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-rw-r--r--glx/Makefile.am3
-rw-r--r--glx/glapi.c504
-rw-r--r--glx/glprocs.h3534
-rw-r--r--glx/glthread.c204
-rw-r--r--glx/glxcmds.c7
-rw-r--r--glx/glxdriswrast.c36
-rw-r--r--glx/glxext.c1
-rw-r--r--glx/glxscreens.c14
-rw-r--r--glx/rensize.c2
9 files changed, 46 insertions, 4259 deletions
diff --git a/glx/Makefile.am b/glx/Makefile.am
index 591c4ac66..c699581e0 100644
--- a/glx/Makefile.am
+++ b/glx/Makefile.am
@@ -38,11 +38,8 @@ glapi_sources = \
indirect_table.c \
dispatch.h \
glapitable.h \
- glapi.c \
glapi.h \
glapi_gentable.c \
- glprocs.h \
- glthread.c \
glthread.h
libglxdri_la_SOURCES =
diff --git a/glx/glapi.c b/glx/glapi.c
deleted file mode 100644
index 02e06ac1e..000000000
--- a/glx/glapi.c
+++ /dev/null
@@ -1,504 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * This file manages the OpenGL API dispatch layer. There are functions
- * to set/get the current dispatch table for the current thread and to
- * manage registration/dispatch of dynamically added extension functions.
- *
- * This code was originally general enough to be shared with Mesa, but
- * they diverged long ago, so this is now just enough support to make
- * indirect GLX work.
- */
-
-#include <dix-config.h>
-#include <X11/Xfuncproto.h>
-#include <os.h>
-#define PUBLIC _X_EXPORT
-
-#include <stdlib.h>
-#include <string.h>
-#ifdef DEBUG
-#include <assert.h>
-#endif
-
-#include "glapi.h"
-#include "dispatch.h"
-#include "glapitable.h"
-
-#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
-
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
-static void init_glapi_relocs(void);
-#endif
-
-/**
- * \name Current dispatch and current context control variables
- *
- * Depending on whether or not multithreading is support, and the type of
- * support available, several variables are used to store the current context
- * pointer and the current dispatch table pointer. In the non-threaded case,
- * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
- * purpose.
- *
- * In the "normal" threaded case, the variables \c _glapi_Dispatch and
- * \c _glapi_Context will be \c NULL if an application is detected as being
- * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
- * and \c _glapi_Context just like the case without any threading support.
- * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
- * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
- * static dispatch functions access these variables via \c _glapi_get_dispatch
- * and \c _glapi_get_context.
- *
- * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
- * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
- * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
- * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
- * between TLS enabled loaders and non-TLS DRI drivers.
- */
-/*@{*/
-#if defined(GLX_USE_TLS)
-
-PUBLIC TLS struct _glapi_table *_glapi_tls_Dispatch = NULL;
-
-PUBLIC TLS void *_glapi_tls_Context;
-
-PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
-PUBLIC const void *_glapi_Context = NULL;
-
-#else
-
-#if defined(THREADS)
-
-_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
-static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
-
-#if defined(WIN32_THREADS)
-void FreeTSD(_glthread_TSD * p);
-void
-FreeAllTSD(void)
-{
- FreeTSD(&_gl_DispatchTSD);
- FreeTSD(&ContextTSD);
-}
-#endif /* defined(WIN32_THREADS) */
-
-#endif /* defined(THREADS) */
-
-PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
-PUBLIC void *_glapi_Context = NULL;
-
-#endif /* defined(GLX_USE_TLS) */
-/*@}*/
-
-/*
- * xserver's gl is not multithreaded, we promise.
- */
-PUBLIC void
-_glapi_check_multithread(void)
-{
-}
-
-/**
- * Set the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast to
- * void from the real context pointer type.
- */
-PUBLIC void
-_glapi_set_context(void *context)
-{
-#if defined(GLX_USE_TLS)
- _glapi_tls_Context = context;
-#elif defined(THREADS)
- _glthread_SetTSD(&ContextTSD, context);
- _glapi_Context = context;
-#else
- _glapi_Context = context;
-#endif
-}
-
-/**
- * Get the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast from
- * void to the real context pointer type.
- */
-PUBLIC void *
-_glapi_get_context(void)
-{
-#if defined(GLX_USE_TLS)
- return _glapi_tls_Context;
-#else
- return _glapi_Context;
-#endif
-}
-
-/**
- * Set the global or per-thread dispatch table pointer.
- */
-PUBLIC void
-_glapi_set_dispatch(struct _glapi_table *dispatch)
-{
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
- static pthread_once_t once_control = PTHREAD_ONCE_INIT;
-
- pthread_once(&once_control, init_glapi_relocs);
-#endif
-
-#if defined(GLX_USE_TLS)
- _glapi_tls_Dispatch = dispatch;
-#elif defined(THREADS)
- _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
- _glapi_Dispatch = dispatch;
-#else /*THREADS*/
- _glapi_Dispatch = dispatch;
-#endif /*THREADS*/
-}
-
-/**
- * Return pointer to current dispatch table for calling thread.
- */
-PUBLIC struct _glapi_table *
-_glapi_get_dispatch(void)
-{
- struct _glapi_table *api;
-
-#if defined(GLX_USE_TLS)
- api = _glapi_tls_Dispatch;
-#else
- api = _glapi_Dispatch;
-#endif
- return api;
-}
-
-/***
- *** The rest of this file is pretty much concerned with GetProcAddress
- *** functionality.
- ***/
-
-#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
-#define DISPATCH_FUNCTION_SIZE 16
-#elif defined(USE_X86_ASM)
-#if defined(THREADS) && !defined(GLX_USE_TLS)
-#define DISPATCH_FUNCTION_SIZE 32
-#else
-#define DISPATCH_FUNCTION_SIZE 16
-#endif
-#endif
-
-/* The code in this file is auto-generated with Python */
-#include "glprocs.h"
-
-/**
- * Search the table of static entrypoint functions for the named function
- * and return the corresponding glprocs_table_t entry.
- */
-static const glprocs_table_t *
-find_entry(const char *n)
-{
- GLuint i;
-
- for (i = 0; static_functions[i].Name_offset >= 0; i++) {
- const char *testName =
- gl_string_table + static_functions[i].Name_offset;
- if (strcmp(testName, n) == 0) {
- return &static_functions[i];
- }
- }
- return NULL;
-}
-
-/**
- * Return dispatch table offset of the named static (built-in) function.
- * Return -1 if function not found.
- */
-static GLint
-get_static_proc_offset(const char *funcName)
-{
- const glprocs_table_t *const f = find_entry(funcName);
-
- if (f) {
- return f->Offset;
- }
- return -1;
-}
-
-/**********************************************************************
- * Extension function management.
- */
-
-/*
- * Number of extension functions which we can dynamically add at runtime.
- */
-#define MAX_EXTENSION_FUNCS 300
-
-/*
- * The dispatch table size (number of entries) is the size of the
- * _glapi_table struct plus the number of dynamic entries we can add.
- * The extra slots can be filled in by DRI drivers that register new extension
- * functions.
- */
-#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
-
-/**
- * Track information about a function added to the GL API.
- */
-struct _glapi_function {
- /**
- * Name of the function.
- */
- const char *name;
-
- /**
- * Text string that describes the types of the parameters passed to the
- * named function. Parameter types are converted to characters using the
- * following rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- */
- const char *parameter_signature;
-
- /**
- * Offset in the dispatch table where the pointer to the real function is
- * located. If the driver has not requested that the named function be
- * added to the dispatch table, this will have the value ~0.
- */
- unsigned dispatch_offset;
-};
-
-static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
-static GLuint NumExtEntryPoints = 0;
-
-/**
- * Generate new entrypoint
- *
- * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
- * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
- * never happens, and the user calls this function, he'll segfault. That's
- * what you get when you try calling a GL function that doesn't really exist.
- *
- * \param funcName Name of the function to create an entry-point for.
- *
- * \sa _glapi_add_entrypoint
- */
-
-static struct _glapi_function *
-add_function_name(const char *funcName)
-{
- struct _glapi_function *entry = NULL;
-
- if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
- entry = &ExtEntryTable[NumExtEntryPoints];
-
- ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
- ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
- ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
- NumExtEntryPoints++;
- }
-
- return entry;
-}
-
-/**
- * Fill-in the dispatch stub for the named function.
- *
- * This function is intended to be called by a hardware driver. When called,
- * a dispatch stub may be created created for the function. A pointer to this
- * dispatch function will be returned by glXGetProcAddress.
- *
- * \param function_names Array of pointers to function names that should
- * share a common dispatch offset.
- * \param parameter_signature String representing the types of the parameters
- * passed to the named function. Parameter types
- * are converted to characters using the following
- * rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- *
- * \returns
- * The offset in the dispatch table of the named function. A pointer to the
- * driver's implementation of the named function should be stored at
- * \c dispatch_table[\c offset].
- *
- * \sa glXGetProcAddress
- *
- * \warning
- * This function can only handle up to 8 names at a time. As far as I know,
- * the maximum number of names ever associated with an existing GL function is
- * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
- * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
- * too painful of a limitation.
- *
- * \todo
- * Determine whether or not \c parameter_signature should be allowed to be
- * \c NULL. It doesn't seem like much of a hardship for drivers to have to
- * pass in an empty string.
- *
- * \todo
- * Determine if code should be added to reject function names that start with
- * 'glX'.
- *
- * \bug
- * Add code to compare \c parameter_signature with the parameter signature of
- * a static function. In order to do that, we need to find a way to \b get
- * the parameter signature of a static function.
- */
-
-PUBLIC int
-_glapi_add_dispatch(const char *const *function_names,
- const char *parameter_signature)
-{
- static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
- const char *const real_sig = (parameter_signature != NULL)
- ? parameter_signature : "";
- struct _glapi_function *entry[8];
- GLboolean is_static[8];
- unsigned i;
- unsigned j;
- int offset = ~0;
- int new_offset;
-
- (void) memset(is_static, 0, sizeof(is_static));
- (void) memset(entry, 0, sizeof(entry));
-
- for (i = 0; function_names[i] != NULL; i++) {
- /* Do some trivial validation on the name of the function. */
-
- if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
- return GL_FALSE;
-
- /* Determine if the named function already exists. If the function does
- * exist, it must have the same parameter signature as the function
- * being added.
- */
-
- new_offset = get_static_proc_offset(function_names[i]);
- if (new_offset >= 0) {
- /* FIXME: Make sure the parameter signatures match! How do we get
- * FIXME: the parameter signature for static functions?
- */
-
- if ((offset != ~0) && (new_offset != offset)) {
- return -1;
- }
-
- is_static[i] = GL_TRUE;
- offset = new_offset;
- }
-
- for (j = 0; j < NumExtEntryPoints; j++) {
- if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
- /* The offset may be ~0 if the function name was added by
- * glXGetProcAddress but never filled in by the driver.
- */
-
- if (ExtEntryTable[j].dispatch_offset != ~0) {
- if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
- != 0)
- return -1;
-
- if ((offset != ~0) &&
- (ExtEntryTable[j].dispatch_offset != offset)) {
- return -1;
- }
-
- offset = ExtEntryTable[j].dispatch_offset;
- }
-
- entry[i] = &ExtEntryTable[j];
- break;
- }
- }
- }
-
- if (offset == ~0) {
- offset = next_dynamic_offset;
- next_dynamic_offset++;
- }
-
- for (i = 0; function_names[i] != NULL; i++) {
- if (!is_static[i]) {
- if (entry[i] == NULL) {
- entry[i] = add_function_name(function_names[i]);
- if (entry[i] == NULL)
- return -1;
- }
-
- entry[i]->parameter_signature = strdup(real_sig);
- entry[i]->dispatch_offset = offset;
- }
- }
-
- return offset;
-}
-
-/*
- * glXGetProcAddress doesn't exist in the protocol, the drivers never call
- * this themselves, and neither does the server. warn if it happens though.
- */
-PUBLIC _glapi_proc
-_glapi_get_proc_address(const char *funcName)
-{
- ErrorF("_glapi_get_proc_address called!\n");
- return NULL;
-}
-
-/**
- * Return size of dispatch table struct as number of functions (or
- * slots).
- */
-PUBLIC GLuint
-_glapi_get_dispatch_table_size(void)
-{
- return DISPATCH_TABLE_SIZE;
-}
-
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
-/**
- * Perform platform-specific GL API entry-point fixups.
