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2018-03-05glamor: Implement PixmapFromBuffers and BuffersFromPixmapLouis-Francis Ratté-Boulianne1-0/+1
It relies on GBM >= 17.1.0 where we can import BO with multiple planes and a format modifier (GBM_BO_IMPORT_FD_MODIFIER). v2: Properly free fds in Xwayland [Also add glamor_egl_ext.h to Makefile.am for distcheck's sake - ajax] Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Reviewed-by: Daniel Stone <daniels@collabora.com> Acked-by: Keith Packard <keithp@keithp.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-10-05glamor: Use eglGetPlatformDisplay{,EXT} if we canAdam Jackson1-1/+3
eglGetDisplay forces the implementation to guess which kind of display it's been handed. glvnd does something different from Mesa, and in general it's impossible for the library to get this right. Add a new inline that gets the logic right, and works around a quirk in epoxy. Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2016-03-09glamor: do not build Xv support when --disable-xvOlivier Fourdan1-1/+5
Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2015-05-14glamor: Replace CompositeGlyphs code [v2]Keith Packard1-1/+1
New composite glyphs code uses the updated glamor program infrastructure to create efficient shaders for drawing render text. Glyphs are cached in two atlases (one 8-bit, one 32-bit) in a simple linear fashion. When the atlas fills, it is discarded and a new one constructed. v2: Eric Anholt changed the non-GLSL 130 path to use quads instead of two triangles for a significant performance improvement on hardware with quads. Someone can fix the GLES quads emulation if they want to make it faster there. v3: Eric found more dead code to delete Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-07-18glamor: Add support for SHM sync fencesKeith Packard1-0/+1
This hooks up SHM sync fences to complete the requirements for DRI3 running on Glamor. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15glamor: Split the XV code into XF86-dependent parts and generic.Eric Anholt1-0/+1
I want to expose this from Xephyr as well, both to be able to test XV changes rapidly, and beause the XV passthrough to the host's overlay really doesn't work out well when we glXSwapBuffers() over the colorkey. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-06-15glamor: Remove 'tiling' shader codeKeith Packard1-1/+0
The core rendering paths all use the glamor_program fill functions now Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15glamor: Replace glamor_solid_boxes and glamor_solid with GC using codeKeith Packard1-1/+1
This provides glamor_solid_boxes and glamor_solid using regular GC operations instead of calling directly to underlying rendering functions. This will allow the old rendering code to be removed. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15glamor: Add glamor_program based 0-width dashed linesKeith Packard1-0/+1
This makes sure the pixelization for dashed lines matches non-dashed lines, while also speeding them up. v2: Switch to glamor_make_current v3: Create dash pattern pixmap without GLAMOR_CREATE_FBO_NO_FBO v4: Adopt suggestions from Eric's review: - Drops power-of-two alignment of our line vertex data, simplifying the code. - Stops reading from the VBO. While on keithp's and my machines the VBO is mapped cached, on many implementations it will be mapped WC, making those reads extremely expensive. - Style fixes (line wrapping, spaces around operators). v5: Adopt suggestions from Markus' review: - Use max when computing zero-width dashed line length. Don't open code max here. - Embed CoordModePrevious into VBO writing for dashed lines Instead of pre-computing the coord mode previous results, just embed this in the loop which fills the vertex buffer. Saves re-writing the request buffer, and shortens the code a bit v6: Export glamor_destroy_gc for UXA UXA needs to call glamor_destroy_gc from its GCFuncs, so export it. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15glamor: Use glamor_program and GL_LINES for 0-width linesKeith Packard1-2/+2
GL lines are nearly X compliant; you just need to fill in the last pixel when the client hasn't requested CapNotLast. v2: switch to glamor_make_current v3: use miPolylines instead of custom glamor fallback path. Wrap code to 80 columns. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-06-15glamor: Add glamor_program based copy accelerationKeith Packard1-3/+1
Paints with textures, using a temporary buffer for overlapping copies Performs CPU to GPU transfers for pixmaps in memory. Accelerates copy plane when both objects are in the GPU. Includes copy_window acceleration too. v2: Use NV_texture_barrier for non-overlapping copies within the same drawable v3: Switch to glamor_make_current v4: Do overlap check on the bounding box of the region rather than on individual boxes v5: Use Eric Anholt's re-written comments which provide a more accurate description of the code v6: Use floating point uniform for copy plane bit multiplier. This avoids an int to float conversion in the copy plane fragment shader. Use round() instead of adding 0.5 in copy plane. round() and +0.5 end up generating equivalent code, and performance measurements confirm that they are the same speed. Round() is a bit clearer though, so we'll use it. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Markus Wick <markus@selfnet.de>
