diff options
Diffstat (limited to 'glx')
-rw-r--r-- | glx/Makefile.am | 3 | ||||
-rw-r--r-- | glx/glapi.c | 504 | ||||
-rw-r--r-- | glx/glprocs.h | 3534 | ||||
-rw-r--r-- | glx/glthread.c | 204 | ||||
-rw-r--r-- | glx/glxcmds.c | 7 | ||||
-rw-r--r-- | glx/glxdriswrast.c | 36 | ||||
-rw-r--r-- | glx/glxext.c | 1 | ||||
-rw-r--r-- | glx/glxscreens.c | 14 | ||||
-rw-r--r-- | glx/rensize.c | 2 |
9 files changed, 46 insertions, 4259 deletions
diff --git a/glx/Makefile.am b/glx/Makefile.am index 591c4ac66..c699581e0 100644 --- a/glx/Makefile.am +++ b/glx/Makefile.am @@ -38,11 +38,8 @@ glapi_sources = \ indirect_table.c \ dispatch.h \ glapitable.h \ - glapi.c \ glapi.h \ glapi_gentable.c \ - glprocs.h \ - glthread.c \ glthread.h libglxdri_la_SOURCES = diff --git a/glx/glapi.c b/glx/glapi.c deleted file mode 100644 index 02e06ac1e..000000000 --- a/glx/glapi.c +++ /dev/null @@ -1,504 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * This file manages the OpenGL API dispatch layer. There are functions - * to set/get the current dispatch table for the current thread and to - * manage registration/dispatch of dynamically added extension functions. - * - * This code was originally general enough to be shared with Mesa, but - * they diverged long ago, so this is now just enough support to make - * indirect GLX work. - */ - -#include <dix-config.h> -#include <X11/Xfuncproto.h> -#include <os.h> -#define PUBLIC _X_EXPORT - -#include <stdlib.h> -#include <string.h> -#ifdef DEBUG -#include <assert.h> -#endif - -#include "glapi.h" -#include "dispatch.h" -#include "glapitable.h" - -#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *)) - -#if defined(PTHREADS) || defined(GLX_USE_TLS) -static void init_glapi_relocs(void); -#endif - -/** - * \name Current dispatch and current context control variables - * - * Depending on whether or not multithreading is support, and the type of - * support available, several variables are used to store the current context - * pointer and the current dispatch table pointer. In the non-threaded case, - * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this - * purpose. - * - * In the "normal" threaded case, the variables \c _glapi_Dispatch and - * \c _glapi_Context will be \c NULL if an application is detected as being - * multithreaded. Single-threaded applications will use \c _glapi_Dispatch - * and \c _glapi_Context just like the case without any threading support. - * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state - * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the - * static dispatch functions access these variables via \c _glapi_get_dispatch - * and \c _glapi_get_context. - * - * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are - * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and - * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and - * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability - * between TLS enabled loaders and non-TLS DRI drivers. - */ -/*@{*/ -#if defined(GLX_USE_TLS) - -PUBLIC TLS struct _glapi_table *_glapi_tls_Dispatch = NULL; - -PUBLIC TLS void *_glapi_tls_Context; - -PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL; -PUBLIC const void *_glapi_Context = NULL; - -#else - -#if defined(THREADS) - -_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ -static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ - -#if defined(WIN32_THREADS) -void FreeTSD(_glthread_TSD * p); -void -FreeAllTSD(void) -{ - FreeTSD(&_gl_DispatchTSD); - FreeTSD(&ContextTSD); -} -#endif /* defined(WIN32_THREADS) */ - -#endif /* defined(THREADS) */ - -PUBLIC struct _glapi_table *_glapi_Dispatch = NULL; -PUBLIC void *_glapi_Context = NULL; - -#endif /* defined(GLX_USE_TLS) */ -/*@}*/ - -/* - * xserver's gl is not multithreaded, we promise. - */ -PUBLIC void -_glapi_check_multithread(void) -{ -} - -/** - * Set the current context pointer for this thread. - * The context pointer is an opaque type which should be cast to - * void from the real context pointer type. - */ -PUBLIC void -_glapi_set_context(void *context) -{ -#if defined(GLX_USE_TLS) - _glapi_tls_Context = context; -#elif defined(THREADS) - _glthread_SetTSD(&ContextTSD, context); - _glapi_Context = context; -#else - _glapi_Context = context; -#endif -} - -/** - * Get the current context pointer for this thread. - * The context pointer is an opaque type which should be cast from - * void to the real context pointer type. - */ -PUBLIC void * -_glapi_get_context(void) -{ -#if defined(GLX_USE_TLS) - return _glapi_tls_Context; -#else - return _glapi_Context; -#endif -} - -/** - * Set the global or per-thread dispatch table pointer. - */ -PUBLIC void -_glapi_set_dispatch(struct _glapi_table *dispatch) -{ -#if defined(PTHREADS) || defined(GLX_USE_TLS) - static pthread_once_t once_control = PTHREAD_ONCE_INIT; - - pthread_once(&once_control, init_glapi_relocs); -#endif - -#if defined(GLX_USE_TLS) - _glapi_tls_Dispatch = dispatch; -#elif defined(THREADS) - _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch); - _glapi_Dispatch = dispatch; -#else /*THREADS*/ - _glapi_Dispatch = dispatch; -#endif /*THREADS*/ -} - -/** - * Return pointer to current dispatch table for calling thread. - */ -PUBLIC struct _glapi_table * -_glapi_get_dispatch(void) -{ - struct _glapi_table *api; - -#if defined(GLX_USE_TLS) - api = _glapi_tls_Dispatch; -#else - api = _glapi_Dispatch; -#endif - return api; -} - -/*** - *** The rest of this file is pretty much concerned with GetProcAddress - *** functionality. - ***/ - -#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS) -#define DISPATCH_FUNCTION_SIZE 16 -#elif defined(USE_X86_ASM) -#if defined(THREADS) && !defined(GLX_USE_TLS) -#define DISPATCH_FUNCTION_SIZE 32 -#else -#define DISPATCH_FUNCTION_SIZE 16 -#endif -#endif - -/* The code in this file is auto-generated with Python */ -#include "glprocs.h" - -/** - * Search the table of static entrypoint functions for the named function - * and return the corresponding glprocs_table_t entry. - */ -static const glprocs_table_t * -find_entry(const char *n) -{ - GLuint i; - - for (i = 0; static_functions[i].Name_offset >= 0; i++) { - const char *testName = - gl_string_table + static_functions[i].Name_offset; - if (strcmp(testName, n) == 0) { - return &static_functions[i]; - } - } - return NULL; -} - -/** - * Return dispatch table offset of the named static (built-in) function. - * Return -1 if function not found. - */ -static GLint -get_static_proc_offset(const char *funcName) -{ - const glprocs_table_t *const f = find_entry(funcName); - - if (f) { - return f->Offset; - } - return -1; -} - -/********************************************************************** - * Extension function management. - */ - -/* - * Number of extension functions which we can dynamically add at runtime. - */ -#define MAX_EXTENSION_FUNCS 300 - -/* - * The dispatch table size (number of entries) is the size of the - * _glapi_table struct plus the number of dynamic entries we can add. - * The extra slots can be filled in by DRI drivers that register new extension - * functions. - */ -#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS) - -/** - * Track information about a function added to the GL API. - */ -struct _glapi_function { - /** - * Name of the function. - */ - const char *name; - - /** - * Text string that describes the types of the parameters passed to the - * named function. Parameter types are converted to characters using the - * following rules: - * - 'i' for \c GLint, \c GLuint, and \c GLenum - * - 'p' for any pointer type - * - 'f' for \c GLfloat and \c GLclampf - * - 'd' for \c GLdouble and \c GLclampd - */ - const char *parameter_signature; - - /** - * Offset in the dispatch table where the pointer to the real function is - * located. If the driver has not requested that the named function be - * added to the dispatch table, this will have the value ~0. - */ - unsigned dispatch_offset; -}; - -static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; -static GLuint NumExtEntryPoints = 0; - -/** - * Generate new entrypoint - * - * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver - * calls \c _glapi_add_dispatch we'll put in the proper offset. If that - * never happens, and the user calls this function, he'll segfault. That's - * what you get when you try calling a GL function that doesn't really exist. - * - * \param funcName Name of the function to create an entry-point for. - * - * \sa _glapi_add_entrypoint - */ - -static struct _glapi_function * -add_function_name(const char *funcName) -{ - struct _glapi_function *entry = NULL; - - if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) { - entry = &ExtEntryTable[NumExtEntryPoints]; - - ExtEntryTable[NumExtEntryPoints].name = strdup(funcName); - ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL; - ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0; - NumExtEntryPoints++; - } - - return entry; -} - -/** - * Fill-in the dispatch stub for the named function. - * - * This function is intended to be called by a hardware driver. When called, - * a dispatch stub may be created created for the function. A pointer to this - * dispatch function will be returned by glXGetProcAddress. - * - * \param function_names Array of pointers to function names that should - * share a common dispatch offset. - * \param parameter_signature String representing the types of the parameters - * passed to the named function. Parameter types - * are converted to characters using the following - * rules: - * - 'i' for \c GLint, \c GLuint, and \c GLenum - * - 'p' for any pointer type - * - 'f' for \c GLfloat and \c GLclampf - * - 'd' for \c GLdouble and \c GLclampd - * - * \returns - * The offset in the dispatch table of the named function. A pointer to the - * driver's implementation of the named function should be stored at - * \c dispatch_table[\c offset]. - * - * \sa glXGetProcAddress - * - * \warning - * This function can only handle up to 8 names at a time. As far as I know, - * the maximum number of names ever associated with an existing GL function is - * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, - * \c glPointParameterfARB, and \c glPointParameterf), so this should not be - * too painful of a limitation. - * - * \todo - * Determine whether or not \c parameter_signature should be allowed to be - * \c NULL. It doesn't seem like much of a hardship for drivers to have to - * pass in an empty string. - * - * \todo - * Determine if code should be added to reject function names that start with - * 'glX'. - * - * \bug - * Add code to compare \c parameter_signature with the parameter signature of - * a static function. In order to do that, we need to find a way to \b get - * the parameter signature of a static function. - */ - -PUBLIC int -_glapi_add_dispatch(const char *const *function_names, - const char *parameter_signature) -{ - static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET; - const char *const real_sig = (parameter_signature != NULL) - ? parameter_signature : ""; - struct _glapi_function *entry[8]; - GLboolean is_static[8]; - unsigned i; - unsigned j; - int offset = ~0; - int new_offset; - - (void) memset(is_static, 0, sizeof(is_static)); - (void) memset(entry, 0, sizeof(entry)); - - for (i = 0; function_names[i] != NULL; i++) { - /* Do some trivial validation on the name of the function. */ - - if (function_names[i][0] != 'g' || function_names[i][1] != 'l') - return GL_FALSE; - - /* Determine if the named function already exists. If the function does - * exist, it must have the same parameter signature as the function - * being added. - */ - - new_offset = get_static_proc_offset(function_names[i]); - if (new_offset >= 0) { - /* FIXME: Make sure the parameter signatures match! How do we get - * FIXME: the parameter signature for static functions? - */ - - if ((offset != ~0) && (new_offset != offset)) { - return -1; - } - - is_static[i] = GL_TRUE; - offset = new_offset; - } - - for (j = 0; j < NumExtEntryPoints; j++) { - if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) { - /* The offset may be ~0 if the function name was added by - * glXGetProcAddress but never filled in by the driver. - */ - - if (ExtEntryTable[j].dispatch_offset != ~0) { - if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) - != 0) - return -1; - - if ((offset != ~0) && - (ExtEntryTable[j].dispatch_offset != offset)) { - return -1; - } - - offset = ExtEntryTable[j].dispatch_offset; - } - - entry[i] = &ExtEntryTable[j]; - break; - } - } - } - - if (offset == ~0) { - offset = next_dynamic_offset; - next_dynamic_offset++; - } - - for (i = 0; function_names[i] != NULL; i++) { - if (!is_static[i]) { - if (entry[i] == NULL) { - entry[i] = add_function_name(function_names[i]); - if (entry[i] == NULL) - return -1; - } - - entry[i]->parameter_signature = strdup(real_sig); - entry[i]->dispatch_offset = offset; - } - } - - return offset; -} - -/* - * glXGetProcAddress doesn't exist in the protocol, the drivers never call - * this themselves, and neither does the server. warn if it happens though. - */ -PUBLIC _glapi_proc -_glapi_get_proc_address(const char *funcName) -{ - ErrorF("_glapi_get_proc_address called!