diff options
-rw-r--r-- | configure.ac | 5 | ||||
-rw-r--r-- | glx/Makefile.am | 3 | ||||
-rw-r--r-- | glx/glapi.c | 510 | ||||
-rw-r--r-- | glx/glprocs.h | 2260 | ||||
-rw-r--r-- | glx/glthread.c | 218 |
5 files changed, 3 insertions, 2993 deletions
diff --git a/configure.ac b/configure.ac index 2ac1f2ec6..71b6b056a 100644 --- a/configure.ac +++ b/configure.ac @@ -1008,7 +1008,7 @@ if test "x$GLX" = xyes; then AC_SUBST(XLIB_CFLAGS) AC_DEFINE(GLXEXT, 1, [Build GLX extension]) GLX_LIBS='$(top_builddir)/glx/libglx.la' - GLX_SYS_LIBS="$GLX_SYS_LIBS" + GLX_SYS_LIBS="$GLX_SYS_LIBS $GL_LIBS" else GLX=no fi @@ -1837,8 +1837,9 @@ if test "x$XWIN" = xyes; then XWIN_SYS_LIBS=-lwinsock2 ;; esac + XWIN_LIBS="$FB_LIB $MI_LIB $FIXES_LIB $XEXT_LIB $RANDR_LIB $RENDER_LIB $DBE_LIB $RECORD_LIB $GLX_LIBS $XKB_LIB $XKB_STUB_LIB $COMPOSITE_LIB $DAMAGE_LIB $MIEXT_SYNC_LIB $MIEXT_DAMAGE_LIB $MIEXT_SHADOW_LIB $XI_LIB $OS_LIB" - XWIN_SYS_LIBS="$XWIN_SYS_LIBS $XWINMODULES_LIBS" + XWIN_SYS_LIBS="$XWIN_SYS_LIBS $XWINMODULES_LIBS $GLX_SYS_LIBS" AC_SUBST(XWIN_LIBS) AC_SUBST(XWIN_SERVER_NAME) AC_SUBST(XWIN_SYS_LIBS) diff --git a/glx/Makefile.am b/glx/Makefile.am index 34be4ae49..754f4874d 100644 --- a/glx/Makefile.am +++ b/glx/Makefile.am @@ -40,12 +40,9 @@ glapi_sources = \ indirect_table.c \ dispatch.h \ glapitable.h \ - glapi.c \ glapi.h \ glapi_gentable.c \ glapioffsets.h \ - glprocs.h \ - glthread.c \ glthread.h libglxdri_la_SOURCES = diff --git a/glx/glapi.c b/glx/glapi.c deleted file mode 100644 index 9e219f680..000000000 --- a/glx/glapi.c +++ /dev/null @@ -1,510 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * This file manages the OpenGL API dispatch layer. There are functions - * to set/get the current dispatch table for the current thread and to - * manage registration/dispatch of dynamically added extension functions. - * - * This code was originally general enough to be shared with Mesa, but - * they diverged long ago, so this is now just enough support to make - * indirect GLX work. - */ - -#include <dix-config.h> -#include <X11/Xfuncproto.h> -#include <os.h> -#define PUBLIC _X_EXPORT - -#include <stdlib.h> -#include <string.h> -#ifdef DEBUG -#include <assert.h> -#endif - -#include "glapi.h" -#include "glapioffsets.h" -#include "glapitable.h" - -#if defined(PTHREADS) || defined(GLX_USE_TLS) -static void init_glapi_relocs(void); -#endif - -/** - * \name Current dispatch and current context control variables - * - * Depending on whether or not multithreading is support, and the type of - * support available, several variables are used to store the current context - * pointer and the current dispatch table pointer. In the non-threaded case, - * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this - * purpose. - * - * In the "normal" threaded case, the variables \c _glapi_Dispatch and - * \c _glapi_Context will be \c NULL if an application is detected as being - * multithreaded. Single-threaded applications will use \c _glapi_Dispatch - * and \c _glapi_Context just like the case without any threading support. - * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state - * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the - * static dispatch functions access these variables via \c _glapi_get_dispatch - * and \c _glapi_get_context. - * - * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are - * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and - * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and - * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability - * between TLS enabled loaders and non-TLS DRI drivers. - */ -/*@{*/ -#if defined(GLX_USE_TLS) - -PUBLIC TLS struct _glapi_table * _glapi_tls_Dispatch = NULL; - -PUBLIC TLS void * _glapi_tls_Context; - -PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL; -PUBLIC const void *_glapi_Context = NULL; - -#else - -#if defined(THREADS) - -_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ -static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ - -#if defined(WIN32_THREADS) -void FreeTSD(_glthread_TSD *p); -void FreeAllTSD(void) -{ - FreeTSD(&_gl_DispatchTSD); - FreeTSD(&ContextTSD); -} -#endif /* defined(WIN32_THREADS) */ - -#endif /* defined(THREADS) */ - -PUBLIC struct _glapi_table *_glapi_Dispatch = NULL; -PUBLIC void *_glapi_Context = NULL; - -#endif /* defined(GLX_USE_TLS) */ -/*@}*/ - -/* - * xserver's gl is not multithreaded, we promise. - */ -PUBLIC void -_glapi_check_multithread(void) -{ -} - -/** - * Set the current context pointer for this thread. - * The context pointer is an opaque type which should be cast to - * void from the real context pointer type. - */ -PUBLIC void -_glapi_set_context(void *context) -{ -#if defined(GLX_USE_TLS) - _glapi_tls_Context = context; -#elif defined(THREADS) - _glthread_SetTSD(&ContextTSD, context); - _glapi_Context = context; -#else - _glapi_Context = context; -#endif -} - - - -/** - * Get the current context pointer for this thread. - * The context pointer is an opaque type which should be cast from - * void to the real context pointer type. - */ -PUBLIC void * -_glapi_get_context(void) -{ -#if defined(GLX_USE_TLS) - return _glapi_tls_Context; -#else - return _glapi_Context; -#endif -} - - - -/** - * Set the global or per-thread dispatch table pointer. - */ -PUBLIC void -_glapi_set_dispatch(struct _glapi_table *dispatch) -{ -#if defined(PTHREADS) || defined(GLX_USE_TLS) - static pthread_once_t once_control = PTHREAD_ONCE_INIT; - pthread_once( & once_control, init_glapi_relocs ); -#endif - -#if defined(GLX_USE_TLS) - _glapi_tls_Dispatch = dispatch; -#elif defined(THREADS) - _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch); - _glapi_Dispatch = dispatch; -#else /*THREADS*/ - _glapi_Dispatch = dispatch; -#endif /*THREADS*/ -} - - - -/** - * Return pointer to current dispatch table for calling thread. - */ -PUBLIC struct _glapi_table * -_glapi_get_dispatch(void) -{ - struct _glapi_table * api; -#if defined(GLX_USE_TLS) - api = _glapi_tls_Dispatch; -#else - api = _glapi_Dispatch; -#endif - return api; -} - - - -/*** - *** The rest of this file is pretty much concerned with GetProcAddress - *** functionality. - ***/ - -#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS) -# define DISPATCH_FUNCTION_SIZE 16 -#elif defined(USE_X86_ASM) -# if defined(THREADS) && !defined(GLX_USE_TLS) -# define DISPATCH_FUNCTION_SIZE 32 -# else -# define DISPATCH_FUNCTION_SIZE 16 -# endif -#endif - - -/* The code in this file is auto-generated with Python */ -#include "glprocs.h" - - -/** - * Search the table of static entrypoint functions for the named function - * and return the corresponding glprocs_table_t entry. - */ -static const glprocs_table_t * -find_entry( const char * n ) -{ - GLuint i; - for (i = 0; static_functions[i].Name_offset >= 0; i++) { - const char *testName = gl_string_table + static_functions[i].Name_offset; - if (strcmp(testName, n) == 0) { - return &static_functions[i]; - } - } - return NULL; -} - - -/** - * Return dispatch table offset of the named static (built-in) function. - * Return -1 if function not found. - */ -static GLint -get_static_proc_offset(const char *funcName) -{ - const glprocs_table_t * const f = find_entry( funcName ); - if (f) { - return f->Offset; - } - return -1; -} - - - -/********************************************************************** - * Extension function management. - */ - -/* - * Number of extension functions which we can dynamically add at runtime. - */ -#define MAX_EXTENSION_FUNCS 300 - - -/* - * The dispatch table size (number of entries) is the size of the - * _glapi_table struct plus the number of dynamic entries we can add. - * The extra slots can be filled in by DRI drivers that register new extension - * functions. - */ -#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS) - - -/** - * Track information about a function added to the GL API. - */ -struct _glapi_function { - /** - * Name of the function. - */ - const char * name; - - /** - * Text string that describes the types of the parameters passed to the - * named function. Parameter types are converted to characters using the - * following rules: - * - 'i' for \c GLint, \c GLuint, and \c GLenum - * - 'p' for any pointer type - * - 'f' for \c GLfloat and \c GLclampf - * - 'd' for \c GLdouble and \c GLclampd - */ - const char * parameter_signature; - - /** - * Offset in the dispatch table where the pointer to the real function is - * located. If the driver has not requested that the named function be - * added to the dispatch table, this will have the value ~0. - */ - unsigned dispatch_offset; -}; - -static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; -static GLuint NumExtEntryPoints = 0; - -/** - * Generate new entrypoint - * - * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver - * calls \c _glapi_add_dispatch we'll put in the proper offset. If that - * never happens, and the user calls this function, he'll segfault. That's - * what you get when you try calling a GL function that doesn't really exist. - * - * \param funcName Name of the function to create an entry-point for. - * - * \sa _glapi_add_entrypoint - */ - -static struct _glapi_function * -add_function_name( const char * funcName ) -{ - struct _glapi_function * entry = NULL; - - if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) { - entry = &ExtEntryTable[NumExtEntryPoints]; - - ExtEntryTable[NumExtEntryPoints].name = strdup(funcName); - ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL; - ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0; - NumExtEntryPoints++; - } - - return entry; -} - - -/** - * Fill-in the dispatch stub for the named function. - * - * This function is intended to be called by a hardware driver. When called, - * a dispatch stub may be created created for the function. A pointer to this - * dispatch function will be returned by glXGetProcAddress. - * - * \param function_names Array of pointers to function names that should - * share a common dispatch offset. - * \param parameter_signature String representing the types of the parameters - * passed to the named function. Parameter types - * are converted to characters using the following - * rules: - * - 'i' for \c GLint, \c GLuint, and \c GLenum - * - 'p' for any pointer type - * - 'f' for \c GLfloat and \c GLclampf - * - 'd' for \c GLdouble and \c GLclampd - * - * \returns - * The offset in the dispatch table of the named function. A pointer to the - * driver's implementation of the named function should be stored at - * \c dispatch_table[\c offset]. - * - * \sa