/* * Copyright © 2006 Nokia Corporation * Copyright © 2006-2007 Daniel Stone * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Author: Daniel Stone */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include #define NEED_EVENTS #define NEED_REPLIES #include #include "misc.h" #include "resource.h" #include "inputstr.h" #include "scrnintstr.h" #include "cursorstr.h" #include "dixstruct.h" #include "globals.h" #include "dixevents.h" #include "mipointer.h" #ifdef XKB #include #include extern Bool XkbCopyKeymap(XkbDescPtr src, XkbDescPtr dst, Bool sendNotifies); #endif #ifdef PANORAMIX #include "panoramiX.h" #include "panoramiXsrv.h" #endif #include #include #include "exglobals.h" #include "exevents.h" #include "exglobals.h" #include "extnsionst.h" /* Maximum number of valuators, divided by six, rounded up, to get number * of events. */ #define MAX_VALUATOR_EVENTS 6 /* Number of motion history events to store. */ #define MOTION_HISTORY_SIZE 256 /** * Pick some arbitrary size for Xi motion history. */ _X_EXPORT int GetMotionHistorySize(void) { return MOTION_HISTORY_SIZE; } static void set_key_down(DeviceIntPtr pDev, int key_code) { pDev->key->postdown[key_code >> 3] |= (1 << (key_code & 7)); } static void set_key_up(DeviceIntPtr pDev, int key_code) { pDev->key->postdown[key_code >> 3] &= ~(1 << (key_code & 7)); } static Bool key_is_down(DeviceIntPtr pDev, int key_code) { return !!(pDev->key->postdown[key_code >> 3] & (1 << (key_code & 7))); } static Bool key_autorepeats(DeviceIntPtr pDev, int key_code) { return !!(pDev->kbdfeed->ctrl.autoRepeats[key_code >> 3] & (1 << (key_code & 7))); } /** * Allocate the motion history buffer. */ _X_EXPORT void AllocateMotionHistory(DeviceIntPtr pDev) { if (pDev->valuator->motion) xfree(pDev->valuator->motion); if (pDev->valuator->numMotionEvents < 1) return; pDev->valuator->motion = xalloc(((sizeof(INT32) * pDev->valuator->numAxes) + sizeof(Time)) * pDev->valuator->numMotionEvents); pDev->valuator->first_motion = 0; pDev->valuator->last_motion = 0; } /** * Dump the motion history between start and stop into the supplied buffer. * Only records the event for a given screen in theory, but in practice, we * sort of ignore this. */ _X_EXPORT int GetMotionHistory(DeviceIntPtr pDev, xTimecoord *buff, unsigned long start, unsigned long stop, ScreenPtr pScreen) { char *ibuff = NULL, *obuff = (char *) buff; int i = 0, ret = 0; Time current; /* The size of a single motion event. */ int size = (sizeof(INT32) * pDev->valuator->numAxes) + sizeof(Time); if (!pDev->valuator || !pDev->valuator->numMotionEvents) return 0; for (i = pDev->valuator->first_motion; i != pDev->valuator->last_motion; i = (i + 1) % pDev->valuator->numMotionEvents) { /* We index the input buffer by which element we're accessing, which * is not monotonic, and the output buffer by how many events we've * written so far. */ ibuff = (char *) pDev->valuator->motion + (i * size); memcpy(¤t, ibuff, sizeof(Time)); if (current > stop) { return ret; } else if (current >= start) { memcpy(obuff, ibuff, size); obuff += size; ret++; } } return ret; } /** * Update the motion history for a specific device, with the list of * valuators. */ static void updateMotionHistory(DeviceIntPtr pDev, CARD32 ms, int first_valuator, int num_valuators, int *valuators) { char *buff = (char *) pDev->valuator->motion; if (!pDev->valuator->numMotionEvents) return; buff += ((sizeof(INT32) * pDev->valuator->numAxes) + sizeof(CARD32)) * pDev->valuator->last_motion; memcpy(buff, &ms, sizeof(Time)); buff += sizeof(Time); bzero(buff, sizeof(INT32) * pDev->valuator->numAxes); buff += sizeof(INT32) * first_valuator; memcpy(buff, valuators, sizeof(INT32) * num_valuators); pDev->valuator->last_motion = (pDev->valuator->last_motion + 1) % pDev->valuator->numMotionEvents; /* If we're wrapping around, just keep the circular buffer going. */ if (pDev->valuator->first_motion == pDev->valuator->last_motion) pDev->valuator->first_motion = (pDev->valuator->first_motion + 1) % pDev->valuator->numMotionEvents; return; } /** * Returns the maximum number of events GetKeyboardEvents, * GetKeyboardValuatorEvents, and GetPointerEvents will ever return. * * Should be used in DIX as: * xEvent *events = xcalloc(sizeof(xEvent), GetMaximumEventsNum()); */ _X_EXPORT int GetMaximumEventsNum(void) { /* Two base events -- core and device, plus valuator events. Multiply * by two if we're doing key repeats. */ int ret = 2 + MAX_VALUATOR_EVENTS; #ifdef XKB if (noXkbExtension) #endif ret *= 2; return ret; } /* Originally a part of xf86PostMotionEvent; modifies valuators * in-place. */ static void acceleratePointer(DeviceIntPtr pDev, int first_valuator, int num_valuators, int *valuators) { float mult = 0.0; int dx = 0, dy = 0; int *px = NULL, *py = NULL; if (!num_valuators || !valuators) return; if (first_valuator == 0) { dx = valuators[0]; px = &valuators[0]; } if (first_valuator <= 1 && num_valuators >= (2 - first_valuator)) { dy = valuators[1 - first_valuator]; py = &valuators[1 - first_valuator]; } if (!dx && !dy) return; if (pDev->ptrfeed && pDev->ptrfeed->ctrl.num) { /* modeled from xf86Events.c */ if (pDev->ptrfeed->ctrl.threshold) { if ((abs(dx) + abs(dy)) >= pDev->ptrfeed->ctrl.threshold) { pDev->valuator->dxremaind = ((float)dx * (float)(pDev->ptrfeed->ctrl.num)) / (float)(pDev->ptrfeed->ctrl.den) + pDev->valuator->dxremaind; if (px) { *px = (int)pDev->valuator->dxremaind; pDev->valuator->dxremaind = pDev->valuator->dxremaind - (float)(*px); } pDev->valuator->dyremaind = ((float)dy * (float)(pDev->ptrfeed->ctrl.num)) / (float)(pDev->ptrfeed->ctrl.den) + pDev->valuator->dyremaind; if (py) { *py = (int)pDev->valuator->dyremaind; pDev->valuator->dyremaind = pDev->valuator->dyremaind - (float)(*py); } } } else { mult = pow((float)dx * (float)dx + (float)dy * (float)dy, ((float)(pDev->ptrfeed->ctrl.num) / (float)(pDev->ptrfeed->ctrl.den) - 1.0) / 2.0) / 2.0; if (dx) { pDev->valuator->dxremaind = mult * (float)dx + pDev->valuator->dxremaind; *px = (int)pDev->valuator->dxremaind; pDev->valuator->dxremaind = pDev->valuator->dxremaind - (float)(*px); } if (dy) { pDev->valuator->dyremaind = mult * (float)dy + pDev->valuator->dyremaind; *py = (int)pDev->valuator->dyremaind; pDev->valuator->dyremaind = pDev->valuator->dyremaind - (float)(*py); } } } } /** * Clip an axis to its bounds, which are declared in the call to * InitValuatorAxisClassStruct. */ static void clipAxis(DeviceIntPtr pDev, int axisNum, int *val) { AxisInfoPtr axes = pDev->valuator->axes + axisNum; if (*val < axes->min_value) *val = axes->min_value; if (axes->max_value >= 0 && *val > axes->max_value) *val = axes->max_value; } /** * Clip every axis in the list of valuators to its bounds. */ static void clipValuators(DeviceIntPtr pDev, int first_valuator, int num_valuators, int *valuators) { AxisInfoPtr axes = pDev->valuator->axes + first_valuator; int i; for (i = 0; i < num_valuators; i++, axes++) clipAxis(pDev, i + first_valuator, &(valuators[i])); } /** * Fills