\n"); - return NULL; -} - -/** - * Return size of dispatch table struct as number of functions (or - * slots). - */ -PUBLIC GLuint -_glapi_get_dispatch_table_size(void) -{ - return DISPATCH_TABLE_SIZE; -} - -#if defined(PTHREADS) || defined(GLX_USE_TLS) -/** - * Perform platform-specific GL API entry-point fixups. - */ -static void -init_glapi_relocs(void) -{ -#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) - extern unsigned long _x86_get_dispatch(void); - - char run_time_patch[] = { - 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ - }; - GLuint *offset = (GLuint *) & run_time_patch[2]; /* 32-bits for x86/32 */ - const GLubyte *const get_disp = (const GLubyte *) run_time_patch; - GLubyte *curr_func = (GLubyte *) gl_dispatch_functions_start; - - *offset = _x86_get_dispatch(); - while (curr_func != (GLubyte *) gl_dispatch_functions_end) { - (void) memcpy(curr_func, get_disp, sizeof(run_time_patch)); - curr_func += DISPATCH_FUNCTION_SIZE; - } -#endif -} -#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */ diff --git a/glx/glprocs.h b/glx/glprocs.h deleted file mode 100644 index 87063642c..000000000 --- a/glx/glprocs.h +++ /dev/null @@ -1,3534 +0,0 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* This file is only included by glapi.c and is used for - * the GetProcAddress() function - */ - -typedef struct { - GLint Name_offset; -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) - _glapi_proc Address; -#endif - GLuint Offset; -} glprocs_table_t; - -#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } -#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } -#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } -#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } -#endif - -static const char gl_string_table[] = - "glNewList\0" - "glEndList\0" - "glCallList\0" - "glCallLists\0" - "glDeleteLists\0" - "glGenLists\0" - "glListBase\0" - "glBegin\0" - "glBitmap\0" - "glColor3b\0" - "glColor3bv\0" - "glColor3d\0" - "glColor3dv\0" - "glColor3f\0" - "glColor3fv\0" - "glColor3i\0" - "glColor3iv\0" - "glColor3s\0" - "glColor3sv\0" - "glColor3ub\0" - "glColor3ubv\0" - "glColor3ui\0" - "glColor3uiv\0" - "glColor3us\0" - "glColor3usv\0" - "glColor4b\0" - "glColor4bv\0" - "glColor4d\0" - "glColor4dv\0" - "glColor4f\0" - "glColor4fv\0" - "glColor4i\0" - "glColor4iv\0" - "glColor4s\0" - "glColor4sv\0" - "glColor4ub\0" - "glColor4ubv\0" - "glColor4ui\0" - "glColor4uiv\0" - "glColor4us\0" - "glColor4usv\0" - "glEdgeFlag\0" - "glEdgeFlagv\0" - "glEnd\0" - "glIndexd\0" - "glIndexdv\0" - "glIndexf\0" - "glIndexfv\0" - "glIndexi\0" - "glIndexiv\0" - "glIndexs\0" - "glIndexsv\0" - "glNormal3b\0" - "glNormal3bv\0" - "glNormal3d\0" - "glNormal3dv\0" - "glNormal3f\0" - "glNormal3fv\0" - "glNormal3i\0" - "glNormal3iv\0" - "glNormal3s\0" - "glNormal3sv\0" - "glRasterPos2d\0" - "glRasterPos2dv\0" - "glRasterPos2f\0" - "glRasterPos2fv\0" - "glRasterPos2i\0" - "glRasterPos2iv\0" - "glRasterPos2s\0" - "glRasterPos2sv\0" - "glRasterPos3d\0" - "glRasterPos3dv\0" - "glRasterPos3f\0" - "glRasterPos3fv\0" - "glRasterPos3i\0" - "glRasterPos3iv\0" - "glRasterPos3s\0" - "glRasterPos3sv\0" - "glRasterPos4d\0" - "glRasterPos4dv\0" - "glRasterPos4f\0" - "glRasterPos4fv\0" - "glRasterPos4i\0" - "glRasterPos4iv\0" - "glRasterPos4s\0" - "glRasterPos4sv\0" - "glRectd\0" - "glRectdv\0" - "glRectf\0" - "glRectfv\0" - "glRecti\0" - "glRectiv\0" - "glRects\0" - "glRectsv\0" - "glTexCoord1d\0" - "glTexCoord1dv\0" - "glTexCoord1f\0" - "glTexCoord1fv\0" - "glTexCoord1i\0" - "glTexCoord1iv\0" - "glTexCoord1s\0" - "glTexCoord1sv\0" - "glTexCoord2d\0" - "glTexCoord2dv\0" - "glTexCoord2f\0" - "glTexCoord2fv\0" - "glTexCoord2i\0" - "glTexCoord2iv\0" - "glTexCoord2s\0" - "glTexCoord2sv\0" - "glTexCoord3d\0" - "glTexCoord3dv\0" - "glTexCoord3f\0" - "glTexCoord3fv\0" - "glTexCoord3i\0" - "glTexCoord3iv\0" - "glTexCoord3s\0" - "glTexCoord3sv\0" - "glTexCoord4d\0" - "glTexCoord4dv\0" - "glTexCoord4f\0" - "glTexCoord4fv\0" - "glTexCoord4i\0" - "glTexCoord4iv\0" - "glTexCoord4s\0" - "glTexCoord4sv\0" - "glVertex2d\0" - "glVertex2dv\0" - "glVertex2f\0" - "glVertex2fv\0" - "glVertex2i\0" - "glVertex2iv\0" - "glVertex2s\0" - "glVertex2sv\0" - "glVertex3d\0" - "glVertex3dv\0" - "glVertex3f\0" - "glVertex3fv\0" - "glVertex3i\0" - "glVertex3iv\0" - "glVertex3s\0" - "glVertex3sv\0" - "glVertex4d\0" - "glVertex4dv\0" - "glVertex4f\0" - "glVertex4fv\0" - "glVertex4i\0" - "glVertex4iv\0" - "glVertex4s\0" - "glVertex4sv\0" - "glClipPlane\0" - "glColorMaterial\0" - "glCullFace\0" - "glFogf\0" - "glFogfv\0" - "glFogi\0" - "glFogiv\0" - "glFrontFace\0" - "glHint\0" - "glLightf\0" - "glLightfv\0" - "glLighti\0" - "glLightiv\0" - "glLightModelf\0" - "glLightModelfv\0" - "glLightModeli\0" - "glLightModeliv\0" - "glLineStipple\0" - 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"glGetFramebufferAttachmentParameterivEXT\0" - "glGetRenderbufferParameterivEXT\0" - "glIsFramebufferEXT\0" - "glIsRenderbufferEXT\0" - "glRenderbufferStorageEXT\0" - "glBlitFramebufferEXT\0" - "glBufferParameteriAPPLE\0" - "glFlushMappedBufferRangeAPPLE\0" - "glBindFragDataLocationEXT\0" - "glGetFragDataLocationEXT\0" - "glGetUniformuivEXT\0" - "glGetVertexAttribIivEXT\0" - "glGetVertexAttribIuivEXT\0" - "glUniform1uiEXT\0" - "glUniform1uivEXT\0" - "glUniform2uiEXT\0" - "glUniform2uivEXT\0" - "glUniform3uiEXT\0" - "glUniform3uivEXT\0" - "glUniform4uiEXT\0" - "glUniform4uivEXT\0" - "glVertexAttribI1iEXT\0" - "glVertexAttribI1ivEXT\0" - "glVertexAttribI1uiEXT\0" - "glVertexAttribI1uivEXT\0" - "glVertexAttribI2iEXT\0" - "glVertexAttribI2ivEXT\0" - "glVertexAttribI2uiEXT\0" - "glVertexAttribI2uivEXT\0" - "glVertexAttribI3iEXT\0" - "glVertexAttribI3ivEXT\0" - "glVertexAttribI3uiEXT\0" - "glVertexAttribI3uivEXT\0" - "glVertexAttribI4bvEXT\0" - "glVertexAttribI4iEXT\0" - "glVertexAttribI4ivEXT\0" - "glVertexAttribI4svEXT\0" - "glVertexAttribI4ubvEXT\0" - "glVertexAttribI4uiEXT\0" - "glVertexAttribI4uivEXT\0" - "glVertexAttribI4usvEXT\0" - "glVertexAttribIPointerEXT\0" - "glFramebufferTextureLayerEXT\0" - "glColorMaskIndexedEXT\0" - "glDisableIndexedEXT\0" - "glEnableIndexedEXT\0" - "glGetBooleanIndexedvEXT\0" - "glGetIntegerIndexedvEXT\0" - "glIsEnabledIndexedEXT\0" - "glClearColorIiEXT\0" - "glClearColorIuiEXT\0" - "glGetTexParameterIivEXT\0" - "glGetTexParameterIuivEXT\0" - "glTexParameterIivEXT\0" - "glTexParameterIuivEXT\0" - "glBeginConditionalRenderNV\0" - "glEndConditionalRenderNV\0" - "glBeginTransformFeedbackEXT\0" - "glBindBufferBaseEXT\0" - "glBindBufferOffsetEXT\0" - "glBindBufferRangeEXT\0" - "glEndTransformFeedbackEXT\0" - "glGetTransformFeedbackVaryingEXT\0" - "glTransformFeedbackVaryingsEXT\0" - "glProvokingVertexEXT\0" - "glGetTexParameterPointervAPPLE\0" - "glTextureRangeAPPLE\0" - "glGetObjectParameterivAPPLE\0" - "glObjectPurgeableAPPLE\0" - "glObjectUnpurgeableAPPLE\0" - "glActiveProgramEXT\0" - "glCreateShaderProgramEXT\0" - "glUseShaderProgramEXT\0" - "glTextureBarrierNV\0" - "glStencilFuncSeparateATI\0" - "glProgramEnvParameters4fvEXT\0" - "glProgramLocalParameters4fvEXT\0" - "glGetQueryObjecti64vEXT\0" - "glGetQueryObjectui64vEXT\0" - "glEGLImageTargetRenderbufferStorageOES\0" - "glEGLImageTargetTexture2DOES\0" - "glArrayElementEXT\0" - "glBindTextureEXT\0" - "glDrawArraysEXT\0" - "glAreTexturesResidentEXT\0" - "glCopyTexImage1DEXT\0" - "glCopyTexImage2DEXT\0" - "glCopyTexSubImage1DEXT\0" - "glCopyTexSubImage2DEXT\0" - "glDeleteTexturesEXT\0" - "glGenTexturesEXT\0" - "glGetPointervEXT\0" - "glIsTextureEXT\0" - "glPrioritizeTexturesEXT\0" - "glTexSubImage1DEXT\0" - "glTexSubImage2DEXT\0" - "glBlendColorEXT\0" - "glBlendEquationEXT\0" - "glDrawRangeElementsEXT\0" - "glColorTableSGI\0" - "glColorTableEXT\0" - "glColorTableParameterfvSGI\0" - "glColorTableParameterivSGI\0" - "glCopyColorTableSGI\0" - "glGetColorTableSGI\0" - "glGetColorTableEXT\0" - "glGetColorTableParameterfvSGI\0" - "glGetColorTableParameterfvEXT\0" - "glGetColorTableParameterivSGI\0" - "glGetColorTableParameterivEXT\0" - "glColorSubTableEXT\0" - "glCopyColorSubTableEXT\0" - "glConvolutionFilter1DEXT\0" - "glConvolutionFilter2DEXT\0" - "glConvolutionParameterfEXT\0" - "glConvolutionParameterfvEXT\0" - "glConvolutionParameteriEXT\0" - "glConvolutionParameterivEXT\0" - "glCopyConvolutionFilter1DEXT\0" - "glCopyConvolutionFilter2DEXT\0" - "glGetConvolutionFilterEXT\0" - "glGetConvolutionParameterfvEXT\0" - "glGetConvolutionParameterivEXT\0" - "glGetSeparableFilterEXT\0" - "glSeparableFilter2DEXT\0" - "glGetHistogramEXT\0" - "glGetHistogramParameterfvEXT\0" - "glGetHistogramParameterivEXT\0" - "glGetMinmaxEXT\0" - "glGetMinmaxParameterfvEXT\0" - "glGetMinmaxParameterivEXT\0" - "glHistogramEXT\0" - "glMinmaxEXT\0" - "glResetHistogramEXT\0" - "glResetMinmaxEXT\0" - "glTexImage3DEXT\0" - "glTexSubImage3DEXT\0" - "glCopyTexSubImage3DEXT\0" - "glActiveTexture\0" - "glClientActiveTexture\0" - "glMultiTexCoord1d\0" - "glMultiTexCoord1dv\0" - "glMultiTexCoord1f\0" - "glMultiTexCoord1fv\0" - "glMultiTexCoord1i\0" - "glMultiTexCoord1iv\0" - "glMultiTexCoord1s\0" - "glMultiTexCoord1sv\0" - "glMultiTexCoord2d\0" - "glMultiTexCoord2dv\0" - "glMultiTexCoord2f\0" - "glMultiTexCoord2fv\0" - "glMultiTexCoord2i\0" - "glMultiTexCoord2iv\0" - "glMultiTexCoord2s\0" - "glMultiTexCoord2sv\0" - "glMultiTexCoord3d\0" - "glMultiTexCoord3dv\0" - "glMultiTexCoord3f\0" - "glMultiTexCoord3fv\0" - "glMultiTexCoord3i\0" - "glMultiTexCoord3iv\0" - "glMultiTexCoord3s\0" - "glMultiTexCoord3sv\0" - "glMultiTexCoord4d\0" - "glMultiTexCoord4dv\0" - "glMultiTexCoord4f\0" - "glMultiTexCoord4fv\0" - "glMultiTexCoord4i\0" - "glMultiTexCoord4iv\0" - "glMultiTexCoord4s\0" - "glMultiTexCoord4sv\0" - "glStencilOpSeparateATI\0" - "glLoadTransposeMatrixd\0" - "glLoadTransposeMatrixf\0" - "glMultTransposeMatrixd\0" - "glMultTransposeMatrixf\0" - "glSampleCoverage\0" - "glCompressedTexImage1D\0" - "glCompressedTexImage2D\0" - "glCompressedTexImage3D\0" - "glCompressedTexSubImage1D\0" - "glCompressedTexSubImage2D\0" - "glCompressedTexSubImage3D\0" - "glGetCompressedTexImage\0" - "glDisableVertexAttribArray\0" - "glEnableVertexAttribArray\0" - "glGetVertexAttribdv\0" - "glGetVertexAttribfv\0" - "glGetVertexAttribiv\0" - "glProgramParameter4dNV\0" - "glProgramParameter4dvNV\0" - "glProgramParameter4fNV\0" - "glProgramParameter4fvNV\0" - "glVertexAttrib1d\0" - "glVertexAttrib1dv\0" - "glVertexAttrib1f\0" - "glVertexAttrib1fv\0" - "glVertexAttrib1s\0" - "glVertexAttrib1sv\0" - "glVertexAttrib2d\0" - "glVertexAttrib2dv\0" - "glVertexAttrib2f\0" - "glVertexAttrib2fv\0" - "glVertexAttrib2s\0" - "glVertexAttrib2sv\0" - "glVertexAttrib3d\0" - "glVertexAttrib3dv\0" - "glVertexAttrib3f\0" - "glVertexAttrib3fv\0" - "glVertexAttrib3s\0" - "glVertexAttrib3sv\0" - "glVertexAttrib4Nbv\0" - "glVertexAttrib4Niv\0" - "glVertexAttrib4Nsv\0" - "glVertexAttrib4Nub\0" - "glVertexAttrib4Nubv\0" - "glVertexAttrib4Nuiv\0" - "glVertexAttrib4Nusv\0" - "glVertexAttrib4bv\0" - "glVertexAttrib4d\0" - "glVertexAttrib4dv\0" - "glVertexAttrib4f\0" - "glVertexAttrib4fv\0" - "glVertexAttrib4iv\0" - "glVertexAttrib4s\0" - "glVertexAttrib4sv\0" - "glVertexAttrib4ubv\0" - "glVertexAttrib4uiv\0" - "glVertexAttrib4usv\0" - "glVertexAttribPointer\0" - "glBindBuffer\0" - "glBufferData\0" - "glBufferSubData\0" - "glDeleteBuffers\0" - "glGenBuffers\0" - "glGetBufferParameteriv\0" - "glGetBufferPointerv\0" - "glGetBufferSubData\0" - "glIsBuffer\0" - "glMapBuffer\0" - "glUnmapBuffer\0" - "glBeginQuery\0" - "glDeleteQueries\0" - "glEndQuery\0" - "glGenQueries\0" - "glGetQueryObjectiv\0" - "glGetQueryObjectuiv\0" - "glGetQueryiv\0" - "glIsQuery\0" - "glCompileShader\0" - "glGetActiveUniform\0" - "glGetShaderSource\0" - "glGetUniformLocation\0" - "glGetUniformfv\0" - "glGetUniformiv\0" - "glLinkProgram\0" - "glShaderSource\0" - "glUniform1f\0" - "glUniform1fv\0" - "glUniform1i\0" - "glUniform1iv\0" - "glUniform2f\0" - "glUniform2fv\0" - "glUniform2i\0" - "glUniform2iv\0" - "glUniform3f\0" - "glUniform3fv\0" - "glUniform3i\0" - "glUniform3iv\0" - "glUniform4f\0" - "glUniform4fv\0" - "glUniform4i\0" - "glUniform4iv\0" - "glUniformMatrix2fv\0" - "glUniformMatrix3fv\0" - "glUniformMatrix4fv\0" - "glUseProgram\0" - "glValidateProgram\0" - "glBindAttribLocation\0" - "glGetActiveAttrib\0" - "glGetAttribLocation\0" - "glDrawBuffers\0" - "glDrawBuffersATI\0" - "glDrawBuffersNV\0" - "glDrawArraysInstancedEXT\0" - "glDrawArraysInstanced\0" - "glDrawElementsInstancedEXT\0" - "glDrawElementsInstanced\0" - "glRenderbufferStorageMultisampleEXT\0" - "glBlendEquationSeparateIndexedAMD\0" - "glBlendEquationIndexedAMD\0" - "glBlendFuncSeparateIndexedAMD\0" - "glBlendFuncIndexedAMD\0" - "glSampleMaskEXT\0" - "glSamplePatternEXT\0" - "glPointParameterf\0" - "glPointParameterfARB\0" - "glPointParameterfSGIS\0" - "glPointParameterfv\0" - "glPointParameterfvARB\0" - "glPointParameterfvSGIS\0" - "glSecondaryColor3b\0" - "glSecondaryColor3bv\0" - "glSecondaryColor3d\0" - "glSecondaryColor3dv\0" - "glSecondaryColor3f\0" - "glSecondaryColor3fv\0" - "glSecondaryColor3i\0" - "glSecondaryColor3iv\0" - "glSecondaryColor3s\0" - "glSecondaryColor3sv\0" - "glSecondaryColor3ub\0" - "glSecondaryColor3ubv\0" - "glSecondaryColor3ui\0" - "glSecondaryColor3uiv\0" - "glSecondaryColor3us\0" - "glSecondaryColor3usv\0" - "glSecondaryColorPointer\0" - "glMultiDrawArrays\0" - "glMultiDrawElements\0" - "glFogCoordPointer\0" - "glFogCoordd\0" - "glFogCoorddv\0" - "glFogCoordf\0" - "glFogCoordfv\0" - "glBlendFuncSeparate\0" - "glBlendFuncSeparateINGR\0" - "glWindowPos2d\0" - "glWindowPos2dARB\0" - "glWindowPos2dv\0" - "glWindowPos2dvARB\0" - "glWindowPos2f\0" - "glWindowPos2fARB\0" - "glWindowPos2fv\0" - "glWindowPos2fvARB\0" - "glWindowPos2i\0" - "glWindowPos2iARB\0" - "glWindowPos2iv\0" - "glWindowPos2ivARB\0" - "glWindowPos2s\0" - "glWindowPos2sARB\0" - "glWindowPos2sv\0" - "glWindowPos2svARB\0" - "glWindowPos3d\0" - "glWindowPos3dARB\0" - "glWindowPos3dv\0" - "glWindowPos3dvARB\0" - "glWindowPos3f\0" - "glWindowPos3fARB\0" - "glWindowPos3fv\0" - "glWindowPos3fvARB\0" - "glWindowPos3i\0" - "glWindowPos3iARB\0" - "glWindowPos3iv\0" - "glWindowPos3ivARB\0" - "glWindowPos3s\0" - "glWindowPos3sARB\0" - "glWindowPos3sv\0" - "glWindowPos3svARB\0" - "glBindProgramARB\0" - "glDeleteProgramsARB\0" - "glGenProgramsARB\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribPointervARB\0" - "glIsProgramARB\0" - "glPointParameteri\0" - "glPointParameteriv\0" - "glDeleteVertexArrays\0" - "glIsVertexArray\0" - "glPrimitiveRestartIndex\0" - "glBlendEquationSeparate\0" - "glBlendEquationSeparateATI\0" - "glBindFramebuffer\0" - "glBindRenderbuffer\0" - "glCheckFramebufferStatus\0" - "glDeleteFramebuffers\0" - "glDeleteRenderbuffers\0" - "glFramebufferRenderbuffer\0" - "glFramebufferTexture1D\0" - "glFramebufferTexture2D\0" - "glFramebufferTexture3D\0" - "glGenFramebuffers\0" - "glGenRenderbuffers\0" - "glGenerateMipmap\0" - "glGetFramebufferAttachmentParameteriv\0" - "glGetRenderbufferParameteriv\0" - "glIsFramebuffer\0" - "glIsRenderbuffer\0" - "glRenderbufferStorage\0" - "glBlitFramebuffer\0" - "glBindFragDataLocation\0" - "glGetFragDataLocation\0" - "glGetUniformuiv\0" - "glGetVertexAttribIiv\0" - "glGetVertexAttribIuiv\0" - "glUniform1ui\0" - "glUniform1uiv\0" - "glUniform2ui\0" - "glUniform2uiv\0" - "glUniform3ui\0" - "glUniform3uiv\0" - "glUniform4ui\0" - "glUniform4uiv\0" - "glVertexAttribI1i\0" - "glVertexAttribI1iv\0" - "glVertexAttribI1ui\0" - "glVertexAttribI1uiv\0" - "glVertexAttribI2i\0" - "glVertexAttribI2iv\0" - "glVertexAttribI2ui\0" - "glVertexAttribI2uiv\0" - "glVertexAttribI3i\0" - "glVertexAttribI3iv\0" - "glVertexAttribI3ui\0" - "glVertexAttribI3uiv\0" - "glVertexAttribI4bv\0" - "glVertexAttribI4i\0" - "glVertexAttribI4iv\0" - "glVertexAttribI4sv\0" - "glVertexAttribI4ubv\0" - "glVertexAttribI4ui\0" - "glVertexAttribI4uiv\0" - "glVertexAttribI4usv\0" - "glVertexAttribIPointer\0" - "glFramebufferTextureLayer\0" - "glFramebufferTextureLayerARB\0" - "glColorMaski\0" - "glDisablei\0" - "glEnablei\0" - "glGetBooleani_v\0" - "glGetIntegeri_v\0" - "glIsEnabledi\0" - "glGetTexParameterIiv\0" - "glGetTexParameterIuiv\0" - "glTexParameterIiv\0" - "glTexParameterIuiv\0" - "glBeginConditionalRender\0" - "glEndConditionalRender\0" - "glBeginTransformFeedback\0" - "glBindBufferBase\0" - "glBindBufferRange\0" - "glEndTransformFeedback\0" - "glGetTransformFeedbackVarying\0" - "glTransformFeedbackVaryings\0" "glProvokingVertex\0"; - -#ifdef USE_MGL_NAMESPACE -#define gl_dispatch_stub_343 mgl_dispatch_stub_343 -#define gl_dispatch_stub_344 mgl_dispatch_stub_344 -#define gl_dispatch_stub_345 mgl_dispatch_stub_345 -#define gl_dispatch_stub_356 mgl_dispatch_stub_356 -#define gl_dispatch_stub_357 mgl_dispatch_stub_357 -#define gl_dispatch_stub_358 mgl_dispatch_stub_358 -#define gl_dispatch_stub_359 mgl_dispatch_stub_359 -#define gl_dispatch_stub_361 mgl_dispatch_stub_361 -#define gl_dispatch_stub_362 mgl_dispatch_stub_362 -#define gl_dispatch_stub_363 mgl_dispatch_stub_363 -#define gl_dispatch_stub_364 mgl_dispatch_stub_364 -#define gl_dispatch_stub_365 mgl_dispatch_stub_365 -#define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_692 mgl_dispatch_stub_692 -#define gl_dispatch_stub_693 mgl_dispatch_stub_693 -#define gl_dispatch_stub_694 mgl_dispatch_stub_694 -#define gl_dispatch_stub_695 mgl_dispatch_stub_695 -#define gl_dispatch_stub_696 mgl_dispatch_stub_696 -#define gl_dispatch_stub_697 mgl_dispatch_stub_697 -#define gl_dispatch_stub_698 mgl_dispatch_stub_698 -#define gl_dispatch_stub_699 mgl_dispatch_stub_699 -#define gl_dispatch_stub_734 mgl_dispatch_stub_734 -#define gl_dispatch_stub_776 mgl_dispatch_stub_776 -#define gl_dispatch_stub_777 mgl_dispatch_stub_777 -#define gl_dispatch_stub_778 mgl_dispatch_stub_778 -#define gl_dispatch_stub_779 mgl_dispatch_stub_779 -#define gl_dispatch_stub_780 mgl_dispatch_stub_780 -#define gl_dispatch_stub_781 mgl_dispatch_stub_781 -#define gl_dispatch_stub_782 mgl_dispatch_stub_782 -#define gl_dispatch_stub_783 mgl_dispatch_stub_783 -#define gl_dispatch_stub_784 mgl_dispatch_stub_784 -#define gl_dispatch_stub_865 mgl_dispatch_stub_865 -#define gl_dispatch_stub_866 mgl_dispatch_stub_866 -#define gl_dispatch_stub_867 mgl_dispatch_stub_867 -#define gl_dispatch_stub_868 mgl_dispatch_stub_868 -#define gl_dispatch_stub_869 mgl_dispatch_stub_869 -#define gl_dispatch_stub_878 mgl_dispatch_stub_878 -#define gl_dispatch_stub_879 mgl_dispatch_stub_879 -#define gl_dispatch_stub_897 mgl_dispatch_stub_897 -#define gl_dispatch_stub_898 mgl_dispatch_stub_898 -#define gl_dispatch_stub_899 mgl_dispatch_stub_899 -#define gl_dispatch_stub_957 mgl_dispatch_stub_957 -#define gl_dispatch_stub_958 mgl_dispatch_stub_958 -#define gl_dispatch_stub_966 mgl_dispatch_stub_966 -#define gl_dispatch_stub_967 mgl_dispatch_stub_967 -#define gl_dispatch_stub_968 mgl_dispatch_stub_968 -#define gl_dispatch_stub_969 mgl_dispatch_stub_969 -#define gl_dispatch_stub_970 mgl_dispatch_stub_970 -#endif /* USE_MGL_NAMESPACE */ - -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, - GLvoid * table); -void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, - GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, - GLint * params); -void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, - GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, - GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, - GLint * params); -void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, - GLvoid * row, GLvoid * column, - GLvoid * span); -void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, - GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, - GLint * params); -void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, - GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, - GLint * params); -void GLAPIENTRY gl_dispatch_stub_692(GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_693(GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_694(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_695(GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_696(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_697(GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_698(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_699(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_734(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first, - const GLsizei * count, GLsizei primcount, - GLint modestride); -void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count, - GLenum type, const GLvoid * const *indices, - GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_778(GLsizei n, const GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_779(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_780(GLsizei n, GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_781(GLuint fence, GLenum pname, - GLint * params); -GLboolean GLAPIENTRY gl_dispatch_stub_782(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_783(GLuint fence, GLenum condition); -GLboolean GLAPIENTRY gl_dispatch_stub_784(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_865(GLenum face); -void GLAPIENTRY gl_dispatch_stub_866(GLuint array); -void GLAPIENTRY gl_dispatch_stub_867(GLsizei n, const GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_868(GLsizei n, GLuint * arrays); -GLboolean GLAPIENTRY gl_dispatch_stub_869(GLuint array); -void GLAPIENTRY gl_dispatch_stub_878(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_879(GLenum modeRGB, GLenum modeA); -void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1, - GLint srcY1, GLint dstX0, GLint dstY0, - GLint dstX1, GLint dstY1, GLbitfield mask, - GLenum filter); -void GLAPIENTRY gl_dispatch_stub_898(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_899(GLenum target, GLintptr offset, - GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_957(GLenum target, GLenum pname, - GLvoid ** params); -void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLsizei length, - GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_966(GLenum frontfunc, GLenum backfunc, - GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count, - const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count, - const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLenum pname, - GLint64EXT * params); -void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLenum pname, - GLuint64EXT * params); -#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ - -static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET(0, glNewList, glNewList, NULL, 0), - NAME_FUNC_OFFSET(10, glEndList, glEndList, NULL, 1), - NAME_FUNC_OFFSET(20, glCallList, glCallList, NULL, 2), - NAME_FUNC_OFFSET(31, glCallLists, glCallLists, NULL, 3), - NAME_FUNC_OFFSET(43, glDeleteLists, glDeleteLists, NULL, 4), - NAME_FUNC_OFFSET(57, glGenLists, glGenLists, NULL, 5), - NAME_FUNC_OFFSET(68, glListBase, glListBase, NULL, 6), - NAME_FUNC_OFFSET(79, glBegin, glBegin, NULL, 7), - NAME_FUNC_OFFSET(87, glBitmap, glBitmap, NULL, 8), - NAME_FUNC_OFFSET(96, glColor3b, glColor3b, NULL, 9), - NAME_FUNC_OFFSET(106, glColor3bv, glColor3bv, NULL, 10), - NAME_FUNC_OFFSET(117, glColor3d, glColor3d, NULL, 11), - NAME_FUNC_OFFSET(127, glColor3dv, glColor3dv, NULL, 12), - NAME_FUNC_OFFSET(138, glColor3f, glColor3f, NULL, 13), - NAME_FUNC_OFFSET(148, glColor3fv, glColor3fv, NULL, 14), - NAME_FUNC_OFFSET(159, glColor3i, glColor3i, NULL, 15), - NAME_FUNC_OFFSET(169, glColor3iv, glColor3iv, NULL, 16), - NAME_FUNC_OFFSET(180, glColor3s, glColor3s, NULL, 17), - NAME_FUNC_OFFSET(190, glColor3sv, glColor3sv, NULL, 18), - NAME_FUNC_OFFSET(201, glColor3ub, glColor3ub, NULL, 19), - NAME_FUNC_OFFSET(212, glColor3ubv, glColor3ubv, NULL, 20), - NAME_FUNC_OFFSET(224, glColor3ui, glColor3ui, NULL, 21), - NAME_FUNC_OFFSET(235, glColor3uiv, glColor3uiv, NULL, 22), - NAME_FUNC_OFFSET(247, glColor3us, glColor3us, NULL, 23), - NAME_FUNC_OFFSET(258, glColor3usv, glColor3usv, NULL, 24), - NAME_FUNC_OFFSET(270, glColor4b, glColor4b, NULL, 25), - NAME_FUNC_OFFSET(280, glColor4bv, glColor4bv, NULL, 26), - NAME_FUNC_OFFSET(291, glColor4d, glColor4d, NULL, 27), - NAME_FUNC_OFFSET(301, glColor4dv, glColor4dv, NULL, 28), - NAME_FUNC_OFFSET(312, glColor4f, glColor4f, NULL, 29), - NAME_FUNC_OFFSET(322, glColor4fv, glColor4fv, NULL, 30), - NAME_FUNC_OFFSET(333, glColor4i, glColor4i, NULL, 31), - NAME_FUNC_OFFSET(343, glColor4iv, glColor4iv, NULL, 32), - NAME_FUNC_OFFSET(354, glColor4s, glColor4s, NULL, 33), - NAME_FUNC_OFFSET(364, glColor4sv, glColor4sv, NULL, 34), - NAME_FUNC_OFFSET(375, glColor4ub, glColor4ub, NULL, 35), - NAME_FUNC_OFFSET(386, glColor4ubv, glColor4ubv, NULL, 36), - NAME_FUNC_OFFSET(398, glColor4ui, glColor4ui, NULL, 37), - NAME_FUNC_OFFSET(409, glColor4uiv, glColor4uiv, NULL, 38), - NAME_FUNC_OFFSET(421, glColor4us, glColor4us, NULL, 39), - NAME_FUNC_OFFSET(432, glColor4usv, glColor4usv, NULL, 40), - NAME_FUNC_OFFSET(444, glEdgeFlag, glEdgeFlag, NULL, 41), - NAME_FUNC_OFFSET(455, glEdgeFlagv, glEdgeFlagv, NULL, 42), - NAME_FUNC_OFFSET(467, glEnd, glEnd, NULL, 43), - NAME_FUNC_OFFSET(473, glIndexd, glIndexd, NULL, 44), - NAME_FUNC_OFFSET(482, glIndexdv, glIndexdv, NULL, 45), - NAME_FUNC_OFFSET(492, glIndexf, glIndexf, NULL, 