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/*
*Copyright (C) 2001-2004 Harold L Hunt II All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL HAROLD L HUNT II BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of Harold L Hunt II
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from Harold L Hunt II.
*
* Authors: Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
#include "winmsg.h"
/* See Porting Layer Definition - p. 6 */
void
winBlockHandler (int nScreen,
pointer pBlockData,
pointer pTimeout,
pointer pReadMask)
{
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
winScreenPriv((ScreenPtr)pBlockData);
#endif
#ifndef HAS_DEVWINDOWS
struct timeval **tvp = pTimeout;
if (*tvp != NULL)
{
(*tvp)->tv_sec = 0;
(*tvp)->tv_usec = 100;
}
#else
/*
Sometimes, we have work to do on the Windows message queue,
but /dev/windows doesn't appear to be ready. At the moment,
I don't understand how that happens.
As a workaround, make sure select() just polls rather than
blocking if there are still messages to process...
*/
if (GetQueueStatus(QS_ALLINPUT | QS_ALLPOSTMESSAGE) != 0)
{
struct timeval **tvp = pTimeout;
if (*tvp != NULL)
{
(*tvp)->tv_sec = 0;
(*tvp)->tv_usec = 0;
}
}
#endif
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
/* Signal threaded modules to begin */
if (pScreenPriv != NULL && !pScreenPriv->fServerStarted)
{
int iReturn;
winDebug ("winBlockHandler - Releasing pmServerStarted\n");
/* Flag that modules are to be started */
pScreenPriv->fServerStarted = TRUE;
/* Unlock the mutex for threaded modules */
iReturn = pthread_mutex_unlock (&pScreenPriv->pmServerStarted);
if (iReturn != 0)
{
ErrorF ("winBlockHandler - pthread_mutex_unlock () failed: %d\n",
iReturn);
}
else
{
winDebug ("winBlockHandler - pthread_mutex_unlock () returned\n");
}
}
#endif
}
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