glXGetProcAddress - * - * \warning - * This function can only handle up to 8 names at a time. As far as I know, - * the maximum number of names ever associated with an existing GL function is - * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, - * \c glPointParameterfARB, and \c glPointParameterf), so this should not be - * too painful of a limitation. - * - * \todo - * Determine whether or not \c parameter_signature should be allowed to be - * \c NULL. It doesn't seem like much of a hardship for drivers to have to - * pass in an empty string. - * - * \todo - * Determine if code should be added to reject function names that start with - * 'glX'. - * - * \bug - * Add code to compare \c parameter_signature with the parameter signature of - * a static function. In order to do that, we need to find a way to \b get - * the parameter signature of a static function. - */ - -PUBLIC int -_glapi_add_dispatch( const char * const * function_names, - const char * parameter_signature ) -{ - static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC; - const char * const real_sig = (parameter_signature != NULL) - ? parameter_signature : ""; - struct _glapi_function * entry[8]; - GLboolean is_static[8]; - unsigned i; - unsigned j; - int offset = ~0; - int new_offset; - - - (void) memset(is_static, 0, sizeof(is_static)); - (void) memset(entry, 0, sizeof(entry)); - - for (i = 0 ; function_names[i] != NULL ; i++) { - /* Do some trivial validation on the name of the function. */ - - if (function_names[i][0] != 'g' || function_names[i][1] != 'l') - return GL_FALSE; - - /* Determine if the named function already exists. If the function does - * exist, it must have the same parameter signature as the function - * being added. - */ - - new_offset = get_static_proc_offset(function_names[i]); - if (new_offset >= 0) { - /* FIXME: Make sure the parameter signatures match! How do we get - * FIXME: the parameter signature for static functions? - */ - - if ((offset != ~0) && (new_offset != offset)) { - return -1; - } - - is_static[i] = GL_TRUE; - offset = new_offset; - } - - for (j = 0; j < NumExtEntryPoints; j++) { - if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) { - /* The offset may be ~0 if the function name was added by - * glXGetProcAddress but never filled in by the driver. - */ - - if (ExtEntryTable[j].dispatch_offset != ~0) { - if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) != 0) - return -1; - - if ((offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset)) { - return -1; - } - - offset = ExtEntryTable[j].dispatch_offset; - } - - entry[i] = & ExtEntryTable[j]; - break; - } - } - } - - if (offset == ~0) { - offset = next_dynamic_offset; - next_dynamic_offset++; - } - - for (i = 0 ; function_names[i] != NULL ; i++) { - if (!is_static[i]) { - if (entry[i] == NULL) { - entry[i] = add_function_name(function_names[i]); - if (entry[i] == NULL) - return -1; - } - - entry[i]->parameter_signature = strdup(real_sig); - entry[i]->dispatch_offset = offset; - } - } - - return offset; -} - -/* - * glXGetProcAddress doesn't exist in the protocol, the drivers never call - * this themselves, and neither does the server. warn if it happens though. - */ -PUBLIC _glapi_proc -_glapi_get_proc_address(const char *funcName) -{ - ErrorF("_glapi_get_proc_address called!\n"); - return NULL; -} - -/** - * Return size of dispatch table struct as number of functions (or - * slots). - */ -PUBLIC GLuint -_glapi_get_dispatch_table_size(void) -{ - return DISPATCH_TABLE_SIZE; -} - -#if defined(PTHREADS) || defined(GLX_USE_TLS) -/** - * Perform platform-specific GL API entry-point fixups. - */ -static void -init_glapi_relocs( void ) -{ -#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) - extern unsigned long _x86_get_dispatch(void); - char run_time_patch[] = { - 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ - }; - GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */ - const GLubyte * const get_disp = (const GLubyte *) run_time_patch; - GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start; - - *offset = _x86_get_dispatch(); - while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) { - (void) memcpy( curr_func, get_disp, sizeof(run_time_patch)); - curr_func += DISPATCH_FUNCTION_SIZE; - } -#endif -} -#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */ diff --git a/glx/glprocs.h b/glx/glprocs.h deleted file mode 100644 index 5a99d505e..000000000 --- a/glx/glprocs.h +++ /dev/null @@ -1,2260 +0,0 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/* This file is only included by glapi.c and is used for - * the GetProcAddress() function - */ - -typedef struct { - GLint Name_offset; -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) - _glapi_proc Address; -#endif - GLuint Offset; -} glprocs_table_t; - -#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } -#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } -#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } -#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } -#endif - - - -static const char