46), - NAME_FUNC_OFFSET(501, glIndexfv, glIndexfv, NULL, 47), - NAME_FUNC_OFFSET(511, glIndexi, glIndexi, NULL, 48), - NAME_FUNC_OFFSET(520, glIndexiv, glIndexiv, NULL, 49), - NAME_FUNC_OFFSET(530, glIndexs, glIndexs, NULL, 50), - NAME_FUNC_OFFSET(539, glIndexsv, glIndexsv, NULL, 51), - NAME_FUNC_OFFSET(549, glNormal3b, glNormal3b, NULL, 52), - NAME_FUNC_OFFSET(560, glNormal3bv, glNormal3bv, NULL, 53), - NAME_FUNC_OFFSET(572, glNormal3d, glNormal3d, NULL, 54), - NAME_FUNC_OFFSET(583, glNormal3dv, glNormal3dv, NULL, 55), - NAME_FUNC_OFFSET(595, glNormal3f, glNormal3f, NULL, 56), - NAME_FUNC_OFFSET(606, glNormal3fv, glNormal3fv, NULL, 57), - NAME_FUNC_OFFSET(618, glNormal3i, glNormal3i, NULL, 58), - NAME_FUNC_OFFSET(629, glNormal3iv, glNormal3iv, NULL, 59), - NAME_FUNC_OFFSET(641, glNormal3s, glNormal3s, NULL, 60), - NAME_FUNC_OFFSET(652, glNormal3sv, glNormal3sv, NULL, 61), - NAME_FUNC_OFFSET(664, glRasterPos2d, glRasterPos2d, NULL, 62), - NAME_FUNC_OFFSET(678, glRasterPos2dv, glRasterPos2dv, NULL, 63), - NAME_FUNC_OFFSET(693, glRasterPos2f, glRasterPos2f, NULL, 64), - NAME_FUNC_OFFSET(707, glRasterPos2fv, glRasterPos2fv, NULL, 65), - NAME_FUNC_OFFSET(722, glRasterPos2i, glRasterPos2i, NULL, 66), - NAME_FUNC_OFFSET(736, glRasterPos2iv, glRasterPos2iv, NULL, 67), - NAME_FUNC_OFFSET(751, glRasterPos2s, glRasterPos2s, NULL, 68), - NAME_FUNC_OFFSET(765, glRasterPos2sv, glRasterPos2sv, NULL, 69), - NAME_FUNC_OFFSET(780, glRasterPos3d, glRasterPos3d, NULL, 70), - NAME_FUNC_OFFSET(794, glRasterPos3dv, glRasterPos3dv, NULL, 71), - NAME_FUNC_OFFSET(809, glRasterPos3f, glRasterPos3f, NULL, 72), - NAME_FUNC_OFFSET(823, glRasterPos3fv, glRasterPos3fv, NULL, 73), - NAME_FUNC_OFFSET(838, glRasterPos3i, glRasterPos3i, NULL, 74), - NAME_FUNC_OFFSET(852, glRasterPos3iv, glRasterPos3iv, NULL, 75), - NAME_FUNC_OFFSET(867, glRasterPos3s, glRasterPos3s, NULL, 76), - NAME_FUNC_OFFSET(881, glRasterPos3sv, glRasterPos3sv, NULL, 77), - NAME_FUNC_OFFSET(896, glRasterPos4d, glRasterPos4d, NULL, 78), - NAME_FUNC_OFFSET(910, glRasterPos4dv, glRasterPos4dv, NULL, 79), - NAME_FUNC_OFFSET(925, glRasterPos4f, glRasterPos4f, NULL, 80), - NAME_FUNC_OFFSET(939, glRasterPos4fv, glRasterPos4fv, NULL, 81), - NAME_FUNC_OFFSET(954, glRasterPos4i, glRasterPos4i, NULL, 82), - NAME_FUNC_OFFSET(968, glRasterPos4iv, glRasterPos4iv, NULL, 83), - NAME_FUNC_OFFSET(983, glRasterPos4s, glRasterPos4s, NULL, 84), - NAME_FUNC_OFFSET(997, glRasterPos4sv, glRasterPos4sv, NULL, 85), - NAME_FUNC_OFFSET(1012, glRectd, glRectd, NULL, 86), - NAME_FUNC_OFFSET(1020, glRectdv, glRectdv, NULL, 87), - NAME_FUNC_OFFSET(1029, glRectf, glRectf, NULL, 88), - NAME_FUNC_OFFSET(1037, glRectfv, glRectfv, NULL, 89), - NAME_FUNC_OFFSET(1046, glRecti, glRecti, NULL, 90), - NAME_FUNC_OFFSET(1054, glRectiv, glRectiv, NULL, 91), - NAME_FUNC_OFFSET(1063, glRects, glRects, NULL, 92), - NAME_FUNC_OFFSET(1071, glRectsv, glRectsv, NULL, 93), - NAME_FUNC_OFFSET(1080, glTexCoord1d, glTexCoord1d, NULL, 94), - NAME_FUNC_OFFSET(1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), - NAME_FUNC_OFFSET(1107, glTexCoord1f, glTexCoord1f, NULL, 96), - NAME_FUNC_OFFSET(1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), - NAME_FUNC_OFFSET(1134, glTexCoord1i, glTexCoord1i, NULL, 98), - NAME_FUNC_OFFSET(1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), - NAME_FUNC_OFFSET(1161, glTexCoord1s, glTexCoord1s, NULL, 100), - NAME_FUNC_OFFSET(1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), - NAME_FUNC_OFFSET(1188, glTexCoord2d, glTexCoord2d, NULL, 102), - NAME_FUNC_OFFSET(1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), - NAME_FUNC_OFFSET(1215, glTexCoord2f, glTexCoord2f, NULL, 104), - NAME_FUNC_OFFSET(1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), - NAME_FUNC_OFFSET(1242, glTexCoord2i, glTexCoord2i, NULL, 106), - NAME_FUNC_OFFSET(1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), - NAME_FUNC_OFFSET(1269, glTexCoord2s, glTexCoord2s, NULL, 108), - NAME_FUNC_OFFSET(1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), - NAME_FUNC_OFFSET(1296, glTexCoord3d, glTexCoord3d, NULL, 110), - NAME_FUNC_OFFSET(1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), - NAME_FUNC_OFFSET(1323, glTexCoord3f, glTexCoord3f, NULL, 112), - NAME_FUNC_OFFSET(1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), - NAME_FUNC_OFFSET(1350, glTexCoord3i, glTexCoord3i, NULL, 114), - NAME_FUNC_OFFSET(1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), - NAME_FUNC_OFFSET(1377, glTexCoord3s, glTexCoord3s, NULL, 116), - NAME_FUNC_OFFSET(1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), - NAME_FUNC_OFFSET(1404, glTexCoord4d, glTexCoord4d, NULL, 118), - NAME_FUNC_OFFSET(1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), - NAME_FUNC_OFFSET(1431, glTexCoord4f, glTexCoord4f, NULL, 120), - NAME_FUNC_OFFSET(1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), - NAME_FUNC_OFFSET(1458, glTexCoord4i, glTexCoord4i, NULL, 122), - NAME_FUNC_OFFSET(1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), - NAME_FUNC_OFFSET(1485, glTexCoord4s, glTexCoord4s, NULL, 124), - NAME_FUNC_OFFSET(1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), - NAME_FUNC_OFFSET(1512, glVertex2d, glVertex2d, NULL, 126), - NAME_FUNC_OFFSET(1523, glVertex2dv, glVertex2dv, NULL, 127), - NAME_FUNC_OFFSET(1535, glVertex2f, glVertex2f, NULL, 128), - NAME_FUNC_OFFSET(1546, glVertex2fv, glVertex2fv, NULL, 129), - NAME_FUNC_OFFSET(1558, glVertex2i, glVertex2i, NULL, 130), - NAME_FUNC_OFFSET(1569, glVertex2iv, glVertex2iv, NULL, 131), - NAME_FUNC_OFFSET(1581, glVertex2s, glVertex2s, NULL, 132), - NAME_FUNC_OFFSET(1592, glVertex2sv, glVertex2sv, NULL, 133), - NAME_FUNC_OFFSET(1604, glVertex3d, glVertex3d, NULL, 134), - NAME_FUNC_OFFSET(1615, glVertex3dv, glVertex3dv, NULL, 135), - NAME_FUNC_OFFSET(1627, glVertex3f, glVertex3f, NULL, 136), - NAME_FUNC_OFFSET(1638, glVertex3fv, glVertex3fv, NULL, 137), - NAME_FUNC_OFFSET(1650, glVertex3i, glVertex3i, NULL, 138), - NAME_FUNC_OFFSET(1661, glVertex3iv, glVertex3iv, NULL, 139), - NAME_FUNC_OFFSET(1673, glVertex3s, glVertex3s, NULL, 140), - NAME_FUNC_OFFSET(1684, glVertex3sv, glVertex3sv, NULL, 141), - NAME_FUNC_OFFSET(1696, glVertex4d, glVertex4d, NULL, 142), - NAME_FUNC_OFFSET(1707, glVertex4dv, glVertex4dv, NULL, 143), - NAME_FUNC_OFFSET(1719, glVertex4f, glVertex4f, NULL, 144), - NAME_FUNC_OFFSET(1730, glVertex4fv, glVertex4fv, NULL, 145), - NAME_FUNC_OFFSET(1742, glVertex4i, glVertex4i, NULL, 146), - NAME_FUNC_OFFSET(1753, glVertex4iv, glVertex4iv, NULL, 147), - NAME_FUNC_OFFSET(1765, glVertex4s, glVertex4s, NULL, 148), - NAME_FUNC_OFFSET(1776, glVertex4sv, glVertex4sv, NULL, 149), - NAME_FUNC_OFFSET(1788, glClipPlane, glClipPlane, NULL, 150), - NAME_FUNC_OFFSET(1800, glColorMaterial, glColorMaterial, NULL, 151), - NAME_FUNC_OFFSET(1816, glCullFace, glCullFace, NULL, 152), - NAME_FUNC_OFFSET(1827, glFogf, glFogf, NULL, 153), - NAME_FUNC_OFFSET(1834, glFogfv, glFogfv, NULL, 154), - NAME_FUNC_OFFSET(1842, glFogi, glFogi, NULL, 155), - NAME_FUNC_OFFSET(1849, glFogiv, glFogiv, NULL, 156), - NAME_FUNC_OFFSET(1857, glFrontFace, glFrontFace, NULL, 157), - NAME_FUNC_OFFSET(1869, glHint, glHint, NULL, 158), - NAME_FUNC_OFFSET(1876, glLightf, glLightf, NULL, 159), - NAME_FUNC_OFFSET(1885, glLightfv, glLightfv, NULL, 160), - NAME_FUNC_OFFSET(1895, glLighti, glLighti, NULL, 161), - NAME_FUNC_OFFSET(1904, glLightiv, glLightiv, NULL, 162), - NAME_FUNC_OFFSET(1914, glLightModelf, glLightModelf, NULL, 163), - NAME_FUNC_OFFSET(1928, glLightModelfv, glLightModelfv, NULL, 164), - NAME_FUNC_OFFSET(1943, glLightModeli, glLightModeli, NULL, 165), - NAME_FUNC_OFFSET(1957, glLightModeliv, glLightModeliv, NULL, 166), - NAME_FUNC_OFFSET(1972, glLineStipple, glLineStipple, NULL, 167), - NAME_FUNC_OFFSET(1986, glLineWidth, glLineWidth, NULL, 168), - NAME_FUNC_OFFSET(1998, glMaterialf, glMaterialf, NULL, 169), - NAME_FUNC_OFFSET(2010, glMaterialfv, glMaterialfv, NULL, 170), - NAME_FUNC_OFFSET(2023, glMateriali, glMateriali, NULL, 171), - NAME_FUNC_OFFSET(2035, glMaterialiv, glMaterialiv, NULL, 172), - NAME_FUNC_OFFSET(2048, glPointSize, glPointSize, NULL, 173), - NAME_FUNC_OFFSET(2060, glPolygonMode, glPolygonMode, NULL, 174), - NAME_FUNC_OFFSET(2074, glPolygonStipple, glPolygonStipple, NULL, 175), - NAME_FUNC_OFFSET(2091, glScissor, glScissor, NULL, 176), - NAME_FUNC_OFFSET(2101, glShadeModel, glShadeModel, NULL, 177), - NAME_FUNC_OFFSET(2114, glTexParameterf, glTexParameterf, NULL, 178), - NAME_FUNC_OFFSET(2130, glTexParameterfv, glTexParameterfv, NULL, 179), - NAME_FUNC_OFFSET(2147, glTexParameteri, glTexParameteri, NULL, 180), - NAME_FUNC_OFFSET(2163, glTexParameteriv, glTexParameteriv, NULL, 181), - NAME_FUNC_OFFSET(2180, glTexImage1D, glTexImage1D, NULL, 182), - NAME_FUNC_OFFSET(2193, glTexImage2D, glTexImage2D, NULL, 183), - NAME_FUNC_OFFSET(2206, glTexEnvf, glTexEnvf, NULL, 184), - NAME_FUNC_OFFSET(2216, glTexEnvfv, glTexEnvfv, NULL, 185), - NAME_FUNC_OFFSET(2227, glTexEnvi, glTexEnvi, NULL, 186), - NAME_FUNC_OFFSET(2237, glTexEnviv, glTexEnviv, NULL, 187), - NAME_FUNC_OFFSET(2248, glTexGend, glTexGend, NULL, 188), - NAME_FUNC_OFFSET(2258, glTexGendv, glTexGendv, NULL, 189), - NAME_FUNC_OFFSET(2269, glTexGenf, glTexGenf, NULL, 190), - NAME_FUNC_OFFSET(2279, glTexGenfv, glTexGenfv, NULL, 191), - NAME_FUNC_OFFSET(2290, glTexGeni, glTexGeni, NULL, 192), - NAME_FUNC_OFFSET(2300, glTexGeniv, glTexGeniv, NULL, 193), - NAME_FUNC_OFFSET(2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), - NAME_FUNC_OFFSET(2328, glSelectBuffer, glSelectBuffer, NULL, 195), - NAME_FUNC_OFFSET(2343, glRenderMode, glRenderMode, NULL, 196), - NAME_FUNC_OFFSET(2356, glInitNames, glInitNames, NULL, 197), - NAME_FUNC_OFFSET(2368, glLoadName, glLoadName, NULL, 198), - NAME_FUNC_OFFSET(2379, glPassThrough, glPassThrough, NULL, 199), - NAME_FUNC_OFFSET(2393, glPopName, glPopName, NULL, 200), - NAME_FUNC_OFFSET(2403, glPushName, glPushName, NULL, 201), - NAME_FUNC_OFFSET(2414, glDrawBuffer, glDrawBuffer, NULL, 202), - NAME_FUNC_OFFSET(2427, glClear, glClear, NULL, 203), - NAME_FUNC_OFFSET(2435, glClearAccum, glClearAccum, NULL, 204), - NAME_FUNC_OFFSET(2448, glClearIndex, glClearIndex, NULL, 205), - NAME_FUNC_OFFSET(2461, glClearColor, glClearColor, NULL, 206), - NAME_FUNC_OFFSET(2474, glClearStencil, glClearStencil, NULL, 207), - NAME_FUNC_OFFSET(2489, glClearDepth, glClearDepth, NULL, 208), - NAME_FUNC_OFFSET(2502, glStencilMask, glStencilMask, NULL, 209), - NAME_FUNC_OFFSET(2516, glColorMask, glColorMask, NULL, 210), - NAME_FUNC_OFFSET(2528, glDepthMask, glDepthMask, NULL, 211), - NAME_FUNC_OFFSET(2540, glIndexMask, glIndexMask, NULL, 212), - NAME_FUNC_OFFSET(2552, glAccum, glAccum, NULL, 213), - NAME_FUNC_OFFSET(2560, glDisable, glDisable, NULL, 214), - NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215), - NAME_FUNC_OFFSET(2579, glFinish, glFinish, NULL, 216), - NAME_FUNC_OFFSET(2588, glFlush, glFlush, NULL, 217), - NAME_FUNC_OFFSET(2596, glPopAttrib, glPopAttrib, NULL, 218), - NAME_FUNC_OFFSET(2608, glPushAttrib, glPushAttrib, NULL, 219), - NAME_FUNC_OFFSET(2621, glMap1d, glMap1d, NULL, 220), - NAME_FUNC_OFFSET(2629, glMap1f, glMap1f, NULL, 221), - NAME_FUNC_OFFSET(2637, glMap2d, glMap2d, NULL, 222), - NAME_FUNC_OFFSET(2645, glMap2f, glMap2f, NULL, 223), - NAME_FUNC_OFFSET(2653, glMapGrid1d, glMapGrid1d, NULL, 224), - NAME_FUNC_OFFSET(2665, glMapGrid1f, glMapGrid1f, NULL, 225), - NAME_FUNC_OFFSET(2677, glMapGrid2d, glMapGrid2d, NULL, 226), - NAME_FUNC_OFFSET(2689, glMapGrid2f, glMapGrid2f, NULL, 227), - NAME_FUNC_OFFSET(2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), - NAME_FUNC_OFFSET(2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), - NAME_FUNC_OFFSET(2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), - NAME_FUNC_OFFSET(2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), - NAME_FUNC_OFFSET(2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), - NAME_FUNC_OFFSET(2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), - NAME_FUNC_OFFSET(2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), - NAME_FUNC_OFFSET(2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), - NAME_FUNC_OFFSET(2817, glEvalMesh1, glEvalMesh1, NULL, 236), - NAME_FUNC_OFFSET(2829, glEvalPoint1, glEvalPoint1, NULL, 237), - NAME_FUNC_OFFSET(2842, glEvalMesh2, glEvalMesh2, NULL, 238), - NAME_FUNC_OFFSET(2854, glEvalPoint2, glEvalPoint2, NULL, 239), - NAME_FUNC_OFFSET(2867, glAlphaFunc, glAlphaFunc, NULL, 240), - NAME_FUNC_OFFSET(2879, glBlendFunc, glBlendFunc, NULL, 241), - NAME_FUNC_OFFSET(2891, glLogicOp, glLogicOp, NULL, 242), - NAME_FUNC_OFFSET(2901, glStencilFunc, glStencilFunc, NULL, 243), - NAME_FUNC_OFFSET(2915, glStencilOp, glStencilOp, NULL, 244), - NAME_FUNC_OFFSET(2927, glDepthFunc, glDepthFunc, NULL, 