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Diffstat (limited to 'glx/renderpixswap.c')
-rw-r--r--glx/renderpixswap.c62
1 files changed, 33 insertions, 29 deletions
diff --git a/glx/renderpixswap.c b/glx/renderpixswap.c
index 9cd57410e..0655b74f2 100644
--- a/glx/renderpixswap.c
+++ b/glx/renderpixswap.c
@@ -40,48 +40,52 @@
#include "glthread.h"
#include "dispatch.h"
-void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
+void
+__glXDispSwap_SeparableFilter2D(GLbyte * pc)
{
__GLXdispatchConvolutionFilterHeader *hdr =
- (__GLXdispatchConvolutionFilterHeader *) pc;
+ (__GLXdispatchConvolutionFilterHeader *) pc;
GLint hdrlen, image1len;
+
__GLX_DECLARE_SWAP_VARIABLES;
hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
+ __GLX_SWAP_INT((GLbyte *) & hdr->target);
+ __GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *) & hdr->width);
+ __GLX_SWAP_INT((GLbyte *) & hdr->height);
+ __GLX_SWAP_INT((GLbyte *) & hdr->format);
+ __GLX_SWAP_INT((GLbyte *) & hdr->type);
/*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) );
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment));
/* XXX check this usage - internal code called
- ** a version without the packing parameters
- */
+ ** a version without the packing parameters
+ */
image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
- 0, hdr->rowLength, 0, hdr->skipRows,
- hdr->alignment);
+ 0, hdr->rowLength, 0, hdr->skipRows,
+ hdr->alignment);
image1len = __GLX_PAD(image1len);
-
- CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat,
- hdr->width, hdr->height, hdr->format, hdr->type,
- ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) );
+ CALL_SeparableFilter2D(GET_DISPATCH(), (hdr->target, hdr->internalformat,
+ hdr->width, hdr->height,
+ hdr->format, hdr->type,
+ ((GLubyte *) hdr + hdrlen),
+ ((GLubyte *) hdr + hdrlen +
+ image1len)));
}