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/*
* Copyright © 2008 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors: Peter Hutterer
*
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include "windowstr.h"
#include "exglobals.h"
#include "enterleave.h"
/* @file This file describes the model for sending core enter/leave events in
* the case of multiple pointers.
* Since we can't send more than one Enter or Leave event per window
* to a core client without confusing it, this is a rather complicated
* approach.
*
* For a full description of the enter/leave model from a window's
* perspective, see
* http://lists.freedesktop.org/archives/xorg/2008-August/037606.html
*
* Additional notes:
* -) The core protocol spec says that "In a LeaveNotify event, if a child of the
* event window contains the initial position of the pointer, then the child
* component is set to that child. Otherwise, it is None. For an EnterNotify
* event, if a child of the event window contains the final pointer position,
* then the child component is set to that child. Otherwise, it is None."
*
* By inference, this means that only NotifyVirtual or NotifyNonlinearVirtual
* events may have a subwindow set to other than None.
*/
static WindowPtr PointerWindows[MAXDEVICES];
/**
* Return TRUE if @win has a pointer within its boundaries, excluding child
* window.
*/
static BOOL
HasPointer(WindowPtr win)
{
int i;
for (i = 0; i < MAXDEVICES; i++)
if (PointerWindows[i] == win)
return TRUE;
return FALSE;
}
/**
* Search for the first window below @win that has a pointer directly within
* it's boundaries (excluding boundaries of its own descendants).
*
* @return The child window that has the pointer within its boundaries or
* NULL.
*/
static WindowPtr
FirstPointerChild(WindowPtr win)
{
int i;
for (i = 0; i < MAXDEVICES; i++)
{
if (PointerWindows[i] && IsParent(win, PointerWindows[i]))
return PointerWindows[i];
}
return NULL;
}
/**
* Set the presence flag for @dev to mark that it is now in @win.
*/
void
EnterWindow(DeviceIntPtr dev, WindowPtr win, int mode)
{
PointerWindows[dev->id] = win;
}
/**
* Unset the presence flag for @dev to mark that it is not in @win anymore.
*/
static void
LeaveWindow(DeviceIntPtr dev, WindowPtr win, int mode)
{
PointerWindows[dev->id] = NULL;
}
/**
* @return The window that is the first ancestor of both a and b.
*/
WindowPtr
CommonAncestor(
WindowPtr a,
WindowPtr b)
{
for (b = b->parent; b; b = b->parent)
if (IsParent(b, a)) return b;
return NullWindow;
}
#if 0
/**
* Send enter notifies to all windows between @ancestor and @child (excluding
* both). Events are sent running up the window hierarchy. This function
* recurses.
* If @core is TRUE, core events are sent, otherwise XI events will be sent.
*/
static void
DeviceEnterNotifies(DeviceIntPtr dev,
WindowPtr ancestor,
WindowPtr child,
int mode,
int detail)
{
WindowPtr parent = child->parent;
if (ancestor == parent)
return;
DeviceEnterNotifies(dev, ancestor, parent, mode, detail);
DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, detail, parent,
child->drawable.id);
}
#endif
/**
* Send enter notifies to all windows between @ancestor and @child (excluding
* both). Events are sent running down the window hierarchy. This function
* recurses.
*/
static void
CoreEnterNotifies(DeviceIntPtr dev,
WindowPtr ancestor,
WindowPtr child,
int mode,
int detail)
{
WindowPtr parent = child->parent;
if (ancestor == parent)
return;
CoreEnterNotifies(dev, ancestor, parent, mode, detail);
/* Case 3:
A is above W, B is a descendant
Classically: The move generates an EnterNotify on W with a detail of
Virtual or NonlinearVirtual
MPX:
Case 3A: There is at least one other pointer on W itself
P(W) doesn't change, so the event should be suppressed
Case 3B: Otherwise, if there is at least one other pointer in a
descendant
P(W) stays on the same descendant, or changes to a different
descendant. The event should be suppressed.
Case 3C: Otherwise:
P(W) moves from a window above W to a descendant. The subwindow
field is set to the child containing the descendant. The detail
may need to be changed from Virtual to NonlinearVirtual depending
on the previous P(W). */
if (!HasPointer(parent) && !FirstPointerChild(parent))
CoreEnterLeaveEvent(dev, EnterNotify, mode, detail, parent,
child->drawable.id);
}
static void
CoreLeaveNotifies(DeviceIntPtr dev,
WindowPtr child,
WindowPtr ancestor,
int mode,
int detail)
{
WindowPtr win;
if (ancestor == child)
return;
for (win = child->parent; win != ancestor; win = win->parent)
{
/*Case 7:
A is a descendant of W, B is above W
Classically: A LeaveNotify is generated on W with a detail of Virtual
or NonlinearVirtual.
