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|
/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.4 2002/02/22 21:45:07 dawes Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#include <GL/gl.h>
#include "singlesize.h"
/*
** These routines compute the size of variable-size returned parameters.
** Unlike the similar routines that do the same thing for variable-size
** incoming parameters, the samplegl library itself doesn't use these routines.
** Hence, they are located here, in the GLX extension library.
*/
GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
{
GLint elements, esize;
GLint rowsize, padding;
if (w < 0 || h < 0) {
return -1;
}
switch (format) {
case GL_COLOR_INDEX:
case GL_STENCIL_INDEX:
case GL_DEPTH_COMPONENT:
elements = 1;
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_INTENSITY:
elements = 1;
break;
case GL_LUMINANCE_ALPHA:
elements = 2;
break;
case GL_RGB:
case GL_BGR:
elements = 3;
break;
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
elements = 4;
break;
default:
return -1;
}
/*
** According to the GLX protocol, each row must be padded to a multiple of
** 4 bytes. 4 bytes also happens to be the default alignment in the pixel
** store modes of the GL.
*/
switch (type) {
case GL_BITMAP:
if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
rowsize = ((w * elements)+7)/8;
padding = rowsize % 4;
if (padding) {
rowsize += 4 - padding;
}
return (rowsize * h);
} else {
return -1;
}
case GL_BYTE:
case GL_UNSIGNED_BYTE:
esize = 1;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
esize = 1;
elements = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
esize = 2;
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
esize = 2;
elements = 1;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
esize = 4;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
esize = 4;
elements = 1;
break;
default:
return -1;
}
rowsize = w * elements * esize;
padding = rowsize % 4;
if (padding) {
rowsize += 4 - padding;
}
return (rowsize * h);
}
GLint __glGetTexEnvfv_size(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_ENV_MODE:
return 1;
case GL_TEXTURE_ENV_COLOR:
return 4;
case GL_TEXTURE_LOD_BIAS_EXT:
return 1;
case GL_COMBINE_RGB_ARB:
case GL_COMBINE_ALPHA_ARB:
case GL_SOURCE0_RGB_ARB:
case GL_SOURCE1_RGB_ARB:
case GL_SOURCE2_RGB_ARB:
case GL_SOURCE0_ALPHA_ARB:
case GL_SOURCE1_ALPHA_ARB:
case GL_SOURCE2_ALPHA_ARB:
case GL_OPERAND0_RGB_ARB:
case GL_OPERAND1_RGB_ARB:
case GL_OPERAND2_RGB_ARB:
case GL_OPERAND0_ALPHA_ARB:
case GL_OPERAND1_ALPHA_ARB:
case GL_OPERAND2_ALPHA_ARB:
case GL_RGB_SCALE_ARB:
case GL_ALPHA_SCALE:
return 1;
default:
return -1;
}
}
GLint __glGetTexEnviv_size(GLenum pname)
{
return __glGetTexEnvfv_size(pname);
}
GLint __glGetTexGenfv_size(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_GEN_MODE:
return 1;
case GL_OBJECT_PLANE:
return 4;
case GL_EYE_PLANE:
return 4;
default:
return -1;
}
}
GLint __glGetTexGendv_size(GLenum pname)
{
return __glGetTexGenfv_size(pname);
}
GLint __glGetTexGeniv_size(GLenum pname)
{
return __glGetTexGenfv_size(pname);
}
GLint __glGetTexParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
return 1;
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
return 1;
case GL_TEXTURE_BORDER_COLOR:
return 4;
case GL_TEXTURE_PRIORITY:
return 1;
case GL_TEXTURE_RESIDENT:
return 1;
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
return 1;
default:
return -1;
}
}
GLint __glGetTexParameteriv_size(GLenum pname)
{
return __glGetTexParameterfv_size(pname);
}
GLint __glGetLightfv_size(GLenum pname)
{
switch (pname) {
case GL_AMBIENT:
return 4;
case GL_DIFFUSE:
return 4;
case GL_SPECULAR:
return 4;
case GL_POSITION:
return 4;
case GL_SPOT_DIRECTION:
return 3;
case GL_SPOT_EXPONENT:
return 1;
case GL_SPOT_CUTOFF:
return 1;
case GL_CONSTANT_ATTENUATION:
return 1;
case GL_LINEAR_ATTENUATION:
return 1;
case GL_QUADRATIC_ATTENUATION:
return 1;
default:
return -1;
}
}
GLint __glGetLightiv_size(GLenum pname)
{
return __glGetLightfv_size(pname);
}
static GLint EvalComputeK(GLenum target)
{
switch(target) {
case GL_MAP1_VERTEX_4:
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
return 4;
case GL_MAP1_VERTEX_3:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_NORMAL:
case GL_MAP2_VERTEX_3:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_NORMAL:
return 3;
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_2:
return 2;
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP1_INDEX:
case GL_MAP2_INDEX:
return 1;
}
return 0;
}
GLint __glGetMap_size(GLenum target, GLenum query)
{
GLint k, order=0, majorMinor[2];