gl_string_table[] = - "glNewList\0" - "glEndList\0" - "glCallList\0" - "glCallLists\0" - "glDeleteLists\0" - "glGenLists\0" - "glListBase\0" - "glBegin\0" - "glBitmap\0" - "glColor3b\0" - "glColor3bv\0" - "glColor3d\0" - "glColor3dv\0" - "glColor3f\0" - "glColor3fv\0" - "glColor3i\0" - "glColor3iv\0" - "glColor3s\0" - "glColor3sv\0" - "glColor3ub\0" - "glColor3ubv\0" - "glColor3ui\0" - "glColor3uiv\0" - "glColor3us\0" - "glColor3usv\0" - "glColor4b\0" - "glColor4bv\0" - "glColor4d\0" - "glColor4dv\0" - "glColor4f\0" - "glColor4fv\0" - "glColor4i\0" - "glColor4iv\0" - "glColor4s\0" - "glColor4sv\0" - "glColor4ub\0" - "glColor4ubv\0" - "glColor4ui\0" - "glColor4uiv\0" - "glColor4us\0" - "glColor4usv\0" - "glEdgeFlag\0" - "glEdgeFlagv\0" - "glEnd\0" - "glIndexd\0" - "glIndexdv\0" - "glIndexf\0" - "glIndexfv\0" - "glIndexi\0" - "glIndexiv\0" - "glIndexs\0" - "glIndexsv\0" - "glNormal3b\0" - "glNormal3bv\0" - "glNormal3d\0" - "glNormal3dv\0" - "glNormal3f\0" - "glNormal3fv\0" - "glNormal3i\0" - "glNormal3iv\0" - "glNormal3s\0" - "glNormal3sv\0" - "glRasterPos2d\0" - "glRasterPos2dv\0" - "glRasterPos2f\0" - "glRasterPos2fv\0" - "glRasterPos2i\0" - "glRasterPos2iv\0" - "glRasterPos2s\0" - "glRasterPos2sv\0" - "glRasterPos3d\0" - "glRasterPos3dv\0" - "glRasterPos3f\0" - "glRasterPos3fv\0" - "glRasterPos3i\0" - "glRasterPos3iv\0" - "glRasterPos3s\0" - "glRasterPos3sv\0" - "glRasterPos4d\0" - "glRasterPos4dv\0" - "glRasterPos4f\0" - "glRasterPos4fv\0" - "glRasterPos4i\0" - "glRasterPos4iv\0" - "glRasterPos4s\0" - "glRasterPos4sv\0" - "glRectd\0" - "glRectdv\0" - "glRectf\0" - "glRectfv\0" - "glRecti\0" - "glRectiv\0" - "glRects\0" - "glRectsv\0" - "glTexCoord1d\0" - "glTexCoord1dv\0" - "glTexCoord1f\0" - "glTexCoord1fv\0" - "glTexCoord1i\0" - "glTexCoord1iv\0" - "glTexCoord1s\0" - "glTexCoord1sv\0" - "glTexCoord2d\0" - "glTexCoord2dv\0" - "glTexCoord2f\0" - "glTexCoord2fv\0" - "glTexCoord2i\0" - "glTexCoord2iv\0" - "glTexCoord2s\0" - "glTexCoord2sv\0" - "glTexCoord3d\0" - "glTexCoord3dv\0" - "glTexCoord3f\0" - "glTexCoord3fv\0" - "glTexCoord3i\0" - "glTexCoord3iv\0" - "glTexCoord3s\0" - "glTexCoord3sv\0" - "glTexCoord4d\0" - "glTexCoord4dv\0" - "glTexCoord4f\0" - "glTexCoord4fv\0" - "glTexCoord4i\0" - "glTexCoord4iv\0" - "glTexCoord4s\0" - "glTexCoord4sv\0" - "glVertex2d\0" - "glVertex2dv\0" - "glVertex2f\0" - "glVertex2fv\0" - "glVertex2i\0" - "glVertex2iv\0" - "glVertex2s\0" - "glVertex2sv\0" - "glVertex3d\0" - "glVertex3dv\0" - "glVertex3f\0" - "glVertex3fv\0" - "glVertex3i\0" - "glVertex3iv\0" - "glVertex3s\0" - "glVertex3sv\0" - "glVertex4d\0" - "glVertex4dv\0" - "glVertex4f\0" - "glVertex4fv\0" - "glVertex4i\0" - "glVertex4iv\0" - "glVertex4s\0" - "glVertex4sv\0" - "glClipPlane\0" - "glColorMaterial\0" - "glCullFace\0" - "glFogf\0" - "glFogfv\0" - "glFogi\0" - "glFogiv\0" - "glFrontFace\0" - "glHint\0" - "glLightf\0" - "glLightfv\0" - "glLighti\0" - "glLightiv\0" - "glLightModelf\0" - "glLightModelfv\0" - "glLightModeli\0" - "glLightModeliv\0" - "glLineStipple\0" - "glLineWidth\0" - "glMaterialf\0" - "glMaterialfv\0" - "glMateriali\0" - "glMaterialiv\0" - "glPointSize\0" - "glPolygonMode\0" - "glPolygonStipple\0" - "glScissor\0" - "glShadeModel\0" - "glTexParameterf\0" - "glTexParameterfv\0" - "glTexParameteri\0" - "glTexParameteriv\0" - "glTexImage1D\0" - "glTexImage2D\0" - "glTexEnvf\0" - "glTexEnvfv\0" - "glTexEnvi\0" - "glTexEnviv\0" - "glTexGend\0" - "glTexGendv\0" - "glTexGenf\0" - "glTexGenfv\0" - "glTexGeni\0" - "glTexGeniv\0" - "glFeedbackBuffer\0" - "glSelectBuffer\0" - "glRenderMode\0" - "glInitNames\0" - "glLoadName\0" - "glPassThrough\0" - "glPopName\0" - "glPushName\0" - "glDrawBuffer\0" - "glClear\0" - "glClearAccum\0" - "glClearIndex\0" - "glClearColor\0" - "glClearStencil\0" - "glClearDepth\0" - "glStencilMask\0" - "glColorMask\0" - "glDepthMask\0" - "glIndexMask\0" - "glAccum\0" - "glDisable\0" - "glEnable\0" - "glFinish\0" - "glFlush\0" - "glPopAttrib\0" - "glPushAttrib\0" - "glMap1d\0" - "glMap1f\0" - "glMap2d\0" - "glMap2f\0" - "glMapGrid1d\0" - "glMapGrid1f\0" - "glMapGrid2d\0" - "glMapGrid2f\0" - "glEvalCoord1d\0" - "glEvalCoord1dv\0" - "glEvalCoord1f\0" - "glEvalCoord1fv\0" - "glEvalCoord2d\0" - "glEvalCoord2dv\0" - "glEvalCoord2f\0" - "glEvalCoord2fv\0" - "glEvalMesh1\0" - "glEvalPoint1\0" - "glEvalMesh2\0" - "glEvalPoint2\0" - "glAlphaFunc\0" - "glBlendFunc\0" - "glLogicOp\0" - "glStencilFunc\0" - "glStencilOp\0" - "glDepthFunc\0" - "glPixelZoom\0" - "glPixelTransferf\0" - "glPixelTransferi\0" - "glPixelStoref\0" - "glPixelStorei\0" - "glPixelMapfv\0" - "glPixelMapuiv\0" - "glPixelMapusv\0" - "glReadBuffer\0" - "glCopyPixels\0" - "glReadPixels\0" - "glDrawPixels\0" - "glGetBooleanv\0" - "glGetClipPlane\0" - "glGetDoublev\0" - "glGetError\0" - "glGetFloatv\0" - "glGetIntegerv\0" - "glGetLightfv\0" - "glGetLightiv\0" - "glGetMapdv\0" - "glGetMapfv\0" - "glGetMapiv\0" - "glGetMaterialfv\0" - "glGetMaterialiv\0" - "glGetPixelMapfv\0" - "glGetPixelMapuiv\0" - "glGetPixelMapusv\0" - "glGetPolygonStipple\0" - "glGetString\0" - "glGetTexEnvfv\0" - "glGetTexEnviv\0" - "glGetTexGendv\0" - "glGetTexGenfv\0" - "glGetTexGeniv\0" - "glGetTexImage\0" - "glGetTexParameterfv\0" - "glGetTexParameteriv\0" - "glGetTexLevelParameterfv\0" - "glGetTexLevelParameteriv\0" - "glIsEnabled\0" - "glIsList\0" - "glDepthRange\0" - "glFrustum\0" - "glLoadIdentity\0" - "glLoadMatrixf\0" - "glLoadMatrixd\0" - "glMatrixMode\0" - "glMultMatrixf\0" - "glMultMatrixd\0" - "glOrtho\0" - "glPopMatrix