events with valuator events for pDev, as given by the other * parameters. * * FIXME: Need to fix ValuatorClassRec to store all the valuators as * last posted, not just x and y; otherwise relative non-x/y * valuators, though a very narrow use case, will be broken. */ static xEvent * getValuatorEvents(xEvent *events, DeviceIntPtr pDev, int first_valuator, int num_valuators, int *valuators) { deviceValuator *xv = (deviceValuator *) events; int i = 0, final_valuator = first_valuator + num_valuators; for (i = first_valuator; i < final_valuator; i += 6, xv++, events++) { xv->type = DeviceValuator; xv->first_valuator = i; xv->num_valuators = num_valuators; xv->deviceid = pDev->id; switch (final_valuator - i) { case 6: xv->valuator5 = valuators[i + 5]; case 5: xv->valuator4 = valuators[i + 4]; case 4: xv->valuator3 = valuators[i + 3]; case 3: xv->valuator2 = valuators[i + 2]; case 2: xv->valuator1 = valuators[i + 1]; case 1: xv->valuator0 = valuators[i]; } if (i + 6 < final_valuator) xv->deviceid |= MORE_EVENTS; } return events; } /** * Convenience wrapper around GetKeyboardValuatorEvents, that takes no * valuators. */ _X_EXPORT int GetKeyboardEvents(xEvent *events, DeviceIntPtr pDev, int type, int key_code) { return GetKeyboardValuatorEvents(events, pDev, type, key_code, 0, 0, NULL); } /** * Returns a set of keyboard events for KeyPress/KeyRelease, optionally * also with valuator events. Handles Xi and XKB. * * events is not NULL-terminated; the return value is the number of events. * The DDX is responsible for allocating the event structure in the first * place via GetMaximumEventsNum(), and for freeing it. * * This function does not change the core keymap to that of the device; * that is done by SwitchCoreKeyboard, which is called from * mieqProcessInputEvents. If replacing that function, take care to call * SetCoreKeyboard before processInputProc, so keymaps are altered to suit. * * Note that this function recurses! If called for non-XKB, a repeating * key press will trigger a matching KeyRelease, as well as the * KeyPresses. */ _X_EXPORT int GetKeyboardValuatorEvents(xEvent *events, DeviceIntPtr pDev, int type, int key_code, int first_valuator, int num_valuators, int *valuators) { int numEvents = 0; CARD32 ms = 0; KeySym *map = pDev->key->curKeySyms.map; KeySym sym = map[key_code * pDev->key->curKeySyms.mapWidth]; deviceKeyButtonPointer *kbp = NULL; if (!events) return 0; /* DO NOT WANT */ if (type != KeyPress && type != KeyRelease) return 0; if (!pDev->key || !pDev->focus || !pDev->kbdfeed || (pDev->coreEvents && !inputInfo.keyboard->key)) return 0; if (key_code < 8 || key_code > 255) return 0; if (pDev->coreEvents) numEvents = 2; else numEvents = 1; if (num_valuators) { if ((num_valuators / 6) + 1 > MAX_VALUATOR_EVENTS) num_valuators = MAX_VALUATOR_EVENTS; numEvents += (num_valuators / 6) + 1; } #ifdef XKB if (noXkbExtension) #endif { switch (sym) { case XK_Num_Lock: case XK_Caps_Lock: case XK_Scroll_Lock: case XK_Shift_Lock: if (type == KeyRelease) return 0; else if (type == KeyPress && key_is_down(pDev, key_code)) type = KeyRelease; } } /* Handle core repeating, via press/release/press/release. * FIXME: In theory, if you're repeating with two keyboards in non-XKB, * you could get unbalanced events here. */ if (type == KeyPress && key_is_down(pDev, key_code)) { /* If autorepeating is disabled either globally or just for that key, * or we have a modifier, don't generate a repeat event. */ if (!pDev->kbdfeed->ctrl.autoRepeat || !key_autorepeats(pDev, key_code) || pDev->key->modifierMap[key_code]) return 0; #ifdef XKB if (noXkbExtension) #endif { numEvents += GetKeyboardValuatorEvents(events, pDev, KeyRelease, key_code, first_valuator, num_valuators, valuators); events += numEvents; } } ms = GetTimeInMillis(); if (pDev->coreEvents) { events->u.keyButtonPointer.time = ms; events->u.u.type = type; events->u.u.detail = key_code; if (type == KeyPress) set_key_down(inputInfo.keyboard, key_code); else if (type == KeyRelease) set_key_up(inputInfo.keyboard, key_code); events++; } kbp = (deviceKeyButtonPointer *) events; kbp->time = ms; kbp->deviceid = pDev->id; kbp->detail = key_code; if (type == KeyPress) { kbp->type = DeviceKeyPress; set_key_down(pDev, key_code); } else if (type == KeyRelease) { kbp->type = DeviceKeyRelease; set_key_up(pDev, key_code); } events++; if (num_valuators) { kbp->deviceid |= MORE_EVENTS; clipValuators(pDev, first_valuator, num_valuators, valuators); events = getValuatorEvents(events, pDev, first_valuator, num_valuators, valuators); } return numEvents; } /** * Generate a series of xEvents (returned in xE) representing pointer * motion, or button presses. Xi and XKB-aware. * * events is not NULL-terminated; the return value is the number of events. * The DDX is responsible for allocating the event structure in the first * place via GetMaximumEventsNum(), and for freeing it. */ _X_EXPORT int GetPointerEvents(xEvent *events, DeviceIntPtr pDev, int type, int buttons, int flags, int first_valuator, int num_valuators, int *valuators) { int num_events = 0, final_valuator = 0; CARD32 ms = 0; deviceKeyButtonPointer *kbp = NULL; /* Thanks to a broken lib, we _always_ have to chase DeviceMotionNotifies * with DeviceValuators. */ Bool sendValuators = (type == MotionNotify || flags & POINTER_ABSOLUTE); DeviceIntPtr cp = inputInfo.pointer; int x = 0, y = 0; Bool coreOnly = (pDev == inputInfo.pointer); /* Sanity checks. */ if (type != MotionNotify && type != ButtonPress && type != ButtonRelease) return 0; if ((type == ButtonPress || type == ButtonRelease) && !pDev->button) return 0; /* FIXME: I guess it should, in theory, be possible to post button events * from devices without valuators. */ if (!pDev->valuator) return 0; if (!coreOnly && pDev->coreEvents) num_events = 2; else num_events = 1; if (type == MotionNotify && num_valuators <= 0) return 0; /* Do we need to send a DeviceValuator event? */ if (!coreOnly && sendValuators) { if ((((num_valuators - 1) / 6) + 1) > MAX_VALUATOR_EVENTS) num_valuators = MAX_VALUATOR_EVENTS * 6; num_events += ((num_valuators - 1) / 6) + 1; } final_valuator = num_valuators + first_valuator; /* You fail. */ if (first_valuator < 0 || final_valuator > pDev->valuator->numAxes) return 0; ms = GetTimeInMillis(); /* Set x and y based on whether this is absolute or relative, and * accelerate if we need to. */ if (flags & POINTER_ABSOLUTE) { if (num_valuators >= 1 && first_valuator == 0) { x = valuators[0]; } else { if (pDev->coreEvents) x = cp->valuator->lastx; else x = pDev->valuator->lastx; } if (first_valuator <= 1 && num_valuators >= (2 - first_valuator)) { y = valuators[1 - first_valuator]; } else { if (pDev->coreEvents) y = cp->valuator->lasty; else y = pDev->valuator->lasty; } } else { if (flags & POINTER_ACCELERATE) acceleratePointer(pDev, first_valuator, num_valuators, valuators); if (pDev->coreEvents) { if (first_valuator == 0 && num_valuators >= 1) x = cp->valuator->lastx + valuators[0]; else x = cp->valuator->lastx; if (first_valuator <= 1 && num_valuators >= (2 - first_valuator)) y = cp->valuator->lasty + valuators[1 - first_valuator]; else y = cp->valuator->lasty; } else { if (first_valuator == 0 && num_valuators >= 1) x = pDev->valuator->lastx + valuators[0]; else x = pDev->valuator->lastx; if (first_valuator <= 1 && num_valuators >= (2 - first_valuator)) y = pDev->valuator->lasty + valuators[1 - first_valuator]; else y = pDev->valuator->lasty; } } /* Clip both x and y to the defined limits (usually co-ord space limit). */ clipAxis(pDev, 0, &x); clipAxis(pDev, 1, &y); /* This takes care of crossing screens for us, as well as clipping * to the current screen. Right now, we only have one history buffer, * so we don't set this for both the device and core.*/ miPointerSetPosition(pDev, &x, &y, ms); /* Drop x and y back into the valuators list, if they were originally * present. */ if (first_valuator == 0 && num_valuators >= 1) valuators[0] = x; if (first_valuator <= 1 && num_valuators >= (2 - first_valuator)) valuators[1 - first_valuator] = y; updateMotionHistory(pDev, ms, first_valuator, num_valuators, valuators); if (pDev->coreEvents) { cp->valuator->lastx = x; cp->valuator->lasty = y; } pDev->valuator->lastx = x; pDev->valuator->lasty = y; /* for some reason inputInfo.pointer does not have coreEvents set */ if (coreOnly || pDev->coreEvents) { events->u.u.type = type; events->u.keyButtonPointer.time = ms; events->u.keyButtonPointer.rootX = x; events->u.keyButtonPointer.rootY = y; if (type == ButtonPress || type == ButtonRelease) { /* We hijack SetPointerMapping to work on all core-sending * devices, so we use the device-specific map here instead of * the core one. */ events->u.u.detail = pDev->button->map[buttons]; } else { events->u.u.detail = 0; } events++; } if (!coreOnly) { kbp = (deviceKeyButtonPointer *) events; kbp->time = ms; kbp->deviceid = pDev->id; if (type == MotionNotify) { kbp->type = DeviceMotionNotify; } else { if (type == ButtonPress) kbp->type = DeviceButtonPress; else if (type == ButtonRelease) kbp->type = DeviceButtonRelease; kbp->detail = pDev->button->map[buttons]; } kbp->root_x = x; kbp->root_y = y; events++; if (sendValuators) { kbp->deviceid |= MORE_EVENTS; clipValuators(pDev, first_valuator, num_valuators, valuators); events = getValuatorEvents(events, pDev, first_valuator, num_valuators, valuators); } } return num_events; } /** * Post ProximityIn/ProximityOut events, accompanied by valuators. * * events is not NULL-terminated; the return value is the number of events. * The DDX is responsible for allocating the event structure in the first * place via GetMaximumEventsNum(), and for freeing it. */ _X_EXPORT int GetProximityEvents(xEvent *events, DeviceIntPtr pDev, int type, int first_valuator, int num_valuators, int *valuators) { int num_events = 1; deviceKeyButtonPointer *kbp = (deviceKeyButtonPointer *) events; /* Sanity checks. */ if (type != ProximityIn && type != ProximityOut) return 0; if (!pDev->valuator) return 0; /* Do we need to send a DeviceValuator event? */ if ((pDev->valuator->mode & 1) == Relative) num_valuators = 0; if (num_valuators) { if ((((num_valuators - 1) / 6) + 1) > MAX_VALUATOR_EVENTS) num_valuators = MAX_VALUATOR_EVENTS * 6; num_events += ((num_valuators - 1) / 6) + 1; } /* You fail. */ if (first_valuator < 0 || (num_valuators + first_valuator) > pDev->valuator->numAxes) return 0; kbp->type = type; kbp->deviceid = pDev->id; kbp->detail = 0; kbp->time = GetTimeInMillis(); if (num_valuators) { kbp->deviceid |= MORE_EVENTS; events++; clipValuators(pDev, first_valuator, num_valuators, valuators); events = getValuatorEvents(events, pDev, first_valuator, num_valuators, valuators); } return num_events; } /** * Note that pDev was the last device to send a core event. This function * copies the complete keymap from the originating device to the core * device, and makes sure the appropriate notifications are generated. * * Call this just before processInputProc. */ _X_EXPORT void SwitchCoreKeyboard(DeviceIntPtr pDev) { KeyClassPtr ckeyc = inputInfo.keyboard->key; int i = 0; if (inputInfo.keyboard->devPrivates[CoreDevicePrivatesIndex].ptr != pDev) { memcpy(ckeyc->modifierMap, pDev->key->modifierMap, MAP_LENGTH); if (ckeyc->modifierKeyMap) xfree(ckeyc->modifierKeyMap); ckeyc->modifierKeyMap = xalloc(8 * pDev->key->maxKeysPerModifier); memcpy(ckeyc->modifierKeyMap, pDev->key->modifierKeyMap, (8 * pDev->key->maxKeysPerModifier)); ckeyc->maxKeysPerModifier = pDev->key->maxKeysPerModifier; ckeyc->curKeySyms.minKeyCode = pDev->key->curKeySyms.minKeyCode; ckeyc->curKeySyms.maxKeyCode = pDev->key->curKeySyms.maxKeyCode; SetKeySymsMap(&ckeyc->curKeySyms, &pDev->key->curKeySyms); /* * Copy state from the extended keyboard to core. If you omit this, * holding Ctrl on keyboard one, and pressing Q on keyboard two, will * cause your app to quit. This feels wrong to me, hence the below * code. * * XXX: If you synthesise core modifier events, the state will get * clobbered here. You'll have to work out something sensible * to fix that. Good luck. */ #define KEYBOARD_MASK (ShiftMask | LockMask | ControlMask | Mod1Mask | \ Mod2Mask | Mod3Mask | Mod4Mask | Mod5Mask) ckeyc->state &= ~(KEYBOARD_MASK); ckeyc->state |= (pDev->key->state & KEYBOARD_MASK); #undef KEYBOARD_MASK for (i = 0; i < 8; i++) ckeyc->modifierKeyCount[i] = pDev->key->modifierKeyCount[i]; #ifdef XKB if (!noXkbExtension && pDev->key->xkbInfo && pDev->key->xkbInfo->desc) { if (!XkbCopyKeymap(pDev->key->xkbInfo->desc, ckeyc->xkbInfo->desc, True)) FatalError("Couldn't pivot keymap from device to core!\n"); } #endif SendMappingNotify(MappingKeyboard, ckeyc->curKeySyms.minKeyCode, (ckeyc->curKeySyms.maxKeyCode - ckeyc->curKeySyms.minKeyCode), serverClient); inputInfo.keyboard->devPrivates[CoreDevicePrivatesIndex].ptr = pDev; } } /** * Note that pDev was the last function to send a core pointer event. * Currently a no-op. * * Call this just before processInputProc. */ _X_EXPORT void SwitchCorePointer(DeviceIntPtr pDev) { if (inputInfo.pointer->devPrivates[CoreDevicePrivatesIndex].ptr != pDev) inputInfo.pointer->devPrivates[CoreDevicePrivatesIndex].ptr = pDev; } /** * Synthesize a single motion event for the core pointer. * * Used in cursor functions, e.g. when cursor confinement changes, and we need * to shift the pointer to get it inside the new bounds. */ void PostSyntheticMotion(int x, int y, int screen, unsigned long time) { xEvent xE; #ifdef PANORAMIX /* Translate back to the sprite screen since processInputProc will translate from sprite screen to screen 0 upon reentry to the DIX layer. */ if (!noPanoramiXExtension) { x += panoramiXdataPtr[0].x - panoramiXdataPtr[screen].x; y += panoramiXdataPtr[0].y - panoramiXdataPtr[screen].y; } #endif memset(&xE, 0, sizeof(xEvent)); xE.u.u.type = MotionNotify; xE.u.keyButtonPointer.rootX = x; xE.u.keyButtonPointer.rootY = y; xE.u.keyButtonPointer.time = time; (*inputInfo.pointer->public.processInputProc)(&xE, inputInfo.pointer, 1); }