/* $XFree86$ */ #include "X.h" #include "scrnintstr.h" #include "validate.h" #include "windowstr.h" #include "mi.h" #include "gcstruct.h" #include "regionstr.h" #include "mivalidate.h" #include "mioverlay.h" #include "migc.h" #include "globals.h" typedef struct { RegionRec exposed; RegionRec borderExposed; RegionPtr borderVisible; DDXPointRec oldAbsCorner; } miOverlayValDataRec, *miOverlayValDataPtr; typedef struct _TreeRec { WindowPtr pWin; struct _TreeRec *parent; struct _TreeRec *firstChild; struct _TreeRec *lastChild; struct _TreeRec *prevSib; struct _TreeRec *nextSib; RegionRec borderClip; RegionRec clipList; unsigned visibility; miOverlayValDataPtr valdata; } miOverlayTreeRec, *miOverlayTreePtr; typedef struct { miOverlayTreePtr tree; } miOverlayWindowRec, *miOverlayWindowPtr; typedef struct { CloseScreenProcPtr CloseScreen; CreateWindowProcPtr CreateWindow; DestroyWindowProcPtr DestroyWindow; UnrealizeWindowProcPtr UnrealizeWindow; RealizeWindowProcPtr RealizeWindow; miOverlayTransFunc MakeTransparent; miOverlayInOverlayFunc InOverlay; Bool underlayMarked; Bool copyUnderlay; } miOverlayScreenRec, *miOverlayScreenPtr; static unsigned long miOverlayGeneration = 0; int miOverlayWindowIndex = -1; int miOverlayScreenIndex = -1; static void RebuildTree(WindowPtr); static Bool HasUnderlayChildren(WindowPtr); static void MarkUnderlayWindow(WindowPtr); static Bool CollectUnderlayChildrenRegions(WindowPtr, RegionPtr); static Bool miOverlayCloseScreen(int, ScreenPtr); static Bool miOverlayCreateWindow(WindowPtr); static Bool miOverlayDestroyWindow(WindowPtr); static Bool miOverlayUnrealizeWindow(WindowPtr); static Bool miOverlayRealizeWindow(WindowPtr); static void miOverlayMarkWindow(WindowPtr); static void miOverlayReparentWindow(WindowPtr, WindowPtr); static void miOverlayRestackWindow(WindowPtr, WindowPtr); static Bool miOverlayMarkOverlappedWindows(WindowPtr, WindowPtr, WindowPtr*); static void miOverlayMarkUnrealizedWindow(WindowPtr, WindowPtr, Bool); static int miOverlayValidateTree(WindowPtr, WindowPtr, VTKind); static void miOverlayHandleExposures(WindowPtr); static void miOverlayMoveWindow(WindowPtr, int, int, WindowPtr, VTKind); static void miOverlayWindowExposures(WindowPtr, RegionPtr, RegionPtr); static void miOverlayResizeWindow(WindowPtr, int, int, unsigned int, unsigned int, WindowPtr); static void miOverlayClearToBackground(WindowPtr, int, int, int, int, Bool); #ifdef SHAPE static void miOverlaySetShape(WindowPtr); #endif static void miOverlayChangeBorderWidth(WindowPtr, unsigned int); #define MIOVERLAY_GET_SCREEN_PRIVATE(pScreen) \ ((miOverlayScreenPtr)((pScreen)->devPrivates[miOverlayScreenIndex].ptr)) #define MIOVERLAY_GET_WINDOW_PRIVATE(pWin) \ ((miOverlayWindowPtr)((pWin)->devPrivates[miOverlayWindowIndex].ptr)) #define MIOVERLAY_GET_WINDOW_TREE(pWin) \ (MIOVERLAY_GET_WINDOW_PRIVATE(pWin)->tree) #define IN_UNDERLAY(w) MIOVERLAY_GET_WINDOW_TREE(w) #define IN_OVERLAY(w) !MIOVERLAY_GET_WINDOW_TREE(w) #define MARK_OVERLAY(w) miMarkWindow(w) #define MARK_UNDERLAY(w) MarkUnderlayWindow(w) #define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \ HasBorder(w) && \ (w)->backgroundState == ParentRelative) Bool miInitOverlay( ScreenPtr pScreen, miOverlayInOverlayFunc inOverlayFunc, miOverlayTransFunc transFunc ){ miOverlayScreenPtr pScreenPriv; if(!inOverlayFunc || !transFunc) return FALSE; if(miOverlayGeneration != serverGeneration) { if(((miOverlayScreenIndex = AllocateScreenPrivateIndex()) < 0) || ((miOverlayWindowIndex = AllocateWindowPrivateIndex()) < 0)) return FALSE; miOverlayGeneration = serverGeneration; } if(!AllocateWindowPrivate(pScreen, miOverlayWindowIndex, sizeof(miOverlayWindowRec))) return FALSE; if(!(pScreenPriv = xalloc(sizeof(miOverlayScreenRec)))) return FALSE; pScreen->devPrivates[miOverlayScreenIndex].ptr = (pointer)pScreenPriv; pScreenPriv->InOverlay = inOverlayFunc; pScreenPriv->MakeTransparent = transFunc; pScreenPriv->underlayMarked = FALSE; pScreenPriv->CloseScreen = pScreen->CloseScreen; pScreenPriv->CreateWindow = pScreen->CreateWindow; pScreenPriv->DestroyWindow = pScreen->DestroyWindow; pScreenPriv->UnrealizeWindow = pScreen->UnrealizeWindow; pScreenPriv->RealizeWindow = pScreen->RealizeWindow; pScreen->CloseScreen = miOverlayCloseScreen; pScreen->CreateWindow = miOverlayCreateWindow; pScreen->DestroyWindow = miOverlayDestroyWindow; pScreen->UnrealizeWindow = miOverlayUnrealizeWindow; pScreen->RealizeWindow = miOverlayRealizeWindow; pScreen->ReparentWindow = miOverlayReparentWindow; pScreen->RestackWindow = miOverlayRestackWindow; pScreen->MarkOverlappedWindows = miOverlayMarkOverlappedWindows; pScreen->MarkUnrealizedWindow = miOverlayMarkUnrealizedWindow; pScreen->ValidateTree = miOverlayValidateTree; pScreen->HandleExposures = miOverlayHandleExposures; pScreen->MoveWindow = miOverlayMoveWindow; pScreen->WindowExposures = miOverlayWindowExposures; pScreen->ResizeWindow = miOverlayResizeWindow; pScreen->MarkWindow = miOverlayMarkWindow; pScreen->ClearToBackground = miOverlayClearToBackground; #ifdef SHAPE pScreen->SetShape = miOverlaySetShape; #endif pScreen->ChangeBorderWidth = miOverlayChangeBorderWidth; return TRUE; } static Bool miOverlayCloseScreen(int i, ScreenPtr pScreen) { miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); pScreen->CloseScreen = pScreenPriv->CloseScreen; pScreen->CreateWindow = pScreenPriv->CreateWindow; pScreen->DestroyWindow = pScreenPriv->DestroyWindow; pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow; pScreen->RealizeWindow = pScreenPriv->RealizeWindow; xfree(pScreenPriv); return (*pScreen->CloseScreen)(i, pScreen); } static Bool miOverlayCreateWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); miOverlayWindowPtr pWinPriv = MIOVERLAY_GET_WINDOW_PRIVATE(pWin); miOverlayTreePtr pTree = NULL; Bool result = TRUE; pWinPriv->tree = NULL; if(!pWin->parent || !((*pScreenPriv->InOverlay)(pWin))) { if(!