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2014-03-26glamor: Add infrastructure for generating shaders on the flyKeith Packard1-0/+215
This just adds a bunch of support code to construct shaders from 'facets', which bundle attributes needed for each layer of the rendering system. At this point, that includes only the primitive and the fill stuff. v2: Correct comment in glamor transform about 1/2 pixel correction needed for GL_POINT. (Eric Anholt) v3: Rebase on Markus's cleanups (change by anholt) Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>