245), - NAME_FUNC_OFFSET(2939, glPixelZoom, glPixelZoom, NULL, 246), - NAME_FUNC_OFFSET(2951, glPixelTransferf, glPixelTransferf, NULL, 247), - NAME_FUNC_OFFSET(2968, glPixelTransferi, glPixelTransferi, NULL, 248), - NAME_FUNC_OFFSET(2985, glPixelStoref, glPixelStoref, NULL, 249), - NAME_FUNC_OFFSET(2999, glPixelStorei, glPixelStorei, NULL, 250), - NAME_FUNC_OFFSET(3013, glPixelMapfv, glPixelMapfv, NULL, 251), - NAME_FUNC_OFFSET(3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), - NAME_FUNC_OFFSET(3040, glPixelMapusv, glPixelMapusv, NULL, 253), - NAME_FUNC_OFFSET(3054, glReadBuffer, glReadBuffer, NULL, 254), - NAME_FUNC_OFFSET(3067, glCopyPixels, glCopyPixels, NULL, 255), - NAME_FUNC_OFFSET(3080, glReadPixels, glReadPixels, NULL, 256), - NAME_FUNC_OFFSET(3093, glDrawPixels, glDrawPixels, NULL, 257), - NAME_FUNC_OFFSET(3106, glGetBooleanv, glGetBooleanv, NULL, 258), - NAME_FUNC_OFFSET(3120, glGetClipPlane, glGetClipPlane, NULL, 259), - NAME_FUNC_OFFSET(3135, glGetDoublev, glGetDoublev, NULL, 260), - NAME_FUNC_OFFSET(3148, glGetError, glGetError, NULL, 261), - NAME_FUNC_OFFSET(3159, glGetFloatv, glGetFloatv, NULL, 262), - NAME_FUNC_OFFSET(3171, glGetIntegerv, glGetIntegerv, NULL, 263), - NAME_FUNC_OFFSET(3185, glGetLightfv, glGetLightfv, NULL, 264), - NAME_FUNC_OFFSET(3198, glGetLightiv, glGetLightiv, NULL, 265), - NAME_FUNC_OFFSET(3211, glGetMapdv, glGetMapdv, NULL, 266), - NAME_FUNC_OFFSET(3222, glGetMapfv, glGetMapfv, NULL, 267), - NAME_FUNC_OFFSET(3233, glGetMapiv, glGetMapiv, NULL, 268), - NAME_FUNC_OFFSET(3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), - NAME_FUNC_OFFSET(3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), - NAME_FUNC_OFFSET(3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), - NAME_FUNC_OFFSET(3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), - NAME_FUNC_OFFSET(3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), - NAME_FUNC_OFFSET(3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), - NAME_FUNC_OFFSET(3346, glGetString, glGetString, NULL, 275), - NAME_FUNC_OFFSET(3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), - NAME_FUNC_OFFSET(3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), - NAME_FUNC_OFFSET(3386, glGetTexGendv, glGetTexGendv, NULL, 278), - NAME_FUNC_OFFSET(3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), - NAME_FUNC_OFFSET(3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), - NAME_FUNC_OFFSET(3428, glGetTexImage, glGetTexImage, NULL, 281), - NAME_FUNC_OFFSET(3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), - NAME_FUNC_OFFSET(3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), - NAME_FUNC_OFFSET(3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, - NULL, 284), - NAME_FUNC_OFFSET(3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, - NULL, 285), - NAME_FUNC_OFFSET(3532, glIsEnabled, glIsEnabled, NULL, 286), - NAME_FUNC_OFFSET(3544, glIsList, glIsList, NULL, 287), - NAME_FUNC_OFFSET(3553, glDepthRange, glDepthRange, NULL, 288), - NAME_FUNC_OFFSET(3566, glFrustum, glFrustum, NULL, 289), - NAME_FUNC_OFFSET(3576, glLoadIdentity, glLoadIdentity, NULL, 290), - NAME_FUNC_OFFSET(3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), - NAME_FUNC_OFFSET(3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), - NAME_FUNC_OFFSET(3619, glMatrixMode, glMatrixMode, NULL, 293), - NAME_FUNC_OFFSET(3632, glMultMatrixf, glMultMatrixf, NULL, 294), - NAME_FUNC_OFFSET(3646, glMultMatrixd, glMultMatrixd, NULL, 295), - NAME_FUNC_OFFSET(3660, glOrtho, glOrtho, NULL, 296), - NAME_FUNC_OFFSET(3668, glPopMatrix, glPopMatrix, NULL, 297), - NAME_FUNC_OFFSET(3680, glPushMatrix, glPushMatrix, NULL, 298), - NAME_FUNC_OFFSET(3693, glRotated, glRotated, NULL, 299), - NAME_FUNC_OFFSET(3703, glRotatef, glRotatef, NULL, 300), - NAME_FUNC_OFFSET(3713, glScaled, glScaled, NULL, 301), - NAME_FUNC_OFFSET(3722, glScalef, glScalef, NULL, 302), - NAME_FUNC_OFFSET(3731, glTranslated, glTranslated, NULL, 303), - NAME_FUNC_OFFSET(3744, glTranslatef, glTranslatef, NULL, 304), - NAME_FUNC_OFFSET(3757, glViewport, glViewport, NULL, 305), - NAME_FUNC_OFFSET(3768, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET(3783, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET(3797, glColorPointer, glColorPointer, NULL, 308), - NAME_FUNC_OFFSET(3812, glDisableClientState, glDisableClientState, NULL, - 309), - NAME_FUNC_OFFSET(3833, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET(3846, glDrawElements, glDrawElements, NULL, 311), - NAME_FUNC_OFFSET(3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), - NAME_FUNC_OFFSET(3879, glEnableClientState, glEnableClientState, NULL, 313), - NAME_FUNC_OFFSET(3899, glIndexPointer, glIndexPointer, NULL, 314), - NAME_FUNC_OFFSET(3914, glIndexub, glIndexub, NULL, 315), - NAME_FUNC_OFFSET(3924, glIndexubv, glIndexubv, NULL, 316), - NAME_FUNC_OFFSET(3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), - NAME_FUNC_OFFSET(3955, glNormalPointer, glNormalPointer, NULL, 318), - NAME_FUNC_OFFSET(3971, glPolygonOffset, glPolygonOffset, NULL, 319), - NAME_FUNC_OFFSET(3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), - NAME_FUNC_OFFSET(4005, glVertexPointer, glVertexPointer, NULL, 321), - NAME_FUNC_OFFSET(4021, glAreTexturesResident, glAreTexturesResident, NULL, - 322), - NAME_FUNC_OFFSET(4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET(4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET(4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET(4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET(4117, glDeleteTextures, glDeleteTextures, NULL, 327), - NAME_FUNC_OFFSET(4134, glGenTextures, glGenTextures, NULL, 328), - NAME_FUNC_OFFSET(4148, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET(4162, glIsTexture, glIsTexture, NULL, 330), - NAME_FUNC_OFFSET(4174, glPrioritizeTextures, glPrioritizeTextures, NULL, - 331), - NAME_FUNC_OFFSET(4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET(4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET(4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), - NAME_FUNC_OFFSET(4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), - NAME_FUNC_OFFSET(4264, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET(4277, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET(4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET(4313, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(4326, glColorTableParameterfv, glColorTableParameterfv, - NULL, 340), - NAME_FUNC_OFFSET(4350, glColorTableParameteriv, glColorTableParameteriv, - NULL, 341), - NAME_FUNC_OFFSET(4374, glCopyColorTable, glCopyColorTable, NULL, 342), - NAME_FUNC_OFFSET(4391, glGetColorTable, glGetColorTable, NULL, 343), - NAME_FUNC_OFFSET(4407, glGetColorTableParameterfv, - glGetColorTableParameterfv, NULL, 344), - NAME_FUNC_OFFSET(4434, glGetColorTableParameteriv, - glGetColorTableParameteriv, NULL, 345), - NAME_FUNC_OFFSET(4461, glColorSubTable, glColorSubTable, NULL, 346), - NAME_FUNC_OFFSET(4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - NAME_FUNC_OFFSET(4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, - 348), - NAME_FUNC_OFFSET(4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, - 349), - NAME_FUNC_OFFSET(4541, glConvolutionParameterf, glConvolutionParameterf, - NULL, 350), - NAME_FUNC_OFFSET(4565, glConvolutionParameterfv, glConvolutionParameterfv, - NULL, 351), - NAME_FUNC_OFFSET(4590, glConvolutionParameteri, glConvolutionParameteri, - NULL, 352), - NAME_FUNC_OFFSET(4614, glConvolutionParameteriv, glConvolutionParameteriv, - NULL, 353), - NAME_FUNC_OFFSET(4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, - NULL, 354), - NAME_FUNC_OFFSET(4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, - NULL, 355), - NAME_FUNC_OFFSET(4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, - 356), - NAME_FUNC_OFFSET(4714, glGetConvolutionParameterfv, - glGetConvolutionParameterfv, NULL, 357), - NAME_FUNC_OFFSET(4742, glGetConvolutionParameteriv, - glGetConvolutionParameteriv, NULL, 358), - NAME_FUNC_OFFSET(4770, glGetSeparableFilter, glGetSeparableFilter, NULL, - 359), - NAME_FUNC_OFFSET(4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), - NAME_FUNC_OFFSET(4811, glGetHistogram, glGetHistogram, NULL, 361), - NAME_FUNC_OFFSET(4826, glGetHistogramParameterfv, glGetHistogramParameterfv, - NULL, 362), - NAME_FUNC_OFFSET(4852, glGetHistogramParameteriv, glGetHistogramParameteriv, - NULL, 363), - NAME_FUNC_OFFSET(4878, glGetMinmax, glGetMinmax, NULL, 364), - NAME_FUNC_OFFSET(4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, - 365), - NAME_FUNC_OFFSET(4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, - 366), - NAME_FUNC_OFFSET(4936, glHistogram, glHistogram, NULL, 367), - NAME_FUNC_OFFSET(4948, glMinmax, glMinmax, NULL, 368), - NAME_FUNC_OFFSET(4957, glResetHistogram, glResetHistogram, NULL, 369), - NAME_FUNC_OFFSET(4974, glResetMinmax, glResetMinmax, NULL, 370), - NAME_FUNC_OFFSET(4988, glTexImage3D, glTexImage3D, NULL, 371), - NAME_FUNC_OFFSET(5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), - NAME_FUNC_OFFSET(5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), - NAME_FUNC_OFFSET(5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), - NAME_FUNC_OFFSET(5056, glClientActiveTextureARB, glClientActiveTextureARB, - NULL, 375), - NAME_FUNC_OFFSET(5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, - 376), - NAME_FUNC_OFFSET(5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, - 377), - NAME_FUNC_OFFSET(5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, - 378), - NAME_FUNC_OFFSET(5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, - 379), - NAME_FUNC_OFFSET(5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, - 380), - NAME_FUNC_OFFSET(5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, - 381), - NAME_FUNC_OFFSET(5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, - 382), - NAME_FUNC_OFFSET(5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, - 383), - NAME_FUNC_OFFSET(5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, - 384), - NAME_FUNC_OFFSET(5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, - 385), - NAME_FUNC_OFFSET(5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, - 386), - NAME_FUNC_OFFSET(5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, - 387), - NAME_FUNC_OFFSET(5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, - 388), - NAME_FUNC_OFFSET(5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, - 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401), - NAME_FUNC_OFFSET(5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, - 402), - NAME_FUNC_OFFSET(5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, - 403), - NAME_FUNC_OFFSET(5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, - 404), - NAME_FUNC_OFFSET(5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, - 405), - NAME_FUNC_OFFSET(5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, - 406), - NAME_FUNC_OFFSET(5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, - 407), - NAME_FUNC_OFFSET(5769, glAttachShader, glAttachShader, NULL, 408), - NAME_FUNC_OFFSET(5784, glCreateProgram, glCreateProgram, NULL, 409), - NAME_FUNC_OFFSET(5800, glCreateShader, glCreateShader, NULL, 410), - NAME_FUNC_OFFSET(5815, glDeleteProgram, glDeleteProgram, NULL, 411), - NAME_FUNC_OFFSET(5831, glDeleteShader, glDeleteShader, NULL, 412), - NAME_FUNC_OFFSET(5846, glDetachShader, glDetachShader, NULL, 413), - NAME_FUNC_OFFSET(5861, glGetAttachedShaders, glGetAttachedShaders, NULL, - 414), - NAME_FUNC_OFFSET(5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), - NAME_FUNC_OFFSET(5902, glGetProgramiv, glGetProgramiv, NULL, 416), - NAME_FUNC_OFFSET(5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), - NAME_FUNC_OFFSET(5936, glGetShaderiv, glGetShaderiv, NULL, 418), - NAME_FUNC_OFFSET(5950, glIsProgram, glIsProgram, NULL, 419), - NAME_FUNC_OFFSET(5962, glIsShader, glIsShader, NULL, 420), - NAME_FUNC_OFFSET(5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, - 421), - NAME_FUNC_OFFSET(5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, - 422), - NAME_FUNC_OFFSET(6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), - NAME_FUNC_OFFSET(6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, - 424), - NAME_FUNC_OFFSET(6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, - 425), - NAME_FUNC_OFFSET(6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, - 426), - NAME_FUNC_OFFSET(6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, - 427), - 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NULL, 441), - NAME_FUNC_OFFSET(6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, - NULL, 442), - NAME_FUNC_OFFSET(6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, - NULL, 