(pTree = (miOverlayTreePtr)xcalloc(1, sizeof(miOverlayTreeRec)))) return FALSE; } if(pScreenPriv->CreateWindow) { pScreen->CreateWindow = pScreenPriv->CreateWindow; result = (*pScreen->CreateWindow)(pWin); pScreen->CreateWindow = miOverlayCreateWindow; } if (pTree) { if(result) { pTree->pWin = pWin; pTree->visibility = VisibilityNotViewable; pWinPriv->tree = pTree; if(pWin->parent) { REGION_NULL(pScreen, &(pTree->borderClip)); REGION_NULL(pScreen, &(pTree->clipList)); RebuildTree(pWin); } else { BoxRec fullBox; fullBox.x1 = 0; fullBox.y1 = 0; fullBox.x2 = pScreen->width; fullBox.y2 = pScreen->height; REGION_INIT(pScreen, &(pTree->borderClip), &fullBox, 1); REGION_INIT(pScreen, &(pTree->clipList), &fullBox, 1); } } else xfree(pTree); } return TRUE; } static Bool miOverlayDestroyWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); Bool result = TRUE; if (pTree) { if(pTree->prevSib) pTree->prevSib->nextSib = pTree->nextSib; else if(pTree->parent) pTree->parent->firstChild = pTree->nextSib; if(pTree->nextSib) pTree->nextSib->prevSib = pTree->prevSib; else if(pTree->parent) pTree->parent->lastChild = pTree->prevSib; REGION_UNINIT(pScreen, &(pTree->borderClip)); REGION_UNINIT(pScreen, &(pTree->clipList)); xfree(pTree); } if(pScreenPriv->DestroyWindow) { pScreen->DestroyWindow = pScreenPriv->DestroyWindow; result = (*pScreen->DestroyWindow)(pWin); pScreen->DestroyWindow = miOverlayDestroyWindow; } return result; } static Bool miOverlayUnrealizeWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); Bool result = TRUE; if(pTree) pTree->visibility = VisibilityNotViewable; if(pScreenPriv->UnrealizeWindow) { pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow; result = (*pScreen->UnrealizeWindow)(pWin); pScreen->UnrealizeWindow = miOverlayUnrealizeWindow; } return result; } static Bool miOverlayRealizeWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); Bool result = TRUE; if(pScreenPriv->RealizeWindow) { pScreen->RealizeWindow = pScreenPriv->RealizeWindow; result = (*pScreen->RealizeWindow)(pWin); pScreen->RealizeWindow = miOverlayRealizeWindow; } /* we only need to catch the root window realization */ if(result && !pWin->parent && !((*pScreenPriv->InOverlay)(pWin))) { BoxRec box; box.x1 = box.y1 = 0; box.x2 = pWin->drawable.width; box.y2 = pWin->drawable.height; (*pScreenPriv->MakeTransparent)(pScreen, 1, &box); } return result; } static void miOverlayReparentWindow(WindowPtr pWin, WindowPtr pPriorParent) { if(IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) { /* This could probably be more optimal */ RebuildTree(WindowTable[pWin->drawable.pScreen->myNum]->firstChild); } } static void miOverlayRestackWindow(WindowPtr pWin, WindowPtr oldNextSib) { if(IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) { /* This could probably be more optimal */ RebuildTree(pWin); } } static Bool miOverlayMarkOverlappedWindows( WindowPtr pWin, WindowPtr pFirst, WindowPtr *pLayerWin ){ ScreenPtr pScreen = pWin->drawable.pScreen; WindowPtr pChild, pLast; Bool overMarked, underMarked, doUnderlay, markAll; miOverlayTreePtr pTree = NULL, tLast, tChild; BoxPtr box; overMarked = underMarked = markAll = FALSE; if(pLayerWin) *pLayerWin = pWin; /* hah! */ doUnderlay = (IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)); box = REGION_EXTENTS(pScreen, &pWin->borderSize); if((pChild = pFirst)) { pLast = pChild->parent->lastChild; while (1) { if (pChild == pWin) markAll = TRUE; if(doUnderlay && IN_UNDERLAY(pChild)) pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); if(pChild->viewable) { if (REGION_BROKEN (pScreen, &pChild->winSize)) SetWinSize (pChild); if (REGION_BROKEN (pScreen, &pChild->borderSize)) SetBorderSize (pChild); if (markAll || RECT_IN_REGION(pScreen, &pChild->borderSize, box)) { MARK_OVERLAY(pChild); overMarked = TRUE; if(doUnderlay && IN_UNDERLAY(pChild)) { MARK_UNDERLAY(pChild); underMarked = TRUE; } if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } } while (!pChild->nextSib && (pChild != pLast)) { pChild = pChild->parent; if(doUnderlay && IN_UNDERLAY(pChild)) pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); } if(pChild == pWin) markAll = FALSE; if (pChild == pLast) break; pChild = pChild->nextSib; } if(overMarked) MARK_OVERLAY(pWin->parent); } if(doUnderlay && !pTree) { if(!(pTree = MIOVERLAY_GET_WINDOW_TREE(pWin))) { pChild = pWin->lastChild; while(1) { if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) break; if(pChild->lastChild) { pChild = pChild->lastChild; continue; } while(!pChild->prevSib) pChild = pChild->parent; pChild = pChild->prevSib; } } } if(pTree && pTree->nextSib) { tChild = pTree->parent->lastChild; tLast = pTree->nextSib; while(1) { if(tChild->pWin->viewable) { if (REGION_BROKEN (pScreen, &tChild->pWin->winSize)) SetWinSize (tChild->pWin); if (REGION_BROKEN (pScreen, &tChild->pWin->borderSize)) SetBorderSize (tChild->pWin); if(RECT_IN_REGION(pScreen, &(tChild->pWin->borderSize), box)) { MARK_UNDERLAY(tChild->pWin); underMarked = TRUE; } } if(tChild->lastChild) { tChild = tChild->lastChild; continue; } while(!tChild->prevSib && (tChild != tLast)) tChild = tChild->parent; if(tChild == tLast) break; tChild = tChild->prevSib; } } if(underMarked) { MARK_UNDERLAY(pTree->parent->pWin); MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->underlayMarked = TRUE; } return (underMarked || overMarked); } static void miOverlayComputeClips( WindowPtr pParent, RegionPtr universe, VTKind kind, RegionPtr exposed ){ ScreenPtr pScreen = pParent->drawable.pScreen; int oldVis, newVis, dx, dy; BoxRec borderSize; RegionPtr borderVisible; RegionRec childUniverse, childUnion; miOverlayTreePtr tParent = MIOVERLAY_GET_WINDOW_TREE(pParent); miOverlayTreePtr tChild; Bool overlap; borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent); borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent); dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent); if (dx > 32767) dx = 32767; borderSize.x2 = dx; dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent); if (dy > 32767) dy = 32767; borderSize.y2 = dy; oldVis = tParent->visibility; switch (RECT_IN_REGION( pScreen, universe, &borderSize)) { case rgnIN: newVis = VisibilityUnobscured; break; case rgnPART: newVis = VisibilityPartiallyObscured; #ifdef SHAPE { RegionPtr pBounding; if ((pBounding = wBoundingShape (pParent))) { switch (miShapedWindowIn (pScreen, universe, pBounding, &borderSize, pParent->drawable.x, pParent->drawable.y)) { case rgnIN: newVis = VisibilityUnobscured; break; case rgnOUT: newVis = VisibilityFullyObscured; break; } } } #endif