MPX:
Case 3A: There is at least one other pointer on W itself
P(W) doesn't change, the event should be suppressed.
Case 3B: Otherwise, if there is at least one other pointer in a
descendant
P(W) stays on the same descendant, or changes to a different
descendant. The event should be suppressed.
Case 3C: Otherwise:
P(W) changes from the descendant of W to a window above W.
The detail may need to be changed from Virtual to NonlinearVirtual
or vice-versa depending on the new P(W).*/
/* If one window has a pointer or a child with a pointer, skip some
* work and exit. */
if (HasPointer(win) || FirstPointerChild(win))
return;
CoreEnterLeaveEvent(dev, LeaveNotify, mode, detail, win, child->drawable.id);
child = win;
}
}
#if 0
/**
* Send leave notifies to all windows between @child and @ancestor.
* Events are sent running up the hierarchy.
*/
static void
DeviceLeaveNotifies(DeviceIntPtr dev,
WindowPtr child,
WindowPtr ancestor,
int mode,
int detail)
{
WindowPtr win;
if (ancestor == child)
return;
for (win = child->parent; win != ancestor; win = win->parent)
{
DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, detail, win,
child->drawable.id);
child = win;
}
}
#endif
/**
* Pointer @dev moves from @A to @B and @A neither a descendant of @B nor is
* @B a descendant of @A.
*/
static void
CoreEnterLeaveNonLinear(DeviceIntPtr dev,
WindowPtr A,
WindowPtr B,
int mode)
{
WindowPtr X = CommonAncestor(A, B);
/* Case 4:
A is W, B is above W
Classically: The move generates a LeaveNotify on W with a detail of
Ancestor or Nonlinear
MPX:
Case 3A: There is at least one other pointer on W itself
P(W) doesn't change, the event should be suppressed
Case 3B: Otherwise, if there is at least one other pointer in a
descendant of W
P(W) changes from W to a descendant of W. The subwindow field
is set to the child containing the new P(W), the detail field
is set to Inferior
Case 3C: Otherwise:
The pointer window moves from W to a window above W.
The detail may need to be changed from Ancestor to Nonlinear or
vice versa depending on the the new P(W)
*/
if (!HasPointer(A))
{
WindowPtr child = FirstPointerChild(A);
if (child)
CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyInferior, A, None);
else
CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyNonlinear, A, None);
}
CoreLeaveNotifies(dev, A, X, mode, NotifyNonlinearVirtual);
/*
Case 9:
A is a descendant of W, B is a descendant of W
Classically: No events are generated on W
MPX: The pointer window stays the same or moves to a different
descendant of W. No events should be generated on W.
Therefore, no event to X.
*/
CoreEnterNotifies(dev, X, B, mode, NotifyNonlinearVirtual);
/* Case 2:
A is above W, B=W
Classically: The move generates an EnterNotify on W with a detail of
Ancestor or Nonlinear
MPX:
Case 2A: There is at least one other pointer on W itself
P(W) doesn't change, so the event should be suppressed
Case 2B: Otherwise, if there is at least one other pointer in a
descendant
P(W) moves from a descendant to W. detail is changed to Inferior,
subwindow is set to the child containing the previous P(W)
Case 2C: Otherwise:
P(W) changes from a window above W to W itself.
The detail may need to be changed from Ancestor to Nonlinear
or vice-versa depending on the previous P(W). */
if (!HasPointer(B))
{
WindowPtr child = FirstPointerChild(B);
if (child)
CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyInferior, B, None);
else
CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyNonlinear, B, None);
}
}
/**
* Pointer @dev moves from @A to @B and @A is a descendant of @B.
*/
static void
CoreEnterLeaveToAncestor(DeviceIntPtr dev,
WindowPtr A,
WindowPtr B,
int mode)
{
/* Case 4:
A is W, B is above W
Classically: The move generates a LeaveNotify on W with a detail of
Ancestor or Nonlinear
MPX:
Case 3A: There is at least one other pointer on W itself
P(W) doesn't change, the event should be suppressed
Case 3B: Otherwise, if there is at least one other pointer in a
descendant of W
P(W) changes from W to a descendant of W. The subwindow field
is set to the child containing the new P(W), the detail field
is set to Inferior
Case 3C: Otherwise:
The pointer window moves from W to a window above W.
