 4}, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4 }, + { 16, {4, 4}, {8, 4}, {12, 4}, {0, 4}, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV }, + + { 0, {0, 0}, {0, 0}, {0, 0}, {0, 0}, 0, 0 }, +}; + + +bool +texture_image(unsigned target, unsigned level, + unsigned internal_format, SDL_Surface *img, + bool require_power_of_two) +{ + SDL_Surface *img_copy = img; + + /* There are a few common surface formats that can easily be handled + * natively. Determine whether or not the loaded image matches one + * of those formats. If not, convert it to one of them. + * + * If the image is not a power of two and require_power_of_two is set, + * the match test automatically fails. In addition, we have to use + * the more expensive SDL_BlitSurface function to do the format + * conversion and resize. + */ + const unsigned rounded_up_width = 1U << ceil_log2(img->w); + const unsigned rounded_up_height = 1U << ceil_log2(img->h); + + if (require_power_of_two + && ((rounded_up_width != (unsigned)img->w) + || (rounded_up_height != (unsigned)img->h))) { + const Uint32 alpha_mask = (img->format->Amask != 0) + ? 0xff000000 : 0; + const int bpp = (img->format->Amask != 0) ? 32 : 24; + SDL_Rect src_rect = { + 0, 0, img->w, img->h + }; + SDL_Rect dest_rect = { + 0, 0, rounded_up_width, rounded_up_height + }; + + SDL_Surface *img_copy = SDL_CreateRGBSurface(SDL_SWSURFACE, + rounded_up_width, + rounded_up_height, + bpp, + 0x000000ff, + 0x0000ff00, + 0x00ff0000, + alpha_mask); + if (img_copy == NULL) { + return false; + } + + SDL_BlitSurface(img, &src_rect, img_copy, &dest_rect); + } + + + GLenum format = 0; + GLenum type = 0; + const SDL_PixelFormat *const fmt = img_copy->format; + if (fmt->BitsPerPixel > 8) { + const unsigned red_bits = + ceil_log2((fmt->Rmask >> fmt->Rshift) + 1); + const unsigned green_bits = + ceil_log2((fmt->Gmask >> fmt->Gshift) + 1); + const unsigned blue_bits = + ceil_log2((fmt->Bmask >> fmt->Bshift) + 1); + const unsigned alpha_bits = + ceil_log2((fmt->Amask >> fmt->Ashift) + 1); + + for (unsigned i = 0; format_table[i].bits_per_pixel != 0; i++) { + if ((format_table[i].bits_per_pixel == fmt->BitsPerPixel) + && (format_table[i].red.shift == fmt->Rshift) + && (format_table[i].green.shift == fmt->Gshift) + && (format_table[i].blue.shift == fmt->Bshift) + && (format_table[i].alpha.shift == fmt->Ashift) + && (format_table[i].red.bits == red_bits) + && (format_table[i].green.bits == green_bits) + && (format_table[i].blue.bits == blue_bits) + && (format_table[i].alpha.bits == alpha_bits)) { + format = format_table[i].format; + type = format_table[i].type; + } + } + } + + if (format == 0) { + const Uint32 alpha_mask = (fmt->Amask != 0) + ? 0xff000000 : 0; + const Uint32 alpha_shift = (fmt->Amask != 0) ? 24 : 0; + const Uint8 bpp = (fmt->Amask != 0) ? 4 : 3; + + SDL_PixelFormat prefered_format = { + NULL, + 8 * bpp, + bpp, + 0, 0, 0, 0, + 0, 8, 16, alpha_shift, + 0x000000ff, 0x0000ff00, 0x00ff0000, alpha_mask, + 0, 0 + }; + + img_copy = SDL_ConvertSurface(img, & prefered_format, + SDL_SWSURFACE); + if (img_copy == NULL) { + return false; + } + } + + + + /* Determine the length of each scanline in pixels. + */ + const unsigned row_length = img_copy->pitch + / img_copy->format->BytesPerPixel; + const unsigned alignment = (img_copy->pitch + 1) + - (row_length * img_copy->format->BytesPerPixel); + + GLint old_row_length; + GLint old_alignment; + + glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length); + glGetIntegerv(GL_UNPACK_ALIGNMENT, & old_alignment); + + glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); + glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); + + glTexImage2D(target, level, internal_format, + img_copy->w, img_copy->h, 0, format, GL_UNSIGNED_BYTE, + img_copy->pixels); + + glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length); + glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment); + + if (img_copy != img) { + SDL_FreeSurface(img); + } + + return true; +} + + +bool +texture_image(unsigned target, unsigned level, + unsigned internal_format, const char *filename, + bool require_power_of_two) +{ + SDL_Surface *img = IMG_Load(filename); + + if (img == NULL) { + return false; + } + + const bool ok = texture_image(target, level, internal_format, img, + require_power_of_two); + + SDL_FreeSurface(img); + return ok; +} diff --git a/src/texture_load.h b/src/texture_load.h new file mode 100644 index 0000000..9539746 --- /dev/null +++ b/src/texture_load.h @@ -0,0 +1,37 @@ +/* + * Copyright © 2007, 2008 Ian D. Romanick + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef TEXTURE_LOAD_H +#define TEXTURE_LOAD_H + +#include <SDL_image.h> + +bool texture_image(unsigned target, unsigned level, + unsigned internal_format, SDL_Surface *img, + bool require_power_of_two); + +bool texture_image(unsigned target, unsigned level, + unsigned internal_format, const char *filename, + bool require_power_of_two); + +#endif |