443), - NAME_FUNC_OFFSET(6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, - NULL, 444), - NAME_FUNC_OFFSET(6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), - NAME_FUNC_OFFSET(6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, - NULL, 446), - NAME_FUNC_OFFSET(6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, - NULL, 447), - NAME_FUNC_OFFSET(6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, - NULL, 448), - NAME_FUNC_OFFSET(6554, glCompressedTexSubImage1DARB, - glCompressedTexSubImage1DARB, NULL, 449), - NAME_FUNC_OFFSET(6583, glCompressedTexSubImage2DARB, - glCompressedTexSubImage2DARB, NULL, 450), - NAME_FUNC_OFFSET(6612, glCompressedTexSubImage3DARB, - glCompressedTexSubImage3DARB, NULL, 451), - NAME_FUNC_OFFSET(6641, glGetCompressedTexImageARB, - 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782), - NAME_FUNC_OFFSET(13445, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, - 783), - NAME_FUNC_OFFSET(13458, gl_dispatch_stub_784, gl_dispatch_stub_784, NULL, - 784), - NAME_FUNC_OFFSET(13472, glAreProgramsResidentNV, glAreProgramsResidentNV, - NULL, 785), - NAME_FUNC_OFFSET(13496, glBindProgramNV, glBindProgramNV, NULL, 786), - NAME_FUNC_OFFSET(13512, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787), - NAME_FUNC_OFFSET(13531, glExecuteProgramNV, glExecuteProgramNV, NULL, 788), - NAME_FUNC_OFFSET(13550, glGenProgramsNV, glGenProgramsNV, NULL, 789), - NAME_FUNC_OFFSET(13566, glGetProgramParameterdvNV, - glGetProgramParameterdvNV, NULL, 790), - NAME_FUNC_OFFSET(13592, glGetProgramParameterfvNV, - glGetProgramParameterfvNV, NULL, 791), - NAME_FUNC_OFFSET(13618, glGetProgramStringNV, glGetProgramStringNV, NULL, - 792), - NAME_FUNC_OFFSET(13639, glGetProgramivNV, glGetProgramivNV, NULL, 793), - NAME_FUNC_OFFSET(13656, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, - 794), - NAME_FUNC_OFFSET(13677, glGetVertexAttribPointervNV, - glGetVertexAttribPointervNV, NULL, 795), - NAME_FUNC_OFFSET(13705, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, - 796), - NAME_FUNC_OFFSET(13727, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, - 797), - NAME_FUNC_OFFSET(13749, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, - 798), - NAME_FUNC_OFFSET(13771, glIsProgramNV, glIsProgramNV, NULL, 799), - NAME_FUNC_OFFSET(13785, glLoadProgramNV, glLoadProgramNV, NULL, 800), - NAME_FUNC_OFFSET(13801, glProgramParameters4dvNV, glProgramParameters4dvNV, - NULL, 801), - NAME_FUNC_OFFSET(13826, glProgramParameters4fvNV, glProgramParameters4fvNV, - NULL, 802), - NAME_FUNC_OFFSET(13851, glRequestResidentProgramsNV, - glRequestResidentProgramsNV, NULL, 803), - NAME_FUNC_OFFSET(13879, glTrackMatrixNV, glTrackMatrixNV, NULL, 804), - NAME_FUNC_OFFSET(13895, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 805), - NAME_FUNC_OFFSET(13914, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, - 806), - NAME_FUNC_OFFSET(13934, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 807), - NAME_FUNC_OFFSET(13953, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, - 808), - NAME_FUNC_OFFSET(13973, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 809), - NAME_FUNC_OFFSET(13992, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, - 810), - NAME_FUNC_OFFSET(14012, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 811), - NAME_FUNC_OFFSET(14031, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, - 812), - NAME_FUNC_OFFSET(14051, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 813), - NAME_FUNC_OFFSET(14070, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, - 814), - NAME_FUNC_OFFSET(14090, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 815), - NAME_FUNC_OFFSET(14109, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, - 816), - NAME_FUNC_OFFSET(14129, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 817), - NAME_FUNC_OFFSET(14148, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, - 818), - NAME_FUNC_OFFSET(14168, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 819), - NAME_FUNC_OFFSET(14187, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, - 820), - NAME_FUNC_OFFSET(14207, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 821), - NAME_FUNC_OFFSET(14226, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, - 822), - NAME_FUNC_OFFSET(14246, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 823), - NAME_FUNC_OFFSET(14265, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, - 824), - NAME_FUNC_OFFSET(14285, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 825), - NAME_FUNC_OFFSET(14304, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, - 826), - NAME_FUNC_OFFSET(14324, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 827), - NAME_FUNC_OFFSET(14343, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, - 828), - NAME_FUNC_OFFSET(14363, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, - 829), - NAME_FUNC_OFFSET(14383, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, - 830), - NAME_FUNC_OFFSET(14404, glVertexAttribPointerNV, glVertexAttribPointerNV, - NULL, 831), - NAME_FUNC_OFFSET(14428, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, - 832), - NAME_FUNC_OFFSET(14449, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, - 833), - NAME_FUNC_OFFSET(14470, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, - 834), - NAME_FUNC_OFFSET(14491, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, - 835), - NAME_FUNC_OFFSET(14512, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, - 836), - NAME_FUNC_OFFSET(14533, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, - 837), - NAME_FUNC_OFFSET(14554, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, - 838), - NAME_FUNC_OFFSET(14575, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, - 839), - NAME_FUNC_OFFSET(14596, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, - 840), - NAME_FUNC_OFFSET(14617, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, - 841), - NAME_FUNC_OFFSET(14638, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, - 842), - NAME_FUNC_OFFSET(14659, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, - 843), - NAME_FUNC_OFFSET(14680, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, - 844), - NAME_FUNC_OFFSET(14702, glGetTexBumpParameterfvATI, - glGetTexBumpParameterfvATI, NULL, 845), - NAME_FUNC_OFFSET(14729, glGetTexBumpParameterivATI, - glGetTexBumpParameterivATI, NULL, 846), - NAME_FUNC_OFFSET(14756, glTexBumpParameterfvATI, glTexBumpParameterfvATI, - NULL, 847), - NAME_FUNC_OFFSET(14780, glTexBumpParameterivATI, glTexBumpParameterivATI, - NULL, 848), - NAME_FUNC_OFFSET(14804, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, - 849), - NAME_FUNC_OFFSET(14826, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, - 850), - NAME_FUNC_OFFSET(14848, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, - 851), - NAME_FUNC_OFFSET(14870, glBeginFragmentShaderATI, glBeginFragmentShaderATI, - NULL, 852), - NAME_FUNC_OFFSET(14895, glBindFragmentShaderATI, glBindFragmentShaderATI, - NULL, 853), - NAME_FUNC_OFFSET(14919, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, - 854), - NAME_FUNC_OFFSET(14941, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, - 855), - NAME_FUNC_OFFSET(14963, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, - 856), - NAME_FUNC_OFFSET(14985, glDeleteFragmentShaderATI, - glDeleteFragmentShaderATI, NULL, 857), - NAME_FUNC_OFFSET(15011, glEndFragmentShaderATI, glEndFragmentShaderATI, - NULL, 858), - NAME_FUNC_OFFSET(15034, glGenFragmentShadersATI, glGenFragmentShadersATI, - NULL, 859), - NAME_FUNC_OFFSET(15058, glPassTexCoordATI, glPassTexCoordATI, NULL, 860), - NAME_FUNC_OFFSET(15076, glSampleMapATI, glSampleMapATI, NULL, 861), - NAME_FUNC_OFFSET(15091, glSetFragmentShaderConstantATI, - glSetFragmentShaderConstantATI, NULL, 862), - NAME_FUNC_OFFSET(15122, glPointParameteriNV, glPointParameteriNV, NULL, - 863), - NAME_FUNC_OFFSET(15142, glPointParameterivNV, glPointParameterivNV, NULL, - 864), - NAME_FUNC_OFFSET(15163, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, - 865), - NAME_FUNC_OFFSET(15186, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, - 866), - NAME_FUNC_OFFSET(15209, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, - 867), - NAME_FUNC_OFFSET(15235, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, - 868), - NAME_FUNC_OFFSET(15258, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, - 869), - NAME_FUNC_OFFSET(15279, glGetProgramNamedParameterdvNV, - glGetProgramNamedParameterdvNV, NULL, 870), - NAME_FUNC_OFFSET(15310, glGetProgramNamedParameterfvNV, - glGetProgramNamedParameterfvNV, NULL, 871), - NAME_FUNC_OFFSET(15341, glProgramNamedParameter4dNV, - glProgramNamedParameter4dNV, NULL, 872), - NAME_FUNC_OFFSET(15369, glProgramNamedParameter4dvNV, - glProgramNamedParameter4dvNV, NULL, 873), - NAME_FUNC_OFFSET(15398, glProgramNamedParameter4fNV, - glProgramNamedParameter4fNV, NULL, 874), - NAME_FUNC_OFFSET(15426, glProgramNamedParameter4fvNV, - glProgramNamedParameter4fvNV, NULL, 875), - NAME_FUNC_OFFSET(15455, glPrimitiveRestartIndexNV, - glPrimitiveRestartIndexNV, NULL, 876), - NAME_FUNC_OFFSET(15481, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, - 877), - NAME_FUNC_OFFSET(15502, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, - 878), - NAME_FUNC_OFFSET(15519, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, - 879), - NAME_FUNC_OFFSET(15546, glBindFramebufferEXT, glBindFramebufferEXT, NULL, - 880), - NAME_FUNC_OFFSET(15567, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, - 881), - NAME_FUNC_OFFSET(15589, glCheckFramebufferStatusEXT, - glCheckFramebufferStatusEXT, NULL, 882), - NAME_FUNC_OFFSET(15617, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, - NULL, 883), - NAME_FUNC_OFFSET(15641, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, - NULL, 884), - NAME_FUNC_OFFSET(15666, glFramebufferRenderbufferEXT, - glFramebufferRenderbufferEXT, NULL, 885), - NAME_FUNC_OFFSET(15695, glFramebufferTexture1DEXT, - glFramebufferTexture1DEXT, NULL, 886), - NAME_FUNC_OFFSET(15721, glFramebufferTexture2DEXT, - glFramebufferTexture2DEXT, NULL, 887), - NAME_FUNC_OFFSET(15747, glFramebufferTexture3DEXT, - glFramebufferTexture3DEXT, NULL, 888), - NAME_FUNC_OFFSET(15773, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, - 889), - NAME_FUNC_OFFSET(15794, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, - 890), - NAME_FUNC_OFFSET(15816, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, - 891), - NAME_FUNC_OFFSET(15836, glGetFramebufferAttachmentParameterivEXT, - glGetFramebufferAttachmentParameterivEXT, NULL, 892), - NAME_FUNC_OFFSET(15877, glGetRenderbufferParameterivEXT, - glGetRenderbufferParameterivEXT, NULL, 893), - NAME_FUNC_OFFSET(15909, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894), - NAME_FUNC_OFFSET(15928, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, - 895), - NAME_FUNC_OFFSET(15948, glRenderbufferStorageEXT, glRenderbufferStorageEXT, - NULL, 896), - NAME_FUNC_OFFSET(15973, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, - 897), - NAME_FUNC_OFFSET(15994, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL, - 898), - NAME_FUNC_OFFSET(16018, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, - 899), - NAME_FUNC_OFFSET(16048, glBindFragDataLocationEXT, - glBindFragDataLocationEXT, NULL, 900), - NAME_FUNC_OFFSET(16074, glGetFragDataLocationEXT, glGetFragDataLocationEXT, - NULL, 901), - NAME_FUNC_OFFSET(16099, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902), - NAME_FUNC_OFFSET(16118, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, - NULL, 903), - NAME_FUNC_OFFSET(16142, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, - NULL, 904), - NAME_FUNC_OFFSET(16167, glUniform1uiEXT, glUniform1uiEXT, NULL, 905), - NAME_FUNC_OFFSET(16183, glUniform1uivEXT, glUniform1uivEXT, NULL, 906), - NAME_FUNC_OFFSET(16200, glUniform2uiEXT, glUniform2uiEXT, NULL, 907), - NAME_FUNC_OFFSET(16216, glUniform2uivEXT, glUniform2uivEXT, NULL, 908), - NAME_FUNC_OFFSET(16233, glUniform3uiEXT, glUniform3uiEXT, NULL, 909), - NAME_FUNC_OFFSET(16249, glUniform3uivEXT, glUniform3uivEXT, NULL, 910), - NAME_FUNC_OFFSET(16266, glUniform4uiEXT, glUniform4uiEXT, NULL, 911), - NAME_FUNC_OFFSET(16282, glUniform4uivEXT, glUniform4uivEXT, NULL, 912), - NAME_FUNC_OFFSET(16299, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, - 913), - NAME_FUNC_OFFSET(16320, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, - 914), - NAME_FUNC_OFFSET(16342, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, - 915), - NAME_FUNC_OFFSET(16364, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, - NULL, 916), - NAME_FUNC_OFFSET(16387, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, - 917), - NAME_FUNC_OFFSET(16408, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, - 