The detail may need to be changed from Ancestor to Nonlinear or
vice versa depending on the the new P(W)
*/
if (!HasPointer(A))
{
WindowPtr child = FirstPointerChild(A);
if (child)
CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyInferior, A, None);
else
CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyAncestor, A, None);
}
CoreLeaveNotifies(dev, A, B, mode, NotifyVirtual);
/* Case 8:
A is a descendant of W, B is W
Classically: A EnterNotify is generated on W with a detail of
NotifyInferior
MPX:
Case 3A: There is at least one other pointer on W itself
P(W) doesn't change, the event should be suppressed
Case 3B: Otherwise:
P(W) changes from a descendant to W itself. The subwindow
field should be set to the child containing the old P(W) <<< WRONG */
if (!HasPointer(B))
CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyInferior, B, None);
}
/**
* Pointer @dev moves from @A to @B and @B is a descendant of @A.
*/
static void
CoreEnterLeaveToDescendant(DeviceIntPtr dev,
WindowPtr A,
WindowPtr B,
int mode)
{
/* Case 6:
A is W, B is a descendant of W
Classically: A LeaveNotify is generated on W with a detail of
NotifyInferior
MPX:
Case 3A: There is at least one other pointer on W itself
P(W) doesn't change, the event should be suppressed
Case 3B: Otherwise:
P(W) changes from W to a descendant of W. The subwindow field
is set to the child containing the new P(W) <<< THIS IS WRONG */
if (!HasPointer(A))
CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyInferior, A, None);
CoreEnterNotifies(dev, A, B, mode, NotifyVirtual);
/* Case 2:
A is above W, B=W
Classically: The move generates an EnterNotify on W with a detail of
Ancestor or Nonlinear
MPX:
Case 2A: There is at least one other pointer on W itself
P(W) doesn't change, so the event should be suppressed
Case 2B: Otherwise, if there is at least one other pointer in a
descendant
P(W) moves from a descendant to W. detail is changed to Inferior,
subwindow is set to the child containing the previous P(W)
Case 2C: Otherwise:
P(W) changes from a window above W to W itself.
The detail may need to be changed from Ancestor to Nonlinear
or vice-versa depending on the previous P(W). */
if (!HasPointer(B))
{
WindowPtr child = FirstPointerChild(B);
if (child)
CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyInferior, B, None);
else
CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyAncestor, B, None);
}
}
static void
CoreEnterLeaveEvents(DeviceIntPtr dev,
WindowPtr from,
WindowPtr to,
int mode)
{
if (!dev->isMaster)
return;
LeaveWindow(dev, from, mode);
if (IsParent(from, to))
CoreEnterLeaveToDescendant(dev, from, to, mode);
else if (IsParent(to, from))
CoreEnterLeaveToAncestor(dev, from, to, mode);
else
CoreEnterLeaveNonLinear(dev, from, to, mode);
EnterWindow(dev, to, mode);
}
#if 0
static void
DeviceEnterLeaveEvents(DeviceIntPtr dev,
WindowPtr from,
WindowPtr to,
int mode)
{
if (IsParent(from, to))
{
DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, NotifyInferior, from, None);
DeviceEnterNotifies(dev, from, to, mode, NotifyVirtual);
DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, NotifyAncestor, to, None);
}
else if (IsParent(to, from))
{
DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, NotifyAncestor, from, None);
DeviceLeaveNotifies(dev, from, to, mode, NotifyVirtual);
DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, NotifyInferior, to, None);
}
else
{ /* neither from nor to is descendent of the other */
WindowPtr common = CommonAncestor(to, from);
/* common == NullWindow ==> different screens */
DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, NotifyNonlinear, from, None);
DeviceLeaveNotifies(dev, from, common, mode, NotifyNonlinearVirtual);
DeviceEnterNotifies(dev, common, to, mode, NotifyNonlinearVirtual);
DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, NotifyNonlinear, to, None);
}
}
#endif
/**
* Figure out if enter/leave events are necessary and send them to the
* appropriate windows.
*
* @param fromWin Window the sprite moved out of.
* @param toWin Window the sprite moved into.
*/
void
DoEnterLeaveEvents(DeviceIntPtr pDev,
WindowPtr fromWin,
WindowPtr toWin,
int mode)
{
if (!IsPointerDevice(pDev))
return;
if (fromWin == toWin)
return;
CoreEnterLeaveEvents(pDev, fromWin, toWin, mode);
#if 0
DeviceEnterLeaveEvents(pDev, fromWin, toWin, mode);
#endif
}
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