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/*
   Copyright (C) 2009 Red Hat, Inc.

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2.1 of the License, or (at your option) any later version.

   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _H_RED_PIXMAP_GL
#define _H_RED_PIXMAP_GL

#include "red_pixmap.h"
#include "red_window.h"

enum RenderType {
    RENDER_TYPE_PBUFF,
    RENDER_TYPE_FBO,
};

class RedPixmapGL: public RedPixmap {
public:
    RedPixmapGL(int width, int height, Format format, bool top_bottom,
                rgb32_t *pallete, RedWindow *win, RenderType rendertype);

    void textures_lost();
    void touch_context();
    void update_texture(const SpiceRect *bbox);
    void pre_copy();
    void past_copy();
    ~RedPixmapGL();

private:
    RedGlContext _glcont;
    GLint _prev_tex;
    GLint _prev_matrix_mode;
    bool _tex_enabled;
    bool _textures_lost;
};

#endif