2014-06-15glamor: Replace fallback preparation codeKeith Packard1-0/+2
These offer a simpler and more efficient means for temporarily transitioning to CPU-accessible memory for fallback implementations. v2: Do not attempt fallbacks with GLAMOR_DRM_ONLY pixmaps glamor cannot transfer pixels for GLAMOR_DRM_ONLY pixmaps using glReadPixels and glTexSubImage2D, and so there's no way to perform fallback operations with these pixmaps. v3: Clear ->pbo field when deleting the PBO. Otherwise, we'd reuse the old name next time we fall back on the pixmap, which would potentially conflict with some other pixmap that genned a new name, or just do a lazy allocation of the name (compat GL context, like we currently use) or error out (core GL context, like we hope to use some day). Also, style fixes. Changes by anholt, acked by keithp. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-23glamor: Add glamor_transfer based glamor_get_image and glamor_put_imageKeith Packard1-2/+1
These use the upload_boxes and download_boxes helpers to provide reasonably efficient image transfer. Fixes segfaults in Xephyr with x11perf -reps 1. Performance improvements: Improves -putimage10 by 548.218% +/- 88.601% (n=10). Improves -putimage500 by 3.71014% +/- 1.5049% (n=10). Improves -getimage10 by 8.37004% +/- 4.58274% (n=10). No statistically significant difference on -getimage500 (n=10). v2: Fix rebase failures, don't forget to check/prepare the gc in putimage fallbacks (changes by anholt). Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-21glamor: Add remaining header files to SOURCESMichel Dänzer1-0/+3
It wasn't possible to build glamor from tarballs. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64297#c9 Signed-off-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Keith Packard <keithp@keithp.com>
2014-04-03glamor: Add glamor_program based poly_text and image_textKeith Packard1-0/+2
Accelerates text painting with GPU-based geometry computation and stippling v2: Simplify get_glyphs, expand single character variable names to more descriptive ones. (Markus Wick) v3: Rebase against the glamor_prepare_* un-renaming (changes by anholt). Improves x11perf -f8text by 417.908% +/- 11.0144% (n=10) Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03glamor: Add glamor_program based poly_fill_rectKeith Packard1-1/+1
This accelerates poly_fill_rect using GPU-based geometry computation Improves x11perf -rect100 by 41.5127% +/- 7.63888% (n=10) Improves x11perf -rect10 by 3745.72% +/- 94.7503% (n=6) v2: Rebase on skipping the prepare rewrite for now, and fix the GLSL 1.20 and GLES2 cases (changes by anholt). Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03glamor: Add glamor_program based fill/set/get spansKeith Packard1-3/+1
This accelerates spans operations using GPU-based geometry computation -wellipse500 goes from about 4k/sec before the patch, to ~8k/sec in the GLES2 fallback loop, to ~100k/sec in desktop mode. v2: Rebase on skipping the prepare rewrite for now, and fix the GLSL 1.20 and GLES2 cases (changes by anholt). Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-03glamor: Add simple upload/download functions in glamor_transferKeith Packard1-0/+2
These use glTexSubimage2D for upload and glReadPixels for download. There are a variety of interfaces to the basic function as needed by the callers. Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net>
2014-03-26glamor: Add glamor_program PolyPoint implementationKeith Packard1-1/+1
This accelerates poly point when possible by off-loading all geometry computation to the GPU. Improves x11perf -dot performance by 28109.5% +/- 1022.01% (n=3) Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26glamor: Move glamor_poly_segment to separate glamor_segment.c fileKeith Packard1-0/+1
There's no reason to mix PolyPoint and PolySegment in the same file. Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-off-by: Eric Anholt <eric@anholt.net>
2014-03-26glamor: Add infrastructure for generating shaders on the flyKeith Packard1-0/+2
This just adds a bunch of support code to construct shaders from 'facets', which bundle attributes needed for each layer of the rendering system. At this point, that includes only the primitive and the fill stuff. v2: Correct comment in glamor transform about 1/2 pixel correction needed for GL_POINT. (Eric Anholt) v3: Rebase on Markus's cleanups (change by anholt) Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-10glamor: Extract the streamed vertex data code used by Render.Eric Anholt1-0/+1