918), - NAME_FUNC_OFFSET(16430, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, - 919), - NAME_FUNC_OFFSET(16452, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, - NULL, 920), - NAME_FUNC_OFFSET(16475, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, - 921), - NAME_FUNC_OFFSET(16496, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, - 922), - NAME_FUNC_OFFSET(16518, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, - 923), - NAME_FUNC_OFFSET(16540, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, - NULL, 924), - NAME_FUNC_OFFSET(16563, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, - 925), - NAME_FUNC_OFFSET(16585, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, - 926), - NAME_FUNC_OFFSET(16606, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, - 927), - NAME_FUNC_OFFSET(16628, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, - 928), - NAME_FUNC_OFFSET(16650, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, - NULL, 929), - NAME_FUNC_OFFSET(16673, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, - 930), - NAME_FUNC_OFFSET(16695, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, - NULL, 931), - NAME_FUNC_OFFSET(16718, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, - NULL, 932), - NAME_FUNC_OFFSET(16741, glVertexAttribIPointerEXT, - glVertexAttribIPointerEXT, NULL, 933), - NAME_FUNC_OFFSET(16767, glFramebufferTextureLayerEXT, - glFramebufferTextureLayerEXT, NULL, 934), - NAME_FUNC_OFFSET(16796, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, - 935), - NAME_FUNC_OFFSET(16818, glDisableIndexedEXT, glDisableIndexedEXT, NULL, - 936), - NAME_FUNC_OFFSET(16838, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937), - NAME_FUNC_OFFSET(16857, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, - NULL, 938), - NAME_FUNC_OFFSET(16881, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, - NULL, 939), - NAME_FUNC_OFFSET(16905, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, - 940), - NAME_FUNC_OFFSET(16927, glClearColorIiEXT, glClearColorIiEXT, NULL, 941), - NAME_FUNC_OFFSET(16945, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 942), - NAME_FUNC_OFFSET(16964, glGetTexParameterIivEXT, glGetTexParameterIivEXT, - NULL, 943), - NAME_FUNC_OFFSET(16988, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, - NULL, 944), - NAME_FUNC_OFFSET(17013, glTexParameterIivEXT, glTexParameterIivEXT, NULL, - 945), - NAME_FUNC_OFFSET(17034, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, - 946), - NAME_FUNC_OFFSET(17056, glBeginConditionalRenderNV, - glBeginConditionalRenderNV, NULL, 947), - NAME_FUNC_OFFSET(17083, glEndConditionalRenderNV, glEndConditionalRenderNV, - NULL, 948), - NAME_FUNC_OFFSET(17108, glBeginTransformFeedbackEXT, - glBeginTransformFeedbackEXT, NULL, 949), - NAME_FUNC_OFFSET(17136, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, - 950), - NAME_FUNC_OFFSET(17156, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, - 951), - NAME_FUNC_OFFSET(17178, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, - 952), - NAME_FUNC_OFFSET(17199, glEndTransformFeedbackEXT, - glEndTransformFeedbackEXT, NULL, 953), - NAME_FUNC_OFFSET(17225, glGetTransformFeedbackVaryingEXT, - glGetTransformFeedbackVaryingEXT, NULL, 954), - NAME_FUNC_OFFSET(17258, glTransformFeedbackVaryingsEXT, - glTransformFeedbackVaryingsEXT, NULL, 955), - NAME_FUNC_OFFSET(17289, glProvokingVertexEXT, glProvokingVertexEXT, NULL, - 956), - NAME_FUNC_OFFSET(17310, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, - 957), - NAME_FUNC_OFFSET(17341, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, - 958), - NAME_FUNC_OFFSET(17361, glGetObjectParameterivAPPLE, - glGetObjectParameterivAPPLE, NULL, 959), - NAME_FUNC_OFFSET(17389, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, - NULL, 960), - NAME_FUNC_OFFSET(17412, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, - NULL, 961), - NAME_FUNC_OFFSET(17437, glActiveProgramEXT, glActiveProgramEXT, NULL, 962), - NAME_FUNC_OFFSET(17456, glCreateShaderProgramEXT, glCreateShaderProgramEXT, - NULL, 963), - NAME_FUNC_OFFSET(17481, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, - 964), - NAME_FUNC_OFFSET(17503, glTextureBarrierNV, glTextureBarrierNV, NULL, 965), - NAME_FUNC_OFFSET(17522, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, - 966), - NAME_FUNC_OFFSET(17547, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, - 967), - NAME_FUNC_OFFSET(17576, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, - 968), - NAME_FUNC_OFFSET(17607, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, - 969), - NAME_FUNC_OFFSET(17631, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL, - 970), - NAME_FUNC_OFFSET(17656, glEGLImageTargetRenderbufferStorageOES, - glEGLImageTargetRenderbufferStorageOES, NULL, 971), - NAME_FUNC_OFFSET(17695, glEGLImageTargetTexture2DOES, - glEGLImageTargetTexture2DOES, NULL, 972), - NAME_FUNC_OFFSET(17724, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET(17742, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET(17759, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET(17775, glAreTexturesResident, glAreTexturesResidentEXT, - glAreTexturesResidentEXT, 322), - NAME_FUNC_OFFSET(17800, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET(17820, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET(17840, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, - 325), - NAME_FUNC_OFFSET(17863, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, - 326), - NAME_FUNC_OFFSET(17886, glDeleteTextures, glDeleteTexturesEXT, - glDeleteTexturesEXT, 327), - NAME_FUNC_OFFSET(17906, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, - 328), - NAME_FUNC_OFFSET(17923, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET(17940, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), - NAME_FUNC_OFFSET(17955, glPrioritizeTextures, glPrioritizeTextures, NULL, - 331), - NAME_FUNC_OFFSET(17979, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET(17998, glTexSubImage2D, glTexSubImage2D, NULL, 333), - 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NAME_FUNC_OFFSET(22520, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752), - NAME_FUNC_OFFSET(22534, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752), - NAME_FUNC_OFFSET(22551, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753), - NAME_FUNC_OFFSET(22566, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753), - NAME_FUNC_OFFSET(22584, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754), - NAME_FUNC_OFFSET(22598, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754), - NAME_FUNC_OFFSET(22615, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755), - NAME_FUNC_OFFSET(22630, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755), - NAME_FUNC_OFFSET(22648, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756), - NAME_FUNC_OFFSET(22662, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756), - NAME_FUNC_OFFSET(22679, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757), - NAME_FUNC_OFFSET(22694, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757), - NAME_FUNC_OFFSET(22712, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758), - NAME_FUNC_OFFSET(22726, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758), - NAME_FUNC_OFFSET(22743, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759), - NAME_FUNC_OFFSET(22758, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759), - NAME_FUNC_OFFSET(22776, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760), - NAME_FUNC_OFFSET(22790, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760), - NAME_FUNC_OFFSET(22807, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761), - NAME_FUNC_OFFSET(22822, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761), - NAME_FUNC_OFFSET(22840, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762), - NAME_FUNC_OFFSET(22854, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762), - NAME_FUNC_OFFSET(22871, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763), - NAME_FUNC_OFFSET(22886, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763), - NAME_FUNC_OFFSET(22904, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764), - NAME_FUNC_OFFSET(22918, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764), - NAME_FUNC_OFFSET(22935, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765), - NAME_FUNC_OFFSET(22950, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765), - NAME_FUNC_OFFSET(22968, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766), - NAME_FUNC_OFFSET(22982, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766), - NAME_FUNC_OFFSET(22999, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767), - NAME_FUNC_OFFSET(23014, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767), - NAME_FUNC_OFFSET(23032, glBindProgramNV, glBindProgramNV, NULL, 786), - NAME_FUNC_OFFSET(23049, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787), - NAME_FUNC_OFFSET(23069, glGenProgramsNV, glGenProgramsNV, NULL, 789), - NAME_FUNC_OFFSET(23086, glGetVertexAttribPointervNV, - glGetVertexAttribPointervNV, NULL, 795), - NAME_FUNC_OFFSET(23112, glGetVertexAttribPointervNV, - glGetVertexAttribPointervNV, NULL, 795), - NAME_FUNC_OFFSET(23141, glIsProgramNV, glIsProgramNV, NULL, 799), - NAME_FUNC_OFFSET(23156, glPointParameteriNV, glPointParameteriNV, NULL, - 863), - NAME_FUNC_OFFSET(23174, glPointParameterivNV, glPointParameterivNV, NULL, - 864), - NAME_FUNC_OFFSET(23193, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, - 867), - NAME_FUNC_OFFSET(23214, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, - 869), - NAME_FUNC_OFFSET(23230, glPrimitiveRestartIndexNV, - glPrimitiveRestartIndexNV, NULL, 876), - NAME_FUNC_OFFSET(23254, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, - 879), - NAME_FUNC_OFFSET(23278, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, - 879), - NAME_FUNC_OFFSET(23305, glBindFramebufferEXT, glBindFramebufferEXT, NULL, - 880), - NAME_FUNC_OFFSET(23323, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, - 881), - NAME_FUNC_OFFSET(23342, glCheckFramebufferStatusEXT, - glCheckFramebufferStatusEXT, NULL, 882), - NAME_FUNC_OFFSET(23367, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, - NULL, 883), - NAME_FUNC_OFFSET(23388, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, - NULL, 884), - NAME_FUNC_OFFSET(23410, glFramebufferRenderbufferEXT, - glFramebufferRenderbufferEXT, NULL, 885), - NAME_FUNC_OFFSET(23436, glFramebufferTexture1DEXT, - glFramebufferTexture1DEXT, NULL, 886), - NAME_FUNC_OFFSET(23459, glFramebufferTexture2DEXT, - glFramebufferTexture2DEXT, NULL, 887), - NAME_FUNC_OFFSET(23482, glFramebufferTexture3DEXT, - glFramebufferTexture3DEXT, NULL, 888), - NAME_FUNC_OFFSET(23505, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, - 889), - NAME_FUNC_OFFSET(23523, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, - 890), - NAME_FUNC_OFFSET(23542, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, - 891), - NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT, - glGetFramebufferAttachmentParameterivEXT, NULL, 892), - NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT, - glGetRenderbufferParameterivEXT, NULL, 893), - NAME_FUNC_OFFSET(23626, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894), - NAME_FUNC_OFFSET(23642, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, - 895), - NAME_FUNC_OFFSET(23659, glRenderbufferStorageEXT, glRenderbufferStorageEXT, - NULL, 896), - NAME_FUNC_OFFSET(23681, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, - 897), - NAME_FUNC_OFFSET(23699, glBindFragDataLocationEXT, - glBindFragDataLocationEXT, NULL, 900), - NAME_FUNC_OFFSET(23722, glGetFragDataLocationEXT, glGetFragDataLocationEXT, - NULL, 901), - NAME_FUNC_OFFSET(23744, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902), - NAME_FUNC_OFFSET(23760, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, - NULL, 903), - NAME_FUNC_OFFSET(23781, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, - NULL, 904), - NAME_FUNC_OFFSET(23803, glUniform1uiEXT, glUniform1uiEXT, NULL, 905), - NAME_FUNC_OFFSET(23816, glUniform1uivEXT, glUniform1uivEXT, NULL, 906), - NAME_FUNC_OFFSET(23830, glUniform2uiEXT, glUniform2uiEXT, NULL, 907), - NAME_FUNC_OFFSET(23843, glUniform2uivEXT, glUniform2uivEXT, NULL, 908), - NAME_FUNC_OFFSET(23857, glUniform3uiEXT, glUniform3uiEXT, NULL, 909), - NAME_FUNC_OFFSET(23870, glUniform3uivEXT, glUniform3uivEXT, NULL, 910), - NAME_FUNC_OFFSET(23884, glUniform4uiEXT, glUniform4uiEXT, NULL, 911), - NAME_FUNC_OFFSET(23897, glUniform4uivEXT, glUniform4uivEXT, NULL, 912), - NAME_FUNC_OFFSET(23911, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, - 913), - NAME_FUNC_OFFSET(23929, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, - 