- */
-static void
-init_glapi_relocs(void)
-{
-#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
- extern unsigned long _x86_get_dispatch(void);
-
- char run_time_patch[] = {
- 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
- };
- GLuint *offset = (GLuint *) & run_time_patch[2]; /* 32-bits for x86/32 */
- const GLubyte *const get_disp = (const GLubyte *) run_time_patch;
- GLubyte *curr_func = (GLubyte *) gl_dispatch_functions_start;
-
- *offset = _x86_get_dispatch();
- while (curr_func != (GLubyte *) gl_dispatch_functions_end) {
- (void) memcpy(curr_func, get_disp, sizeof(run_time_patch));
- curr_func += DISPATCH_FUNCTION_SIZE;
- }
-#endif
-}
-#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
diff --git a/glx/glprocs.h b/glx/glprocs.h
deleted file mode 100644
index 87063642c..000000000
--- a/glx/glprocs.h
+++ /dev/null
@@ -1,3534 +0,0 @@
-/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004, 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-/* This file is only included by glapi.c and is used for
- * the GetProcAddress() function
- */
-
-typedef struct {
- GLint Name_offset;
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
- _glapi_proc Address;
-#endif
- GLuint Offset;
-} glprocs_table_t;
-
-#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
-#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
-#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
-#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
-#endif
-
-static const char gl_string_table[] =
- "glNewList\0"
- "glEndList\0"
- "glCallList\0"
- "glCallLists\0"
- "glDeleteLists\0"
- "glGenLists\0"
- "glListBase\0"
- "glBegin\0"
- "glBitmap\0"
- "glColor3b\0"
- "glColor3bv\0"
- "glColor3d\0"
- "glColor3dv\0"
- "glColor3f\0"
- "glColor3fv\0"
- "glColor3i\0"
- "glColor3iv\0"
- "glColor3s\0"
- "glColor3sv\0"
- "glColor3ub\0"
- "glColor3ubv\0"
- "glColor3ui\0"
- "glColor3uiv\0"
- "glColor3us\0"
- "glColor3usv\0"
- "glColor4b\0"
- "glColor4bv\0"
- "glColor4d\0"
- "glColor4dv\0"
- "glColor4f\0"
- "glColor4fv\0"
- "glColor4i\0"
- "glColor4iv\0"
- "glColor4s\0"
- "glColor4sv\0"
- "glColor4ub\0"
- "glColor4ubv\0"
- "glColor4ui\0"
- "glColor4uiv\0"
- "glColor4us\0"
- "glColor4usv\0"
- "glEdgeFlag\0"
- "glEdgeFlagv\0"
- "glEnd\0"
- "glIndexd\0"
- "glIndexdv\0"
- "glIndexf\0"
- "glIndexfv\0"
- "glIndexi\0"
- "glIndexiv\0"
- "glIndexs\0"
- "glIndexsv\0"
- "glNormal3b\0"
- "glNormal3bv\0"
- "glNormal3d\0"
- "glNormal3dv\0"
- "glNormal3f\0"
- "glNormal3fv\0"
- "glNormal3i\0"
- "glNormal3iv\0"
- "glNormal3s\0"
- "glNormal3sv\0"
- "glRasterPos2d\0"
- "glRasterPos2dv\0"
- "glRasterPos2f\0"
- "glRasterPos2fv\0"
- "glRasterPos2i\0"
- "glRasterPos2iv\0"
- "glRasterPos2s\0"
- "glRasterPos2sv\0"
- "glRasterPos3d\0"
- "glRasterPos3dv\0"
- "glRasterPos3f\0"
- "glRasterPos3fv\0"
- "glRasterPos3i\0"
- "glRasterPos3iv\0"
- "glRasterPos3s\0"
- "glRasterPos3sv\0"
- "glRasterPos4d\0"
- "glRasterPos4dv\0"
- "glRasterPos4f\0"
- "glRasterPos4fv\0"
- "glRasterPos4i\0"
- "glRasterPos4iv\0"
- "glRasterPos4s\0"
- "glRasterPos4sv\0"
- "glRectd\0"
- "glRectdv\0"
- "glRectf\0"
- "glRectfv\0"
- "glRecti\0"
- "glRectiv\0"
- "glRects\0"
- "glRectsv\0"
- "glTexCoord1d\0"
- "glTexCoord1dv\0"
- "glTexCoord1f\0"
- "glTexCoord1fv\0"
- "glTexCoord1i\0"
- "glTexCoord1iv\0"
- "glTexCoord1s\0"
- "glTexCoord1sv\0"
- "glTexCoord2d\0"
- "glTexCoord2dv\0"
- "glTexCoord2f\0"
- "glTexCoord2fv\0"
- "glTexCoord2i\0"
- "glTexCoord2iv\0"
- "glTexCoord2s\0"
- "glTexCoord2sv\0"
- "glTexCoord3d\0"
- "glTexCoord3dv\0"
- "glTexCoord3f\0"
- "glTexCoord3fv\0"
- "glTexCoord3i\0"
- "glTexCoord3iv\0"
- "glTexCoord3s\0"
- "glTexCoord3sv\0"
- "glTexCoord4d\0"
- "glTexCoord4dv\0"
- "glTexCoord4f\0"
- "glTexCoord4fv\0"
- "glTexCoord4i\0"
- "glTexCoord4iv\0"
- "glTexCoord4s\0"
- "glTexCoord4sv\0"
- "glVertex2d\0"
- "glVertex2dv\0"
- "glVertex2f\0"
- "glVertex2fv\0"
- "glVertex2i\0"
- "glVertex2iv\0"
- "glVertex2s\0"
- "glVertex2sv\0"
- "glVertex3d\0"
- "glVertex3dv\0"
- "glVertex3f\0"
- "glVertex3fv\0"
- "glVertex3i\0"
- "glVertex3iv\0"
- "glVertex3s\0"
- "glVertex3sv\0"
- "glVertex4d\0"
- "glVertex4dv\0"
- "glVertex4f\0"
- "glVertex4fv\0"
- "glVertex4i\0"
- "glVertex4iv\0"
- "glVertex4s\0"
- "glVertex4sv\0"
- "glClipPlane\0"
- "glColorMaterial\0"
- "glCullFace\0"
- "glFogf\0"
- "glFogfv\0"
- "glFogi\0"
- "glFogiv\0"
- "glFrontFace\0"
- "glHint\0"
- "glLightf\0"
- "glLightfv\0"
- "glLighti\0"
- "glLightiv\0"
- "glLightModelf\0"
- "glLightModelfv\0"
- "glLightModeli\0"
- "glLightModeliv\0"
- "glLineStipple\0"
- "glLineWidth\0"
- "glMaterialf\0"
- "glMaterialfv\0"
- "glMateriali\0"
- "glMaterialiv\0"
- "glPointSize\0"
- "glPolygonMode\0"
- "glPolygonStipple\0"
- "glScissor\0"
- "glShadeModel\0"
- "glTexParameterf\0"
- "glTexParameterfv\0"
- "glTexParameteri\0"
- "glTexParameteriv\0"
- "glTexImage1D\0"
- "glTexImage2D\0"
- "glTexEnvf\0"
- "glTexEnvfv\0"
- "glTexEnvi\0"
- "glTexEnviv\0"
- "glTexGend\0"
- "glTexGendv\0"
- "glTexGenf\0"
- "glTexGenfv\0"
- "glTexGeni\0"
- "glTexGeniv\0"
- "glFeedbackBuffer\0"
- "glSelectBuffer\0"
- "glRenderMode\0"
- "glInitNames\0"
- "glLoadName\0"
- "glPassThrough\0"
- "glPopName\0"
- "glPushName\0"
- "glDrawBuffer\0"
- "glClear\0"
- "glClearAccum\0"
- "glClearIndex\0"
- "glClearColor\0"
- "glClearStencil\0"
- "glClearDepth\0"
- "glStencilMask\0"
- "glColorMask\0"
- "glDepthMask\0"
- "glIndexMask\0"
- "glAccum\0"
- "glDisable\0"
- "glEnable\0"
- "glFinish\0"
- "glFlush\0"
- "glPopAttrib\0"
- "glPushAttrib\0"
- "glMap1d\0"
- "glMap1f\0"
- "glMap2d\0"
- "glMap2f\0"
- "glMapGrid1d\0"
- "glMapGrid1f\0"
- "glMapGrid2d\0"
- "glMapGrid2f\0"
- "glEvalCoord1d\0"
- "glEvalCoord1dv\0"
- "glEvalCoord1f\0"
- "glEvalCoord1fv\0"
- "glEvalCoord2d\0"
- "glEvalCoord2dv\0"
- "glEvalCoord2f\0"
- "glEvalCoord2fv\0"
- "glEvalMesh1\0"
- "glEvalPoint1\0"
- "glEvalMesh2\0"
- "glEvalPoint2\0"
- "glAlphaFunc\0"
- "glBlendFunc\0"
- "glLogicOp\0"
- "glStencilFunc\0"
- "glStencilOp\0"
- "glDepthFunc\0"
- "glPixelZoom\0"
- "glPixelTransferf\0"
- "glPixelTransferi\0"
- "glPixelStoref\0"
- "glPixelStorei\0"
- "glPixelMapfv\0"
- "glPixelMapuiv\0"
- "glPixelMapusv\0"
- "glReadBuffer\0"
- "glCopyPixels\0"
- "glReadPixels\0"
- "glDrawPixels\0"
- "glGetBooleanv\0"
- "glGetClipPlane\0"
- "glGetDoublev\0"
- "glGetError\0"
- "glGetFloatv\0"
- "glGetIntegerv\0"
- "glGetLightfv\0"
- "glGetLightiv\0"
- "glGetMapdv\0"
- "glGetMapfv\0"
- "glGetMapiv\0"
- "glGetMaterialfv\0"
- "glGetMaterialiv\0"
- "glGetPixelMapfv\0"
- "glGetPixelMapuiv\0"
- "glGetPixelMapusv\0"
- "glGetPolygonStipple\0"
- "glGetString\0"
- "glGetTexEnvfv\0"
- "glGetTexEnviv\0"
- "glGetTexGendv\0"
- "glGetTexGenfv\0"
- "glGetTexGeniv\0"
- "glGetTexImage\0"
- "glGetTexParameterfv\0"
- "glGetTexParameteriv\0"
- "glGetTexLevelParameterfv\0"
- "glGetTexLevelParameteriv\0"
- "glIsEnabled\0"
- "glIsList\0"
- "glDepthRange\0"
- "glFrustum\0"
- "glLoadIdentity\0"
- "glLoadMatrixf\0"
- "glLoadMatrixd\0"
- "glMatrixMode\0"
- "glMultMatrixf\0"
- "glMultMatrixd\0"
- "glOrtho\0"
- "glPopMatrix\0"
- "glPushMatrix\0"
- "glRotated\0"
- "glRotatef\0"
- "glScaled\0"
- "glScalef\0"
- "glTranslated\0"
- "glTranslatef\0"
- "glViewport\0"
- "glArrayElement\0"
- "glBindTexture\0"
- "glColorPointer\0"
- "glDisableClientState\0"
- "glDrawArrays\0"
- "glDrawElements\0"
- "glEdgeFlagPointer\0"
- "glEnableClientState\0"
- "glIndexPointer\0"
- "glIndexub\0"
- "glIndexubv\0"
- "glInterleavedArrays\0"
- "glNormalPointer\0"
- "glPolygonOffset\0"
- "glTexCoordPointer\0"
- "glVertexPointer\0"
- "glAreTexturesResident\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage2D\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage2D\0"
- "glDeleteTextures\0"
- "glGenTextures\0"
- "glGetPointerv\0"
- "glIsTexture\0"
- "glPrioritizeTextures\0"
- "glTexSubImage1D\0"
- "glTexSubImage2D\0"
- "glPopClientAttrib\0"
- "glPushClientAttrib\0"
- "glBlendColor\0"
- "glBlendEquation\0"
- "glDrawRangeElements\0"
- "glColorTable\0"
- "glColorTableParameterfv\0"
- "glColorTableParameteriv\0"
- "glCopyColorTable\0"
- "glGetColorTable\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameteriv\0"
- "glColorSubTable\0"
- "glCopyColorSubTable\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter2D\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriv\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter2D\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameteriv\0"
- "glGetSeparableFilter\0"
- "glSeparableFilter2D\0"
- "glGetHistogram\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameteriv\0"
- "glGetMinmax\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameteriv\0"
- "glHistogram\0"
- "glMinmax\0"
- "glResetHistogram\0"
- "glResetMinmax\0"
- "glTexImage3D\0"
- "glTexSubImage3D\0"
- "glCopyTexSubImage3D\0"
- "glActiveTextureARB\0"
- "glClientActiveTextureARB\0"
- "glMultiTexCoord1dARB\0"
- "glMultiTexCoord1dvARB\0"
- "glMultiTexCoord1fARB\0"
- "glMultiTexCoord1fvARB\0"
- "glMultiTexCoord1iARB\0"
- "glMultiTexCoord1ivARB\0"
- "glMultiTexCoord1sARB\0"
- "glMultiTexCoord1svARB\0"
- "glMultiTexCoord2dARB\0"
- "glMultiTexCoord2dvARB\0"
- "glMultiTexCoord2fARB\0"
- "glMultiTexCoord2fvARB\0"
- "glMultiTexCoord2iARB\0"
- "glMultiTexCoord2ivARB\0"
- "glMultiTexCoord2sARB\0"
- "glMultiTexCoord2svARB\0"
- "glMultiTexCoord3dARB\0"
- "glMultiTexCoord3dvARB\0"
- "glMultiTexCoord3fARB\0"
- "glMultiTexCoord3fvARB\0"
- "glMultiTexCoord3iARB\0"
- "glMultiTexCoord3ivARB\0"
- "glMultiTexCoord3sARB\0"
- "glMultiTexCoord3svARB\0"
- "glMultiTexCoord4dARB\0"
- "glMultiTexCoord4dvARB\0"
- "glMultiTexCoord4fARB\0"
- "glMultiTexCoord4fvARB\0"
- "glMultiTexCoord4iARB\0"
- "glMultiTexCoord4ivARB\0"
- "glMultiTexCoord4sARB\0"
- "glMultiTexCoord4svARB\0"
- "glAttachShader\0"
- "glCreateProgram\0"
- "glCreateShader\0"
- "glDeleteProgram\0"
- "glDeleteShader\0"
- "glDetachShader\0"
- "glGetAttachedShaders\0"
- "glGetProgramInfoLog\0"
- "glGetProgramiv\0"
- "glGetShaderInfoLog\0"
- "glGetShaderiv\0"
- "glIsProgram\0"
- "glIsShader\0"
- "glStencilFuncSeparate\0"
- "glStencilMaskSeparate\0"
- "glStencilOpSeparate\0"
- "glUniformMatrix2x3fv\0"
- "glUniformMatrix2x4fv\0"
- "glUniformMatrix3x2fv\0"
- "glUniformMatrix3x4fv\0"
- "glUniformMatrix4x2fv\0"
- "glUniformMatrix4x3fv\0"
- "glClampColor\0"
- "glClearBufferfi\0"
- "glClearBufferfv\0"
- "glClearBufferiv\0"
- "glClearBufferuiv\0"
- "glGetStringi\0"
- "glTexBuffer\0"
- "glFramebufferTexture\0"
- "glGetBufferParameteri64v\0"
- "glGetInteger64i_v\0"
- "glVertexAttribDivisor\0"
- "glLoadTransposeMatrixdARB\0"
- "glLoadTransposeMatrixfARB\0"
- "glMultTransposeMatrixdARB\0"
- "glMultTransposeMatrixfARB\0"
- "glSampleCoverageARB\0"
- "glCompressedTexImage1DARB\0"
- "glCompressedTexImage2DARB\0"
- "glCompressedTexImage3DARB\0"
- "glCompressedTexSubImage1DARB\0"
- "glCompressedTexSubImage2DARB\0"
- "glCompressedTexSubImage3DARB\0"
- "glGetCompressedTexImageARB\0"
- "glDisableVertexAttribArrayARB\0"
- "glEnableVertexAttribArrayARB\0"
- "glGetProgramEnvParameterdvARB\0"
- "glGetProgramEnvParameterfvARB\0"
- "glGetProgramLocalParameterdvARB\0"
- "glGetProgramLocalParameterfvARB\0"
- "glGetProgramStringARB\0"
- "glGetProgramivARB\0"
- "glGetVertexAttribdvARB\0"
- "glGetVertexAttribfvARB\0"
- "glGetVertexAttribivARB\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramLocalParameter4dARB\0"
- "glProgramLocalParameter4dvARB\0"
- "glProgramLocalParameter4fARB\0"
- "glProgramLocalParameter4fvARB\0"
- "glProgramStringARB\0"
- "glVertexAttrib1dARB\0"
- "glVertexAttrib1dvARB\0"
- "glVertexAttrib1fARB\0"
- "glVertexAttrib1fvARB\0"
- "glVertexAttrib1sARB\0"
- "glVertexAttrib1svARB\0"
- "glVertexAttrib2dARB\0"
- "glVertexAttrib2dvARB\0"
- "glVertexAttrib2fARB\0"
- "glVertexAttrib2fvARB\0"
- "glVertexAttrib2sARB\0"
- "glVertexAttrib2svARB\0"
- "glVertexAttrib3dARB\0"
- "glVertexAttrib3dvARB\0"
- "glVertexAttrib3fARB\0"
- "glVertexAttrib3fvARB\0"
- "glVertexAttrib3sARB\0"
- "glVertexAttrib3svARB\0"
- "glVertexAttrib4NbvARB\0"
- "glVertexAttrib4NivARB\0"
- "glVertexAttrib4NsvARB\0"
- "glVertexAttrib4NubARB\0"
- "glVertexAttrib4NubvARB\0"
- "glVertexAttrib4NuivARB\0"
- "glVertexAttrib4NusvARB\0"
- "glVertexAttrib4bvARB\0"
- "glVertexAttrib4dARB\0"
- "glVertexAttrib4dvARB\0"
- "glVertexAttrib4fARB\0"
- "glVertexAttrib4fvARB\0"
- "glVertexAttrib4ivARB\0"
- "glVertexAttrib4sARB\0"
- "glVertexAttrib4svARB\0"
- "glVertexAttrib4ubvARB\0"
- "glVertexAttrib4uivARB\0"
- "glVertexAttrib4usvARB\0"
- "glVertexAttribPointerARB\0"
- "glBindBufferARB\0"
- "glBufferDataARB\0"
- "glBufferSubDataARB\0"
- "glDeleteBuffersARB\0"
- "glGenBuffersARB\0"
- "glGetBufferParameterivARB\0"
- "glGetBufferPointervARB\0"
- "glGetBufferSubDataARB\0"
- "glIsBufferARB\0"
- "glMapBufferARB\0"
- "glUnmapBufferARB\0"
- "glBeginQueryARB\0"
- "glDeleteQueriesARB\0"
- "glEndQueryARB\0"
- "glGenQueriesARB\0"
- "glGetQueryObjectivARB\0"
- "glGetQueryObjectuivARB\0"
- "glGetQueryivARB\0"
- "glIsQueryARB\0"
- "glAttachObjectARB\0"
- "glCompileShaderARB\0"
- "glCreateProgramObjectARB\0"
- "glCreateShaderObjectARB\0"
- "glDeleteObjectARB\0"
- "glDetachObjectARB\0"
- "glGetActiveUniformARB\0"
- "glGetAttachedObjectsARB\0"
- "glGetHandleARB\0"
- "glGetInfoLogARB\0"
- "glGetObjectParameterfvARB\0"
- "glGetObjectParameterivARB\0"
- "glGetShaderSourceARB\0"
- "glGetUniformLocationARB\0"
- "glGetUniformfvARB\0"
- "glGetUniformivARB\0"
- "glLinkProgramARB\0"
- "glShaderSourceARB\0"
- "glUniform1fARB\0"
- "glUniform1fvARB\0"
- "glUniform1iARB\0"
- "glUniform1ivARB\0"
- "glUniform2fARB\0"
- "glUniform2fvARB\0"
- "glUniform2iARB\0"
- "glUniform2ivARB\0"
- "glUniform3fARB\0"
- "glUniform3fvARB\0"
- "glUniform3iARB\0"
- "glUniform3ivARB\0"
- "glUniform4fARB\0"
- "glUniform4fvARB\0"
- "glUniform4iARB\0"
- "glUniform4ivARB\0"
- "glUniformMatrix2fvARB\0"
- "glUniformMatrix3fvARB\0"
- "glUniformMatrix4fvARB\0"
- "glUseProgramObjectARB\0"
- "glValidateProgramARB\0"
- "glBindAttribLocationARB\0"
- "glGetActiveAttribARB\0"
- "glGetAttribLocationARB\0"
- "glDrawBuffersARB\0"
- "glClampColorARB\0"
- "glDrawArraysInstancedARB\0"
- "glDrawElementsInstancedARB\0"
- "glRenderbufferStorageMultisample\0"
- "glFramebufferTextureARB\0"
- "glFramebufferTextureFaceARB\0"
- "glProgramParameteriARB\0"
- "glVertexAttribDivisorARB\0"
- "glFlushMappedBufferRange\0"
- "glMapBufferRange\0"
- "glTexBufferARB\0"
- "glBindVertexArray\0"
- "glGenVertexArrays\0"
- "glCopyBufferSubData\0"
- "glClientWaitSync\0"
- "glDeleteSync\0"
- "glFenceSync\0"
- "glGetInteger64v\0"
- "glGetSynciv\0"
- "glIsSync\0"
- "glWaitSync\0"
- "glDrawElementsBaseVertex\0"
- "glDrawElementsInstancedBaseVertex\0"
- "glDrawRangeElementsBaseVertex\0"
- "glMultiDrawElementsBaseVertex\0"
- "glBlendEquationSeparateiARB\0"
- "glBlendEquationiARB\0"
- "glBlendFuncSeparateiARB\0"
- "glBlendFunciARB\0"
- "glBindSampler\0"
- "glDeleteSamplers\0"
- "glGenSamplers\0"
- "glGetSamplerParameterIiv\0"
- "glGetSamplerParameterIuiv\0"
- "glGetSamplerParameterfv\0"
- "glGetSamplerParameteriv\0"
- "glIsSampler\0"
- "glSamplerParameterIiv\0"
- "glSamplerParameterIuiv\0"
- "glSamplerParameterf\0"
- "glSamplerParameterfv\0"
- "glSamplerParameteri\0"
- "glSamplerParameteriv\0"
- "glColorP3ui\0"
- "glColorP3uiv\0"
- "glColorP4ui\0"
- "glColorP4uiv\0"
- "glMultiTexCoordP1ui\0"
- "glMultiTexCoordP1uiv\0"
- "glMultiTexCoordP2ui\0"
- "glMultiTexCoordP2uiv\0"
- "glMultiTexCoordP3ui\0"
- "glMultiTexCoordP3uiv\0"
- "glMultiTexCoordP4ui\0"
