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path: root/hw/xwin/winmultiwindowwndproc.c
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Diffstat (limited to 'hw/xwin/winmultiwindowwndproc.c')
-rw-r--r--hw/xwin/winmultiwindowwndproc.c39
1 files changed, 39 insertions, 0 deletions
diff --git a/hw/xwin/winmultiwindowwndproc.c b/hw/xwin/winmultiwindowwndproc.c
index b271ca7ad..6bdef6b6a 100644
--- a/hw/xwin/winmultiwindowwndproc.c
+++ b/hw/xwin/winmultiwindowwndproc.c
@@ -1126,3 +1126,42 @@ winTopLevelWindowProc (HWND hwnd, UINT message,
winReorderWindowsMultiWindow();
return ret;
}
+
+/*
+ * winChildWindowProc - Window procedure for all top-level Windows windows.
+ */
+
+LRESULT CALLBACK
+winChildWindowProc (HWND hwnd, UINT message,
+ WPARAM wParam, LPARAM lParam)
+{
+#if CYGDEBUG
+ winDebugWin32Message("winChildWindowProc", hwnd, message, wParam, lParam);
+#endif
+
+ switch (message)
+ {
+ case WM_ERASEBKGND:
+ return TRUE;
+
+ case WM_PAINT:
+ /*
+ We don't have the bits to draw into the window, they went straight into the OpenGL
+ surface
+
+ XXX: For now, just leave it alone, but ideally we want to send an expose event to
+ the window so it really redraws the affected region...
+ */
+ {
+ PAINTSTRUCT ps;
+ HDC hdcUpdate;
+ hdcUpdate = BeginPaint(hwnd, &ps);
+ ValidateRect(hwnd, &(ps.rcPaint));
+ EndPaint(hwnd, &ps);
+ return 0;
+ }
+ /* XXX: this is exactly what DefWindowProc does? */
+ }
+
+ return DefWindowProc (hwnd, message, wParam, lParam);
+}