914), - NAME_FUNC_OFFSET(23948, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, - 915), - NAME_FUNC_OFFSET(23967, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, - NULL, 916), - NAME_FUNC_OFFSET(23987, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, - 917), - NAME_FUNC_OFFSET(24005, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, - 918), - NAME_FUNC_OFFSET(24024, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, - 919), - NAME_FUNC_OFFSET(24043, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, - NULL, 920), - NAME_FUNC_OFFSET(24063, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, - 921), - NAME_FUNC_OFFSET(24081, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, - 922), - NAME_FUNC_OFFSET(24100, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, - 923), - NAME_FUNC_OFFSET(24119, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, - NULL, 924), - NAME_FUNC_OFFSET(24139, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, - 925), - NAME_FUNC_OFFSET(24158, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, - 926), - NAME_FUNC_OFFSET(24176, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, - 927), - NAME_FUNC_OFFSET(24195, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, - 928), - NAME_FUNC_OFFSET(24214, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, - NULL, 929), - NAME_FUNC_OFFSET(24234, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, - 930), - NAME_FUNC_OFFSET(24253, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, - NULL, 931), - NAME_FUNC_OFFSET(24273, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, - NULL, 932), - NAME_FUNC_OFFSET(24293, glVertexAttribIPointerEXT, - glVertexAttribIPointerEXT, NULL, 933), - NAME_FUNC_OFFSET(24316, glFramebufferTextureLayerEXT, - glFramebufferTextureLayerEXT, NULL, 934), - NAME_FUNC_OFFSET(24342, glFramebufferTextureLayerEXT, - glFramebufferTextureLayerEXT, NULL, 934), - NAME_FUNC_OFFSET(24371, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, - 935), - NAME_FUNC_OFFSET(24384, glDisableIndexedEXT, glDisableIndexedEXT, NULL, - 936), - NAME_FUNC_OFFSET(24395, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937), - NAME_FUNC_OFFSET(24405, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, - NULL, 938), - NAME_FUNC_OFFSET(24421, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, - NULL, 939), - NAME_FUNC_OFFSET(24437, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, - 940), - NAME_FUNC_OFFSET(24450, glGetTexParameterIivEXT, glGetTexParameterIivEXT, - NULL, 943), - NAME_FUNC_OFFSET(24471, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, - NULL, 944), - NAME_FUNC_OFFSET(24493, glTexParameterIivEXT, glTexParameterIivEXT, NULL, - 945), - NAME_FUNC_OFFSET(24511, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, - 946), - NAME_FUNC_OFFSET(24530, glBeginConditionalRenderNV, - glBeginConditionalRenderNV, NULL, 947), - NAME_FUNC_OFFSET(24555, glEndConditionalRenderNV, glEndConditionalRenderNV, - NULL, 948), - NAME_FUNC_OFFSET(24578, glBeginTransformFeedbackEXT, - glBeginTransformFeedbackEXT, NULL, 949), - NAME_FUNC_OFFSET(24603, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, - 950), - NAME_FUNC_OFFSET(24620, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, - 952), - NAME_FUNC_OFFSET(24638, glEndTransformFeedbackEXT, - glEndTransformFeedbackEXT, NULL, 953), - NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT, - glGetTransformFeedbackVaryingEXT, NULL, 954), - NAME_FUNC_OFFSET(24691, glTransformFeedbackVaryingsEXT, - glTransformFeedbackVaryingsEXT, NULL, 955), - NAME_FUNC_OFFSET(24719, glProvokingVertexEXT, glProvokingVertexEXT, NULL, - 956), - NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) -}; - -#undef NAME_FUNC_OFFSET diff --git a/glx/glthread.c b/glx/glthread.c deleted file mode 100644 index fd4c6cc09..000000000 --- a/glx/glthread.c +++ /dev/null @@ -1,204 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * XXX There's probably some work to do in order to make this file - * truly reusable outside of Mesa. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#include <X11/Xfuncproto.h> -#endif - -#include <stdlib.h> -#include <stdio.h> -#include "glthread.h" - -/* - * This file should still compile even when THREADS is not defined. - * This is to make things easier to deal with on the makefile scene.. - */ -#ifdef THREADS -#include <errno.h> - -/* - * Error messages - */ -#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" -#define GET_TSD_ERROR "_glthread_: failed to get thread specific data" -#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" - -/* - * Magic number to determine if a TSD object has been initialized. - * Kind of a hack but there doesn't appear to be a better cross-platform - * solution. - */ -#define INIT_MAGIC 0xff8adc98 - -/* - * POSIX Threads -- The best way to go if your platform supports them. - * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly - * has them, and many of the free Unixes now have them. - * Be sure to use appropriate -mt or -D_REENTRANT type - * compile flags when building. - */ -#ifdef PTHREADS - -_X_EXPORT unsigned long -_glthread_GetID(void) -{ - return (unsigned long) pthread_self(); -} - -void -_glthread_InitTSD(_glthread_TSD * tsd) -{ - if (pthread_key_create(&tsd->key, NULL /*free */ ) != 0) { - perror(INIT_TSD_ERROR); - exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - -void * -_glthread_GetTSD(_glthread_TSD * tsd) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - return pthread_getspecific(tsd->key); -} - -void -_glthread_SetTSD(_glthread_TSD * tsd, void *ptr) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - if (pthread_setspecific(tsd->key, ptr) != 0) { - perror(SET_TSD_ERROR); - exit(-1); - } -} - -#endif /* PTHREADS */ - -/* - * Win32 Threads. The only available option for Windows 95/NT. - * Be sure that you compile using the Multithreaded runtime, otherwise - * bad things will happen. - */ -#ifdef WIN32_THREADS - -void -FreeTSD(_glthread_TSD * p) -{ - if (p->initMagic == INIT_MAGIC) { - TlsFree(p->key); - p->initMagic = 0; - } -} - -void -InsteadOf_exit(int nCode) -{ - DWORD dwErr = GetLastError(); -} - -unsigned long -_glthread_GetID(void) -{ - return GetCurrentThreadId(); -} - -void -_glthread_InitTSD(_glthread_TSD * tsd) -{ - tsd->key = TlsAlloc(); - if (tsd->key == TLS_OUT_OF_INDEXES) { - perror("Mesa:_glthread_InitTSD"); - InsteadOf_exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - -void * -_glthread_GetTSD(_glthread_TSD * tsd) -{ - if (tsd->initMagic != INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - return TlsGetValue(tsd->key); -} - -void -_glthread_SetTSD(_glthread_TSD * tsd, void *ptr) -{ - /* the following code assumes that the _glthread_TSD has been initialized - to zero at creation */ - if (tsd->initMagic != INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - if (TlsSetValue(tsd->key, ptr) == 0) { - perror("Mesa:_glthread_SetTSD"); - InsteadOf_exit(-1); - } -} - -#endif /* WIN32_THREADS */ - -#else /* THREADS */ - -/* - * no-op functions - */ - -_X_EXPORT unsigned long -_glthread_GetID(void) -{ - return 0; -} - -void -_glthread_InitTSD(_glthread_TSD * tsd) -{ - (void) tsd; -} - -void * -_glthread_GetTSD(_glthread_TSD * tsd) -{ - (void) tsd; - return NULL; -} - -void -_glthread_SetTSD(_glthread_TSD * tsd, void *ptr) -{ - (void) tsd; - (void) ptr; -} - -#endif /* THREADS */ diff --git a/glx/glxcmds.c b/glx/glxcmds.c index c1f4e22f8..92b4f05f7 100644 --- a/glx/glxcmds.c +++ b/glx/glxcmds.c @@ -215,6 +215,13 @@ __glXdirectContextCreate(__GLXscreen * screen, return context; } +void +FlushContext(__GLXcontext * cx) +{ + CALL_Flush(GET_DISPATCH(), ()); + cx->hasUnflushedCommands = GL_FALSE; +} + /** * Create a GL context with the given properties. This routine is used * to implement \c glXCreateContext, \c glXCreateNewContext, and diff --git a/glx/glxdriswrast.c b/glx/glxdriswrast.c index b47839868..7eb537df4 100644 --- a/glx/glxdriswrast.c +++ b/glx/glxdriswrast.c @@ -75,6 +75,8 @@ struct __GLXDRIscreen { const __DRIcopySubBufferExtension *copySubBuffer; const __DRItexBufferExtension *texBuffer; const __DRIconfig **driConfigs; + + unsigned char glx_enable_bits[__GLX_EXT_BYTES]; }; struct __GLXDRIcontext { @@ -410,12 +412,27 @@ initializeExtensions(__GLXDRIscreen * screen) extensions = screen->core->getExtensions(screen->driScreen); + /* GLX_MESA_copy_sub_buffer is always enabled. */ + __glXEnableExtension(screen->glx_enable_bits, "GLX_MESA_copy_sub_buffer"); + for (i = 0; extensions[i]; i++) { +#ifdef __DRI_READ_DRAWABLE + if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) { + __glXEnableExtension(screen->glx_enable_bits, + "GLX_SGI_make_current_read"); + + LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_make_current_read\n"); + } +#endif + #ifdef __DRI_COPY_SUB_BUFFER if (strcmp(extensions[i]->name, __DRI_COPY_SUB_BUFFER) == 0) { screen->copySubBuffer = (const __DRIcopySubBufferExtension *) extensions[i]; - /* GLX_MESA_copy_sub_buffer is always enabled. */ + __glXEnableExtension(screen->glx_enable_bits, + "GLX_MESA_copy_sub_buffer"); + + LogMessage(X_INFO, "AIGLX: enabled GLX_MESA_copy_sub_buffer\n"); } #endif @@ -423,6 +440,7 @@ initializeExtensions(__GLXDRIscreen * screen) if (strcmp(extensions[i]->name, __DRI_TEX_BUFFER) == 0) { screen->texBuffer = (const __DRItexBufferExtension *) extensions[i]; /* GLX_EXT_texture_from_pixmap is always enabled. */ + LogMessage(X_INFO, "AIGLX: enabled GLX_EXT_texture_from_pixmap\n"); } #endif /* Ignore unknown extensions */ @@ -434,6 +452,7 @@ __glXDRIscreenProbe(ScreenPtr pScreen) { const char *driverName = "swrast"; __GLXDRIscreen *screen; + size_t buffer_size; screen = calloc(1, sizeof *screen); if (screen == NULL) @@ -445,6 +464,8 @@ __glXDRIscreenProbe(ScreenPtr pScreen) screen->base.swapInterval = NULL; screen->base.pScreen = pScreen; + __glXInitExtensionEnableBits(screen->glx_enable_bits); + screen->driver = glxProbeDriver(driverName, (void **) &screen->core, __DRI_CORE, __DRI_CORE_VERSION, @@ -473,6 +494,19 @@ __glXDRIscreenProbe(ScreenPtr pScreen) __glXScreenInit(&screen->base, pScreen); + /* The first call simply determines the length of the extension string. + * This allows us to allocate some memory to hold the extension string, + * but it requires that we call __glXGetExtensionString a second time. + */ + buffer_size = __glXGetExtensionString(screen->glx_enable_bits, NULL); + if (buffer_size > 0) { + free(screen->base.GLXextensions); + + screen->base.GLXextensions = xnfalloc(buffer_size); + (void) __glXGetExtensionString(screen->glx_enable_bits, + screen->base.GLXextensions); + } + screen->base.GLXmajor = 1; screen->base.GLXminor = 4; diff --git a/glx/glxext.c b/glx/glxext.c index bc7fe8217..3aba6996f 100644 --- a/glx/glxext.c +++ b/glx/glxext.c @@ -139,6 +139,7 @@ DrawableGone(__GLXdrawable * glxPriv, XID xid) for (c = glxAllContexts; c; c = next) { next = c->next; if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) { + FlushContext(c); (*c->loseCurrent) (c); c->isCurrent = GL_FALSE; if (c == __glXLastContext) diff --git a/glx/glxscreens.c b/glx/glxscreens.c index 61d590cc8..6a2382ad4 100644 --- a/glx/glxscreens.c +++ b/glx/glxscreens.c @@ -163,18 +163,6 @@ static const char GLServerExtensions[] = static char GLXServerVendorName[] = "SGI"; unsigned glxMajorVersion = SERVER_GLX_MAJOR_VERSION; unsigned glxMinorVersion = SERVER_GLX_MINOR_VERSION; -static char GLXServerExtensions[] = - "GLX_ARB_multisample " - "GLX_EXT_visual_info " - "GLX_EXT_visual_rating " - "GLX_EXT_import_context " - "GLX_EXT_texture_from_pixmap " - "GLX_OML_swap_method " "GLX_SGI_make_current_read " -#ifndef __APPLE__ - "GLX_SGIS_multisample " -#endif - "GLX_SGIX_fbconfig " - "GLX_SGIX_pbuffer " "GLX_MESA_copy_sub_buffer "; static Bool glxCloseScreen(ScreenPtr pScreen) @@ -331,7 +319,7 @@ __glXScreenInit(__GLXscreen * pGlxScreen, ScreenPtr pScreen) pGlxScreen->pScreen = pScreen; pGlxScreen->GLextensions = strdup(GLServerExtensions); pGlxScreen->GLXvendor = strdup(GLXServerVendorName); - pGlxScreen->GLXextensions = strdup(GLXServerExtensions); + pGlxScreen->GLXextensions = strdup(""); /* All GLX providers must support all of the functionality required for at * least GLX 1.2. If the provider supports a higher version, the GLXminor diff --git a/glx/rensize.c b/glx/rensize.c index bcc3a53ad..a78e60c8f 100644 --- a/glx/rensize.c +++ b/glx/rensize.c @@ -226,12 +226,14 @@ __glXImageSize(GLenum format, GLenum type, GLenum target, case GL_INTENSITY: elementsPerGroup = 1; break; + case GL_RG: case GL_422_EXT: case GL_422_REV_EXT: case GL_422_AVERAGE_EXT: case GL_422_REV_AVERAGE_EXT: case GL_DEPTH_STENCIL_NV: case GL_DEPTH_STENCIL_MESA: + case GL_YCBCR_422_APPLE: case GL_YCBCR_MESA: case GL_LUMINANCE_ALPHA: elementsPerGroup = 2; |