break; default: newVis = VisibilityFullyObscured; break; } tParent->visibility = newVis; dx = pParent->drawable.x - tParent->valdata->oldAbsCorner.x; dy = pParent->drawable.y - tParent->valdata->oldAbsCorner.y; switch (kind) { case VTMap: case VTStack: case VTUnmap: break; case VTMove: if ((oldVis == newVis) && ((oldVis == VisibilityFullyObscured) || (oldVis == VisibilityUnobscured))) { tChild = tParent; while (1) { if (tChild->pWin->viewable) { if (tChild->visibility != VisibilityFullyObscured) { REGION_TRANSLATE( pScreen, &tChild->borderClip, dx, dy); REGION_TRANSLATE( pScreen, &tChild->clipList, dx, dy); tChild->pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER; if (pScreen->ClipNotify) (* pScreen->ClipNotify) (tChild->pWin, dx, dy); } if (tChild->valdata) { REGION_NULL(pScreen, &tChild->valdata->borderExposed); if (HasParentRelativeBorder(tChild->pWin)){ REGION_SUBTRACT(pScreen, &tChild->valdata->borderExposed, &tChild->borderClip, &tChild->pWin->winSize); } REGION_NULL(pScreen, &tChild->valdata->exposed); } if (tChild->firstChild) { tChild = tChild->firstChild; continue; } } while (!tChild->nextSib && (tChild != tParent)) tChild = tChild->parent; if (tChild == tParent) break; tChild = tChild->nextSib; } return; } /* fall through */ default: if (dx || dy) { REGION_TRANSLATE( pScreen, &tParent->borderClip, dx, dy); REGION_TRANSLATE( pScreen, &tParent->clipList, dx, dy); } break; case VTBroken: REGION_EMPTY (pScreen, &tParent->borderClip); REGION_EMPTY (pScreen, &tParent->clipList); break; } borderVisible = tParent->valdata->borderVisible; REGION_NULL(pScreen, &tParent->valdata->borderExposed); REGION_NULL(pScreen, &tParent->valdata->exposed); if (HasBorder (pParent)) { if (borderVisible) { REGION_SUBTRACT( pScreen, exposed, universe, borderVisible); REGION_DESTROY( pScreen, borderVisible); } else REGION_SUBTRACT( pScreen, exposed, universe, &tParent->borderClip); if (HasParentRelativeBorder(pParent) && (dx || dy)) REGION_SUBTRACT( pScreen, &tParent->valdata->borderExposed, universe, &pParent->winSize); else REGION_SUBTRACT( pScreen, &tParent->valdata->borderExposed, exposed, &pParent->winSize); REGION_COPY( pScreen, &tParent->borderClip, universe); REGION_INTERSECT( pScreen, universe, universe, &pParent->winSize); } else REGION_COPY( pScreen, &tParent->borderClip, universe); if ((tChild = tParent->firstChild) && pParent->mapped) { REGION_NULL(pScreen, &childUniverse); REGION_NULL(pScreen, &childUnion); for (; tChild; tChild = tChild->nextSib) { if (tChild->pWin->viewable) REGION_APPEND( pScreen, &childUnion, &tChild->pWin->borderSize); } REGION_VALIDATE( pScreen, &childUnion, &overlap); for (tChild = tParent->firstChild; tChild; tChild = tChild->nextSib) { if (tChild->pWin->viewable) { if (tChild->valdata) { REGION_INTERSECT( pScreen, &childUniverse, universe, &tChild->pWin->borderSize); miOverlayComputeClips (tChild->pWin, &childUniverse, kind, exposed); } if (overlap) REGION_SUBTRACT( pScreen, universe, universe, &tChild->pWin->borderSize); } } if (!overlap) REGION_SUBTRACT( pScreen, universe, universe, &childUnion); REGION_UNINIT( pScreen, &childUnion); REGION_UNINIT( pScreen, &childUniverse); } if (oldVis == VisibilityFullyObscured || oldVis == VisibilityNotViewable) { REGION_COPY( pScreen, &tParent->valdata->exposed, universe); } else if (newVis != VisibilityFullyObscured && newVis != VisibilityNotViewable) { REGION_SUBTRACT( pScreen, &tParent->valdata->exposed, universe, &tParent->clipList); } /* HACK ALERT - copying contents of regions, instead of regions */ { RegionRec tmp; tmp = tParent->clipList; tParent->clipList = *universe; *universe = tmp; } pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; if (pScreen->ClipNotify) (* pScreen->ClipNotify) (pParent, dx, dy); } static void miOverlayMarkWindow(WindowPtr pWin) { miOverlayTreePtr pTree = NULL; WindowPtr pChild, pGrandChild; miMarkWindow(pWin); /* look for UnmapValdata among immediate children */ if(!(pChild = pWin->firstChild)) return; for( ; pChild; pChild = pChild->nextSib) { if(pChild->valdata == UnmapValData) { if(IN_UNDERLAY(pChild)) { pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); pTree->valdata = (miOverlayValDataPtr)UnmapValData; continue; } else { if(!(pGrandChild = pChild->firstChild)) continue; while(1) { if(IN_UNDERLAY(pGrandChild)) { pTree = MIOVERLAY_GET_WINDOW_TREE(pGrandChild); pTree->valdata = (miOverlayValDataPtr)UnmapValData; } else if(pGrandChild->firstChild) { pGrandChild = pGrandChild->firstChild; continue; } while(!pGrandChild->nextSib && (pGrandChild != pChild)) pGrandChild = pGrandChild->parent; if(pChild == pGrandChild) break; pGrandChild = pGrandChild->nextSib; } } } } if(pTree) { MARK_UNDERLAY(pTree->parent->pWin); MIOVERLAY_GET_SCREEN_PRIVATE( pWin->drawable.pScreen)->underlayMarked = TRUE; } } static void miOverlayMarkUnrealizedWindow( WindowPtr pChild, WindowPtr pWin, Bool fromConfigure ){ if ((pChild != pWin) || fromConfigure) { miOverlayTreePtr pTree; REGION_EMPTY(pChild->drawable.pScreen, &pChild->clipList); if (pChild->drawable.pScreen->ClipNotify) (* pChild->drawable.pScreen->ClipNotify)(pChild, 0, 0); REGION_EMPTY(pChild->drawable.pScreen, &pChild->borderClip); if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) { if(pTree->valdata != (miOverlayValDataPtr)UnmapValData) { REGION_EMPTY(pChild->drawable.pScreen, &pTree->clipList); REGION_EMPTY(pChild->drawable.pScreen, &pTree->borderClip); } } } } static int miOverlayValidateTree( WindowPtr pParent, WindowPtr pChild, /* first child effected */ VTKind kind ){ ScreenPtr pScreen = pParent->drawable.pScreen; miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); RegionRec totalClip, childClip, exposed; miOverlayTreePtr tParent, tChild, tWin; Bool overlap; WindowPtr newParent; if(!pPriv->underlayMarked) goto SKIP_UNDERLAY; if (!pChild) pChild = pParent->firstChild; REGION_NULL(pScreen, &totalClip); REGION_NULL(pScreen, &childClip); REGION_NULL(pScreen, &exposed); newParent = pParent; while(IN_OVERLAY(newParent)) newParent = newParent->parent; tParent = MIOVERLAY_GET_WINDOW_TREE(newParent); if(IN_UNDERLAY(pChild)) tChild = MIOVERLAY_GET_WINDOW_TREE(pChild); else tChild = tParent->firstChild; if (REGION_BROKEN (pScreen, &tParent->clipList) && !REGION_BROKEN (pScreen, &tParent->borderClip)) { kind = VTBroken; REGION_COPY (pScreen, &totalClip, &tParent->borderClip); REGION_INTERSECT (pScreen, &totalClip, &totalClip, &tParent->pWin->winSize); for (tWin = tParent->firstChild; tWin != tChild; tWin = tWin->nextSib) { if (tWin->pWin->viewable) REGION_SUBTRACT (pScreen, &totalClip, &totalClip, &tWin->pWin->borderSize); } REGION_EMPTY (pScreen, &tParent->clipList); } else { for(tWin = tChild; tWin; tWin = tWin->nextSib) { if(tWin->valdata) REGION_APPEND(pScreen, &totalClip, &tWin->borderClip); } REGION_VALIDATE(pScreen, &totalClip, &overlap); } if(kind != VTStack) REGION_UNION(pScreen, &totalClip, &totalClip, &tParent->clipList); for(tWin = tChild; tWin; tWin = tWin->nextSib) { if(tWin->valdata) { if(tWin->pWin->viewable) { REGION_INTERSECT(pScreen, &childClip, &totalClip, &tWin->pWin->borderSize); miOverlayComputeClips(tWin->pWin, &childClip, kind, &exposed); REGION_SUBTRACT(pScreen, &totalClip, &totalClip, &tWin->pWin->borderSize); } else { /* Means we are unmapping */ REGION_EMPTY(pScreen, &tWin->clipList); REGION_EMPTY( pScreen, &tWin->borderClip); tWin->valdata = NULL; } } } REGION_UNINIT(pScreen, &childClip); if(!((*pPriv->InOverlay)(newParent))) { REGION_NULL(pScreen, &tParent->valdata->exposed); REGION_NULL(pScreen, &tParent->valdata->borderExposed); } switch (kind) { case VTStack: break; default: if(!((*pPriv->InOverlay)(newParent))) REGION_SUBTRACT(pScreen, &tParent->valdata->exposed, &totalClip, &tParent->clipList); /* fall through */ case VTMap: REGION_COPY( pScreen, &tParent->clipList, &totalClip); if(!((*pPriv->InOverlay)(newParent))) newParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; break; } REGION_UNINIT( pScreen, &totalClip); REGION_UNINIT( pScreen, &exposed); SKIP_UNDERLAY: miValidateTree(pParent, pChild, kind); return 1; } static void miOverlayHandleExposures(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); WindowPtr pChild; ValidatePtr val; void (* WindowExposures)(WindowPtr, RegionPtr, RegionPtr); WindowExposures = pWin->drawable.pScreen->WindowExposures; if(pPriv->underlayMarked) { miOverlayTreePtr pTree; miOverlayValDataPtr mival; pChild = pWin; while(IN_OVERLAY(pChild)) pChild = pChild->parent; pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); while (1) { if((mival = pTree->valdata)) { if(!((*pPriv->InOverlay)(pTree->pWin))) { if (REGION_NOTEMPTY(pScreen, &mival->borderExposed)) (*pWin->drawable.pScreen->PaintWindowBorder)( pTree->pWin, &mival->borderExposed, PW_BORDER); REGION_UNINIT(pScreen, &mival->borderExposed); (*WindowExposures)(pTree->pWin,&mival->exposed,NullRegion); REGION_UNINIT(pScreen, &mival->exposed); } xfree(mival); pTree->valdata = NULL; if (pTree->firstChild) { pTree = pTree->firstChild; continue; } } while (!pTree->nextSib && (pTree->pWin != pChild)) pTree = pTree->parent; if (pTree->pWin == pChild) break; pTree = pTree->nextSib; } pPriv->underlayMarked = FALSE; } pChild = pWin; while (1) { if ( (val = pChild->valdata) ) { if(!((*pPriv->InOverlay)(pChild))) { REGION_UNION(pScreen, &val->after.exposed, &val->after.exposed, &val->after.borderExposed); if (REGION_NOTEMPTY(pScreen, &val->after.exposed)) { (*(MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent))( pScreen, REGION_NUM_RECTS(&val->after.exposed), REGION_RECTS(&val->after.exposed)); } } else { if (REGION_NOTEMPTY(pScreen, &val->after.borderExposed)) (*pChild->drawable.pScreen->PaintWindowBorder)(pChild, &val->after.borderExposed, PW_BORDER); (*WindowExposures)(pChild, &val->after.exposed, NullRegion); } REGION_UNINIT(pScreen, &val->after.borderExposed); REGION_UNINIT(pScreen, &val->after.exposed); xfree(val); pChild->valdata = (ValidatePtr)NULL; if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; } } static void miOverlayMoveWindow( WindowPtr pWin, int x, int y, WindowPtr pNextSib, VTKind kind ){ ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); WindowPtr pParent, windowToValidate; Bool WasViewable = (Bool)(pWin->viewable); short bw; RegionRec overReg, underReg; DDXPointRec oldpt; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif if (!(pParent = pWin->parent)) return ; bw = wBorderWidth (pWin); oldpt.x = pWin->drawable.x; oldpt.y = pWin->drawable.y; if (WasViewable) { REGION_NULL(pScreen, &overReg); REGION_NULL(pScreen, &underReg); if(pTree) { REGION_COPY(pScreen, &overReg, &pWin->borderClip); REGION_COPY(pScreen, &underReg, &pTree->borderClip); } else { REGION_COPY(pScreen, &overReg, &pWin->borderClip); CollectUnderlayChildrenRegions(pWin, &underReg); } (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); } pWin->origin.x = x + (int)bw; pWin->origin.y = y + (int)bw; x = pWin->drawable.x = pParent->drawable.x + x + (int)bw; y = pWin->drawable.y = pParent->drawable.y + y + (int)bw; SetWinSize (pWin); SetBorderSize (pWin); (*pScreen->PositionWindow)(pWin, x, y); windowToValidate = MoveWindowInStack(pWin, pNextSib); ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0); if (WasViewable) { miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); (*pScreen->MarkOverlappedWindows) (pWin, windowToValidate, NULL); #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) dosave = (*pScreen->ChangeSaveUnder)(pWin, windowToValidate); #endif /* DO_SAVE_UNDERS */ (*pScreen->ValidateTree)(pWin->parent, NullWindow, kind); if(REGION_NOTEMPTY(pScreen, &underReg)) { pPriv->copyUnderlay = TRUE; (* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, &underReg); } REGION_UNINIT(pScreen, &underReg); if(REGION_NOTEMPTY(pScreen, &overReg)) { pPriv->copyUnderlay = FALSE; (* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, &overReg); } REGION_UNINIT(pScreen, &overReg); (*pScreen->HandleExposures)(pWin->parent); #ifdef DO_SAVE_UNDERS if (dosave) (*pScreen->PostChangeSaveUnder)(pWin, windowToValidate); #endif /* DO_SAVE_UNDERS */ if (pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin->parent, NullWindow, kind); } if (pWin->realized) WindowsRestructured (); } #ifndef RECTLIMIT #define RECTLIMIT 25 #endif static void miOverlayWindowExposures( WindowPtr pWin, register RegionPtr prgn, RegionPtr other_exposed ){ RegionPtr exposures = prgn; ScreenPtr pScreen = pWin->drawable.pScreen; if (pWin->backStorage && prgn) exposures = (*pScreen->RestoreAreas)(pWin, prgn); if ((prgn && !REGION_NIL(prgn)) || (exposures && !REGION_NIL(exposures)) || other_exposed) { RegionRec expRec; int clientInterested; clientInterested = (pWin->eventMask|wOtherEventMasks(pWin)) & ExposureMask; if (other_exposed) { if (exposures) { REGION_UNION(pScreen, other_exposed, exposures, other_exposed); if (exposures != prgn) REGION_DESTROY(pScreen, exposures); } exposures = other_exposed; } if (clientInterested && exposures && (REGION_NUM_RECTS(exposures) > RECTLIMIT)) { miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); BoxRec box; box = *REGION_EXTENTS(pScreen, exposures); if (exposures == prgn) { exposures = &expRec; REGION_INIT(pScreen, exposures, &box, 1); REGION_RESET(pScreen, prgn, &box); } else { REGION_RESET(pScreen, exposures, &box); REGION_UNION(pScreen, prgn, prgn, exposures); } /* This is the only reason why we are replacing mi's version of this file */ if(!((*pPriv->InOverlay)(pWin))) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); REGION_INTERSECT(pScreen, prgn, prgn, &pTree->clipList); } else REGION_INTERSECT(pScreen, prgn, prgn, &pWin->clipList); /* need to clear out new areas of backing store, too */ if (pWin->backStorage) (void) (*pScreen->ClearBackingStore)( pWin, box.x1 - pWin->drawable.x, box.y1 - pWin->drawable.y, box.x2 - box.x1, box.y2 - box.y1, FALSE); } if (prgn && !REGION_NIL(prgn)) (*pScreen->PaintWindowBackground)( pWin, prgn, PW_BACKGROUND); if (clientInterested && exposures && !REGION_NIL(exposures)) miSendExposures(pWin, exposures, pWin->drawable.x, pWin->drawable.y); if (exposures == &expRec) { REGION_UNINIT(pScreen, exposures); } else if (exposures && exposures != prgn && exposures != other_exposed) REGION_DESTROY(pScreen, exposures); if (prgn) REGION_EMPTY(pScreen, prgn); } else if (exposures && exposures != prgn) REGION_DESTROY(pScreen, exposures); } typedef struct { RegionPtr over; RegionPtr under; } miOverlayTwoRegions; static int miOverlayRecomputeExposures ( WindowPtr pWin, pointer value ){ register ScreenPtr pScreen; miOverlayTwoRegions *pValid = (miOverlayTwoRegions*)value; miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); /* This prevents warning about pScreen not being used. */ pWin->drawable.pScreen = pScreen = pWin->drawable.pScreen; if (pWin->valdata) { /* * compute exposed regions of this window */ REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed, &pWin->clipList, pValid->over); /* * compute exposed regions of the border */ REGION_SUBTRACT(pScreen, &pWin->valdata->after.borderExposed, &pWin->borderClip, &pWin->winSize); REGION_SUBTRACT(pScreen, &pWin->valdata->after.borderExposed, &pWin->valdata->after.borderExposed, pValid->over); } if(pTree && pTree->valdata) { REGION_SUBTRACT(pScreen, &pTree->valdata->exposed, &pTree->clipList, pValid->under); REGION_SUBTRACT(pScreen, &pTree->valdata->borderExposed, &pTree->borderClip, &pWin->winSize); REGION_SUBTRACT(pScreen, &pTree->valdata->borderExposed, &pTree->valdata->borderExposed, pValid->under); } else if (!pWin->valdata) return WT_NOMATCH; return WT_WALKCHILDREN; } static void miOverlayResizeWindow( WindowPtr pWin, int x, int y, unsigned int w, unsigned int h, WindowPtr pSib ){ ScreenPtr pScreen = pWin->drawable.pScreen; WindowPtr pParent; miOverlayTreePtr tChild, pTree; Bool WasViewable = (Bool)(pWin->viewable); unsigned short width = pWin->drawable.width; unsigned short height = pWin->drawable.height; short oldx = pWin->drawable.x; short oldy = pWin->drawable.y; int bw = wBorderWidth (pWin); short dw, dh; DDXPointRec oldpt; RegionPtr oldRegion = NULL, oldRegion2 = NULL; WindowPtr pFirstChange; register WindowPtr pChild; RegionPtr gravitate[StaticGravity + 1]; RegionPtr gravitate2[StaticGravity + 1]; register unsigned g; int nx, ny; /* destination x,y */ int newx, newy; /* new inner window position */ RegionPtr pRegion = NULL; RegionPtr destClip, destClip2; RegionPtr oldWinClip = NULL, oldWinClip2 = NULL; RegionPtr borderVisible = NullRegion; RegionPtr borderVisible2 = NullRegion; RegionPtr bsExposed = NullRegion; /* backing store exposures */ Bool shrunk = FALSE; /* shrunk in an inner dimension */ Bool moved = FALSE; /* window position changed */ #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif Bool doUnderlay; /* if this is a root window, can't be resized */ if (!(pParent = pWin->parent)) return ; pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); doUnderlay = ((pTree) || HasUnderlayChildren(pWin)); newx = pParent->drawable.x + x + bw; newy = pParent->drawable.y + y + bw; if (WasViewable) { /* * save the visible region of the window */ oldRegion = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, oldRegion, &pWin->winSize); if(doUnderlay) { oldRegion2 = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, oldRegion2, &pWin->winSize); } /* * categorize child windows into regions to be moved */ for (g = 0; g <= StaticGravity; g++) gravitate[g] = gravitate2[g] = NULL; for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { g = pChild->winGravity; if (g != UnmapGravity) { if (!gravitate[g]) gravitate[g] = REGION_CREATE(pScreen, NullBox, 1); REGION_UNION(pScreen, gravitate[g], gravitate[g], &pChild->borderClip); if(doUnderlay) { if (!gravitate2[g]) gravitate2[g] = REGION_CREATE(pScreen, NullBox, 0); if((tChild = MIOVERLAY_GET_WINDOW_TREE(pChild))) { REGION_UNION(pScreen, gravitate2[g], gravitate2[g], &tChild->borderClip); } else CollectUnderlayChildrenRegions(pChild, gravitate2[g]); } } else { UnmapWindow(pChild, TRUE); } } (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); oldWinClip = oldWinClip2 = NULL; if (pWin->bitGravity != ForgetGravity) { oldWinClip = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, oldWinClip, &pWin->clipList); if(pTree) { oldWinClip2 = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, oldWinClip2, &pTree->clipList); } } /* * if the window is changing size, borderExposed * can't be computed correctly without some help. */ if (pWin->drawable.height > h || pWin->drawable.width > w) shrunk = TRUE; if (newx != oldx || newy != oldy) moved = TRUE; if ((pWin->drawable.height != h || pWin->drawable.width != w) && HasBorder (pWin)) { borderVisible = REGION_CREATE(pScreen, NullBox, 