/*
** Assume target and query are both valid.
*/
switch (target) {
case GL_MAP1_COLOR_4:
case GL_MAP1_NORMAL:
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_3:
case GL_MAP1_VERTEX_4:
switch (query) {
case GL_COEFF:
k = EvalComputeK(target);
glGetMapiv(target, GL_ORDER, &order);
/*
** The query above might fail, but then order will be zero anyway.
*/
return (order * k);
case GL_DOMAIN:
return 2;
case GL_ORDER:
return 1;
}
break;
case GL_MAP2_COLOR_4:
case GL_MAP2_NORMAL:
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_3:
case GL_MAP2_VERTEX_4:
switch (query) {
case GL_COEFF:
k = EvalComputeK(target);
majorMinor[0] = majorMinor[1] = 0;
glGetMapiv(target, GL_ORDER, majorMinor);
/*
** The query above might fail, but then majorMinor will be zeroes
*/
return (majorMinor[0] * majorMinor[1] * k);
case GL_DOMAIN:
return 4;
case GL_ORDER:
return 2;
}
break;
}
return -1;
}
GLint __glGetMapdv_size(GLenum target, GLenum query)
{
return __glGetMap_size(target, query);
}
GLint __glGetMapfv_size(GLenum target, GLenum query)
{
return __glGetMap_size(target, query);
}
GLint __glGetMapiv_size(GLenum target, GLenum query)
{
return __glGetMap_size(target, query);
}
GLint __glGetMaterialfv_size(GLenum pname)
{
switch (pname) {
case GL_SHININESS:
return 1;
case GL_COLOR_INDEXES:
return 3;
case GL_EMISSION:
return 4;
case GL_AMBIENT:
return 4;
case GL_DIFFUSE:
return 4;
case GL_SPECULAR:
return 4;
case GL_AMBIENT_AND_DIFFUSE:
return 4;
default:
return -1;
}
}
GLint __glGetMaterialiv_size(GLenum pname)
{
return __glGetMaterialfv_size(pname);
}
GLint __glGetPixelMap_size(GLenum map)
{
GLint size;
GLenum query;
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
query = GL_PIXEL_MAP_I_TO_I_SIZE;
break;
case GL_PIXEL_MAP_S_TO_S:
query = GL_PIXEL_MAP_S_TO_S_SIZE;
break;
case GL_PIXEL_MAP_I_TO_R:
query = GL_PIXEL_MAP_I_TO_R_SIZE;
break;
case GL_PIXEL_MAP_I_TO_G:
query = GL_PIXEL_MAP_I_TO_G_SIZE;
break;
case GL_PIXEL_MAP_I_TO_B:
query = GL_PIXEL_MAP_I_TO_B_SIZE;
break;
case GL_PIXEL_MAP_I_TO_A:
query = GL_PIXEL_MAP_I_TO_A_SIZE;
break;
case GL_PIXEL_MAP_R_TO_R:
query = GL_PIXEL_MAP_R_TO_R_SIZE;
break;
case GL_PIXEL_MAP_G_TO_G:
query = GL_PIXEL_MAP_G_TO_G_SIZE;
break;
case GL_PIXEL_MAP_B_TO_B:
query = GL_PIXEL_MAP_B_TO_B_SIZE;
break;
case GL_PIXEL_MAP_A_TO_A:
query = GL_PIXEL_MAP_A_TO_A_SIZE;
break;
default:
return -1;
}
glGetIntegerv(query, &size);
return size;
}
GLint __glGetPixelMapfv_size(GLenum map)
{
return __glGetPixelMap_size(map);
}
GLint __glGetPixelMapuiv_size(GLenum map)
{
return __glGetPixelMap_size(map);
}
GLint __glGetPixelMapusv_size(GLenum map)
{
return __glGetPixelMap_size(map);