- "glMultiTexCoordP4uiv\0"
- "glNormalP3ui\0"
- "glNormalP3uiv\0"
- "glSecondaryColorP3ui\0"
- "glSecondaryColorP3uiv\0"
- "glTexCoordP1ui\0"
- "glTexCoordP1uiv\0"
- "glTexCoordP2ui\0"
- "glTexCoordP2uiv\0"
- "glTexCoordP3ui\0"
- "glTexCoordP3uiv\0"
- "glTexCoordP4ui\0"
- "glTexCoordP4uiv\0"
- "glVertexAttribP1ui\0"
- "glVertexAttribP1uiv\0"
- "glVertexAttribP2ui\0"
- "glVertexAttribP2uiv\0"
- "glVertexAttribP3ui\0"
- "glVertexAttribP3uiv\0"
- "glVertexAttribP4ui\0"
- "glVertexAttribP4uiv\0"
- "glVertexP2ui\0"
- "glVertexP2uiv\0"
- "glVertexP3ui\0"
- "glVertexP3uiv\0"
- "glVertexP4ui\0"
- "glVertexP4uiv\0"
- "glBindTransformFeedback\0"
- "glDeleteTransformFeedbacks\0"
- "glDrawTransformFeedback\0"
- "glGenTransformFeedbacks\0"
- "glIsTransformFeedback\0"
- "glPauseTransformFeedback\0"
- "glResumeTransformFeedback\0"
- "glClearDepthf\0"
- "glDepthRangef\0"
- "glGetShaderPrecisionFormat\0"
- "glReleaseShaderCompiler\0"
- "glShaderBinary\0"
- "glGetGraphicsResetStatusARB\0"
- "glGetnColorTableARB\0"
- "glGetnCompressedTexImageARB\0"
- "glGetnConvolutionFilterARB\0"
- "glGetnHistogramARB\0"
- "glGetnMapdvARB\0"
- "glGetnMapfvARB\0"
- "glGetnMapivARB\0"
- "glGetnMinmaxARB\0"
- "glGetnPixelMapfvARB\0"
- "glGetnPixelMapuivARB\0"
- "glGetnPixelMapusvARB\0"
- "glGetnPolygonStippleARB\0"
- "glGetnSeparableFilterARB\0"
- "glGetnTexImageARB\0"
- "glGetnUniformdvARB\0"
- "glGetnUniformfvARB\0"
- "glGetnUniformivARB\0"
- "glGetnUniformuivARB\0"
- "glReadnPixelsARB\0"
- "glTexStorage1D\0"
- "glTexStorage2D\0"
- "glTexStorage3D\0"
- "glTextureStorage1DEXT\0"
- "glTextureStorage2DEXT\0"
- "glTextureStorage3DEXT\0"
- "glPolygonOffsetEXT\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "glPixelTexGenParameterfSGIS\0"
- "glPixelTexGenParameterfvSGIS\0"
- "glPixelTexGenParameteriSGIS\0"
- "glPixelTexGenParameterivSGIS\0"
- "glSampleMaskSGIS\0"
- "glSamplePatternSGIS\0"
- "glColorPointerEXT\0"
- "glEdgeFlagPointerEXT\0"
- "glIndexPointerEXT\0"
- "glNormalPointerEXT\0"
- "glTexCoordPointerEXT\0"
- "glVertexPointerEXT\0"
- "glPointParameterfEXT\0"
- "glPointParameterfvEXT\0"
- "glLockArraysEXT\0"
- "glUnlockArraysEXT\0"
- "glSecondaryColor3bEXT\0"
- "glSecondaryColor3bvEXT\0"
- "glSecondaryColor3dEXT\0"
- "glSecondaryColor3dvEXT\0"
- "glSecondaryColor3fEXT\0"
- "glSecondaryColor3fvEXT\0"
- "glSecondaryColor3iEXT\0"
- "glSecondaryColor3ivEXT\0"
- "glSecondaryColor3sEXT\0"
- "glSecondaryColor3svEXT\0"
- "glSecondaryColor3ubEXT\0"
- "glSecondaryColor3ubvEXT\0"
- "glSecondaryColor3uiEXT\0"
- "glSecondaryColor3uivEXT\0"
- "glSecondaryColor3usEXT\0"
- "glSecondaryColor3usvEXT\0"
- "glSecondaryColorPointerEXT\0"
- "glMultiDrawArraysEXT\0"
- "glMultiDrawElementsEXT\0"
- "glFogCoordPointerEXT\0"
- "glFogCoorddEXT\0"
- "glFogCoorddvEXT\0"
- "glFogCoordfEXT\0"
- "glFogCoordfvEXT\0"
- "glPixelTexGenSGIX\0"
- "glBlendFuncSeparateEXT\0"
- "glFlushVertexArrayRangeNV\0"
- "glVertexArrayRangeNV\0"
- "glCombinerInputNV\0"
- "glCombinerOutputNV\0"
- "glCombinerParameterfNV\0"
- "glCombinerParameterfvNV\0"
- "glCombinerParameteriNV\0"
- "glCombinerParameterivNV\0"
- "glFinalCombinerInputNV\0"
- "glGetCombinerInputParameterfvNV\0"
- "glGetCombinerInputParameterivNV\0"
- "glGetCombinerOutputParameterfvNV\0"
- "glGetCombinerOutputParameterivNV\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "glResizeBuffersMESA\0"
- "glWindowPos2dMESA\0"
- "glWindowPos2dvMESA\0"
- "glWindowPos2fMESA\0"
- "glWindowPos2fvMESA\0"
- "glWindowPos2iMESA\0"
- "glWindowPos2ivMESA\0"
- "glWindowPos2sMESA\0"
- "glWindowPos2svMESA\0"
- "glWindowPos3dMESA\0"
- "glWindowPos3dvMESA\0"
- "glWindowPos3fMESA\0"
- "glWindowPos3fvMESA\0"
- "glWindowPos3iMESA\0"
- "glWindowPos3ivMESA\0"
- "glWindowPos3sMESA\0"
- "glWindowPos3svMESA\0"
- "glWindowPos4dMESA\0"
- "glWindowPos4dvMESA\0"
- "glWindowPos4fMESA\0"
- "glWindowPos4fvMESA\0"
- "glWindowPos4iMESA\0"
- "glWindowPos4ivMESA\0"
- "glWindowPos4sMESA\0"
- "glWindowPos4svMESA\0"
- "glMultiModeDrawArraysIBM\0"
- "glMultiModeDrawElementsIBM\0"
- "glDeleteFencesNV\0"
- "glFinishFenceNV\0"
- "glGenFencesNV\0"
- "glGetFenceivNV\0"
- "glIsFenceNV\0"
- "glSetFenceNV\0"
- "glTestFenceNV\0"
- "glAreProgramsResidentNV\0"
- "glBindProgramNV\0"
- "glDeleteProgramsNV\0"
- "glExecuteProgramNV\0"
- "glGenProgramsNV\0"
- "glGetProgramParameterdvNV\0"
- "glGetProgramParameterfvNV\0"
- "glGetProgramStringNV\0"
- "glGetProgramivNV\0"
- "glGetTrackMatrixivNV\0"
- "glGetVertexAttribPointervNV\0"
- "glGetVertexAttribdvNV\0"
- "glGetVertexAttribfvNV\0"
- "glGetVertexAttribivNV\0"
- "glIsProgramNV\0"
- "glLoadProgramNV\0"
- "glProgramParameters4dvNV\0"
- "glProgramParameters4fvNV\0"
- "glRequestResidentProgramsNV\0"
- "glTrackMatrixNV\0"
- "glVertexAttrib1dNV\0"
- "glVertexAttrib1dvNV\0"
- "glVertexAttrib1fNV\0"
- "glVertexAttrib1fvNV\0"
- "glVertexAttrib1sNV\0"
- "glVertexAttrib1svNV\0"
- "glVertexAttrib2dNV\0"
- "glVertexAttrib2dvNV\0"
- "glVertexAttrib2fNV\0"
- "glVertexAttrib2fvNV\0"
- "glVertexAttrib2sNV\0"
- "glVertexAttrib2svNV\0"
- "glVertexAttrib3dNV\0"
- "glVertexAttrib3dvNV\0"
- "glVertexAttrib3fNV\0"
- "glVertexAttrib3fvNV\0"
- "glVertexAttrib3sNV\0"
- "glVertexAttrib3svNV\0"
- "glVertexAttrib4dNV\0"
- "glVertexAttrib4dvNV\0"
- "glVertexAttrib4fNV\0"
- "glVertexAttrib4fvNV\0"
- "glVertexAttrib4sNV\0"
- "glVertexAttrib4svNV\0"
- "glVertexAttrib4ubNV\0"
- "glVertexAttrib4ubvNV\0"
- "glVertexAttribPointerNV\0"
- "glVertexAttribs1dvNV\0"
- "glVertexAttribs1fvNV\0"
- "glVertexAttribs1svNV\0"
- "glVertexAttribs2dvNV\0"
- "glVertexAttribs2fvNV\0"
- "glVertexAttribs2svNV\0"
- "glVertexAttribs3dvNV\0"
- "glVertexAttribs3fvNV\0"
- "glVertexAttribs3svNV\0"
- "glVertexAttribs4dvNV\0"
- "glVertexAttribs4fvNV\0"
- "glVertexAttribs4svNV\0"
- "glVertexAttribs4ubvNV\0"
- "glGetTexBumpParameterfvATI\0"
- "glGetTexBumpParameterivATI\0"
- "glTexBumpParameterfvATI\0"
- "glTexBumpParameterivATI\0"
- "glAlphaFragmentOp1ATI\0"
- "glAlphaFragmentOp2ATI\0"
- "glAlphaFragmentOp3ATI\0"
- "glBeginFragmentShaderATI\0"
- "glBindFragmentShaderATI\0"
- "glColorFragmentOp1ATI\0"
- "glColorFragmentOp2ATI\0"
- "glColorFragmentOp3ATI\0"
- "glDeleteFragmentShaderATI\0"
- "glEndFragmentShaderATI\0"
- "glGenFragmentShadersATI\0"
- "glPassTexCoordATI\0"
- "glSampleMapATI\0"
- "glSetFragmentShaderConstantATI\0"
- "glPointParameteriNV\0"
- "glPointParameterivNV\0"
- "glActiveStencilFaceEXT\0"
- "glBindVertexArrayAPPLE\0"
- "glDeleteVertexArraysAPPLE\0"
- "glGenVertexArraysAPPLE\0"
- "glIsVertexArrayAPPLE\0"
- "glGetProgramNamedParameterdvNV\0"
- "glGetProgramNamedParameterfvNV\0"
- "glProgramNamedParameter4dNV\0"
- "glProgramNamedParameter4dvNV\0"
- "glProgramNamedParameter4fNV\0"
- "glProgramNamedParameter4fvNV\0"
- "glPrimitiveRestartIndexNV\0"
- "glPrimitiveRestartNV\0"
- "glDepthBoundsEXT\0"
- "glBlendEquationSeparateEXT\0"
- "glBindFramebufferEXT\0"
- "glBindRenderbufferEXT\0"
- "glCheckFramebufferStatusEXT\0"
- "glDeleteFramebuffersEXT\0"
- "glDeleteRenderbuffersEXT\0"
- "glFramebufferRenderbufferEXT\0"
- "glFramebufferTexture1DEXT\0"
- "glFramebufferTexture2DEXT\0"
- "glFramebufferTexture3DEXT\0"
- "glGenFramebuffersEXT\0"
- "glGenRenderbuffersEXT\0"
- "glGenerateMipmapEXT\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "glGetRenderbufferParameterivEXT\0"
- "glIsFramebufferEXT\0"
- "glIsRenderbufferEXT\0"
- "glRenderbufferStorageEXT\0"
- "glBlitFramebufferEXT\0"
- "glBufferParameteriAPPLE\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "glBindFragDataLocationEXT\0"
- "glGetFragDataLocationEXT\0"
- "glGetUniformuivEXT\0"
- "glGetVertexAttribIivEXT\0"
- "glGetVertexAttribIuivEXT\0"
- "glUniform1uiEXT\0"
- "glUniform1uivEXT\0"
- "glUniform2uiEXT\0"
- "glUniform2uivEXT\0"
- "glUniform3uiEXT\0"
- "glUniform3uivEXT\0"
- "glUniform4uiEXT\0"
- "glUniform4uivEXT\0"
- "glVertexAttribI1iEXT\0"
- "glVertexAttribI1ivEXT\0"
- "glVertexAttribI1uiEXT\0"
- "glVertexAttribI1uivEXT\0"
- "glVertexAttribI2iEXT\0"
- "glVertexAttribI2ivEXT\0"
- "glVertexAttribI2uiEXT\0"
- "glVertexAttribI2uivEXT\0"
- "glVertexAttribI3iEXT\0"
- "glVertexAttribI3ivEXT\0"
- "glVertexAttribI3uiEXT\0"
- "glVertexAttribI3uivEXT\0"
- "glVertexAttribI4bvEXT\0"
- "glVertexAttribI4iEXT\0"
- "glVertexAttribI4ivEXT\0"
- "glVertexAttribI4svEXT\0"
- "glVertexAttribI4ubvEXT\0"
- "glVertexAttribI4uiEXT\0"
- "glVertexAttribI4uivEXT\0"
- "glVertexAttribI4usvEXT\0"
- "glVertexAttribIPointerEXT\0"
- "glFramebufferTextureLayerEXT\0"
- "glColorMaskIndexedEXT\0"
- "glDisableIndexedEXT\0"
- "glEnableIndexedEXT\0"
- "glGetBooleanIndexedvEXT\0"
- "glGetIntegerIndexedvEXT\0"
- "glIsEnabledIndexedEXT\0"
- "glClearColorIiEXT\0"
- "glClearColorIuiEXT\0"
- "glGetTexParameterIivEXT\0"
- "glGetTexParameterIuivEXT\0"
- "glTexParameterIivEXT\0"
- "glTexParameterIuivEXT\0"
- "glBeginConditionalRenderNV\0"
- "glEndConditionalRenderNV\0"
- "glBeginTransformFeedbackEXT\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferOffsetEXT\0"
- "glBindBufferRangeEXT\0"
- "glEndTransformFeedbackEXT\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glProvokingVertexEXT\0"
- "glGetTexParameterPointervAPPLE\0"
- "glTextureRangeAPPLE\0"
- "glGetObjectParameterivAPPLE\0"
- "glObjectPurgeableAPPLE\0"
- "glObjectUnpurgeableAPPLE\0"
- "glActiveProgramEXT\0"
- "glCreateShaderProgramEXT\0"
- "glUseShaderProgramEXT\0"
- "glTextureBarrierNV\0"
- "glStencilFuncSeparateATI\0"
- "glProgramEnvParameters4fvEXT\0"
- "glProgramLocalParameters4fvEXT\0"
- "glGetQueryObjecti64vEXT\0"
- "glGetQueryObjectui64vEXT\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "glEGLImageTargetTexture2DOES\0"
- "glArrayElementEXT\0"
- "glBindTextureEXT\0"
- "glDrawArraysEXT\0"
- "glAreTexturesResidentEXT\0"
- "glCopyTexImage1DEXT\0"
- "glCopyTexImage2DEXT\0"
- "glCopyTexSubImage1DEXT\0"
- "glCopyTexSubImage2DEXT\0"
- "glDeleteTexturesEXT\0"
- "glGenTexturesEXT\0"
- "glGetPointervEXT\0"
- "glIsTextureEXT\0"
- "glPrioritizeTexturesEXT\0"
- "glTexSubImage1DEXT\0"
- "glTexSubImage2DEXT\0"
- "glBlendColorEXT\0"
- "glBlendEquationEXT\0"
- "glDrawRangeElementsEXT\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "glColorTableParameterfvSGI\0"
- "glColorTableParameterivSGI\0"
- "glCopyColorTableSGI\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "glColorSubTableEXT\0"
- "glCopyColorSubTableEXT\0"
- "glConvolutionFilter1DEXT\0"
- "glConvolutionFilter2DEXT\0"
- "glConvolutionParameterfEXT\0"
- "glConvolutionParameterfvEXT\0"
- "glConvolutionParameteriEXT\0"
- "glConvolutionParameterivEXT\0"
- "glCopyConvolutionFilter1DEXT\0"
- "glCopyConvolutionFilter2DEXT\0"
- "glGetConvolutionFilterEXT\0"
- "glGetConvolutionParameterfvEXT\0"
- "glGetConvolutionParameterivEXT\0"
- "glGetSeparableFilterEXT\0"
- "glSeparableFilter2DEXT\0"
- "glGetHistogramEXT\0"
- "glGetHistogramParameterfvEXT\0"
- "glGetHistogramParameterivEXT\0"
- "glGetMinmaxEXT\0"
- "glGetMinmaxParameterfvEXT\0"
- "glGetMinmaxParameterivEXT\0"
- "glHistogramEXT\0"
- "glMinmaxEXT\0"
- "glResetHistogramEXT\0"
- "glResetMinmaxEXT\0"
- "glTexImage3DEXT\0"
- "glTexSubImage3DEXT\0"
- "glCopyTexSubImage3DEXT\0"
- "glActiveTexture\0"
- "glClientActiveTexture\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sv\0"
- "glStencilOpSeparateATI\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixf\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixf\0"
- "glSampleCoverage\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage3D\0"
- "glGetCompressedTexImage\0"
- "glDisableVertexAttribArray\0"
- "glEnableVertexAttribArray\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribiv\0"
- "glProgramParameter4dNV\0"
- "glProgramParameter4dvNV\0"
- "glProgramParameter4fNV\0"
- "glProgramParameter4fvNV\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4usv\0"
- "glVertexAttribPointer\0"
- "glBindBuffer\0"
- "glBufferData\0"
- "glBufferSubData\0"
- "glDeleteBuffers\0"
- "glGenBuffers\0"
- "glGetBufferParameteriv\0"
- "glGetBufferPointerv\0"
- "glGetBufferSubData\0"
- "glIsBuffer\0"
- "glMapBuffer\0"
- "glUnmapBuffer\0"
- "glBeginQuery\0"
- "glDeleteQueries\0"
- "glEndQuery\0"
- "glGenQueries\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryiv\0"
- "glIsQuery\0"
- "glCompileShader\0"
- "glGetActiveUniform\0"
- "glGetShaderSource\0"
- "glGetUniformLocation\0"
- "glGetUniformfv\0"
- "glGetUniformiv\0"
- "glLinkProgram\0"
- "glShaderSource\0"
- "glUniform1f\0"
- "glUniform1fv\0"
- "glUniform1i\0"
- "glUniform1iv\0"
- "glUniform2f\0"
- "glUniform2fv\0"
- "glUniform2i\0"
- "glUniform2iv\0"
- "glUniform3f\0"
- "glUniform3fv\0"
- "glUniform3i\0"
- "glUniform3iv\0"
- "glUniform4f\0"
- "glUniform4fv\0"
- "glUniform4i\0"
- "glUniform4iv\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix4fv\0"
- "glUseProgram\0"
- "glValidateProgram\0"
- "glBindAttribLocation\0"
- "glGetActiveAttrib\0"
- "glGetAttribLocation\0"
- "glDrawBuffers\0"
- "glDrawBuffersATI\0"
- "glDrawBuffersNV\0"
- "glDrawArraysInstancedEXT\0"
- "glDrawArraysInstanced\0"
- "glDrawElementsInstancedEXT\0"
- "glDrawElementsInstanced\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "glBlendEquationSeparateIndexedAMD\0"
- "glBlendEquationIndexedAMD\0"
- "glBlendFuncSeparateIndexedAMD\0"
- "glBlendFuncIndexedAMD\0"
- "glSampleMaskEXT\0"
- "glSamplePatternEXT\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfSGIS\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvSGIS\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColorPointer\0"
- "glMultiDrawArrays\0"
- "glMultiDrawElements\0"
- "glFogCoordPointer\0"
- "glFogCoordd\0"
- "glFogCoorddv\0"
- "glFogCoordf\0"
- "glFogCoordfv\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateINGR\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glBindProgramARB\0"
- "glDeleteProgramsARB\0"
- "glGenProgramsARB\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glIsProgramARB\0"
- "glPointParameteri\0"
- "glPointParameteriv\0"
- "glDeleteVertexArrays\0"
- "glIsVertexArray\0"
- "glPrimitiveRestartIndex\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateATI\0"
- "glBindFramebuffer\0"
- "glBindRenderbuffer\0"
- "glCheckFramebufferStatus\0"
- "glDeleteFramebuffers\0"
- "glDeleteRenderbuffers\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture3D\0"
- "glGenFramebuffers\0"
- "glGenRenderbuffers\0"
- "glGenerateMipmap\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetRenderbufferParameteriv\0"
- "glIsFramebuffer\0"
- "glIsRenderbuffer\0"
- "glRenderbufferStorage\0"
- "glBlitFramebuffer\0"
- "glBindFragDataLocation\0"
- "glGetFragDataLocation\0"
- "glGetUniformuiv\0"
- "glGetVertexAttribIiv\0"
- "glGetVertexAttribIuiv\0"
- "glUniform1ui\0"
- "glUniform1uiv\0"
- "glUniform2ui\0"
- "glUniform2uiv\0"
- "glUniform3ui\0"
- "glUniform3uiv\0"
- "glUniform4ui\0"
- "glUniform4uiv\0"
- "glVertexAttribI1i\0"
- "glVertexAttribI1iv\0"
- "glVertexAttribI1ui\0"
- "glVertexAttribI1uiv\0"
- "glVertexAttribI2i\0"
- "glVertexAttribI2iv\0"
- "glVertexAttribI2ui\0"
- "glVertexAttribI2uiv\0"
- "glVertexAttribI3i\0"
- "glVertexAttribI3iv\0"
- "glVertexAttribI3ui\0"
- "glVertexAttribI3uiv\0"
- "glVertexAttribI4bv\0"
- "glVertexAttribI4i\0"
- "glVertexAttribI4iv\0"
- "glVertexAttribI4sv\0"
- "glVertexAttribI4ubv\0"
- "glVertexAttribI4ui\0"
- "glVertexAttribI4uiv\0"
- "glVertexAttribI4usv\0"
- "glVertexAttribIPointer\0"
- "glFramebufferTextureLayer\0"
- "glFramebufferTextureLayerARB\0"
- "glColorMaski\0"
- "glDisablei\0"
- "glEnablei\0"
- "glGetBooleani_v\0"