We should be uploading any vertex data using this kind of upload style, since it saves a bunch of extra copies of our vertex data. v2: - Add a simple comment about what the function does. - Use get_vbo_space()'s return in trapezoids, instead of dereffing glamor_priv->vb (by Markus Wick). - Fix the double-unmapping by moving put_vbo_space() outside of flush_composite_rects(). - Remove the rest of the composite_vbo_offset usage, and just always use get_vbo_space()'s return value. v3: - Fix failure to put_vbo_space in traps when no prims were generated. - Unbind the VBO from put_vbo_space(). Keeps callers from forgetting to do so. v4: - Split out some changes into the previous 3 commits while trying to track down a regression. - Fix regression due to rebase fail where glamor_priv->vbo_offset wasn't incremented. v5: - Fix GLES2 VBO sizing. - Add a comment about resize behavior. - Move glamor_vbo.c init code to glamor_vbo.c from glamor_render.c. (Derived from Markus's changes, but the GLES2 fix dropped almost all of the code in the functions). v6: - Drop the initial BufferData on GLES2 (it happens at put() time). - Don't forget to set vbo_offset to the size on GLES2. - Use char * instead of void * in the cast to return the vbo_offset. - Resize the default FBO to 512kb, to be similar to previous behavior. +1.66124% +/- 0.284223% (n=679) on aa10text. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Markus Wick <markus at selfnet.de>
2014-03-05xorg: Connect up the glamor XV code, xorg DDX-only for now.Eric Anholt1-1/+0
Porting this code to be non-xorg-dependent is going to take significant hacking, so just dump it in the glamoregl module for the moment, so I can hack on it while regression testing. v2: Fix compiler warnings by adding #include dix-config.h at the top, don't try to auto-init (I'll try to fix the xv ABI later). v3: Fix last minute breakage of having reintroduced xf86ScrnToScreen (one of the compat macros). Just use the drawable's pScreen instead. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-02-14glamor: Put in a pluggable context switcher for GLX versus EGL.Eric Anholt1-0/+2
The GLX side just gets the context from the current state. That's also something I want to do for EGL, so that the making a context is separate from initializing glamor, but I think I need the modesetting driver in the server before I think about hacking on that more. The previous code was rather incestuous, along with pulling in xf86 dependencies to our dix code. The new code just initializes itself from the current state. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14glamor: Convert to using libepoxy.Eric Anholt1-3/+0
Libepoxy hides all the GL versus GLES2 dispatch handling for us, with higher performance. v2: Squash in the later patch to drop the later of two repeated glamor_get_dispatch()es instead (caught by keithp) Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27glamor: Hook the module back up to the build.Eric Anholt1-26/+5
For now we're just building an uninstalled library. The extra EGL stubs are required so that we can get the DIX building and usable without pulling in the xf86 DDX code in glamor_egl.c. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27glamor: Drop xfree86 dependencies from this dix module.Eric Anholt1-1/+1
Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27glamor/egl: Remove glapi awarenessAdam Jackson1-2/+1
We only needed this because glx was directly bashing glapi tables. Since that's not the case anymore, we should just MakeCurrent like a real GL app. v2: Hand-resolve against rebase onto newer server (by anholt) Signed-off-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27glamor: Remove compat code for building out of tree.Eric Anholt1-1/+0
Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27glamor: Remove copy of sna's compiler.hAdam Jackson1-1/+0
Xfuncproto.h has equivalents for these already. v2: Adjust a couple more likelies after the rebase (anholt) Signed-off-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Reviewed-by: Keith Packard <keithp@keithp.com>
2013-12-18libglamoregl: remove -I$(top_srcdir)/srcGaetan Nadon1-2/+1
Automake always provide -I. It is at the beginning of the list of compiler options. Not needed either to find glamor_egl.c source. Signed-off-by: Gaetan Nadon <memsize@videotron.ca> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18Make: remove cruft copied over from the X server makefilesGaetan Nadon1-8/+1
In toplevel makefile: nostdinc: only xserver, no other X modules aclocaldir: no local macros to install xkb_path: xserver only "Gross hack": xserver only In src/makefile: SOLARIS_ASM_CFLAGS; server only XORG_INCS: undefined variable DIX_CFLAGS: undefined variable Signed-off-by: Gaetan Nadon <memsize@videotron.ca> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18glamor: add initial Xv supportDave Airlie1-0/+1
This does YV12 and I420 for now, not sure if we can do packed without a GL extension. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-12-18Use GBM_LIBS and GBM_CFLAGSChristian König1-2/+8