1); if(pTree) borderVisible2 = REGION_CREATE(pScreen, NullBox, 1); /* for tiled borders, we punt and draw the whole thing */ if (pWin->borderIsPixel || !moved) { if (shrunk || moved) REGION_SUBTRACT(pScreen, borderVisible, &pWin->borderClip, &pWin->winSize); else REGION_COPY(pScreen, borderVisible, &pWin->borderClip); if(pTree) { if (shrunk || moved) REGION_SUBTRACT(pScreen, borderVisible, &pTree->borderClip, &pWin->winSize); else REGION_COPY(pScreen, borderVisible, &pTree->borderClip); } } } } pWin->origin.x = x + bw; pWin->origin.y = y + bw; pWin->drawable.height = h; pWin->drawable.width = w; x = pWin->drawable.x = newx; y = pWin->drawable.y = newy; SetWinSize (pWin); SetBorderSize (pWin); dw = (int)w - (int)width; dh = (int)h - (int)height; ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh); /* let the hardware adjust background and border pixmaps, if any */ (*pScreen->PositionWindow)(pWin, x, y); pFirstChange = MoveWindowInStack(pWin, pSib); if (WasViewable) { pRegion = REGION_CREATE(pScreen, NullBox, 1); if (pWin->backStorage) REGION_COPY(pScreen, pRegion, &pWin->clipList); (*pScreen->MarkOverlappedWindows)(pWin, pFirstChange, NULL); pWin->valdata->before.resized = TRUE; pWin->valdata->before.borderVisible = borderVisible; if(pTree) pTree->valdata->borderVisible = borderVisible2; #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) dosave = (*pScreen->ChangeSaveUnder)(pWin, pFirstChange); #endif /* DO_SAVE_UNDERS */ (*pScreen->ValidateTree)(pWin->parent, pFirstChange, VTOther); /* * the entire window is trashed unless bitGravity * recovers portions of it */ REGION_COPY(pScreen, &pWin->valdata->after.exposed, &pWin->clipList); if(pTree) REGION_COPY(pScreen, &pTree->valdata->exposed, &pTree->clipList); } GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny); if (pWin->backStorage && ((pWin->backingStore == Always) || WasViewable)) { if (!WasViewable) pRegion = &pWin->clipList; /* a convenient empty region */ if (pWin->bitGravity == ForgetGravity) bsExposed = (*pScreen->TranslateBackingStore) (pWin, 0, 0, NullRegion, oldx, oldy); else bsExposed = (*pScreen->TranslateBackingStore) (pWin, nx - x, ny - y, pRegion, oldx, oldy); } if (WasViewable) { miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); miOverlayTwoRegions TwoRegions; /* avoid the border */ if (HasBorder (pWin)) { int offx, offy, dx, dy; /* kruft to avoid double translates for each gravity */ offx = 0; offy = 0; for (g = 0; g <= StaticGravity; g++) { if (!gravitate[g] && !gravitate2[g]) continue; /* align winSize to gravitate[g]. * winSize is in new coordinates, * gravitate[g] is still in old coordinates */ GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny); dx = (oldx - nx) - offx; dy = (oldy - ny) - offy; if (dx || dy) { REGION_TRANSLATE(pScreen, &pWin->winSize, dx, dy); offx += dx; offy += dy; } if(gravitate[g]) REGION_INTERSECT(pScreen, gravitate[g], gravitate[g], &pWin->winSize); if(gravitate2[g]) REGION_INTERSECT(pScreen, gravitate2[g], gravitate2[g], &pWin->winSize); } /* get winSize back where it belongs */ if (offx || offy) REGION_TRANSLATE(pScreen, &pWin->winSize, -offx, -offy); } /* * add screen bits to the appropriate bucket */ if (oldWinClip2) { REGION_COPY(pScreen, pRegion, oldWinClip2); REGION_TRANSLATE(pScreen, pRegion, nx - oldx, ny - oldy); REGION_INTERSECT(pScreen, oldWinClip2, pRegion, &pTree->clipList); for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) { if (gravitate2[g]) REGION_SUBTRACT(pScreen, oldWinClip2, oldWinClip2, gravitate2[g]); } REGION_TRANSLATE(pScreen, oldWinClip2, oldx - nx, oldy - ny); g = pWin->bitGravity; if (!gravitate2[g]) gravitate2[g] = oldWinClip2; else { REGION_UNION(pScreen,gravitate2[g],gravitate2[g],oldWinClip2); REGION_DESTROY(pScreen, oldWinClip2); } } if (oldWinClip) { /* * clip to new clipList */ REGION_COPY(pScreen, pRegion, oldWinClip); REGION_TRANSLATE(pScreen, pRegion, nx - oldx, ny - oldy); REGION_INTERSECT(pScreen, oldWinClip, pRegion, &pWin->clipList); /* * don't step on any gravity bits which will be copied after this * region. Note -- this assumes that the regions will be copied * in gravity order. */ for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) { if (gravitate[g]) REGION_SUBTRACT(pScreen, oldWinClip, oldWinClip, gravitate[g]); } REGION_TRANSLATE(pScreen, oldWinClip, oldx - nx, oldy - ny); g = pWin->bitGravity; if (!gravitate[g]) gravitate[g] = oldWinClip; else { REGION_UNION(pScreen, gravitate[g], gravitate[g], oldWinClip); REGION_DESTROY(pScreen, oldWinClip); } } /* * move the bits on the screen */ destClip = destClip2 = NULL; for (g = 0; g <= StaticGravity; g++) { if (!gravitate[g] && !gravitate2[g]) continue; GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny); oldpt.x = oldx + (x - nx); oldpt.y = oldy + (y - ny); /* Note that gravitate[g] is *translated* by CopyWindow */ /* only copy the remaining useful bits */ if(gravitate[g]) REGION_INTERSECT(pScreen, gravitate[g], gravitate[g], oldRegion); if(gravitate2[g]) REGION_INTERSECT(pScreen, gravitate2[g], gravitate2[g], oldRegion2); /* clip to not overwrite already copied areas */ if (destClip && gravitate[g]) { REGION_TRANSLATE(pScreen, destClip, oldpt.x - x, oldpt.y - y); REGION_SUBTRACT(pScreen, gravitate[g], gravitate[g], destClip); REGION_TRANSLATE(pScreen, destClip, x - oldpt.x, y - oldpt.y); } if (destClip2 && gravitate2[g]) { REGION_TRANSLATE(pScreen, destClip2, oldpt.x - x, oldpt.y - y); REGION_SUBTRACT(pScreen,gravitate2[g],gravitate2[g],destClip2); REGION_TRANSLATE(pScreen, destClip2, x - oldpt.x, y - oldpt.y); } /* and move those bits */ if (oldpt.x != x || oldpt.y != y) { if(gravitate2[g]) { pPriv->copyUnderlay = TRUE; (*pWin->drawable.pScreen->CopyWindow)( pWin, oldpt, gravitate2[g]); } if(gravitate[g]) { pPriv->copyUnderlay = FALSE; (*pWin->drawable.pScreen->CopyWindow)( pWin, oldpt, gravitate[g]); } } /* remove any overwritten bits from the remaining useful bits */ if(gravitate[g]) REGION_SUBTRACT(pScreen, oldRegion, oldRegion, gravitate[g]); if(gravitate2[g]) REGION_SUBTRACT(pScreen, oldRegion2, oldRegion2, gravitate2[g]); /* * recompute exposed regions of child windows */ for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { if (pChild->winGravity != g) continue; TwoRegions.over = gravitate[g]; TwoRegions.under = gravitate2[g]; TraverseTree (pChild, miOverlayRecomputeExposures, (pointer)(&TwoRegions)); } /* * remove the successfully copied regions of the * window from its exposed region */ if (g == pWin->bitGravity) { if(gravitate[g]) REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed, &pWin->valdata->after.exposed, gravitate[g]); if(gravitate2[g] && pTree) REGION_SUBTRACT(pScreen, &pTree->valdata->exposed, &pTree->valdata->exposed, gravitate2[g]); } if(gravitate[g]) { if (!destClip) destClip = gravitate[g]; else { REGION_UNION(pScreen, destClip, destClip, gravitate[g]); REGION_DESTROY(pScreen, gravitate[g]); } } if(gravitate2[g]) { if (!destClip2) destClip2 = gravitate2[g]; else { REGION_UNION(pScreen, destClip2, destClip2, gravitate2[g]); REGION_DESTROY(pScreen, gravitate2[g]); } } } REGION_DESTROY(pScreen, pRegion); REGION_DESTROY(pScreen, oldRegion); if(doUnderlay) REGION_DESTROY(pScreen, oldRegion2); if (destClip) REGION_DESTROY(pScreen, destClip); if (destClip2) REGION_DESTROY(pScreen, destClip2); if (bsExposed) { RegionPtr valExposed = NullRegion; if (pWin->valdata) valExposed = &pWin->valdata->after.exposed; (*pScreen->WindowExposures) (pWin, valExposed, bsExposed); if (valExposed) REGION_EMPTY(pScreen, valExposed); REGION_DESTROY(pScreen, bsExposed); } (*pScreen->HandleExposures)(pWin->parent); #ifdef DO_SAVE_UNDERS if (dosave) (*pScreen->PostChangeSaveUnder)(pWin, pFirstChange); #endif /* DO_SAVE_UNDERS */ if (pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin->parent, pFirstChange, VTOther); } else if (bsExposed) { (*pScreen->WindowExposures) (pWin, NullRegion, bsExposed); REGION_DESTROY(pScreen, bsExposed); } if (pWin->realized) WindowsRestructured (); } #ifdef SHAPE static void miOverlaySetShape(WindowPtr pWin) { Bool WasViewable = (Bool)(pWin->viewable); ScreenPtr pScreen = pWin->drawable.pScreen; RegionPtr pOldClip = NULL, bsExposed; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif if (WasViewable) { (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); if (HasBorder (pWin)) { RegionPtr borderVisible; borderVisible = REGION_CREATE(pScreen, NullBox, 1); REGION_SUBTRACT(pScreen, borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; pWin->valdata->before.resized = TRUE; if(IN_UNDERLAY(pWin)) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); RegionPtr borderVisible2; borderVisible2 = REGION_CREATE(pScreen, NULL, 1); REGION_SUBTRACT(pScreen, borderVisible2, &pTree->borderClip, &pWin->winSize); pTree->valdata->borderVisible = borderVisible2; } } } SetWinSize (pWin); SetBorderSize (pWin); ResizeChildrenWinSize(pWin, 0, 0, 0, 0); if (WasViewable) { if (pWin->backStorage) { pOldClip = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, pOldClip, &pWin->clipList); } (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) dosave = (*pScreen->ChangeSaveUnder)(pWin, pWin); #endif /* DO_SAVE_UNDERS */ (*pScreen->ValidateTree)(pWin->parent, NullWindow, VTOther); } if (pWin->backStorage && ((pWin->backingStore == Always) || WasViewable)) { if (!WasViewable) pOldClip = &pWin->clipList; /* a convenient empty region */ bsExposed = (*pScreen->TranslateBackingStore) (pWin, 0, 0, pOldClip, pWin->drawable.x, pWin->drawable.y); if (WasViewable) REGION_DESTROY(pScreen, pOldClip); if (bsExposed) { RegionPtr valExposed = NullRegion; if (pWin->valdata) valExposed = &pWin->valdata->after.exposed; (*pScreen->WindowExposures) (pWin, valExposed, bsExposed); if (valExposed) REGION_EMPTY(pScreen, valExposed); REGION_DESTROY(pScreen, bsExposed); } } if (WasViewable) { (*pScreen->HandleExposures)(pWin->parent); #ifdef DO_SAVE_UNDERS if (dosave) (*pScreen->PostChangeSaveUnder)(pWin, pWin); #endif /* DO_SAVE_UNDERS */ if (pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin->parent, NullWindow, VTOther); } if (pWin->realized) WindowsRestructured (); CheckCursorConfinement(pWin); } #endif static void miOverlayChangeBorderWidth( WindowPtr pWin, unsigned int width ){ int oldwidth; register ScreenPtr pScreen; Bool WasViewable = (Bool)(pWin->viewable); Bool HadBorder; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif oldwidth = wBorderWidth (pWin); if (oldwidth == width) return; HadBorder = HasBorder(pWin); pScreen = pWin->drawable.pScreen; if (WasViewable && (width < oldwidth)) (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); pWin->borderWidth = width; SetBorderSize (pWin); if (WasViewable) { if (width > oldwidth) { (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); if (HadBorder) { RegionPtr borderVisible; borderVisible = REGION_CREATE(pScreen, NULL, 1); REGION_SUBTRACT(pScreen, borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; if(IN_UNDERLAY(pWin)) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); RegionPtr borderVisible2; borderVisible2 = REGION_CREATE(pScreen, NULL, 1); REGION_SUBTRACT(pScreen, borderVisible2, &pTree->borderClip, &pWin->winSize); pTree->valdata->borderVisible = borderVisible2; } } } #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) dosave = (*pScreen->ChangeSaveUnder)(pWin, pWin->nextSib); #endif /* DO_SAVE_UNDERS */ (*pScreen->ValidateTree)(pWin->parent, pWin, VTOther); (*pScreen->HandleExposures)(pWin->parent); #ifdef DO_SAVE_UNDERS if (dosave) (*pScreen->PostChangeSaveUnder)(pWin, pWin->nextSib); #endif /* DO_SAVE_UNDERS */ if (pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin->parent, pWin, VTOther); } if (pWin->realized) WindowsRestructured (); } /* We need this as an addition since the xf86 common code doesn't know about the second tree which is static to this file. */ void miOverlaySetRootClip(ScreenPtr pScreen, Bool enable) { WindowPtr pRoot = WindowTable[pScreen->myNum]; miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pRoot); MARK_UNDERLAY(pRoot); if(enable) { BoxRec box; box.x1 = 0; box.y1 = 0; box.x2 = pScreen->width; box.y2 = pScreen->height; REGION_RESET(pScreen, &pTree->borderClip, &box); } else REGION_EMPTY(pScreen, &pTree->borderClip); REGION_BREAK(pScreen, &pTree->clipList); } static void miOverlayClearToBackground( WindowPtr pWin, int x, int y, int w, int h, Bool generateExposures ) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); BoxRec box; RegionRec reg; RegionPtr pBSReg = NullRegion; ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); RegionPtr clipList; BoxPtr extents; int x1, y1, x2, y2; x1 = pWin->drawable.x + x; y1 = pWin->drawable.y + y; if (w) x2 = x1 + (int) w; else x2 = x1 + (int) pWin->drawable.width - (int) x; if (h) y2 = y1 + h; else y2 = y1 + (int) pWin->drawable.height - (int) y; clipList = ((*pScreenPriv->InOverlay)(pWin)) ? &pWin->clipList : &pTree->clipList; extents = REGION_EXTENTS(pScreen, clipList); if (x1 < extents->x1) x1 = extents->x1; if (x2 > extents->x2) x2 = extents->x2; if (y1 < extents->y1) y1 = extents->y1; if (y2 > extents->y2) y2 = extents->y2; if (x2 <= x1 || y2 <= y1) x2 = x1 = y2 = y1 = 0; box.x1 = x1; box.x2 = x2; box.y1 = y1; box.y2 = y2; REGION_INIT(pScreen, ®, &box, 1); if (pWin->backStorage) { pBSReg = (* pScreen->ClearBackingStore)(pWin, x, y, w, h, generateExposures); } REGION_INTERSECT(pScreen, ®, ®, clipList); if (generateExposures) (*pScreen->WindowExposures)(pWin, ®, pBSReg); else if (pWin->backgroundState != None) (*pScreen->PaintWindowBackground)(pWin, ®, PW_BACKGROUND); REGION_UNINIT(pScreen, ®); if (pBSReg) REGION_DESTROY(pScreen, pBSReg); } /****************************************************************/ /* not used */ Bool miOverlayGetPrivateClips( WindowPtr pWin, RegionPtr *borderClip, RegionPtr *clipList ){ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); if(pTree) { *borderClip = &(pTree->borderClip); *clipList = &(pTree->clipList); return TRUE; } *borderClip = *clipList = NULL; return FALSE; } void miOverlaySetTransFunction ( ScreenPtr pScreen, miOverlayTransFunc transFunc ){ MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent = transFunc; } Bool miOverlayCopyUnderlay(ScreenPtr pScreen) { return MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->copyUnderlay; } void miOverlayComputeCompositeClip(GCPtr pGC, WindowPtr pWin) { ScreenPtr pScreen = pGC->pScreen; miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); RegionPtr pregWin; Bool freeTmpClip, freeCompClip; if(!pTree) { miComputeCompositeClip(pGC, &pWin->drawable); return; } if (pGC->subWindowMode == IncludeInferiors) { pregWin = REGION_CREATE(pScreen, NullBox, 1); freeTmpClip = TRUE; if (pWin->parent || (screenIsSaved != SCREEN_SAVER_ON) || !HasSaverWindow (pScreen->myNum)) { REGION_INTERSECT(pScreen,pregWin,&pTree->borderClip,&pWin->winSize); } } else { pregWin = &pTree->clipList; freeTmpClip = FALSE; } freeCompClip = pGC->freeCompClip; if (pGC->clientClipType == CT_NONE) { if (freeCompClip) REGION_DESTROY(pScreen, pGC->pCompositeClip); pGC->pCompositeClip = pregWin; pGC->freeCompClip = freeTmpClip; } else { REGION_TRANSLATE(pScreen, pGC->clientClip, pWin->drawable.x + pGC->clipOrg.x, pWin->drawable.y + pGC->clipOrg.y); if (freeCompClip) { REGION_INTERSECT(pGC->pScreen, pGC->pCompositeClip, pregWin, pGC->clientClip); if (freeTmpClip) REGION_DESTROY(pScreen, pregWin); } else if (freeTmpClip) { REGION_INTERSECT(pScreen, pregWin, pregWin, pGC->clientClip); pGC->pCompositeClip = pregWin; } else { pGC->pCompositeClip = REGION_CREATE(pScreen, NullBox, 0); REGION_INTERSECT(pScreen, pGC->pCompositeClip, pregWin, pGC->clientClip); } pGC->freeCompClip = TRUE; REGION_TRANSLATE(pScreen, pGC->clientClip, -(pWin->drawable.x + pGC->clipOrg.x), -(pWin->drawable.y + pGC->clipOrg.y)); } } Bool miOverlayCollectUnderlayRegions( WindowPtr pWin, RegionPtr *region ){ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); if(pTree) { *region = &pTree->borderClip; return FALSE; } *region = REGION_CREATE(pWin->drawable.pScreen, NullBox, 0); CollectUnderlayChildrenRegions(pWin, *region); return TRUE; } static miOverlayTreePtr DoLeaf( WindowPtr pWin, miOverlayTreePtr parent, miOverlayTreePtr prevSib ){ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); pTree->parent = parent; pTree->firstChild = NULL; pTree->lastChild = NULL; pTree->prevSib = prevSib; pTree->nextSib = NULL; if(prevSib) prevSib->nextSib = pTree; if(!parent->firstChild) parent->firstChild = parent->lastChild = pTree; else if(parent->lastChild == prevSib) parent->lastChild = pTree; return pTree; } static void RebuildTree(WindowPtr pWin) { miOverlayTreePtr parent, prevSib, tChild; WindowPtr pChild; prevSib = tChild = NULL; pWin = pWin->parent; while(IN_OVERLAY(pWin)) pWin = pWin->parent; parent = MIOVERLAY_GET_WINDOW_TREE(pWin); pChild = pWin->firstChild; parent->firstChild = parent->lastChild = NULL; while(1) { if(IN_UNDERLAY(pChild)) prevSib = tChild = DoLeaf(pChild, parent, prevSib); if(pChild->firstChild) { if(IN_UNDERLAY(pChild)) { parent = tChild; prevSib = NULL; } pChild = pChild->firstChild; continue; } while(!pChild->nextSib) { pChild = pChild->parent; if(pChild == pWin) return; if(IN_UNDERLAY(pChild)) { prevSib = tChild = MIOVERLAY_GET_WINDOW_TREE(pChild); parent = tChild->parent; } } pChild = pChild->nextSib; } } static Bool HasUnderlayChildren(WindowPtr pWin) { WindowPtr pChild; if(!(pChild = pWin->firstChild)) return FALSE; while(1) { if(IN_UNDERLAY(pChild)) return TRUE; if(pChild->firstChild) { pChild = pChild->firstChild; continue; } while(!pChild->nextSib && (pWin != pChild)) pChild = pChild->parent; if(pChild == pWin) break; pChild = pChild->nextSib; } return FALSE; } static Bool CollectUnderlayChildrenRegions(WindowPtr pWin, RegionPtr pReg) { ScreenPtr pScreen = pWin->drawable.pScreen; WindowPtr pChild; miOverlayTreePtr pTree; Bool hasUnderlay; if(!(pChild = pWin->firstChild)) return FALSE; hasUnderlay = FALSE; while(1) { if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) { REGION_APPEND(pScreen, pReg, &pTree->borderClip); hasUnderlay = TRUE; } else if(pChild->firstChild) { pChild = pChild->firstChild; continue; } while(!pChild->nextSib && (pWin != pChild)) pChild = pChild->parent; if(pChild == pWin) break; pChild = pChild->nextSib; } if(hasUnderlay) { Bool overlap; REGION_VALIDATE(pScreen, pReg, &overlap); } return hasUnderlay; } static void MarkUnderlayWindow(WindowPtr pWin) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); if(pTree->valdata) return; pTree->valdata = (miOverlayValDataPtr)xnfalloc(sizeof(miOverlayValDataRec)); pTree->valdata->oldAbsCorner.x = pWin->drawable.x; pTree->valdata->oldAbsCorner.y = pWin->drawable.y; pTree->valdata->borderVisible = NullRegion; }