- "glGetIntegeri_v\0"
- "glIsEnabledi\0"
- "glGetTexParameterIiv\0"
- "glGetTexParameterIuiv\0"
- "glTexParameterIiv\0"
- "glTexParameterIuiv\0"
- "glBeginConditionalRender\0"
- "glEndConditionalRender\0"
- "glBeginTransformFeedback\0"
- "glBindBufferBase\0"
- "glBindBufferRange\0"
- "glEndTransformFeedback\0"
- "glGetTransformFeedbackVarying\0"
- "glTransformFeedbackVaryings\0" "glProvokingVertex\0";
-
-#ifdef USE_MGL_NAMESPACE
-#define gl_dispatch_stub_343 mgl_dispatch_stub_343
-#define gl_dispatch_stub_344 mgl_dispatch_stub_344
-#define gl_dispatch_stub_345 mgl_dispatch_stub_345
-#define gl_dispatch_stub_356 mgl_dispatch_stub_356
-#define gl_dispatch_stub_357 mgl_dispatch_stub_357
-#define gl_dispatch_stub_358 mgl_dispatch_stub_358
-#define gl_dispatch_stub_359 mgl_dispatch_stub_359
-#define gl_dispatch_stub_361 mgl_dispatch_stub_361
-#define gl_dispatch_stub_362 mgl_dispatch_stub_362
-#define gl_dispatch_stub_363 mgl_dispatch_stub_363
-#define gl_dispatch_stub_364 mgl_dispatch_stub_364
-#define gl_dispatch_stub_365 mgl_dispatch_stub_365
-#define gl_dispatch_stub_366 mgl_dispatch_stub_366
-#define gl_dispatch_stub_692 mgl_dispatch_stub_692
-#define gl_dispatch_stub_693 mgl_dispatch_stub_693
-#define gl_dispatch_stub_694 mgl_dispatch_stub_694
-#define gl_dispatch_stub_695 mgl_dispatch_stub_695
-#define gl_dispatch_stub_696 mgl_dispatch_stub_696
-#define gl_dispatch_stub_697 mgl_dispatch_stub_697
-#define gl_dispatch_stub_698 mgl_dispatch_stub_698
-#define gl_dispatch_stub_699 mgl_dispatch_stub_699
-#define gl_dispatch_stub_734 mgl_dispatch_stub_734
-#define gl_dispatch_stub_776 mgl_dispatch_stub_776
-#define gl_dispatch_stub_777 mgl_dispatch_stub_777
-#define gl_dispatch_stub_778 mgl_dispatch_stub_778
-#define gl_dispatch_stub_779 mgl_dispatch_stub_779
-#define gl_dispatch_stub_780 mgl_dispatch_stub_780
-#define gl_dispatch_stub_781 mgl_dispatch_stub_781
-#define gl_dispatch_stub_782 mgl_dispatch_stub_782
-#define gl_dispatch_stub_783 mgl_dispatch_stub_783
-#define gl_dispatch_stub_784 mgl_dispatch_stub_784
-#define gl_dispatch_stub_865 mgl_dispatch_stub_865
-#define gl_dispatch_stub_866 mgl_dispatch_stub_866
-#define gl_dispatch_stub_867 mgl_dispatch_stub_867
-#define gl_dispatch_stub_868 mgl_dispatch_stub_868
-#define gl_dispatch_stub_869 mgl_dispatch_stub_869
-#define gl_dispatch_stub_878 mgl_dispatch_stub_878
-#define gl_dispatch_stub_879 mgl_dispatch_stub_879
-#define gl_dispatch_stub_897 mgl_dispatch_stub_897
-#define gl_dispatch_stub_898 mgl_dispatch_stub_898
-#define gl_dispatch_stub_899 mgl_dispatch_stub_899
-#define gl_dispatch_stub_957 mgl_dispatch_stub_957
-#define gl_dispatch_stub_958 mgl_dispatch_stub_958
-#define gl_dispatch_stub_966 mgl_dispatch_stub_966
-#define gl_dispatch_stub_967 mgl_dispatch_stub_967
-#define gl_dispatch_stub_968 mgl_dispatch_stub_968
-#define gl_dispatch_stub_969 mgl_dispatch_stub_969
-#define gl_dispatch_stub_970 mgl_dispatch_stub_970
-#endif /* USE_MGL_NAMESPACE */
-
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
-void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type,
- GLvoid * table);
-void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname,
- GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname,
- GLint * params);
-void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type,
- GLvoid * image);
-void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname,
- GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname,
- GLint * params);
-void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type,
- GLvoid * row, GLvoid * column,
- GLvoid * span);
-void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset,
- GLenum format, GLenum type,
- GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname,
- GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname,
- GLint * params);
-void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset,
- GLenum format, GLenum type,
- GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname,
- GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname,
- GLint * params);
-void GLAPIENTRY gl_dispatch_stub_692(GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_693(GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_694(GLenum pname, GLfloat param);
-void GLAPIENTRY gl_dispatch_stub_695(GLenum pname, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_696(GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_697(GLenum pname, const GLint * params);
-void GLAPIENTRY gl_dispatch_stub_698(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_699(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_734(GLenum mode);
-void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first,
- const GLsizei * count, GLsizei primcount,
- GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const *indices,
- GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_778(GLsizei n, const GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_779(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_780(GLsizei n, GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_781(GLuint fence, GLenum pname,
- GLint * params);
-GLboolean GLAPIENTRY gl_dispatch_stub_782(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_783(GLuint fence, GLenum condition);
-GLboolean GLAPIENTRY gl_dispatch_stub_784(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_865(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_866(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_867(GLsizei n, const GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_868(GLsizei n, GLuint * arrays);
-GLboolean GLAPIENTRY gl_dispatch_stub_869(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_878(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_879(GLenum modeRGB, GLenum modeA);
-void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1,
- GLint srcY1, GLint dstX0, GLint dstY0,
- GLint dstX1, GLint dstY1, GLbitfield mask,
- GLenum filter);
-void GLAPIENTRY gl_dispatch_stub_898(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_899(GLenum target, GLintptr offset,
- GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_957(GLenum target, GLenum pname,
- GLvoid ** params);
-void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLsizei length,
- GLvoid * pointer);
-void GLAPIENTRY gl_dispatch_stub_966(GLenum frontfunc, GLenum backfunc,
- GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count,
- const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count,
- const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLenum pname,
- GLint64EXT * params);
-void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLenum pname,
- GLuint64EXT * params);
-#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
-
-static const glprocs_table_t static_functions[] = {
- NAME_FUNC_OFFSET(0, glNewList, glNewList, NULL, 0),
- NAME_FUNC_OFFSET(10, glEndList, glEndList, NULL, 1),
- NAME_FUNC_OFFSET(20, glCallList, glCallList, NULL, 2),
- NAME_FUNC_OFFSET(31, glCallLists, glCallLists, NULL, 3),
- NAME_FUNC_OFFSET(43, glDeleteLists, glDeleteLists, NULL, 4),
- NAME_FUNC_OFFSET(57, glGenLists, glGenLists, NULL, 5),
- NAME_FUNC_OFFSET(68, glListBase, glListBase, NULL, 6),
- NAME_FUNC_OFFSET(79, glBegin, glBegin, NULL, 7),
- NAME_FUNC_OFFSET(87, glBitmap, glBitmap, NULL, 8),
- NAME_FUNC_OFFSET(96, glColor3b, glColor3b, NULL, 9),
- NAME_FUNC_OFFSET(106, glColor3bv, glColor3bv, NULL, 10),
- NAME_FUNC_OFFSET(117, glColor3d, glColor3d, NULL, 11),
- NAME_FUNC_OFFSET(127, glColor3dv, glColor3dv, NULL, 12),
- NAME_FUNC_OFFSET(138, glColor3f, glColor3f, NULL, 13),
- NAME_FUNC_OFFSET(148, glColor3fv, glColor3fv, NULL, 14),
- NAME_FUNC_OFFSET(159, glColor3i, glColor3i, NULL, 15),
- NAME_FUNC_OFFSET(169, glColor3iv, glColor3iv, NULL, 16),
- NAME_FUNC_OFFSET(180, glColor3s, glColor3s, NULL, 17),
- NAME_FUNC_OFFSET(190, glColor3sv, glColor3sv, NULL, 18),
- NAME_FUNC_OFFSET(201, glColor3ub, glColor3ub, NULL, 19),
- NAME_FUNC_OFFSET(212, glColor3ubv, glColor3ubv, NULL, 20),
- NAME_FUNC_OFFSET(224, glColor3ui, glColor3ui, NULL, 21),
- NAME_FUNC_OFFSET(235, glColor3uiv, glColor3uiv, NULL, 22),
- NAME_FUNC_OFFSET(247, glColor3us, glColor3us, NULL, 23),
- NAME_FUNC_OFFSET(258, glColor3usv, glColor3usv, NULL, 24),
- NAME_FUNC_OFFSET(270, glColor4b, glColor4b, NULL, 25),
- NAME_FUNC_OFFSET(280, glColor4bv, glColor4bv, NULL, 26),
- NAME_FUNC_OFFSET(291, glColor4d, glColor4d, NULL, 27),
- NAME_FUNC_OFFSET(301, glColor4dv, glColor4dv, NULL, 28),
- NAME_FUNC_OFFSET(312, glColor4f, glColor4f, NULL, 29),
- NAME_FUNC_OFFSET(322, glColor4fv, glColor4fv, NULL, 30),
- NAME_FUNC_OFFSET(333, glColor4i, glColor4i, NULL, 31),
- NAME_FUNC_OFFSET(343, glColor4iv, glColor4iv, NULL, 32),
- NAME_FUNC_OFFSET(354, glColor4s, glColor4s, NULL, 33),
- NAME_FUNC_OFFSET(364, glColor4sv, glColor4sv, NULL, 34),
- NAME_FUNC_OFFSET(375, glColor4ub, glColor4ub, NULL, 35),
- NAME_FUNC_OFFSET(386, glColor4ubv, glColor4ubv, NULL, 36),
- NAME_FUNC_OFFSET(398, glColor4ui, glColor4ui, NULL, 37),
- NAME_FUNC_OFFSET(409, glColor4uiv, glColor4uiv, NULL, 38),
- NAME_FUNC_OFFSET(421, glColor4us, glColor4us, NULL, 39),
- NAME_FUNC_OFFSET(432, glColor4usv, glColor4usv, NULL, 40),
- NAME_FUNC_OFFSET(444, glEdgeFlag, glEdgeFlag, NULL, 41),
- NAME_FUNC_OFFSET(455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
- NAME_FUNC_OFFSET(467, glEnd, glEnd, NULL, 43),
- NAME_FUNC_OFFSET(473, glIndexd, glIndexd, NULL, 44),
- NAME_FUNC_OFFSET(482, glIndexdv, glIndexdv, NULL, 45),
- NAME_FUNC_OFFSET(492, glIndexf, glIndexf, NULL, 46),
- NAME_FUNC_OFFSET(501, glIndexfv, glIndexfv, NULL, 47),
- NAME_FUNC_OFFSET(511, glIndexi, glIndexi, NULL, 48),
- NAME_FUNC_OFFSET(520, glIndexiv, glIndexiv, NULL, 49),
- NAME_FUNC_OFFSET(530, glIndexs, glIndexs, NULL, 50),
- NAME_FUNC_OFFSET(539, glIndexsv, glIndexsv, NULL, 51),
- NAME_FUNC_OFFSET(549, glNormal3b, glNormal3b, NULL, 52),
- NAME_FUNC_OFFSET(560, glNormal3bv, glNormal3bv, NULL, 53),
- NAME_FUNC_OFFSET(572, glNormal3d, glNormal3d, NULL, 54),
- NAME_FUNC_OFFSET(583, glNormal3dv, glNormal3dv, NULL, 55),
- NAME_FUNC_OFFSET(595, glNormal3f, glNormal3f, NULL, 56),
- NAME_FUNC_OFFSET(606, glNormal3fv, glNormal3fv, NULL, 57),
- NAME_FUNC_OFFSET(618, glNormal3i, glNormal3i, NULL, 58),
- NAME_FUNC_OFFSET(629, glNormal3iv, glNormal3iv, NULL, 59),
- NAME_FUNC_OFFSET(641, glNormal3s, glNormal3s, NULL, 60),
- NAME_FUNC_OFFSET(652, glNormal3sv, glNormal3sv, NULL, 61),
- NAME_FUNC_OFFSET(664, glRasterPos2d, glRasterPos2d, NULL, 62),
- NAME_FUNC_OFFSET(678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
- NAME_FUNC_OFFSET(693, glRasterPos2f, glRasterPos2f, NULL, 64),
- NAME_FUNC_OFFSET(707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
- NAME_FUNC_OFFSET(722, glRasterPos2i, glRasterPos2i, NULL, 66),
- NAME_FUNC_OFFSET(736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
- NAME_FUNC_OFFSET(751, glRasterPos2s, glRasterPos2s, NULL, 68),
- NAME_FUNC_OFFSET(765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
- NAME_FUNC_OFFSET(780, glRasterPos3d, glRasterPos3d, NULL, 70),
- NAME_FUNC_OFFSET(794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
- NAME_FUNC_OFFSET(809, glRasterPos3f, glRasterPos3f, NULL, 72),
- NAME_FUNC_OFFSET(823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
- NAME_FUNC_OFFSET(838, glRasterPos3i, glRasterPos3i, NULL, 74),
- NAME_FUNC_OFFSET(852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
- NAME_FUNC_OFFSET(867, glRasterPos3s, glRasterPos3s, NULL, 76),
- NAME_FUNC_OFFSET(881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
- NAME_FUNC_OFFSET(896, glRasterPos4d, glRasterPos4d, NULL, 78),
- NAME_FUNC_OFFSET(910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
- NAME_FUNC_OFFSET(925, glRasterPos4f, glRasterPos4f, NULL, 80),
- NAME_FUNC_OFFSET(939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
- NAME_FUNC_OFFSET(954, glRasterPos4i, glRasterPos4i, NULL, 82),
- NAME_FUNC_OFFSET(968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
- NAME_FUNC_OFFSET(983, glRasterPos4s, glRasterPos4s, NULL, 84),
- NAME_FUNC_OFFSET(997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
- NAME_FUNC_OFFSET(1012, glRectd, glRectd, NULL, 86),
- NAME_FUNC_OFFSET(1020, glRectdv, glRectdv, NULL, 87),
- NAME_FUNC_OFFSET(1029, glRectf, glRectf, NULL, 88),
- NAME_FUNC_OFFSET(1037, glRectfv, glRectfv, NULL, 89),
- NAME_FUNC_OFFSET(1046, glRecti, glRecti, NULL, 90),
- NAME_FUNC_OFFSET(1054, glRectiv, glRectiv, NULL, 91),
- NAME_FUNC_OFFSET(1063, glRects, glRects, NULL, 92),
- NAME_FUNC_OFFSET(1071, glRectsv, glRectsv, NULL, 93),
- NAME_FUNC_OFFSET(1080, glTexCoord1d, glTexCoord1d, NULL, 94),
- NAME_FUNC_OFFSET(1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
- NAME_FUNC_OFFSET(1107, glTexCoord1f, glTexCoord1f, NULL, 96),
- NAME_FUNC_OFFSET(1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
- NAME_FUNC_OFFSET(1134, glTexCoord1i, glTexCoord1i, NULL, 98),
- NAME_FUNC_OFFSET(1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
- NAME_FUNC_OFFSET(1161, glTexCoord1s, glTexCoord1s, NULL, 100),
- NAME_FUNC_OFFSET(1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
- NAME_FUNC_OFFSET(1188, glTexCoord2d, glTexCoord2d, NULL, 102),
- NAME_FUNC_OFFSET(1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
- NAME_FUNC_OFFSET(1215, glTexCoord2f, glTexCoord2f, NULL, 104),
- NAME_FUNC_OFFSET(1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
- NAME_FUNC_OFFSET(1242, glTexCoord2i, glTexCoord2i, NULL, 106),
- NAME_FUNC_OFFSET(1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
- NAME_FUNC_OFFSET(1269, glTexCoord2s, glTexCoord2s, NULL, 108),
- NAME_FUNC_OFFSET(1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
- NAME_FUNC_OFFSET(1296, glTexCoord3d, glTexCoord3d, NULL, 110),
- NAME_FUNC_OFFSET(1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
- NAME_FUNC_OFFSET(1323, glTexCoord3f, glTexCoord3f, NULL, 112),
- NAME_FUNC_OFFSET(1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
- NAME_FUNC_OFFSET(1350, glTexCoord3i, glTexCoord3i, NULL, 114),
- NAME_FUNC_OFFSET(1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
- NAME_FUNC_OFFSET(1377, glTexCoord3s, glTexCoord3s, NULL, 116),
- NAME_FUNC_OFFSET(1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
- NAME_FUNC_OFFSET(1404, glTexCoord4d, glTexCoord4d, NULL, 118),
- NAME_FUNC_OFFSET(1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
- NAME_FUNC_OFFSET(1431, glTexCoord4f, glTexCoord4f, NULL, 120),
- NAME_FUNC_OFFSET(1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
- NAME_FUNC_OFFSET(1458, glTexCoord4i, glTexCoord4i, NULL, 122),
- NAME_FUNC_OFFSET(1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
- NAME_FUNC_OFFSET(1485, glTexCoord4s, glTexCoord4s, NULL, 124),
- NAME_FUNC_OFFSET(1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
- NAME_FUNC_OFFSET(1512, glVertex2d, glVertex2d, NULL, 126),
- NAME_FUNC_OFFSET(1523, glVertex2dv, glVertex2dv, NULL, 127),
- NAME_FUNC_OFFSET(1535, glVertex2f, glVertex2f, NULL, 128),
- NAME_FUNC_OFFSET(1546, glVertex2fv, glVertex2fv, NULL, 129),
- NAME_FUNC_OFFSET(1558, glVertex2i, glVertex2i, NULL, 130),
- NAME_FUNC_OFFSET(1569, glVertex2iv, glVertex2iv, NULL, 131),
- NAME_FUNC_OFFSET(1581, glVertex2s, glVertex2s, NULL, 132),
- NAME_FUNC_OFFSET(1592, glVertex2sv, glVertex2sv, NULL, 133),
- NAME_FUNC_OFFSET(1604, glVertex3d, glVertex3d, NULL, 134),