Signed-off-by: Christian König <christian.koenig at amd.com> Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>
2013-12-18First attempt to make libglamor.so shared versioned libraryArmin K1-5/+4
As recommended by Michel in this thread reply: http://lists.freedesktop.org/archives/glamor/2013-March/000305.html v2: Correct shared library location in glamor.pc.in Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62259 Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-18Properly dist necesary headersArmin K1-0/+1
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-18Silence Automake 1.13 warningsArmin K1-1/+1
warning: 'INCLUDES' is the old name for 'AM_CPPFLAGS' (or '*_CPPFLAGS') Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-18glamor: add compiler.hDave Airlie1-0/+1
This is also required for distchecking. Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-12-18glamor: fix make distcheck part 1Dave Airlie1-1/+7
This just adds the headers, then it falls over on the sdk_HEADERS as it overrides proper install paths by the looks of it. Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-12-18glamor_compositerects: Implement optimized version.Zhigang Gong1-0/+1
Don't call miCompositeRects. Use glamor_composite_clipped_region to render those boxes at once. Also add a new function glamor_solid_boxes to fill boxes at once. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18Create the file glamor_triangles.cRobinHe1-0/+1
Create the file glamor_trapezoid.c, extract the logic relating to trapezoid from glamor_render.c to this file. Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18largepixmap: Implement infrastructure for large pixmap.Zhigang Gong1-0/+1
Added infrastructure for largepixmap, this commit implemented: 1. Create/Destroy large pixmap. 2. Upload/Download large pixmap. 3. Implement basic repeat normal support. 3. tile/fill/copyarea large pixmap get supported. The most complicated part glamor_composite still not implemented. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18Extract the gradient related code out.Junyan He1-0/+1
1. Extract the logic of gradient from the glamor_render.c to the file glamor_gradient.c. 2. Modify the logic of gradient pixmap gl draw. Use the logic like composite before, but the gradient always just have one rect to render, so no need to set the VB and EB, replace it with just call glDrawArrays. 3.Kill all the warning in glamor_render.c Reviewed-by: Zhigang Gong<zhigang.gong@linux.intel.com> Signed-off-by: Junyan He <junyan.he@linux.intel.com> Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18Added strict warning flags to CFLAGS.Zhigang Gong1-1/+1
We miss the strict warning flags for a long time, now add it back. This commit also fixed most of the warnings after enable the strict flags. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18GLX: Enable glx support.Zhigang Gong1-2/+2
If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18glamor_eglmodule: Change module name according to normalize naming rule.Zhigang Gong1-7/+6
As Xorg module loader will normalize module name which will remove '_' when we put "glamor_egl" to the configure file, then it will fail to find us. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18glamor_fbo: Introduce glamor fbo to manage all the fb/tex.Zhigang Gong1-0/+1
This is the first patch to implement a fbo/tex pool mechanism which is like the sna's BO cache list. We firstly need to decopule the fbo/tex from each pixmap. The new glamor_pixmap_fbo data structure is for that purpose. It's somehow independent to each pixmap and can be reused latter by other pixmaps once it's detached from the current pixmap. And this commit also slightly change the way to create a memory pixmap. We will not create a pixmap private data structure by default, instead we will crete that structure when a memory pixmap is attaching a fbo to it. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18Added more drawing functions.Zhigang Gong1-0/+3
As we want to take over all the possible GC ops from the DDX layer, we need to add all the missed functions. This commit also fixed one bug at polylines. We simply drop the bugy optimized code now, as it did not consider of clip info. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18glamor-for-ddx: Exports all rendering/drawing functions.Zhigang Gong1-4/+6
This commit exports all the rest rendering/drawing functions to the DDX drivers. And introduce some new pixmap type. For a pixmap which has a separated texture, we never fallback it to the DDX layer. This commit also adds the following new functions: glamor_composite_rects, glamor_get_image_nf which are needed by UXA framework. Just a simple wrapper function of miXXX. Will consider to optimize them next few weeks. This commit also Fixed a glyphs rendering bug pointed by Chris. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18Initial version.Zhigang Gong1-9/+18
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>