}
/*
** Return the number of words needed to pass back the requested
** value.
*/
GLint __glGet_size(GLenum sq)
{
switch (sq) {
case GL_MAX_TEXTURE_SIZE:
return 1;
case GL_SUBPIXEL_BITS:
return 1;
case GL_MAX_LIST_NESTING:
return 1;
case GL_MAP1_COLOR_4:
case GL_MAP1_INDEX:
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_3:
case GL_MAP1_VERTEX_4:
return 1;
case GL_MAP2_COLOR_4:
case GL_MAP2_INDEX:
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_3:
case GL_MAP2_VERTEX_4:
return 1;
case GL_AUTO_NORMAL:
return 1;
case GL_CURRENT_COLOR:
return 4;
case GL_CURRENT_INDEX:
return 1;
case GL_CURRENT_NORMAL:
return 3;
case GL_CURRENT_TEXTURE_COORDS:
return 4;
case GL_CURRENT_RASTER_INDEX:
return 1;
case GL_CURRENT_RASTER_COLOR:
return 4;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
return 4;
case GL_CURRENT_RASTER_POSITION:
return 4;
case GL_CURRENT_RASTER_POSITION_VALID:
return 1;
case GL_CURRENT_RASTER_DISTANCE:
return 1;
case GL_POINT_SIZE:
return 1;
case GL_POINT_SIZE_RANGE:
/* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */
return 2;
case GL_POINT_SIZE_GRANULARITY:
/* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */
return 1;
case GL_ALIASED_POINT_SIZE_RANGE:
return 2;
case GL_POINT_SMOOTH:
return 1;
case GL_LINE_SMOOTH:
return 1;
case GL_LINE_WIDTH:
return 1;
case GL_LINE_WIDTH_RANGE:
/* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */
return 2;
case GL_LINE_WIDTH_GRANULARITY:
/* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */
return 1;
case GL_ALIASED_LINE_WIDTH_RANGE:
return 2;
case GL_LINE_STIPPLE_PATTERN:
return 1;
case GL_LINE_STIPPLE_REPEAT:
return 1;
case GL_LINE_STIPPLE:
return 1;
case GL_POLYGON_MODE:
return 2;
case GL_POLYGON_SMOOTH:
return 1;
case GL_POLYGON_STIPPLE:
return 1;
case GL_EDGE_FLAG:
return 1;
case GL_CULL_FACE:
return 1;
case GL_CULL_FACE_MODE:
return 1;
case GL_FRONT_FACE:
return 1;
case GL_LIGHTING:
return 1;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
return 1;
case GL_LIGHT_MODEL_TWO_SIDE:
return 1;
case GL_LIGHT_MODEL_AMBIENT:
return 4;
case GL_LIGHT_MODEL_COLOR_CONTROL:
return 1;
case GL_COLOR_MATERIAL:
return 1;
case GL_COLOR_MATERIAL_FACE:
return 1;
case GL_COLOR_MATERIAL_PARAMETER:
return 1;
case GL_SHADE_MODEL:
return 1;
case GL_FOG:
return 1;
case GL_FOG_INDEX:
return 1;
case GL_FOG_DENSITY:
return 1;
case GL_FOG_START:
return 1;
case GL_FOG_END:
return 1;
case GL_FOG_MODE:
return 1;
case GL_FOG_COLOR:
return 4;
case GL_DEPTH_RANGE:
return 2;
case GL_DEPTH_TEST:
return 1;
case GL_DEPTH_WRITEMASK:
return 1;
case GL_DEPTH_CLEAR_VALUE:
return 1;
case GL_DEPTH_FUNC:
return 1;
case GL_ACCUM_CLEAR_VALUE:
return 4;
case GL_STENCIL_TEST:
return 1;
case GL_STENCIL_CLEAR_VALUE:
return 1;
case GL_STENCIL_FUNC:
return 1;
case GL_STENCIL_VALUE_MASK:
return 1;
case GL_STENCIL_FAIL:
return 1;
case GL_STENCIL_PASS_DEPTH_FAIL:
return 1;
case GL_STENCIL_PASS_DEPTH_PASS:
return 1;
case GL_STENCIL_REF:
return 1;
case GL_STENCIL_WRITEMASK:
return 1;
case GL_MATRIX_MODE:
return 1;
case GL_NORMALIZE:
return 1;
case GL_VIEWPORT:
return 4;
case GL_ATTRIB_STACK_DEPTH:
return 1;
case GL_MODELVIEW_STACK_DEPTH:
return 1;
case GL_PROJECTION_STACK_DEPTH:
return 1;
case GL_TEXTURE_STACK_DEPTH:
return 1;
case GL_MODELVIEW_MATRIX:
return 16;
case GL_PROJECTION_MATRIX:
return 16;
case GL_TEXTURE_MATRIX:
return 16;
case GL_ALPHA_TEST:
return 1;
case GL_ALPHA_TEST_FUNC:
return 1;
case GL_ALPHA_TEST_REF:
return 1;
case GL_DITHER:
return 1;
case GL_BLEND_DST:
return 1;
case GL_BLEND_SRC:
return 1;
case GL_BLEND:
return 1;
case GL_LOGIC_OP_MODE:
return 1;
case GL_LOGIC_OP:
return 1;
case GL_DRAW_BUFFER:
return 1;
case GL_READ_BUFFER:
return 1;
case GL_SCISSOR_TEST:
return 1;
case GL_SCISSOR_BOX:
return 4;
case GL_INDEX_CLEAR_VALUE:
return 1;
case GL_INDEX_MODE:
return 1;
case GL_INDEX_WRITEMASK:
return 1;
case GL_COLOR_CLEAR_VALUE:
return 4;
case GL_RGBA_MODE:
return 1;
case GL_COLOR_WRITEMASK:
return 4;
case GL_RENDER_MODE:
return 1;
case GL_PERSPECTIVE_CORRECTION_HINT:
return 1;
case GL_POINT_SMOOTH_HINT:
return 1;
case GL_LINE_SMOOTH_HINT:
return 1;
case GL_POLYGON_SMOOTH_HINT:
return 1;
case GL_FOG_HINT:
return 1;
case GL_LIST_BASE:
return 1;
case GL_LIST_INDEX:
return 1;
case GL_LIST_MODE:
return 1;
case GL_TEXTURE_GEN_S:
return 1;
case GL_TEXTURE_GEN_T:
return 1;
case GL_TEXTURE_GEN_R:
return 1;
case GL_TEXTURE_GEN_Q:
return 1;
case GL_PACK_SWAP_BYTES:
return 1;
case GL_PACK_LSB_FIRST:
return 1;
case GL_PACK_ROW_LENGTH:
return 1;
case GL_PACK_IMAGE_HEIGHT:
return 1;
case GL_PACK_SKIP_ROWS:
return 1;
case GL_PACK_SKIP_PIXELS:
return 1;
case GL_PACK_SKIP_IMAGES:
return 1;
case GL_PACK_ALIGNMENT:
return 1;
case GL_UNPACK_SWAP_BYTES:
return 1;
case GL_UNPACK_LSB_FIRST:
return 1;
case GL_UNPACK_ROW_LENGTH:
return 1;
case GL_UNPACK_IMAGE_HEIGHT:
return 1;
case GL_UNPACK_SKIP_ROWS:
return 1;
case GL_UNPACK_SKIP_PIXELS:
return 1;
case GL_UNPACK_SKIP_IMAGES:
return 1;
case GL_UNPACK_ALIGNMENT:
return 1;
case GL_MAP_COLOR:
return 1;
case GL_MAP_STENCIL:
return 1;
case GL_INDEX_SHIFT:
return 1;
case GL_INDEX_OFFSET:
return 1;
case GL_RED_SCALE:
case GL_GREEN_SCALE:
case GL_BLUE_SCALE:
case GL_ALPHA_SCALE:
case GL_DEPTH_SCALE:
return 1;
case GL_RED_BIAS:
case GL_GREEN_BIAS:
case GL_BLUE_BIAS:
case GL_ALPHA_BIAS:
case GL_DEPTH_BIAS:
return 1;
case GL_ZOOM_X:
case GL_ZOOM_Y:
return 1;
case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE:
case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE:
case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE:
case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE:
case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE:
return 1;
case GL_MAX_EVAL_ORDER:
return 1;
case GL_MAX_LIGHTS:
return 1;
case GL_MAX_CLIP_PLANES:
return 1;
case GL_MAX_PIXEL_MAP_TABLE:
return 1;
case GL_MAX_ATTRIB_STACK_DEPTH:
return 1;
case GL_MAX_MODELVIEW_STACK_DEPTH:
return 1;
case GL_MAX_NAME_STACK_DEPTH:
return 1;
case GL_MAX_PROJECTION_STACK_DEPTH:
return 1;
case GL_MAX_TEXTURE_STACK_DEPTH:
return 1;
case GL_INDEX_BITS:
return 1;
case GL_RED_BITS:
return 1;
case GL_GREEN_BITS:
return 1;
case GL_BLUE_BITS:
return 1;
case GL_ALPHA_BITS:
return 1;
case GL_DEPTH_BITS:
return 1;
case GL_STENCIL_BITS:
return 1;
case GL_ACCUM_RED_BITS:
case GL_ACCUM_GREEN_BITS:
case GL_ACCUM_BLUE_BITS:
case GL_ACCUM_ALPHA_BITS:
return 1;
case GL_MAP1_GRID_DOMAIN:
return 2;
case GL_MAP1_GRID_SEGMENTS:
return 1;
case GL_MAP2_GRID_DOMAIN:
return 4;
case GL_MAP2_GRID_SEGMENTS:
return 2;
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
return 1;
case GL_NAME_STACK_DEPTH:
return 1;
case GL_MAX_VIEWPORT_DIMS:
return 2;
case GL_DOUBLEBUFFER:
return 1;
case GL_AUX_BUFFERS:
return 1;
case GL_STEREO:
return 1;
case GL_CLIP_PLANE0: case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2: case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4: case GL_CLIP_PLANE5:
return 1;
case GL_LIGHT0: case GL_LIGHT1:
case GL_LIGHT2: case GL_LIGHT3:
case GL_LIGHT4: case GL_LIGHT5:
case GL_LIGHT6: case GL_LIGHT7:
return 1;
case GL_VERTEX_ARRAY:
case GL_VERTEX_ARRAY_SIZE:
case GL_VERTEX_ARRAY_TYPE:
case GL_VERTEX_ARRAY_STRIDE:
case GL_NORMAL_ARRAY:
case GL_NORMAL_ARRAY_TYPE:
case GL_NORMAL_ARRAY_STRIDE:
case GL_COLOR_ARRAY:
case GL_COLOR_ARRAY_SIZE:
case GL_COLOR_ARRAY_TYPE:
case GL_COLOR_ARRAY_STRIDE:
case GL_INDEX_ARRAY:
case GL_INDEX_ARRAY_TYPE:
case GL_INDEX_ARRAY_STRIDE:
case GL_TEXTURE_COORD_ARRAY:
case GL_TEXTURE_COORD_ARRAY_SIZE:
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
case GL_EDGE_FLAG_ARRAY:
case GL_EDGE_FLAG_ARRAY_STRIDE:
return 1;
case GL_TEXTURE_BINDING_1D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_3D:
return 1;
case GL_BLEND_COLOR:
return 4;
case GL_BLEND_EQUATION:
return 1;
case GL_COLOR_MATRIX:
return 16;
case GL_COLOR_MATRIX_STACK_DEPTH:
return 1;
case GL_COLOR_TABLE:
case GL_POST_CONVOLUTION_COLOR_TABLE:
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
case GL_CONVOLUTION_1D:
case GL_CONVOLUTION_2D:
case GL_SEPARABLE_2D:
case GL_HISTOGRAM:
case GL_MINMAX:
return 1;
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_UNITS:
return 1;
case GL_POST_CONVOLUTION_RED_SCALE:
case GL_POST_CONVOLUTION_GREEN_SCALE:
case GL_POST_CONVOLUTION_BLUE_SCALE:
case GL_POST_CONVOLUTION_ALPHA_SCALE:
case GL_POST_CONVOLUTION_RED_BIAS:
case GL_POST_CONVOLUTION_GREEN_BIAS:
case GL_POST_CONVOLUTION_BLUE_BIAS:
case GL_POST_CONVOLUTION_ALPHA_BIAS:
return 1;
case GL_POST_COLOR_MATRIX_RED_SCALE:
case GL_POST_COLOR_MATRIX_GREEN_SCALE:
case GL_POST_COLOR_MATRIX_BLUE_SCALE:
case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
case GL_POST_COLOR_MATRIX_RED_BIAS:
case GL_POST_COLOR_MATRIX_GREEN_BIAS:
case GL_POST_COLOR_MATRIX_BLUE_BIAS:
case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
return 1;
case GL_RESCALE_NORMAL:
return 1;
case GL_MAX_ELEMENTS_INDICES:
case GL_MAX_ELEMENTS_VERTICES:
return 1;
case GL_ACTIVE_TEXTURE_ARB:
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
case GL_MAX_TEXTURE_UNITS_ARB:
return 1;
case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
case GL_MAX_CONVOLUTION_WIDTH:
case GL_MAX_CONVOLUTION_HEIGHT:
return 1;
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
return 1;
default:
return -1;
}
}
GLint __glGetDoublev_size(GLenum sq)
{
return __glGet_size(sq);
}
GLint __glGetFloatv_size(GLenum sq)
{
return __glGet_size(sq);
}
GLint __glGetIntegerv_size(GLenum sq)
{
return __glGet_size(sq);
}
GLint __glGetBooleanv_size(GLenum sq)
{
return __glGet_size(sq);
}
GLint __glGetTexLevelParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_WIDTH:
case GL_TEXTURE_HEIGHT:
case GL_TEXTURE_DEPTH:
case GL_TEXTURE_COMPONENTS:
case GL_TEXTURE_BORDER:
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
return 1;
default:
return -1;
}
}
GLint __glGetTexLevelParameteriv_size(GLenum pname)
{
return __glGetTexLevelParameterfv_size(pname);
}
GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
GLenum type, GLint width, GLint height, GLint depth)
{
GLint elements, esize;
GLint padding, rowsize;
switch (format) {
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
elements = 4;
break;
case GL_RGB:
case GL_BGR:
elements = 3;
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_INTENSITY:
elements = 1;
break;
case GL_LUMINANCE_ALPHA:
elements = 2;
break;
default:
return -1;
}
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
esize = 1;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
esize = 1;
elements = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
esize = 2;
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
esize = 2;
elements = 1;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
esize = 4;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
esize = 4;
elements = 1;
break;
default:
return -1;
}
/*
** According to the GLX protocol, each row must be padded to a multiple of
** 4 bytes. 4 bytes also happens to be the default alignment in the pixel
** store modes of the GL.
*/
rowsize = width * elements * esize;
padding = rowsize % 4;
if (padding) {
rowsize += 4 - padding;
}
return (rowsize * height * depth);
}
GLint __glGetConvolutionParameteriv_size(GLenum pname)
{
switch (pname) {
case GL_CONVOLUTION_BORDER_COLOR:
case GL_CONVOLUTION_FILTER_SCALE:
case GL_CONVOLUTION_FILTER_BIAS:
return 4;
case GL_CONVOLUTION_BORDER_MODE:
case GL_CONVOLUTION_FORMAT:
case GL_CONVOLUTION_WIDTH:
case GL_CONVOLUTION_HEIGHT:
case GL_MAX_CONVOLUTION_WIDTH:
case GL_MAX_CONVOLUTION_HEIGHT:
return 1;
default:
return -1;
}
}
GLint __glGetConvolutionParameterfv_size(GLenum pname)
{
return __glGetConvolutionParameteriv_size(pname);
}
GLint __glGetHistogramParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_HISTOGRAM_WIDTH:
case GL_HISTOGRAM_FORMAT:
case GL_HISTOGRAM_RED_SIZE:
case GL_HISTOGRAM_GREEN_SIZE:
case GL_HISTOGRAM_BLUE_SIZE:
case GL_HISTOGRAM_ALPHA_SIZE:
case GL_HISTOGRAM_LUMINANCE_SIZE:
case GL_HISTOGRAM_SINK:
return 1;
default:
return -1;
}
}
GLint __glGetHistogramParameteriv_size(GLenum pname)
{
return __glGetHistogramParameterfv_size(pname);
}
GLint __glGetMinmaxParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_MINMAX_FORMAT:
case GL_MINMAX_SINK:
return 1;
default:
return -1;
}
}
GLint __glGetMinmaxParameteriv_size(GLenum pname)
{
return __glGetMinmaxParameterfv_size(pname);
}
GLint __glGetColorTableParameterfv_size(GLenum pname)
{
switch(pname) {
case GL_COLOR_TABLE_SCALE: /* return RGBA */
case GL_COLOR_TABLE_BIAS:
return 4;
case GL_COLOR_TABLE_FORMAT:
case GL_COLOR_TABLE_WIDTH:
case GL_COLOR_TABLE_RED_SIZE:
case GL_COLOR_TABLE_GREEN_SIZE:
case GL_COLOR_TABLE_BLUE_SIZE:
case GL_COLOR_TABLE_ALPHA_SIZE:
case GL_COLOR_TABLE_LUMINANCE_SIZE:
case GL_COLOR_TABLE_INTENSITY_SIZE:
return 1;
default:
return 0;
}
}
GLint __glGetColorTableParameteriv_size(GLenum pname)
{
return __glGetColorTableParameterfv_size(pname);
}
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