- NAME_FUNC_OFFSET(1615, glVertex3dv, glVertex3dv, NULL, 135),
- NAME_FUNC_OFFSET(1627, glVertex3f, glVertex3f, NULL, 136),
- NAME_FUNC_OFFSET(1638, glVertex3fv, glVertex3fv, NULL, 137),
- NAME_FUNC_OFFSET(1650, glVertex3i, glVertex3i, NULL, 138),
- NAME_FUNC_OFFSET(1661, glVertex3iv, glVertex3iv, NULL, 139),
- NAME_FUNC_OFFSET(1673, glVertex3s, glVertex3s, NULL, 140),
- NAME_FUNC_OFFSET(1684, glVertex3sv, glVertex3sv, NULL, 141),
- NAME_FUNC_OFFSET(1696, glVertex4d, glVertex4d, NULL, 142),
- NAME_FUNC_OFFSET(1707, glVertex4dv, glVertex4dv, NULL, 143),
- NAME_FUNC_OFFSET(1719, glVertex4f, glVertex4f, NULL, 144),
- NAME_FUNC_OFFSET(1730, glVertex4fv, glVertex4fv, NULL, 145),
- NAME_FUNC_OFFSET(1742, glVertex4i, glVertex4i, NULL, 146),
- NAME_FUNC_OFFSET(1753, glVertex4iv, glVertex4iv, NULL, 147),
- NAME_FUNC_OFFSET(1765, glVertex4s, glVertex4s, NULL, 148),
- NAME_FUNC_OFFSET(1776, glVertex4sv, glVertex4sv, NULL, 149),
- NAME_FUNC_OFFSET(1788, glClipPlane, glClipPlane, NULL, 150),
- NAME_FUNC_OFFSET(1800, glColorMaterial, glColorMaterial, NULL, 151),
- NAME_FUNC_OFFSET(1816, glCullFace, glCullFace, NULL, 152),
- NAME_FUNC_OFFSET(1827, glFogf, glFogf, NULL, 153),
- NAME_FUNC_OFFSET(1834, glFogfv, glFogfv, NULL, 154),
- NAME_FUNC_OFFSET(1842, glFogi, glFogi, NULL, 155),
- NAME_FUNC_OFFSET(1849, glFogiv, glFogiv, NULL, 156),
- NAME_FUNC_OFFSET(1857, glFrontFace, glFrontFace, NULL, 157),
- NAME_FUNC_OFFSET(1869, glHint, glHint, NULL, 158),
- NAME_FUNC_OFFSET(1876, glLightf, glLightf, NULL, 159),
- NAME_FUNC_OFFSET(1885, glLightfv, glLightfv, NULL, 160),
- NAME_FUNC_OFFSET(1895, glLighti, glLighti, NULL, 161),
- NAME_FUNC_OFFSET(1904, glLightiv, glLightiv, NULL, 162),
- NAME_FUNC_OFFSET(1914, glLightModelf, glLightModelf, NULL, 163),
- NAME_FUNC_OFFSET(1928, glLightModelfv, glLightModelfv, NULL, 164),
- NAME_FUNC_OFFSET(1943, glLightModeli, glLightModeli, NULL, 165),
- NAME_FUNC_OFFSET(1957, glLightModeliv, glLightModeliv, NULL, 166),
- NAME_FUNC_OFFSET(1972, glLineStipple, glLineStipple, NULL, 167),
- NAME_FUNC_OFFSET(1986, glLineWidth, glLineWidth, NULL, 168),
- NAME_FUNC_OFFSET(1998, glMaterialf, glMaterialf, NULL, 169),
- NAME_FUNC_OFFSET(2010, glMaterialfv, glMaterialfv, NULL, 170),
- NAME_FUNC_OFFSET(2023, glMateriali, glMateriali, NULL, 171),
- NAME_FUNC_OFFSET(2035, glMaterialiv, glMaterialiv, NULL, 172),
- NAME_FUNC_OFFSET(2048, glPointSize, glPointSize, NULL, 173),
- NAME_FUNC_OFFSET(2060, glPolygonMode, glPolygonMode, NULL, 174),
- NAME_FUNC_OFFSET(2074, glPolygonStipple, glPolygonStipple, NULL, 175),
- NAME_FUNC_OFFSET(2091, glScissor, glScissor, NULL, 176),
- NAME_FUNC_OFFSET(2101, glShadeModel, glShadeModel, NULL, 177),
- NAME_FUNC_OFFSET(2114, glTexParameterf, glTexParameterf, NULL, 178),
- NAME_FUNC_OFFSET(2130, glTexParameterfv, glTexParameterfv, NULL, 179),
- NAME_FUNC_OFFSET(2147, glTexParameteri, glTexParameteri, NULL, 180),
- NAME_FUNC_OFFSET(2163, glTexParameteriv, glTexParameteriv, NULL, 181),
- NAME_FUNC_OFFSET(2180, glTexImage1D, glTexImage1D, NULL, 182),
- NAME_FUNC_OFFSET(2193, glTexImage2D, glTexImage2D, NULL, 183),
- NAME_FUNC_OFFSET(2206, glTexEnvf, glTexEnvf, NULL, 184),
- NAME_FUNC_OFFSET(2216, glTexEnvfv, glTexEnvfv, NULL, 185),
- NAME_FUNC_OFFSET(2227, glTexEnvi, glTexEnvi, NULL, 186),
- NAME_FUNC_OFFSET(2237, glTexEnviv, glTexEnviv, NULL, 187),
- NAME_FUNC_OFFSET(2248, glTexGend, glTexGend, NULL, 188),
- NAME_FUNC_OFFSET(2258, glTexGendv, glTexGendv, NULL, 189),
- NAME_FUNC_OFFSET(2269, glTexGenf, glTexGenf, NULL, 190),
- NAME_FUNC_OFFSET(2279, glTexGenfv, glTexGenfv, NULL, 191),
- NAME_FUNC_OFFSET(2290, glTexGeni, glTexGeni, NULL, 192),
- NAME_FUNC_OFFSET(2300, glTexGeniv, glTexGeniv, NULL, 193),
- NAME_FUNC_OFFSET(2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
- NAME_FUNC_OFFSET(2328, glSelectBuffer, glSelectBuffer, NULL, 195),
- NAME_FUNC_OFFSET(2343, glRenderMode, glRenderMode, NULL, 196),
- NAME_FUNC_OFFSET(2356, glInitNames, glInitNames, NULL, 197),
- NAME_FUNC_OFFSET(2368, glLoadName, glLoadName, NULL, 198),
- NAME_FUNC_OFFSET(2379, glPassThrough, glPassThrough, NULL, 199),
- NAME_FUNC_OFFSET(2393, glPopName, glPopName, NULL, 200),
- NAME_FUNC_OFFSET(2403, glPushName, glPushName, NULL, 201),
- NAME_FUNC_OFFSET(2414, glDrawBuffer, glDrawBuffer, NULL, 202),
- NAME_FUNC_OFFSET(2427, glClear, glClear, NULL, 203),
- NAME_FUNC_OFFSET(2435, glClearAccum, glClearAccum, NULL, 204),
- NAME_FUNC_OFFSET(2448, glClearIndex, glClearIndex, NULL, 205),
- NAME_FUNC_OFFSET(2461, glClearColor, glClearColor, NULL, 206),
- NAME_FUNC_OFFSET(2474, glClearStencil, glClearStencil, NULL, 207),
- NAME_FUNC_OFFSET(2489, glClearDepth, glClearDepth, NULL, 208),
- NAME_FUNC_OFFSET(2502, glStencilMask, glStencilMask, NULL, 209),
- NAME_FUNC_OFFSET(2516, glColorMask, glColorMask, NULL, 210),
- NAME_FUNC_OFFSET(2528, glDepthMask, glDepthMask, NULL, 211),
- NAME_FUNC_OFFSET(2540, glIndexMask, glIndexMask, NULL, 212),
- NAME_FUNC_OFFSET(2552, glAccum, glAccum, NULL, 213),
- NAME_FUNC_OFFSET(2560, glDisable, glDisable, NULL, 214),
- NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215),
- NAME_FUNC_OFFSET(2579, glFinish, glFinish, NULL, 216),
- NAME_FUNC_OFFSET(2588, glFlush, glFlush, NULL, 217),
- NAME_FUNC_OFFSET(2596, glPopAttrib, glPopAttrib, NULL, 218),
- NAME_FUNC_OFFSET(2608, glPushAttrib, glPushAttrib, NULL, 219),
- NAME_FUNC_OFFSET(2621, glMap1d, glMap1d, NULL, 220),
- NAME_FUNC_OFFSET(2629, glMap1f, glMap1f, NULL, 221),
- NAME_FUNC_OFFSET(2637, glMap2d, glMap2d, NULL, 222),
- NAME_FUNC_OFFSET(2645, glMap2f, glMap2f, NULL, 223),
- NAME_FUNC_OFFSET(2653, glMapGrid1d, glMapGrid1d, NULL, 224),
- NAME_FUNC_OFFSET(2665, glMapGrid1f, glMapGrid1f, NULL, 225),
- NAME_FUNC_OFFSET(2677, glMapGrid2d, glMapGrid2d, NULL, 226),
- NAME_FUNC_OFFSET(2689, glMapGrid2f, glMapGrid2f, NULL, 227),
- NAME_FUNC_OFFSET(2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
- NAME_FUNC_OFFSET(2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
- NAME_FUNC_OFFSET(2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
- NAME_FUNC_OFFSET(2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
- NAME_FUNC_OFFSET(2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
- NAME_FUNC_OFFSET(2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
- NAME_FUNC_OFFSET(2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
- NAME_FUNC_OFFSET(2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
- NAME_FUNC_OFFSET(2817, glEvalMesh1, glEvalMesh1, NULL, 236),
- NAME_FUNC_OFFSET(2829, glEvalPoint1, glEvalPoint1, NULL, 237),
- NAME_FUNC_OFFSET(2842, glEvalMesh2, glEvalMesh2, NULL, 238),
- NAME_FUNC_OFFSET(2854, glEvalPoint2, glEvalPoint2, NULL, 239),
- NAME_FUNC_OFFSET(2867, glAlphaFunc, glAlphaFunc, NULL, 240),
- NAME_FUNC_OFFSET(2879, glBlendFunc, glBlendFunc, NULL, 241),
- NAME_FUNC_OFFSET(2891, glLogicOp, glLogicOp, NULL, 242),
- NAME_FUNC_OFFSET(2901, glStencilFunc, glStencilFunc, NULL, 243),
- NAME_FUNC_OFFSET(2915, glStencilOp, glStencilOp, NULL, 244),
- NAME_FUNC_OFFSET(2927, glDepthFunc, glDepthFunc, NULL, 245),
- NAME_FUNC_OFFSET(2939, glPixelZoom, glPixelZoom, NULL, 246),
- NAME_FUNC_OFFSET(2951, glPixelTransferf, glPixelTransferf, NULL, 247),
- NAME_FUNC_OFFSET(2968, glPixelTransferi, glPixelTransferi, NULL, 248),
- NAME_FUNC_OFFSET(2985, glPixelStoref, glPixelStoref, NULL, 249),
- NAME_FUNC_OFFSET(2999, glPixelStorei, glPixelStorei, NULL, 250),
- NAME_FUNC_OFFSET(3013, glPixelMapfv, glPixelMapfv, NULL, 251),
- NAME_FUNC_OFFSET(3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
- NAME_FUNC_OFFSET(3040, glPixelMapusv, glPixelMapusv, NULL, 253),
- NAME_FUNC_OFFSET(3054, glReadBuffer, glReadBuffer, NULL, 254),
- NAME_FUNC_OFFSET(3067, glCopyPixels, glCopyPixels, NULL, 255),
- NAME_FUNC_OFFSET(3080, glReadPixels, glReadPixels, NULL, 256),
- NAME_FUNC_OFFSET(3093, glDrawPixels, glDrawPixels, NULL, 257),
- NAME_FUNC_OFFSET(3106, glGetBooleanv, glGetBooleanv, NULL, 258),
- NAME_FUNC_OFFSET(3120, glGetClipPlane, glGetClipPlane, NULL, 259),
- NAME_FUNC_OFFSET(3135, glGetDoublev, glGetDoublev, NULL, 260),
- NAME_FUNC_OFFSET(3148, glGetError, glGetError, NULL, 261),
- NAME_FUNC_OFFSET(3159, glGetFloatv, glGetFloatv, NULL, 262),
- NAME_FUNC_OFFSET(3171, glGetIntegerv, glGetIntegerv, NULL, 263),
- NAME_FUNC_OFFSET(3185, glGetLightfv, glGetLightfv, NULL, 264),
- NAME_FUNC_OFFSET(3198, glGetLightiv, glGetLightiv, NULL, 265),
- NAME_FUNC_OFFSET(3211, glGetMapdv, glGetMapdv, NULL, 266),
- NAME_FUNC_OFFSET(3222, glGetMapfv, glGetMapfv, NULL, 267),
- NAME_FUNC_OFFSET(3233, glGetMapiv, glGetMapiv, NULL, 268),
- NAME_FUNC_OFFSET(3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
- NAME_FUNC_OFFSET(3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
- NAME_FUNC_OFFSET(3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
- NAME_FUNC_OFFSET(3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
- NAME_FUNC_OFFSET(3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
- NAME_FUNC_OFFSET(3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
- NAME_FUNC_OFFSET(3346, glGetString, glGetString, NULL, 275),
- NAME_FUNC_OFFSET(3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
- NAME_FUNC_OFFSET(3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
- NAME_FUNC_OFFSET(3386, glGetTexGendv, glGetTexGendv, NULL, 278),
- NAME_FUNC_OFFSET(3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
- NAME_FUNC_OFFSET(3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
- NAME_FUNC_OFFSET(3428, glGetTexImage, glGetTexImage, NULL, 281),
- NAME_FUNC_OFFSET(3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
- NAME_FUNC_OFFSET(3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
- NAME_FUNC_OFFSET(3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv,
- NULL, 284),
- NAME_FUNC_OFFSET(3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv,
- NULL, 285),
- NAME_FUNC_OFFSET(3532, glIsEnabled, glIsEnabled, NULL, 286),
- NAME_FUNC_OFFSET(3544, glIsList, glIsList, NULL, 287),
- NAME_FUNC_OFFSET(3553, glDepthRange, glDepthRange, NULL, 288),
- NAME_FUNC_OFFSET(3566, glFrustum, glFrustum, NULL, 289),
- NAME_FUNC_OFFSET(3576, glLoadIdentity, glLoadIdentity, NULL, 290),
- NAME_FUNC_OFFSET(3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
- NAME_FUNC_OFFSET(3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
- NAME_FUNC_OFFSET(3619, glMatrixMode, glMatrixMode, NULL, 293),
- NAME_FUNC_OFFSET(3632, glMultMatrixf, glMultMatrixf, NULL, 294),
- NAME_FUNC_OFFSET(3646, glMultMatrixd, glMultMatrixd, NULL, 295),
- NAME_FUNC_OFFSET(3660, glOrtho, glOrtho, NULL, 296),
- NAME_FUNC_OFFSET(3668, glPopMatrix, glPopMatrix, NULL, 297),
- NAME_FUNC_OFFSET(3680, glPushMatrix, glPushMatrix, NULL, 298),
- NAME_FUNC_OFFSET(3693, glRotated, glRotated, NULL, 299),
- NAME_FUNC_OFFSET(3703, glRotatef, glRotatef, NULL, 300),
- NAME_FUNC_OFFSET(3713, glScaled, glScaled, NULL, 301),
- NAME_FUNC_OFFSET(3722, glScalef, glScalef, NULL, 302),
- NAME_FUNC_OFFSET(3731, glTranslated, glTranslated, NULL, 303),
- NAME_FUNC_OFFSET(3744, glTranslatef, glTranslatef, NULL, 304),
- NAME_FUNC_OFFSET(3757, glViewport, glViewport, NULL, 305),
- NAME_FUNC_OFFSET(3768, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET(3783, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET(3797, glColorPointer, glColorPointer, NULL, 308),
- NAME_FUNC_OFFSET(3812, glDisableClientState, glDisableClientState, NULL,
- 309),
- NAME_FUNC_OFFSET(3833, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET(3846, glDrawElements, glDrawElements, NULL, 311),
- NAME_FUNC_OFFSET(3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
- NAME_FUNC_OFFSET(3879, glEnableClientState, glEnableClientState, NULL, 313),
- NAME_FUNC_OFFSET(3899, glIndexPointer, glIndexPointer, NULL, 314),
- NAME_FUNC_OFFSET(3914, glIndexub, glIndexub, NULL, 315),
- NAME_FUNC_OFFSET(3924, glIndexubv, glIndexubv, NULL, 316),
- NAME_FUNC_OFFSET(3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
- NAME_FUNC_OFFSET(3955, glNormalPointer, glNormalPointer, NULL, 318),
- NAME_FUNC_OFFSET(3971, glPolygonOffset, glPolygonOffset, NULL, 319),
- NAME_FUNC_OFFSET(3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
- NAME_FUNC_OFFSET(4005, glVertexPointer, glVertexPointer, NULL, 321),
- NAME_FUNC_OFFSET(4021, glAreTexturesResident, glAreTexturesResident, NULL,
- 322),
- NAME_FUNC_OFFSET(4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET(4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET(4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET(4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
- NAME_FUNC_OFFSET(4117, glDeleteTextures, glDeleteTextures, NULL, 327),
- NAME_FUNC_OFFSET(4134, glGenTextures, glGenTextures, NULL, 328),
- NAME_FUNC_OFFSET(4148, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET(4162, glIsTexture, glIsTexture, NULL, 330),
- NAME_FUNC_OFFSET(4174, glPrioritizeTextures, glPrioritizeTextures, NULL,
- 331),
- NAME_FUNC_OFFSET(4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET(4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET(4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
- NAME_FUNC_OFFSET(4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
- NAME_FUNC_OFFSET(4264, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET(4277, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET(4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET(4313, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(4326, glColorTableParameterfv, glColorTableParameterfv,
- NULL, 340),
- NAME_FUNC_OFFSET(4350, glColorTableParameteriv, glColorTableParameteriv,
- NULL, 341),
- NAME_FUNC_OFFSET(4374, glCopyColorTable, glCopyColorTable, NULL, 342),
- NAME_FUNC_OFFSET(4391, glGetColorTable, glGetColorTable, NULL, 343),
- NAME_FUNC_OFFSET(4407, glGetColorTableParameterfv,
- glGetColorTableParameterfv, NULL, 344),
- NAME_FUNC_OFFSET(4434, glGetColorTableParameteriv,
- glGetColorTableParameteriv, NULL, 345),
- NAME_FUNC_OFFSET(4461, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET(4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
- NAME_FUNC_OFFSET(4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL,
- 348),
- NAME_FUNC_OFFSET(4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL,
- 349),
- NAME_FUNC_OFFSET(4541, glConvolutionParameterf, glConvolutionParameterf,
- NULL, 350),
- NAME_FUNC_OFFSET(4565, glConvolutionParameterfv, glConvolutionParameterfv,
- NULL, 351),
- NAME_FUNC_OFFSET(4590, glConvolutionParameteri, glConvolutionParameteri,
- NULL, 352),
- NAME_FUNC_OFFSET(4614, glConvolutionParameteriv, glConvolutionParameteriv,
- NULL, 353),
- NAME_FUNC_OFFSET(4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D,
- NULL, 354),
- NAME_FUNC_OFFSET(4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D,
- NULL, 355),
- NAME_FUNC_OFFSET(4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL,
- 356),
- NAME_FUNC_OFFSET(4714, glGetConvolutionParameterfv,
- glGetConvolutionParameterfv, NULL, 357),
- NAME_FUNC_OFFSET(4742, glGetConvolutionParameteriv,
- glGetConvolutionParameteriv, NULL, 358),
- NAME_FUNC_OFFSET(4770, glGetSeparableFilter, glGetSeparableFilter, NULL,
- 359),
- NAME_FUNC_OFFSET(4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET(4811, glGetHistogram, glGetHistogram, NULL, 361),
- NAME_FUNC_OFFSET(4826, glGetHistogramParameterfv, glGetHistogramParameterfv,
- NULL, 362),
