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A GL demo program
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driverbugs
DRIVER BUGS
Kenneth Graunke
14 years
master
Ian says I'm supposed to use 'n' and 'v' in the Fresnel calculation.
Kenneth Graunke
14 years
offset
Use textureOffset
Kenneth Graunke
14 years
shadowtex
Switch to tori!
Kenneth Graunke
14 years
sobel
Fix the lack of a depth buffer.
Kenneth Graunke
14 years
ssao
Implement SSAO.
Kenneth Graunke
14 years
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assignment-1
commit 7295aa480f...
Kenneth Graunke
14 years
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2010-12-08
Ian says I'm supposed to use 'n' and 'v' in the Fresnel calculation.
HEAD
master
Kenneth Graunke
1
-3
/
+3
2010-12-08
Fix up the lighting/environment combining - use mix().
Kenneth Graunke
1
-6
/
+3
2010-12-08
Use GL_LINEAR instead of GL_NEAREST for the texture filtering.
Kenneth Graunke
1
-2
/
+2
2010-12-08
Make "eye" a uniform rather than an attribute.
Kenneth Graunke
2
-10
/
+6
2010-12-01
Remove unnecessary glEnable call.
Kenneth Graunke
1
-2
/
+0
2010-11-17
Small fragment shader changes.
Kenneth Graunke
1
-2
/
+3
2010-11-17
Combine the environment mapping and bump mapping via a Fresnel factor.
Kenneth Graunke
1
-4
/
+24
2010-11-17
Upgrade shaders to GLSL 1.20.
Kenneth Graunke
2
-0
/
+2
2010-11-17
Make the C1 camera the default.
Kenneth Graunke
1
-1
/
+1
2010-11-17
Add environment mapping.
Kenneth Graunke
3
-2
/
+32
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