From d77cd6cc30bd9ebaea7c3b1c97e6984844a607f9 Mon Sep 17 00:00:00 2001 From: Cyril Brulebois Date: Thu, 3 Mar 2011 15:50:08 +0100 Subject: Xrandr.man: Try to make some sense. Reviewed-by: Peter Hutterer Reviewed-by: Alan Coopersmith Reviewed-by: Magnus Kessler Signed-off-by: Cyril Brulebois --- man/Xrandr.man | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'man') diff --git a/man/Xrandr.man b/man/Xrandr.man index 0124181..f2692ac 100644 --- a/man/Xrandr.man +++ b/man/Xrandr.man @@ -224,8 +224,8 @@ Randr, the coordinate system is rotated in a counter-clockwise direction relative to the normal orientation. Reflection is along the window system coordinate system, not the physical screen X and Y axis, so that rotation and reflection do not interact. The other way to -consider reflection is to is specified in the "normal" orientation, -before rotation, if you find the other way confusing. +consider reflection is to treat it as specified in the "normal" +orientation, before rotation. .PP The .B XRRScreenChangeNotify -- cgit v1.2.3