- NAME_FUNC_OFFSET(4852, glGetHistogramParameteriv, glGetHistogramParameteriv,
- NULL, 363),
- NAME_FUNC_OFFSET(4878, glGetMinmax, glGetMinmax, NULL, 364),
- NAME_FUNC_OFFSET(4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL,
- 365),
- NAME_FUNC_OFFSET(4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL,
- 366),
- NAME_FUNC_OFFSET(4936, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET(4948, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET(4957, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(4974, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET(4988, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET(5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET(5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET(5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
- NAME_FUNC_OFFSET(5056, glClientActiveTextureARB, glClientActiveTextureARB,
- NULL, 375),
- NAME_FUNC_OFFSET(5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL,
- 376),
- NAME_FUNC_OFFSET(5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL,
- 377),
- NAME_FUNC_OFFSET(5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL,
- 378),
- NAME_FUNC_OFFSET(5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL,
- 379),
- NAME_FUNC_OFFSET(5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL,
- 380),
- NAME_FUNC_OFFSET(5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL,
- 381),
- NAME_FUNC_OFFSET(5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL,
- 382),
- NAME_FUNC_OFFSET(5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL,
- 383),
- NAME_FUNC_OFFSET(5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL,
- 384),
- NAME_FUNC_OFFSET(5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL,
- 385),
- NAME_FUNC_OFFSET(5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL,
- 386),
- NAME_FUNC_OFFSET(5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL,
- 387),
- NAME_FUNC_OFFSET(5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL,
- 388),
- NAME_FUNC_OFFSET(5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL,
- 389),
- NAME_FUNC_OFFSET(5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL,
- 390),
- NAME_FUNC_OFFSET(5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL,
- 391),
- NAME_FUNC_OFFSET(5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL,
- 392),
- NAME_FUNC_OFFSET(5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL,
- 393),
- NAME_FUNC_OFFSET(5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL,
- 394),
- NAME_FUNC_OFFSET(5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL,
- 395),
- NAME_FUNC_OFFSET(5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL,
- 396),
- NAME_FUNC_OFFSET(5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL,
- 397),
- NAME_FUNC_OFFSET(5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL,
- 398),
- NAME_FUNC_OFFSET(5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL,
- 399),
- NAME_FUNC_OFFSET(5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL,
- 400),
- NAME_FUNC_OFFSET(5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL,
- 401),
- NAME_FUNC_OFFSET(5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL,
- 402),
- NAME_FUNC_OFFSET(5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL,
- 403),
- NAME_FUNC_OFFSET(5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL,
- 404),
- NAME_FUNC_OFFSET(5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL,
- 405),
- NAME_FUNC_OFFSET(5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL,
- 406),
- NAME_FUNC_OFFSET(5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL,
- 407),
- NAME_FUNC_OFFSET(5769, glAttachShader, glAttachShader, NULL, 408),
- NAME_FUNC_OFFSET(5784, glCreateProgram, glCreateProgram, NULL, 409),
- NAME_FUNC_OFFSET(5800, glCreateShader, glCreateShader, NULL, 410),
- NAME_FUNC_OFFSET(5815, glDeleteProgram, glDeleteProgram, NULL, 411),
- NAME_FUNC_OFFSET(5831, glDeleteShader, glDeleteShader, NULL, 412),
- NAME_FUNC_OFFSET(5846, glDetachShader, glDetachShader, NULL, 413),
- NAME_FUNC_OFFSET(5861, glGetAttachedShaders, glGetAttachedShaders, NULL,
- 414),
- NAME_FUNC_OFFSET(5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
- NAME_FUNC_OFFSET(5902, glGetProgramiv, glGetProgramiv, NULL, 416),
- NAME_FUNC_OFFSET(5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
- NAME_FUNC_OFFSET(5936, glGetShaderiv, glGetShaderiv, NULL, 418),
- NAME_FUNC_OFFSET(5950, glIsProgram, glIsProgram, NULL, 419),
- NAME_FUNC_OFFSET(5962, glIsShader, glIsShader, NULL, 420),
- NAME_FUNC_OFFSET(5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL,
- 421),
- NAME_FUNC_OFFSET(5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL,
- 422),
- NAME_FUNC_OFFSET(6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
- NAME_FUNC_OFFSET(6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL,
- 424),
- NAME_FUNC_OFFSET(6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL,
- 425),
- NAME_FUNC_OFFSET(6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL,
- 426),
- NAME_FUNC_OFFSET(6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL,
- 427),
- NAME_FUNC_OFFSET(6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL,
- 428),
- NAME_FUNC_OFFSET(6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL,
- 429),
- NAME_FUNC_OFFSET(6163, glClampColor, glClampColor, NULL, 430),
- NAME_FUNC_OFFSET(6176, glClearBufferfi, glClearBufferfi, NULL, 431),
- NAME_FUNC_OFFSET(6192, glClearBufferfv, glClearBufferfv, NULL, 432),
- NAME_FUNC_OFFSET(6208, glClearBufferiv, glClearBufferiv, NULL, 433),
- NAME_FUNC_OFFSET(6224, glClearBufferuiv, glClearBufferuiv, NULL, 434),
- NAME_FUNC_OFFSET(6241, glGetStringi, glGetStringi, NULL, 435),
- NAME_FUNC_OFFSET(6254, glTexBuffer, glTexBuffer, NULL, 436),
- NAME_FUNC_OFFSET(6266, glFramebufferTexture, glFramebufferTexture, NULL,
- 437),
- NAME_FUNC_OFFSET(6287, glGetBufferParameteri64v, glGetBufferParameteri64v,
- NULL, 438),
- NAME_FUNC_OFFSET(6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439),
- NAME_FUNC_OFFSET(6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL,
- 440),
- NAME_FUNC_OFFSET(6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB,
- NULL, 441),
- NAME_FUNC_OFFSET(6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB,
- NULL, 442),
- NAME_FUNC_OFFSET(6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB,
- NULL, 443),
- NAME_FUNC_OFFSET(6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB,
- NULL, 444),
- NAME_FUNC_OFFSET(6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
- NAME_FUNC_OFFSET(6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB,
- NULL, 446),
- NAME_FUNC_OFFSET(6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB,
- NULL, 447),
- NAME_FUNC_OFFSET(6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB,
- NULL, 448),
- NAME_FUNC_OFFSET(6554, glCompressedTexSubImage1DARB,
- glCompressedTexSubImage1DARB, NULL, 449),
- NAME_FUNC_OFFSET(6583, glCompressedTexSubImage2DARB,
- glCompressedTexSubImage2DARB, NULL, 450),
- NAME_FUNC_OFFSET(6612, glCompressedTexSubImage3DARB,
- glCompressedTexSubImage3DARB, NULL, 451),
- NAME_FUNC_OFFSET(6641, glGetCompressedTexImageARB,
- glGetCompressedTexImageARB, NULL, 452),
- NAME_FUNC_OFFSET(6668, glDisableVertexAttribArrayARB,
- glDisableVertexAttribArrayARB, NULL, 453),
- NAME_FUNC_OFFSET(6698, glEnableVertexAttribArrayARB,
- glEnableVertexAttribArrayARB, NULL, 454),
- NAME_FUNC_OFFSET(6727, glGetProgramEnvParameterdvARB,
- glGetProgramEnvParameterdvARB, NULL, 455),
- NAME_FUNC_OFFSET(6757, glGetProgramEnvParameterfvARB,
- glGetProgramEnvParameterfvARB, NULL, 456),
- NAME_FUNC_OFFSET(6787, glGetProgramLocalParameterdvARB,
- glGetProgramLocalParameterdvARB, NULL, 457),
- NAME_FUNC_OFFSET(6819, glGetProgramLocalParameterfvARB,
- glGetProgramLocalParameterfvARB, NULL, 458),
- NAME_FUNC_OFFSET(6851, glGetProgramStringARB, glGetProgramStringARB, NULL,
- 459),
- NAME_FUNC_OFFSET(6873, glGetProgramivARB, glGetProgramivARB, NULL, 460),
- NAME_FUNC_OFFSET(6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL,
- 461),
- NAME_FUNC_OFFSET(6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL,
- 462),
- NAME_FUNC_OFFSET(6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL,
- 463),
- NAME_FUNC_OFFSET(6960, glProgramEnvParameter4dARB,
- glProgramEnvParameter4dARB, NULL, 464),
- NAME_FUNC_OFFSET(6987, glProgramEnvParameter4dvARB,
- glProgramEnvParameter4dvARB, NULL, 465),
- NAME_FUNC_OFFSET(7015, glProgramEnvParameter4fARB,
- glProgramEnvParameter4fARB, NULL, 466),
- NAME_FUNC_OFFSET(7042, glProgramEnvParameter4fvARB,
- glProgramEnvParameter4fvARB, NULL, 467),
- NAME_FUNC_OFFSET(7070, glProgramLocalParameter4dARB,
- glProgramLocalParameter4dARB, NULL, 468),
- NAME_FUNC_OFFSET(7099, glProgramLocalParameter4dvARB,
- glProgramLocalParameter4dvARB, NULL, 469),
- NAME_FUNC_OFFSET(7129, glProgramLocalParameter4fARB,
- glProgramLocalParameter4fARB, NULL, 470),
- NAME_FUNC_OFFSET(7158, glProgramLocalParameter4fvARB,
- glProgramLocalParameter4fvARB, NULL, 471),
- NAME_FUNC_OFFSET(7188, glProgramStringARB, glProgramStringARB, NULL, 472),
- NAME_FUNC_OFFSET(7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
- NAME_FUNC_OFFSET(7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL,
- 474),
- NAME_FUNC_OFFSET(7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
- NAME_FUNC_OFFSET(7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL,
- 476),
- NAME_FUNC_OFFSET(7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
- NAME_FUNC_OFFSET(7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL,
- 478),
- NAME_FUNC_OFFSET(7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
- NAME_FUNC_OFFSET(7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL,
- 480),
- NAME_FUNC_OFFSET(7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
- NAME_FUNC_OFFSET(7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL,
- 482),
- NAME_FUNC_OFFSET(7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
- NAME_FUNC_OFFSET(7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL,
- 484),
- NAME_FUNC_OFFSET(7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
- NAME_FUNC_OFFSET(7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL,
- 486),
- NAME_FUNC_OFFSET(7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
- NAME_FUNC_OFFSET(7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL,
- 488),
- NAME_FUNC_OFFSET(7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
- NAME_FUNC_OFFSET(7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL,
- 490),
- NAME_FUNC_OFFSET(7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL,
- 491),
- NAME_FUNC_OFFSET(7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL,
- 492),
- NAME_FUNC_OFFSET(7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL,
- 493),
- NAME_FUNC_OFFSET(7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL,
- 494),
- NAME_FUNC_OFFSET(7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL,
- 495),
- NAME_FUNC_OFFSET(7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL,
- 496),
- NAME_FUNC_OFFSET(7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL,
- 497),
- NAME_FUNC_OFFSET(7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL,
- 498),
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- NAME_FUNC_OFFSET(12893, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
- NAME_FUNC_OFFSET(12912, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
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- NAME_FUNC_OFFSET(13300, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 775),
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- NAME_FUNC_OFFSET(13618, glGetProgramStringNV, glGetProgramStringNV, NULL,
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- NAME_FUNC_OFFSET(14168, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 819),
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- NAME_FUNC_OFFSET(14285, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 825),
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- NAME_FUNC_OFFSET(14363, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL,
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- NAME_FUNC_OFFSET(14383, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL,
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- NAME_FUNC_OFFSET(14826, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL,
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- NAME_FUNC_OFFSET(14848, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL,
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- NAME_FUNC_OFFSET(14870, glBeginFragmentShaderATI, glBeginFragmentShaderATI,
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- NAME_FUNC_OFFSET(14895, glBindFragmentShaderATI, glBindFragmentShaderATI,
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- NAME_FUNC_OFFSET(14919, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL,
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- NAME_FUNC_OFFSET(14941, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL,
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- NAME_FUNC_OFFSET(14963, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL,
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- NAME_FUNC_OFFSET(14985, glDeleteFragmentShaderATI,
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- NAME_FUNC_OFFSET(15011, glEndFragmentShaderATI, glEndFragmentShaderATI,
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- NAME_FUNC_OFFSET(15034, glGenFragmentShadersATI, glGenFragmentShadersATI,
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- NAME_FUNC_OFFSET(15058, glPassTexCoordATI, glPassTexCoordATI, NULL, 860),
- NAME_FUNC_OFFSET(15076, glSampleMapATI, glSampleMapATI, NULL, 861),
- NAME_FUNC_OFFSET(15091, glSetFragmentShaderConstantATI,
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- NAME_FUNC_OFFSET(15122, glPointParameteriNV, glPointParameteriNV, NULL,
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- NAME_FUNC_OFFSET(15142, glPointParameterivNV, glPointParameterivNV, NULL,
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- NAME_FUNC_OFFSET(15163, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL,
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- NAME_FUNC_OFFSET(15186, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL,
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- NAME_FUNC_OFFSET(15209, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL,
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- NAME_FUNC_OFFSET(15235, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL,
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- NAME_FUNC_OFFSET(15258, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL,
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- NAME_FUNC_OFFSET(15279, glGetProgramNamedParameterdvNV,
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- NAME_FUNC_OFFSET(15310, glGetProgramNamedParameterfvNV,
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- NAME_FUNC_OFFSET(15341, glProgramNamedParameter4dNV,
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- NAME_FUNC_OFFSET(15369, glProgramNamedParameter4dvNV,
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- NAME_FUNC_OFFSET(15398, glProgramNamedParameter4fNV,
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- NAME_FUNC_OFFSET(15426, glProgramNamedParameter4fvNV,
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- NAME_FUNC_OFFSET(15455, glPrimitiveRestartIndexNV,
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- NAME_FUNC_OFFSET(15481, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL,
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- NAME_FUNC_OFFSET(15502, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL,
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- NAME_FUNC_OFFSET(15519, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
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- NAME_FUNC_OFFSET(15546, glBindFramebufferEXT, glBindFramebufferEXT, NULL,
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- NAME_FUNC_OFFSET(15567, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL,
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- NAME_FUNC_OFFSET(15589, glCheckFramebufferStatusEXT,
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- NAME_FUNC_OFFSET(15617, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT,
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- NAME_FUNC_OFFSET(15641, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT,
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- NAME_FUNC_OFFSET(15666, glFramebufferRenderbufferEXT,
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- NAME_FUNC_OFFSET(15695, glFramebufferTexture1DEXT,
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- NAME_FUNC_OFFSET(15721, glFramebufferTexture2DEXT,
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- NAME_FUNC_OFFSET(15747, glFramebufferTexture3DEXT,
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- NAME_FUNC_OFFSET(15773, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL,
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- NAME_FUNC_OFFSET(15794, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL,
- 890),
- NAME_FUNC_OFFSET(15816, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL,
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- NAME_FUNC_OFFSET(15836, glGetFramebufferAttachmentParameterivEXT,
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- NAME_FUNC_OFFSET(15877, glGetRenderbufferParameterivEXT,
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- NAME_FUNC_OFFSET(15909, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
- NAME_FUNC_OFFSET(15928, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL,
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- NAME_FUNC_OFFSET(15948, glRenderbufferStorageEXT, glRenderbufferStorageEXT,
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- NAME_FUNC_OFFSET(15973, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL,
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- NAME_FUNC_OFFSET(15994, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL,
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- NAME_FUNC_OFFSET(16018, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL,
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- NAME_FUNC_OFFSET(16048, glBindFragDataLocationEXT,
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- NAME_FUNC_OFFSET(16074, glGetFragDataLocationEXT, glGetFragDataLocationEXT,
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- NAME_FUNC_OFFSET(16099, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
- NAME_FUNC_OFFSET(16118, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT,
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- NAME_FUNC_OFFSET(16142, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT,
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- NAME_FUNC_OFFSET(16167, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
- NAME_FUNC_OFFSET(16183, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
- NAME_FUNC_OFFSET(16200, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
- NAME_FUNC_OFFSET(16216, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
- NAME_FUNC_OFFSET(16233, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
- NAME_FUNC_OFFSET(16249, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
- NAME_FUNC_OFFSET(16266, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
- NAME_FUNC_OFFSET(16282, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
- NAME_FUNC_OFFSET(16299, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL,
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- NAME_FUNC_OFFSET(16320, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL,
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- NAME_FUNC_OFFSET(16342, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL,
- 915),
- NAME_FUNC_OFFSET(16364, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT,
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- NAME_FUNC_OFFSET(16387, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL,
- 917),
- NAME_FUNC_OFFSET(16408, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL,
- 918),
- NAME_FUNC_OFFSET(16430, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL,
- 919),
- NAME_FUNC_OFFSET(16452, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT,
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- NAME_FUNC_OFFSET(16475, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL,
- 921),
- NAME_FUNC_OFFSET(16496, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL,
- 922),
- NAME_FUNC_OFFSET(16518, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL,
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- NAME_FUNC_OFFSET(16540, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT,
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- NAME_FUNC_OFFSET(16563, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL,
- 925),
- NAME_FUNC_OFFSET(16585, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL,
- 926),
- NAME_FUNC_OFFSET(16606, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL,
- 927),
- NAME_FUNC_OFFSET(16628, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL,
- 928),
- NAME_FUNC_OFFSET(16650, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT,
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- NAME_FUNC_OFFSET(16673, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL,
- 930),
- NAME_FUNC_OFFSET(16695, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT,
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- NAME_FUNC_OFFSET(16718, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT,
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- NAME_FUNC_OFFSET(16741, glVertexAttribIPointerEXT,
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- NAME_FUNC_OFFSET(16767, glFramebufferTextureLayerEXT,
- glFramebufferTextureLayerEXT, NULL, 934),
- NAME_FUNC_OFFSET(16796, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL,
- 935),
- NAME_FUNC_OFFSET(16818, glDisableIndexedEXT, glDisableIndexedEXT, NULL,
- 936),
- NAME_FUNC_OFFSET(16838, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
- NAME_FUNC_OFFSET(16857, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT,
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- NAME_FUNC_OFFSET(16881, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT,
- NULL, 939),
- NAME_FUNC_OFFSET(16905, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL,
- 940),
- NAME_FUNC_OFFSET(16927, glClearColorIiEXT, glClearColorIiEXT, NULL, 941),
- NAME_FUNC_OFFSET(16945, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 942),
- NAME_FUNC_OFFSET(16964, glGetTexParameterIivEXT, glGetTexParameterIivEXT,
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- NAME_FUNC_OFFSET(16988, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT,
- NULL, 944),
- NAME_FUNC_OFFSET(17013, glTexParameterIivEXT, glTexParameterIivEXT, NULL,
- 945),
- NAME_FUNC_OFFSET(17034, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL,
- 946),
- NAME_FUNC_OFFSET(17056, glBeginConditionalRenderNV,
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- NAME_FUNC_OFFSET(17083, glEndConditionalRenderNV, glEndConditionalRenderNV,
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- NAME_FUNC_OFFSET(17108, glBeginTransformFeedbackEXT,
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- NAME_FUNC_OFFSET(17136, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL,
- 950),
- NAME_FUNC_OFFSET(17156, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL,
- 951),
- NAME_FUNC_OFFSET(17178, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL,
- 952),
- NAME_FUNC_OFFSET(17199, glEndTransformFeedbackEXT,
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- NAME_FUNC_OFFSET(17225, glGetTransformFeedbackVaryingEXT,
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- NAME_FUNC_OFFSET(17258, glTransformFeedbackVaryingsEXT,
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- NAME_FUNC_OFFSET(17289, glProvokingVertexEXT, glProvokingVertexEXT, NULL,
- 956),
- NAME_FUNC_OFFSET(17310, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL,
- 957),
- NAME_FUNC_OFFSET(17341, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL,
- 958),
- NAME_FUNC_OFFSET(17361, glGetObjectParameterivAPPLE,
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- NAME_FUNC_OFFSET(17389, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE,
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- NAME_FUNC_OFFSET(17412, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE,
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- NAME_FUNC_OFFSET(17437, glActiveProgramEXT, glActiveProgramEXT, NULL, 962),
- NAME_FUNC_OFFSET(17456, glCreateShaderProgramEXT, glCreateShaderProgramEXT,
- NULL, 963),
- NAME_FUNC_OFFSET(17481, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL,
- 964),
- NAME_FUNC_OFFSET(17503, glTextureBarrierNV, glTextureBarrierNV, NULL, 965),
- NAME_FUNC_OFFSET(17522, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL,
- 966),
- NAME_FUNC_OFFSET(17547, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL,
- 967),
- NAME_FUNC_OFFSET(17576, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL,
- 968),
- NAME_FUNC_OFFSET(17607, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL,
- 969),
- NAME_FUNC_OFFSET(17631, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL,
- 970),
- NAME_FUNC_OFFSET(17656, glEGLImageTargetRenderbufferStorageOES,
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- NAME_FUNC_OFFSET(17695, glEGLImageTargetTexture2DOES,
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- NAME_FUNC_OFFSET(17724, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET(17742, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET(17759, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET(17775, glAreTexturesResident, glAreTexturesResidentEXT,
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- NAME_FUNC_OFFSET(17800, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET(17820, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
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- NAME_FUNC_OFFSET(22426, glFogCoorddEXT, glFogCoorddEXT, NULL, 730),
- NAME_FUNC_OFFSET(22438, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 731),
- NAME_FUNC_OFFSET(22451, glFogCoordfEXT, glFogCoordfEXT, NULL, 732),
- NAME_FUNC_OFFSET(22463, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 733),
- NAME_FUNC_OFFSET(22476, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT,
- NULL, 735),
- NAME_FUNC_OFFSET(22496, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT,
- NULL, 735),
- NAME_FUNC_OFFSET(22520, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
- NAME_FUNC_OFFSET(22534, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
- NAME_FUNC_OFFSET(22551, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
- NAME_FUNC_OFFSET(22566, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
- NAME_FUNC_OFFSET(22584, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
- NAME_FUNC_OFFSET(22598, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
- NAME_FUNC_OFFSET(22615, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
- NAME_FUNC_OFFSET(22630, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
- NAME_FUNC_OFFSET(22648, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
- NAME_FUNC_OFFSET(22662, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
- NAME_FUNC_OFFSET(22679, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
- NAME_FUNC_OFFSET(22694, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
- NAME_FUNC_OFFSET(22712, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
- NAME_FUNC_OFFSET(22726, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
- NAME_FUNC_OFFSET(22743, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
- NAME_FUNC_OFFSET(22758, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
- NAME_FUNC_OFFSET(22776, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
- NAME_FUNC_OFFSET(22790, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
- NAME_FUNC_OFFSET(22807, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
- NAME_FUNC_OFFSET(22822, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
- NAME_FUNC_OFFSET(22840, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
- NAME_FUNC_OFFSET(22854, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
- NAME_FUNC_OFFSET(22871, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
- NAME_FUNC_OFFSET(22886, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
- NAME_FUNC_OFFSET(22904, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
- NAME_FUNC_OFFSET(22918, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
- NAME_FUNC_OFFSET(22935, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
- NAME_FUNC_OFFSET(22950, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
- NAME_FUNC_OFFSET(22968, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
- NAME_FUNC_OFFSET(22982, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
- NAME_FUNC_OFFSET(22999, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
- NAME_FUNC_OFFSET(23014, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
- NAME_FUNC_OFFSET(23032, glBindProgramNV, glBindProgramNV, NULL, 786),
- NAME_FUNC_OFFSET(23049, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787),
- NAME_FUNC_OFFSET(23069, glGenProgramsNV, glGenProgramsNV, NULL, 789),
- NAME_FUNC_OFFSET(23086, glGetVertexAttribPointervNV,
- glGetVertexAttribPointervNV, NULL, 795),
- NAME_FUNC_OFFSET(23112, glGetVertexAttribPointervNV,
- glGetVertexAttribPointervNV, NULL, 795),
- NAME_FUNC_OFFSET(23141, glIsProgramNV, glIsProgramNV, NULL, 799),
- NAME_FUNC_OFFSET(23156, glPointParameteriNV, glPointParameteriNV, NULL,
- 863),
- NAME_FUNC_OFFSET(23174, glPointParameterivNV, glPointParameterivNV, NULL,
- 864),
- NAME_FUNC_OFFSET(23193, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL,
- 867),
- NAME_FUNC_OFFSET(23214, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL,
- 869),
- NAME_FUNC_OFFSET(23230, glPrimitiveRestartIndexNV,
- glPrimitiveRestartIndexNV, NULL, 876),
- NAME_FUNC_OFFSET(23254, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
- 879),
- NAME_FUNC_OFFSET(23278, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
- 879),
- NAME_FUNC_OFFSET(23305, glBindFramebufferEXT, glBindFramebufferEXT, NULL,
- 880),
- NAME_FUNC_OFFSET(23323, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL,
- 881),
- NAME_FUNC_OFFSET(23342, glCheckFramebufferStatusEXT,
- glCheckFramebufferStatusEXT, NULL, 882),
- NAME_FUNC_OFFSET(23367, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT,
- NULL, 883),
- NAME_FUNC_OFFSET(23388, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT,
- NULL, 884),
- NAME_FUNC_OFFSET(23410, glFramebufferRenderbufferEXT,
- glFramebufferRenderbufferEXT, NULL, 885),
- NAME_FUNC_OFFSET(23436, glFramebufferTexture1DEXT,
- glFramebufferTexture1DEXT, NULL, 886),
- NAME_FUNC_OFFSET(23459, glFramebufferTexture2DEXT,
- glFramebufferTexture2DEXT, NULL, 887),
- NAME_FUNC_OFFSET(23482, glFramebufferTexture3DEXT,
- glFramebufferTexture3DEXT, NULL, 888),
- NAME_FUNC_OFFSET(23505, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL,
- 889),
- NAME_FUNC_OFFSET(23523, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL,
- 890),
- NAME_FUNC_OFFSET(23542, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL,
- 891),
- NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT,
- glGetFramebufferAttachmentParameterivEXT, NULL, 892),
- NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT,
- glGetRenderbufferParameterivEXT, NULL, 893),
- NAME_FUNC_OFFSET(23626, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
- NAME_FUNC_OFFSET(23642, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL,
- 895),
- NAME_FUNC_OFFSET(23659, glRenderbufferStorageEXT, glRenderbufferStorageEXT,
- NULL, 896),
- NAME_FUNC_OFFSET(23681, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL,
- 897),
- NAME_FUNC_OFFSET(23699, glBindFragDataLocationEXT,
- glBindFragDataLocationEXT, NULL, 900),
- NAME_FUNC_OFFSET(23722, glGetFragDataLocationEXT, glGetFragDataLocationEXT,
- NULL, 901),
- NAME_FUNC_OFFSET(23744, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
- NAME_FUNC_OFFSET(23760, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT,
- NULL, 903),
- NAME_FUNC_OFFSET(23781, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT,
- NULL, 904),
- NAME_FUNC_OFFSET(23803, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
- NAME_FUNC_OFFSET(23816, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
- NAME_FUNC_OFFSET(23830, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
- NAME_FUNC_OFFSET(23843, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
- NAME_FUNC_OFFSET(23857, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
- NAME_FUNC_OFFSET(23870, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
- NAME_FUNC_OFFSET(23884, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
- NAME_FUNC_OFFSET(23897, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
- NAME_FUNC_OFFSET(23911, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL,
- 913),
- NAME_FUNC_OFFSET(23929, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL,
- 914),
- NAME_FUNC_OFFSET(23948, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL,
- 915),
- NAME_FUNC_OFFSET(23967, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT,
- NULL, 916),
- NAME_FUNC_OFFSET(23987, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL,
- 917),
- NAME_FUNC_OFFSET(24005, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL,
- 918),
- NAME_FUNC_OFFSET(24024, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL,
- 919),
- NAME_FUNC_OFFSET(24043, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT,
- NULL, 920),
- NAME_FUNC_OFFSET(24063, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL,
- 921),
- NAME_FUNC_OFFSET(24081, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL,
- 922),
- NAME_FUNC_OFFSET(24100, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL,
- 923),
- NAME_FUNC_OFFSET(24119, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT,
- NULL, 924),
- NAME_FUNC_OFFSET(24139, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL,
- 925),
- NAME_FUNC_OFFSET(24158, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL,
- 926),
- NAME_FUNC_OFFSET(24176, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL,
- 927),
- NAME_FUNC_OFFSET(24195, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL,
- 928),
- NAME_FUNC_OFFSET(24214, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT,
- NULL, 929),
- NAME_FUNC_OFFSET(24234, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL,
- 930),
- NAME_FUNC_OFFSET(24253, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT,
- NULL, 931),
- NAME_FUNC_OFFSET(24273, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT,
- NULL, 932),
- NAME_FUNC_OFFSET(24293, glVertexAttribIPointerEXT,
- glVertexAttribIPointerEXT, NULL, 933),
- NAME_FUNC_OFFSET(24316, glFramebufferTextureLayerEXT,
- glFramebufferTextureLayerEXT, NULL, 934),
- NAME_FUNC_OFFSET(24342, glFramebufferTextureLayerEXT,
- glFramebufferTextureLayerEXT, NULL, 934),
- NAME_FUNC_OFFSET(24371, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL,
- 935),
- NAME_FUNC_OFFSET(24384, glDisableIndexedEXT, glDisableIndexedEXT, NULL,
- 936),
- NAME_FUNC_OFFSET(24395, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
- NAME_FUNC_OFFSET(24405, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT,
- NULL, 938),
- NAME_FUNC_OFFSET(24421, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT,
- NULL, 939),
- NAME_FUNC_OFFSET(24437, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL,
- 940),
- NAME_FUNC_OFFSET(24450, glGetTexParameterIivEXT, glGetTexParameterIivEXT,
- NULL, 943),
- NAME_FUNC_OFFSET(24471, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT,
- NULL, 944),
- NAME_FUNC_OFFSET(24493, glTexParameterIivEXT, glTexParameterIivEXT, NULL,
- 945),
- NAME_FUNC_OFFSET(24511, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL,
- 946),
- NAME_FUNC_OFFSET(24530, glBeginConditionalRenderNV,
- glBeginConditionalRenderNV, NULL, 947),
- NAME_FUNC_OFFSET(24555, glEndConditionalRenderNV, glEndConditionalRenderNV,
- NULL, 948),
- NAME_FUNC_OFFSET(24578, glBeginTransformFeedbackEXT,
- glBeginTransformFeedbackEXT, NULL, 949),
- NAME_FUNC_OFFSET(24603, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL,
- 950),
- NAME_FUNC_OFFSET(24620, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL,
- 952),
- NAME_FUNC_OFFSET(24638, glEndTransformFeedbackEXT,
- glEndTransformFeedbackEXT, NULL, 953),
- NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT,
- glGetTransformFeedbackVaryingEXT, NULL, 954),
- NAME_FUNC_OFFSET(24691, glTransformFeedbackVaryingsEXT,
- glTransformFeedbackVaryingsEXT, NULL, 955),
- NAME_FUNC_OFFSET(24719, glProvokingVertexEXT, glProvokingVertexEXT, NULL,
- 956),
- NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
-};
-
-#undef NAME_FUNC_OFFSET
diff --git a/glx/glthread.c b/glx/glthread.c
deleted file mode 100644
index fd4c6cc09..000000000
--- a/glx/glthread.c
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * XXX There's probably some work to do in order to make this file
- * truly reusable outside of Mesa.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#include <X11/Xfuncproto.h>
-#endif
-
-#include <stdlib.h>
-#include <stdio.h>
-#include "glthread.h"
-
-/*
- * This file should still compile even when THREADS is not defined.
- * This is to make things easier to deal with on the makefile scene..
- */
-#ifdef THREADS
-#include <errno.h>
-
-/*
- * Error messages
- */
-#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
-#define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
-#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
-
-/*
- * Magic number to determine if a TSD object has been initialized.
- * Kind of a hack but there doesn't appear to be a better cross-platform
- * solution.
- */
-#define INIT_MAGIC 0xff8adc98
-
-/*
- * POSIX Threads -- The best way to go if your platform supports them.
- * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
- * has them, and many of the free Unixes now have them.
- * Be sure to use appropriate -mt or -D_REENTRANT type
- * compile flags when building.
- */
-#ifdef PTHREADS
-
-_X_EXPORT unsigned long
-_glthread_GetID(void)
-{
- return (unsigned long) pthread_self();
-}
-
-void
-_glthread_InitTSD(_glthread_TSD * tsd)
-{
- if (pthread_key_create(&tsd->key, NULL /*free */ ) != 0) {
- perror(INIT_TSD_ERROR);
- exit(-1);
- }
- tsd->initMagic = INIT_MAGIC;
-}
-
-void *
-_glthread_GetTSD(_glthread_TSD * tsd)
-{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- return pthread_getspecific(tsd->key);
-}
-
-void
-_glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
-{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- if (pthread_setspecific(tsd->key, ptr) != 0) {
- perror(SET_TSD_ERROR);
- exit(-1);
- }
-}
-
-#endif /* PTHREADS */
-
-/*
- * Win32 Threads. The only available option for Windows 95/NT.
- * Be sure that you compile using the Multithreaded runtime, otherwise
- * bad things will happen.
- */
-#ifdef WIN32_THREADS
-
-void
-FreeTSD(_glthread_TSD * p)
-{
- if (p->initMagic == INIT_MAGIC) {
- TlsFree(p->key);
- p->initMagic = 0;
- }
-}
-
-void
-InsteadOf_exit(int nCode)
-{
- DWORD dwErr = GetLastError();
-}
-
-unsigned long
-_glthread_GetID(void)
-{
- return GetCurrentThreadId();
-}
-
-void
-_glthread_InitTSD(_glthread_TSD * tsd)
-{
- tsd->key = TlsAlloc();
- if (tsd->key == TLS_OUT_OF_INDEXES) {
- perror("Mesa:_glthread_InitTSD");
- InsteadOf_exit(-1);
- }
- tsd->initMagic = INIT_MAGIC;
-}
-
-void *
-_glthread_GetTSD(_glthread_TSD * tsd)
-{
- if (tsd->initMagic != INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- return TlsGetValue(tsd->key);
-}
-
-void
-_glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
-{
- /* the following code assumes that the _glthread_TSD has been initialized
- to zero at creation */
- if (tsd->initMagic != INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- if (TlsSetValue(tsd->key, ptr) == 0) {
- perror("Mesa:_glthread_SetTSD");
- InsteadOf_exit(-1);
- }
-}
-
-#endif /* WIN32_THREADS */
-
-#else /* THREADS */
-
-/*
- * no-op functions
- */
-
-_X_EXPORT unsigned long
-_glthread_GetID(void)
-{
- return 0;
-}
-
-void
-_glthread_InitTSD(_glthread_TSD * tsd)
-{
- (void) tsd;
-}
-
-void *
-_glthread_GetTSD(_glthread_TSD * tsd)
-{
- (void) tsd;
- return NULL;
-}
-
-void
-_glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
-{
- (void) tsd;
- (void) ptr;
-}
-
-#endif /* THREADS */
diff --git a/glx/glxcmds.c b/glx/glxcmds.c
index c1f4e22f8..92b4f05f7 100644
--- a/glx/glxcmds.c
+++ b/glx/glxcmds.c
@@ -215,6 +215,13 @@ __glXdirectContextCreate(__GLXscreen * screen,
return context;
}
+void
+FlushContext(__GLXcontext * cx)
+{
+ CALL_Flush(GET_DISPATCH(), ());
+ cx->hasUnflushedCommands = GL_FALSE;
+}
+
/**
* Create a GL context with the given properties. This routine is used
* to implement \c glXCreateContext, \c glXCreateNewContext, and
diff --git a/glx/glxdriswrast.c b/glx/glxdriswrast.c
index b47839868..7eb537df4 100644
--- a/glx/glxdriswrast.c
+++ b/glx/glxdriswrast.c
@@ -75,6 +75,8 @@ struct __GLXDRIscreen {
const __DRIcopySubBufferExtension *copySubBuffer;
const __DRItexBufferExtension *texBuffer;
const __DRIconfig **driConfigs;
+
+ unsigned char glx_enable_bits[__GLX_EXT_BYTES];
};
struct __GLXDRIcontext {
@@ -410,12 +412,27 @@ initializeExtensions(__GLXDRIscreen * screen)
extensions = screen->core->getExtensions(screen->driScreen);
+ /* GLX_MESA_copy_sub_buffer is always enabled. */
+ __glXEnableExtension(screen->glx_enable_bits, "GLX_MESA_copy_sub_buffer");
+
for (i = 0; extensions[i]; i++) {
+#ifdef __DRI_READ_DRAWABLE
+ if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) {
+ __glXEnableExtension(screen->glx_enable_bits,
+ "GLX_SGI_make_current_read");
+
+ LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_make_current_read\n");
+ }
+#endif
+
#ifdef __DRI_COPY_SUB_BUFFER
if (strcmp(extensions[i]->name, __DRI_COPY_SUB_BUFFER) == 0) {
screen->copySubBuffer =
(const __DRIcopySubBufferExtension *) extensions[i];
- /* GLX_MESA_copy_sub_buffer is always enabled. */
+ __glXEnableExtension(screen->glx_enable_bits,
+ "GLX_MESA_copy_sub_buffer");
+
+ LogMessage(X_INFO, "AIGLX: enabled GLX_MESA_copy_sub_buffer\n");
}
#endif
@@ -423,6 +440,7 @@ initializeExtensions(__GLXDRIscreen * screen)
if (strcmp(extensions[i]->name, __DRI_TEX_BUFFER) == 0) {
screen->texBuffer = (const __DRItexBufferExtension *) extensions[i];
/* GLX_EXT_texture_from_pixmap is always enabled. */
+ LogMessage(X_INFO, "AIGLX: enabled GLX_EXT_texture_from_pixmap\n");
}
#endif
/* Ignore unknown extensions */
@@ -434,6 +452,7 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
{
const char *driverName = "swrast";
__GLXDRIscreen *screen;
+ size_t buffer_size;
screen = calloc(1, sizeof *screen);
if (screen == NULL)
@@ -445,6 +464,8 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
screen->base.swapInterval = NULL;
screen->base.pScreen = pScreen;
+ __glXInitExtensionEnableBits(screen->glx_enable_bits);
+
screen->driver = glxProbeDriver(driverName,
(void **) &screen->core,
__DRI_CORE, __DRI_CORE_VERSION,
@@ -473,6 +494,19 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
__glXScreenInit(&screen->base, pScreen);
+ /* The first call simply determines the length of the extension string.
+ * This allows us to allocate some memory to hold the extension string,
+ * but it requires that we call __glXGetExtensionString a second time.
+ */
+ buffer_size = __glXGetExtensionString(screen->glx_enable_bits, NULL);
+ if (buffer_size > 0) {
+ free(screen->base.GLXextensions);
+
+ screen->base.GLXextensions = xnfalloc(buffer_size);
+ (void) __glXGetExtensionString(screen->glx_enable_bits,
+ screen->base.GLXextensions);
+ }
+
screen->base.GLXmajor = 1;
screen->base.GLXminor = 4;
diff --git a/glx/glxext.c b/glx/glxext.c
index bc7fe8217..3aba6996f 100644
--- a/glx/glxext.c
+++ b/glx/glxext.c
@@ -139,6 +139,7 @@ DrawableGone(__GLXdrawable * glxPriv, XID xid)
for (c = glxAllContexts; c; c = next) {
next = c->next;
if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
+ FlushContext(c);
(*c->loseCurrent) (c);
c->isCurrent = GL_FALSE;
if (c == __glXLastContext)
diff --git a/glx/glxscreens.c b/glx/glxscreens.c
index 61d590cc8..6a2382ad4 100644
--- a/glx/glxscreens.c
+++ b/glx/glxscreens.c
@@ -163,18 +163,6 @@ static const char GLServerExtensions[] =
static char GLXServerVendorName[] = "SGI";
unsigned glxMajorVersion = SERVER_GLX_MAJOR_VERSION;
unsigned glxMinorVersion = SERVER_GLX_MINOR_VERSION;
-static char GLXServerExtensions[] =
- "GLX_ARB_multisample "
- "GLX_EXT_visual_info "
- "GLX_EXT_visual_rating "
- "GLX_EXT_import_context "
- "GLX_EXT_texture_from_pixmap "
- "GLX_OML_swap_method " "GLX_SGI_make_current_read "
-#ifndef __APPLE__
- "GLX_SGIS_multisample "
-#endif
- "GLX_SGIX_fbconfig "
- "GLX_SGIX_pbuffer " "GLX_MESA_copy_sub_buffer ";
static Bool
glxCloseScreen(ScreenPtr pScreen)
@@ -331,7 +319,7 @@ __glXScreenInit(__GLXscreen * pGlxScreen, ScreenPtr pScreen)
pGlxScreen->pScreen = pScreen;
pGlxScreen->GLextensions = strdup(GLServerExtensions);
pGlxScreen->GLXvendor = strdup(GLXServerVendorName);
- pGlxScreen->GLXextensions = strdup(GLXServerExtensions);
+ pGlxScreen->GLXextensions = strdup("");
/* All GLX providers must support all of the functionality required for at
* least GLX 1.2. If the provider supports a higher version, the GLXminor
diff --git a/glx/rensize.c b/glx/rensize.c
index bcc3a53ad..a78e60c8f 100644
--- a/glx/rensize.c
+++ b/glx/rensize.c
@@ -226,12 +226,14 @@ __glXImageSize(GLenum format, GLenum type, GLenum target,
case GL_INTENSITY:
elementsPerGroup = 1;
break;
+ case GL_RG:
case GL_422_EXT:
case GL_422_REV_EXT:
case GL_422_AVERAGE_EXT:
case GL_422_REV_AVERAGE_EXT:
case GL_DEPTH_STENCIL_NV:
case GL_DEPTH_STENCIL_MESA:
+ case GL_YCBCR_422_APPLE:
case GL_YCBCR_MESA:
case GL_LUMINANCE_ALPHA:
elementsPerGroup = 2;