\0" - "glPushMatrix\0" - "glRotated\0" - "glRotatef\0" - "glScaled\0" - "glScalef\0" - "glTranslated\0" - "glTranslatef\0" - "glViewport\0" - "glArrayElement\0" - "glBindTexture\0" - "glColorPointer\0" - "glDisableClientState\0" - "glDrawArrays\0" - "glDrawElements\0" - "glEdgeFlagPointer\0" - "glEnableClientState\0" - "glIndexPointer\0" - "glIndexub\0" - "glIndexubv\0" - "glInterleavedArrays\0" - "glNormalPointer\0" - "glPolygonOffset\0" - "glTexCoordPointer\0" - "glVertexPointer\0" - "glAreTexturesResident\0" - "glCopyTexImage1D\0" - "glCopyTexImage2D\0" - "glCopyTexSubImage1D\0" - "glCopyTexSubImage2D\0" - "glDeleteTextures\0" - "glGenTextures\0" - "glGetPointerv\0" - "glIsTexture\0" - "glPrioritizeTextures\0" - "glTexSubImage1D\0" - "glTexSubImage2D\0" - "glPopClientAttrib\0" - "glPushClientAttrib\0" - "glBlendColor\0" - "glBlendEquation\0" - "glDrawRangeElements\0" - "glColorTable\0" - "glColorTableParameterfv\0" - "glColorTableParameteriv\0" - "glCopyColorTable\0" - "glGetColorTable\0" - "glGetColorTableParameterfv\0" - "glGetColorTableParameteriv\0" - "glColorSubTable\0" - "glCopyColorSubTable\0" - "glConvolutionFilter1D\0" - "glConvolutionFilter2D\0" - "glConvolutionParameterf\0" - "glConvolutionParameterfv\0" - "glConvolutionParameteri\0" - "glConvolutionParameteriv\0" - "glCopyConvolutionFilter1D\0" - "glCopyConvolutionFilter2D\0" - "glGetConvolutionFilter\0" - "glGetConvolutionParameterfv\0" - "glGetConvolutionParameteriv\0" - "glGetSeparableFilter\0" - "glSeparableFilter2D\0" - "glGetHistogram\0" - "glGetHistogramParameterfv\0" - "glGetHistogramParameteriv\0" - "glGetMinmax\0" - "glGetMinmaxParameterfv\0" - "glGetMinmaxParameteriv\0" - "glHistogram\0" - "glMinmax\0" - "glResetHistogram\0" - "glResetMinmax\0" - "glTexImage3D\0" - "glTexSubImage3D\0" - "glCopyTexSubImage3D\0" - "glActiveTextureARB\0" - "glClientActiveTextureARB\0" - "glMultiTexCoord1dARB\0" - "glMultiTexCoord1dvARB\0" - "glMultiTexCoord1fARB\0" - "glMultiTexCoord1fvARB\0" - "glMultiTexCoord1iARB\0" - "glMultiTexCoord1ivARB\0" - "glMultiTexCoord1sARB\0" - "glMultiTexCoord1svARB\0" - "glMultiTexCoord2dARB\0" - "glMultiTexCoord2dvARB\0" - "glMultiTexCoord2fARB\0" - "glMultiTexCoord2fvARB\0" - "glMultiTexCoord2iARB\0" - "glMultiTexCoord2ivARB\0" - "glMultiTexCoord2sARB\0" - "glMultiTexCoord2svARB\0" - "glMultiTexCoord3dARB\0" - "glMultiTexCoord3dvARB\0" - "glMultiTexCoord3fARB\0" - "glMultiTexCoord3fvARB\0" - "glMultiTexCoord3iARB\0" - "glMultiTexCoord3ivARB\0" - "glMultiTexCoord3sARB\0" - "glMultiTexCoord3svARB\0" - "glMultiTexCoord4dARB\0" - "glMultiTexCoord4dvARB\0" - "glMultiTexCoord4fARB\0" - "glMultiTexCoord4fvARB\0" - "glMultiTexCoord4iARB\0" - "glMultiTexCoord4ivARB\0" - "glMultiTexCoord4sARB\0" - "glMultiTexCoord4svARB\0" - "glAttachShader\0" - "glCreateProgram\0" - "glCreateShader\0" - "glDeleteProgram\0" - "glDeleteShader\0" - "glDetachShader\0" - "glGetAttachedShaders\0" - "glGetProgramInfoLog\0" - "glGetProgramiv\0" - "glGetShaderInfoLog\0" - "glGetShaderiv\0" - "glIsProgram\0" - "glIsShader\0" - "glStencilFuncSeparate\0" - "glStencilMaskSeparate\0" - "glStencilOpSeparate\0" - "glUniformMatrix2x3fv\0" - "glUniformMatrix2x4fv\0" - "glUniformMatrix3x2fv\0" - "glUniformMatrix3x4fv\0" - "glUniformMatrix4x2fv\0" - "glUniformMatrix4x3fv\0" - "glLoadTransposeMatrixdARB\0" - "glLoadTransposeMatrixfARB\0" - "glMultTransposeMatrixdARB\0" - "glMultTransposeMatrixfARB\0" - "glSampleCoverageARB\0" - "glCompressedTexImage1DARB\0" - "glCompressedTexImage2DARB\0" - "glCompressedTexImage3DARB\0" - "glCompressedTexSubImage1DARB\0" - "glCompressedTexSubImage2DARB\0" - "glCompressedTexSubImage3DARB\0" - "glGetCompressedTexImageARB\0" - "glDisableVertexAttribArrayARB\0" - "glEnableVertexAttribArrayARB\0" - "glGetProgramEnvParameterdvARB\0" - "glGetProgramEnvParameterfvARB\0" - "glGetProgramLocalParameterdvARB\0" - "glGetProgramLocalParameterfvARB\0" - "glGetProgramStringARB\0" - "glGetProgramivARB\0" - "glGetVertexAttribdvARB\0" - "glGetVertexAttribfvARB\0" - "glGetVertexAttribivARB\0" - "glProgramEnvParameter4dARB\0" - "glProgramEnvParameter4dvARB\0" - "glProgramEnvParameter4fARB\0" - "glProgramEnvParameter4fvARB\0" - "glProgramLocalParameter4dARB\0" - "glProgramLocalParameter4dvARB\0" - "glProgramLocalParameter4fARB\0" - "glProgramLocalParameter4fvARB\0" - "glProgramStringARB\0" - "glVertexAttrib1dARB\0" - "glVertexAttrib1dvARB\0" - "glVertexAttrib1fARB\0" - "glVertexAttrib1fvARB\0" - "glVertexAttrib1sARB\0" - "glVertexAttrib1svARB\0" - "glVertexAttrib2dARB\0" - "glVertexAttrib2dvARB\0" - "glVertexAttrib2fARB\0" - "glVertexAttrib2fvARB\0" - "glVertexAttrib2sARB\0" - "glVertexAttrib2svARB\0" - "glVertexAttrib3dARB\0" - "glVertexAttrib3dvARB\0" - "glVertexAttrib3fARB\0" - "glVertexAttrib3fvARB\0" - "glVertexAttrib3sARB\0" - "glVertexAttrib3svARB\0" - "glVertexAttrib4NbvARB\0" - "glVertexAttrib4NivARB\0" - "glVertexAttrib4NsvARB\0" - "glVertexAttrib4NubARB\0" - "glVertexAttrib4NubvARB\0" - "glVertexAttrib4NuivARB\0" - "glVertexAttrib4NusvARB\0" - "glVertexAttrib4bvARB\0" - "glVertexAttrib4dARB\0" - "glVertexAttrib4dvARB\0" - "glVertexAttrib4fARB\0" - "glVertexAttrib4fvARB\0" - "glVertexAttrib4ivARB\0" - "glVertexAttrib4sARB\0" - "glVertexAttrib4svARB\0" - "glVertexAttrib4ubvARB\0" - "glVertexAttrib4uivARB\0" - "glVertexAttrib4usvARB\0" - "glVertexAttribPointerARB\0" - "glBindBufferARB\0" - "glBufferDataARB\0" - "glBufferSubDataARB\0" - "glDeleteBuffersARB\0" - "glGenBuffersARB\0" - "glGetBufferParameterivARB\0" - "glGetBufferPointervARB\0" - "glGetBufferSubDataARB\0" - "glIsBufferARB\0" - "glMapBufferARB\0" - "glUnmapBufferARB\0" - "glBeginQueryARB\0" - "glDeleteQueriesARB\0" - "glEndQueryARB\0" - "glGenQueriesARB\0" - "glGetQueryObjectivARB\0" - "glGetQueryObjectuivARB\0" - "glGetQueryivARB\0" - "glIsQueryARB\0" - "glAttachObjectARB\0" - "glCompileShaderARB\0" - "glCreateProgramObjectARB\0" - "glCreateShaderObjectARB\0" - "glDeleteObjectARB\0" - "glDetachObjectARB\0" - "glGetActiveUniformARB\0" - "glGetAttachedObjectsARB\0" - "glGetHandleARB\0" - "glGetInfoLogARB\0" - "glGetObjectParameterfvARB\0" - "glGetObjectParameterivARB\0" - "glGetShaderSourceARB\0" - "glGetUniformLocationARB\0" - "glGetUniformfvARB\0" - "glGetUniformivARB\0" - "glLinkProgramARB\0" - "glShaderSourceARB\0" - "glUniform1fARB\0" - "glUniform1fvARB\0" - "glUniform1iARB\0" - "glUniform1ivARB\0" - "glUniform2fARB\0" - "glUniform2fvARB\0" - "glUniform2iARB\0" - "glUniform2ivARB\0" - "glUniform3fARB\0" - "glUniform3fvARB\0" - "glUniform3iARB\0" - "glUniform3ivARB\0" - "glUniform4fARB\0" - "glUniform4fvARB\0" - "glUniform4iARB\0" - "glUniform4ivARB\0" - "glUniformMatrix2fvARB\0" - "glUniformMatrix3fvARB\0" - "glUniformMatrix4fvARB\0" - "glUseProgramObjectARB\0" - "glValidateProgramARB\0" - "glBindAttribLocationARB\0" - "glGetActiveAttribARB\0" - "glGetAttribLocationARB\0" - "glDrawBuffersARB\0" - "glPolygonOffsetEXT\0" - "glGetPixelTexGenParameterfvSGIS\0" - "glGetPixelTexGenParameterivSGIS\0" - "glPixelTexGenParameterfSGIS\0" - "glPixelTexGenParameterfvSGIS\0" - "glPixelTexGenParameteriSGIS\0" - "glPixelTexGenParameterivSGIS\0" - "glSampleMaskSGIS\0" - "glSamplePatternSGIS\0" - "glColorPointerEXT\0" - "glEdgeFlagPointerEXT\0" - "glIndexPointerEXT\0" - "glNormalPointerEXT\0" - "glTexCoordPointerEXT\0" - "glVertexPointerEXT\0" - "glPointParameterfEXT\0" - "glPointParameterfvEXT\0" - "glLockArraysEXT\0" - "glUnlockArraysEXT\0" - "glCullParameterdvEXT\0" - "glCullParameterfvEXT\0" - "glSecondaryColor3bEXT\0" - "glSecondaryColor3bvEXT\0" - "glSecondaryColor3dEXT\0" - "glSecondaryColor3dvEXT\0" - "glSecondaryColor3fEXT\0" - "glSecondaryColor3fvEXT\0" - "glSecondaryColor3iEXT\0" - "glSecondaryColor3ivEXT\0" - "glSecondaryColor3sEXT\0" - "glSecondaryColor3svEXT\0" - "glSecondaryColor3ubEXT\0" - "glSecondaryColor3ubvEXT\0" - "glSecondaryColor3uiEXT\0" - "glSecondaryColor3uivEXT\0" - "glSecondaryColor3usEXT\0" - "glSecondaryColor3usvEXT\0" - "glSecondaryColorPointerEXT\0" - "glMultiDrawArraysEXT\0" - "glMultiDrawElementsEXT\0" - "glFogCoordPointerEXT\0" - "glFogCoorddEXT\0" - "glFogCoorddvEXT\0" - "glFogCoordfEXT\0" - "glFogCoordfvEXT\0" - "glPixelTexGenSGIX\0" - "glBlendFuncSeparateEXT\0" - "glFlushVertexArrayRangeNV\0" - "glVertexArrayRangeNV\0" - "glCombinerInputNV\0" - "glCombinerOutputNV\0" - "glCombinerParameterfNV\0" - "glCombinerParameterfvNV\0" - "glCombinerParameteriNV\0" - "glCombinerParameterivNV\0" - "glFinalCombinerInputNV\0" - "glGetCombinerInputParameterfvNV\0" - "glGetCombinerInputParameterivNV\0" - "glGetCombinerOutputParameterfvNV\0" - "glGetCombinerOutputParameterivNV\0" - "glGetFinalCombinerInputParameterfvNV\0" - "glGetFinalCombinerInputParameterivNV\0" - "glResizeBuffersMESA\0" - "glWindowPos2dMESA\0" - "glWindowPos2dvMESA\0" - "glWindowPos2fMESA\0" - "glWindowPos2fvMESA\0" - "glWindowPos2iMESA\0" - "glWindowPos2ivMESA\0" - "glWindowPos2sMESA\0" - "glWindowPos2svMESA\0" - "glWindowPos3dMESA\0" - "glWindowPos3dvMESA\0" - "glWindowPos3fMESA\0" - "glWindowPos3fvMESA\0" - "glWindowPos3iMESA\0" - "glWindowPos3ivMESA\0" - "glWindowPos3sMESA\0" - "glWindowPos3svMESA\0" - "glWindowPos4dMESA\0" - "glWindowPos4dvMESA\0" - "glWindowPos4fMESA\0" - "glWindowPos4fvMESA\0" - "glWindowPos4iMESA\0" - "glWindowPos4ivMESA\0" - "glWindowPos4sMESA\0" - "glWindowPos4svMESA\0" - "glMultiModeDrawArraysIBM\0" - "glMultiModeDrawElementsIBM\0" - "glDeleteFencesNV\0" - "glFinishFenceNV\0" - "glGenFencesNV\0" - "glGetFenceivNV\0" - "glIsFenceNV\0" - "glSetFenceNV\0" - "glTestFenceNV\0" - "glAreProgramsResidentNV\0" - "glBindProgramNV\0" - "glDeleteProgramsNV\0" - "glExecuteProgramNV\0" - "glGenProgramsNV\0" - "glGetProgramParameterdvNV\0" - "glGetProgramParameterfvNV\0" - "glGetProgramStringNV\0" - "glGetProgramivNV\0" - "glGetTrackMatrixivNV\0" - "glGetVertexAttribPointervNV\0" - "glGetVertexAttribdvNV\0" - "glGetVertexAttribfvNV\0" - "glGetVertexAttribivNV\0" - "glIsProgramNV\0" - "glLoadProgramNV\0" - "glProgramParameters4dvNV\0" - "glProgramParameters4fvNV\0" - "glRequestResidentProgramsNV\0" - "glTrackMatrixNV\0" - "glVertexAttrib1dNV\0" - "glVertexAttrib1dvNV\0" - "glVertexAttrib1fNV\0" - "glVertexAttrib1fvNV\0" - "glVertexAttrib1sNV\0" - "glVertexAttrib1svNV\0" - "glVertexAttrib2dNV\0" - "glVertexAttrib2dvNV\0" - "glVertexAttrib2fNV\0" - "glVertexAttrib2fvNV\0" - "glVertexAttrib2sNV\0" - "glVertexAttrib2svNV\0" - "glVertexAttrib3dNV\0" - "glVertexAttrib3dvNV\0" - "glVertexAttrib3fNV\0" - "glVertexAttrib3fvNV\0" - "glVertexAttrib3sNV\0" - "glVertexAttrib3svNV\0" - "glVertexAttrib4dNV\0" - "glVertexAttrib4dvNV\0" - "glVertexAttrib4fNV\0" - "glVertexAttrib4fvNV\0" - "glVertexAttrib4sNV\0" - "glVertexAttrib4svNV\0" - "glVertexAttrib4ubNV\0" - "glVertexAttrib4ubvNV\0" - "glVertexAttribPointerNV\0" - "glVertexAttribs1dvNV\0" - "glVertexAttribs1fvNV\0" - "glVertexAttribs1svNV\0" - "glVertexAttribs2dvNV\0" - "glVertexAttribs2fvNV\0" - "glVertexAttribs2svNV\0" - "glVertexAttribs3dvNV\0" - "glVertexAttribs3fvNV\0" - "glVertexAttribs3svNV\0" - "glVertexAttribs4dvNV\0" - "glVertexAttribs4fvNV\0" - "glVertexAttribs4svNV\0" - "glVertexAttribs4ubvNV\0" - "glAlphaFragmentOp1ATI\0" - "glAlphaFragmentOp2ATI\0" - "glAlphaFragmentOp3ATI\0" - "glBeginFragmentShaderATI\0" - "glBindFragmentShaderATI\0" - "glColorFragmentOp1ATI\0" - "glColorFragmentOp2ATI\0" - "glColorFragmentOp3ATI\0" - "glDeleteFragmentShaderATI\0" - "glEndFragmentShaderATI\0" - "glGenFragmentShadersATI\0" - "glPassTexCoordATI\0" - "glSampleMapATI\0" - "glSetFragmentShaderConstantATI\0" - "glPointParameteriNV\0" - "glPointParameterivNV\0" - "glActiveStencilFaceEXT\0" - "glBindVertexArrayAPPLE\0" - "glDeleteVertexArraysAPPLE\0" - "glGenVertexArraysAPPLE\0" - "glIsVertexArrayAPPLE\0" - "glGetProgramNamedParameterdvNV\0" - "glGetProgramNamedParameterfvNV\0" - "glProgramNamedParameter4dNV\0" - "glProgramNamedParameter4dvNV\0" - "glProgramNamedParameter4fNV\0" - "glProgramNamedParameter4fvNV\0" - "glDepthBoundsEXT\0" - "glBlendEquationSeparateEXT\0" - "glBindFramebufferEXT\0" - "glBindRenderbufferEXT\0" - "glCheckFramebufferStatusEXT\0" - "glDeleteFramebuffersEXT\0" - "glDeleteRenderbuffersEXT\0" - "glFramebufferRenderbufferEXT\0" - "glFramebufferTexture1DEXT\0" - "glFramebufferTexture2DEXT\0" - "glFramebufferTexture3DEXT\0" - "glGenFramebuffersEXT\0" - "glGenRenderbuffersEXT\0" - "glGenerateMipmapEXT\0" - "glGetFramebufferAttachmentParameterivEXT\0" - "glGetRenderbufferParameterivEXT\0" - "glIsFramebufferEXT\0" - "glIsRenderbufferEXT\0" - "glRenderbufferStorageEXT\0" - "glBlitFramebufferEXT\0" - "glFramebufferTextureLayerEXT\0" - "glStencilFuncSeparateATI\0" - "glProgramEnvParameters4fvEXT\0" - "glProgramLocalParameters4fvEXT\0" - "glGetQueryObjecti64vEXT\0" - "glGetQueryObjectui64vEXT\0" - "glArrayElementEXT\0" - "glBindTextureEXT\0" - "glDrawArraysEXT\0" - "glAreTexturesResidentEXT\0" - "glCopyTexImage1DEXT\0" - "glCopyTexImage2DEXT\0" - "glCopyTexSubImage1DEXT\0" - "glCopyTexSubImage2DEXT\0" - "glDeleteTexturesEXT\0" - "glGenTexturesEXT\0" - "glGetPointervEXT\0" - "glIsTextureEXT\0" - "glPrioritizeTexturesEXT\0" - "glTexSubImage1DEXT\0" - "glTexSubImage2DEXT\0" - "glBlendColorEXT\0" - "glBlendEquationEXT\0" - "glDrawRangeElementsEXT\0" - "glColorTableSGI\0" - "glColorTableEXT\0" - "glColorTableParameterfvSGI\0" - "glColorTableParameterivSGI\0" - "glCopyColorTableSGI\0" - "glGetColorTableSGI\0" - "glGetColorTableEXT\0" - "glGetColorTableParameterfvSGI\0" - "glGetColorTableParameterfvEXT\0" - "glGetColorTableParameterivSGI\0" - "glGetColorTableParameterivEXT\0" - "glColorSubTableEXT\0" - "glCopyColorSubTableEXT\0" - "glConvolutionFilter1DEXT\0" - "glConvolutionFilter2DEXT\0" - "glConvolutionParameterfEXT\0" - "glConvolutionParameterfvEXT\0" - "glConvolutionParameteriEXT\0" - "glConvolutionParameterivEXT\0" - "glCopyConvolutionFilter1DEXT\0" - "glCopyConvolutionFilter2DEXT\0" - "glGetConvolutionFilterEXT\0" - "glGetConvolutionParameterfvEXT\0" - "glGetConvolutionParameterivEXT\0" - "glGetSeparableFilterEXT\0" - "glSeparableFilter2DEXT\0" - "glGetHistogramEXT\0" - "glGetHistogramParameterfvEXT\0" - "glGetHistogramParameterivEXT\0" - "glGetMinmaxEXT\0" - "glGetMinmaxParameterfvEXT\0" - "glGetMinmaxParameterivEXT\0" - "glHistogramEXT\0" - "glMinmaxEXT\0" - "glResetHistogramEXT\0" - "glResetMinmaxEXT\0" - "glTexImage3DEXT\0" - "glTexSubImage3DEXT\0" - "glCopyTexSubImage3DEXT\0" - "glActiveTexture\0" - "glClientActiveTexture\0" - "glMultiTexCoord1d\0" - "glMultiTexCoord1dv\0" - "glMultiTexCoord1f\0" - "glMultiTexCoord1fv\0" - "glMultiTexCoord1i\0" - "glMultiTexCoord1iv\0" - "glMultiTexCoord1s\0" - "glMultiTexCoord1sv\0" - "glMultiTexCoord2d\0" - "glMultiTexCoord2dv\0" - "glMultiTexCoord2f\0" - "glMultiTexCoord2fv\0" - "glMultiTexCoord2i\0" - "glMultiTexCoord2iv\0" - "glMultiTexCoord2s\0" - "glMultiTexCoord2sv\0" - "glMultiTexCoord3d\0" - "glMultiTexCoord3dv\0" - "glMultiTexCoord3f\0" - "glMultiTexCoord3fv\0" - "glMultiTexCoord3i\0" - "glMultiTexCoord3iv\0" - "glMultiTexCoord3s\0" - "glMultiTexCoord3sv\0" - "glMultiTexCoord4d\0" - "glMultiTexCoord4dv\0" - "glMultiTexCoord4f\0" - "glMultiTexCoord4fv\0" - "glMultiTexCoord4i\0" - "glMultiTexCoord4iv\0" - "glMultiTexCoord4s\0" - "glMultiTexCoord4sv\0" - "glStencilOpSeparateATI\0" - "glLoadTransposeMatrixd\0" - "glLoadTransposeMatrixf\0" - "glMultTransposeMatrixd\0" - "glMultTransposeMatrixf\0" - "glSampleCoverage\0" - "glCompressedTexImage1D\0" - "glCompressedTexImage2D\0" - "glCompressedTexImage3D\0" - "glCompressedTexSubImage1D\0" - "glCompressedTexSubImage2D\0" - "glCompressedTexSubImage3D\0" - "glGetCompressedTexImage\0" - "glDisableVertexAttribArray\0" - "glEnableVertexAttribArray\0" - "glGetVertexAttribdv\0" - "glGetVertexAttribfv\0" - "glGetVertexAttribiv\0" - "glProgramParameter4dNV\0" - "glProgramParameter4dvNV\0" - "glProgramParameter4fNV\0" - "glProgramParameter4fvNV\0" - "glVertexAttrib1d\0" - "glVertexAttrib1dv\0" - "glVertexAttrib1f\0" - "glVertexAttrib1fv\0" - "glVertexAttrib1s\0" - "glVertexAttrib1sv\0" - "glVertexAttrib2d\0" - "glVertexAttrib2dv\0" - "glVertexAttrib2f\0" - "glVertexAttrib2fv\0" - "glVertexAttrib2s\0" - "glVertexAttrib2sv\0" - "glVertexAttrib3d\0" - "glVertexAttrib3dv\0" - "glVertexAttrib3f\0" - "glVertexAttrib3fv\0" - "glVertexAttrib3s\0" - "glVertexAttrib3sv\0" - "glVertexAttrib4Nbv\0" - "glVertexAttrib4Niv\0" - "glVertexAttrib4Nsv\0" - "glVertexAttrib4Nub\0" - "glVertexAttrib4Nubv\0" - "glVertexAttrib4Nuiv\0" - "glVertexAttrib4Nusv\0" - "glVertexAttrib4bv\0" - "glVertexAttrib4d\0" - "glVertexAttrib4dv\0" - "glVertexAttrib4f\0" - "glVertexAttrib4fv\0" - "glVertexAttrib4iv\0" - "glVertexAttrib4s\0" - "glVertexAttrib4sv\0" - "glVertexAttrib4ubv\0" - "glVertexAttrib4uiv\0" - "glVertexAttrib4usv\0" - "glVertexAttribPointer\0" - "glBindBuffer\0" - "glBufferData\0" - "glBufferSubData\0" - "glDeleteBuffers\0" - "glGenBuffers\0" - "glGetBufferParameteriv\0" - "glGetBufferPointerv\0" - "glGetBufferSubData\0" - "glIsBuffer\0" - "glMapBuffer\0" - "glUnmapBuffer\0" - "glBeginQuery\0" - "glDeleteQueries\0" - "glEndQuery\0" - "glGenQueries\0" - "glGetQueryObjectiv\0" - "glGetQueryObjectuiv\0" - "glGetQueryiv\0" - "glIsQuery\0" - "glCompileShader\0" - "glGetActiveUniform\0" - "glGetShaderSource\0" - "glGetUniformLocation\0" - "glGetUniformfv\0" - "glGetUniformiv\0" - "glLinkProgram\0" - "glShaderSource\0" - "glUniform1f\0" - "glUniform1fv\0" - "glUniform1i\0" - "glUniform1iv\0" - "glUniform2f\0" - "glUniform2fv\0" - "glUniform2i\0" - "glUniform2iv\0" - "glUniform3f\0" - "glUniform3fv\0" - "glUniform3i\0" - "glUniform3iv\0" - "glUniform4f\0" - "glUniform4fv\0" - "glUniform4i\0" - "glUniform4iv\0" - "glUniformMatrix2fv\0" - "glUniformMatrix3fv\0" - "glUniformMatrix4fv\0" - "glUseProgram\0" - "glValidateProgram\0" - "glBindAttribLocation\0" - "glGetActiveAttrib\0" - "glGetAttribLocation\0" - "glDrawBuffers\0" - "glDrawBuffersATI\0" - "glSampleMaskEXT\0" - "glSamplePatternEXT\0" - "glPointParameterf\0" - "glPointParameterfARB\0" - "glPointParameterfSGIS\0" - "glPointParameterfv\0" - "glPointParameterfvARB\0" - "glPointParameterfvSGIS\0" - "glSecondaryColor3b\0" - "glSecondaryColor3bv\0" - "glSecondaryColor3d\0" - "glSecondaryColor3dv\0" - "glSecondaryColor3f\0" - "glSecondaryColor3fv\0" - "glSecondaryColor3i\0" - "glSecondaryColor3iv\0" - "glSecondaryColor3s\0" - "glSecondaryColor3sv\0" - "glSecondaryColor3ub\0" - "glSecondaryColor3ubv\0" - "glSecondaryColor3ui\0" - "glSecondaryColor3uiv\0" - "glSecondaryColor3us\0" - "glSecondaryColor3usv\0" - "glSecondaryColorPointer\0" - "glMultiDrawArrays\0" - "glMultiDrawElements\0" - "glFogCoordPointer\0" - "glFogCoordd\0" - "glFogCoorddv\0" - "glFogCoordf\0" - "glFogCoordfv\0" - "glBlendFuncSeparate\0" - "glBlendFuncSeparateINGR\0" - "glWindowPos2d\0" - "glWindowPos2dARB\0" - "glWindowPos2dv\0" - "glWindowPos2dvARB\0" - "glWindowPos2f\0" - "glWindowPos2fARB\0" - "glWindowPos2fv\0" - "glWindowPos2fvARB\0" - "glWindowPos2i\0" - "glWindowPos2iARB\0" - "glWindowPos2iv\0" - "glWindowPos2ivARB\0" - "glWindowPos2s\0" - "glWindowPos2sARB\0" - "glWindowPos2sv\0" - "glWindowPos2svARB\0" - "glWindowPos3d\0" - "glWindowPos3dARB\0" - "glWindowPos3dv\0" - "glWindowPos3dvARB\0" - "glWindowPos3f\0" - "glWindowPos3fARB\0" - "glWindowPos3fv\0" - "glWindowPos3fvARB\0" - "glWindowPos3i\0" - "glWindowPos3iARB\0" - "glWindowPos3iv\0" - "glWindowPos3ivARB\0" - "glWindowPos3s\0" - "glWindowPos3sARB\0" - "glWindowPos3sv\0" - "glWindowPos3svARB\0" - "glBindProgramARB\0" - "glDeleteProgramsARB\0" - "glGenProgramsARB\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribPointervARB\0" - "glIsProgramARB\0" - "glPointParameteri\0" - "glPointParameteriv\0" - "glBlendEquationSeparate\0" - "glBlendEquationSeparateATI\0" - ; - - -#ifdef USE_MGL_NAMESPACE -#define gl_dispatch_stub_343 mgl_dispatch_stub_343 -#define gl_dispatch_stub_344 mgl_dispatch_stub_344 -#define gl_dispatch_stub_345 mgl_dispatch_stub_345 -#define gl_dispatch_stub_356 mgl_dispatch_stub_356 -#define gl_dispatch_stub_357 mgl_dispatch_stub_357 -#define gl_dispatch_stub_358 mgl_dispatch_stub_358 -#define gl_dispatch_stub_359 mgl_dispatch_stub_359 -#define gl_dispatch_stub_361 mgl_dispatch_stub_361 -#define gl_dispatch_stub_362 mgl_dispatch_stub_362 -#define gl_dispatch_stub_363 mgl_dispatch_stub_363 -#define gl_dispatch_stub_364 mgl_dispatch_stub_364 -#define gl_dispatch_stub_365 mgl_dispatch_stub_365 -#define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_562 mgl_dispatch_stub_562 -#define gl_dispatch_stub_563 mgl_dispatch_stub_563 -#define gl_dispatch_stub_564 mgl_dispatch_stub_564 -#define gl_dispatch_stub_565 mgl_dispatch_stub_565 -#define gl_dispatch_stub_566 mgl_dispatch_stub_566 -#define gl_dispatch_stub_567 mgl_dispatch_stub_567 -#define gl_dispatch_stub_568 mgl_dispatch_stub_568 -#define gl_dispatch_stub_569 mgl_dispatch_stub_569 -#define gl_dispatch_stub_580 mgl_dispatch_stub_580 -#define gl_dispatch_stub_581 mgl_dispatch_stub_581 -#define gl_dispatch_stub_606 mgl_dispatch_stub_606 -#define gl_dispatch_stub_648 mgl_dispatch_stub_648 -#define gl_dispatch_stub_649 mgl_dispatch_stub_649 -#define gl_dispatch_stub_650 mgl_dispatch_stub_650 -#define gl_dispatch_stub_651 mgl_dispatch_stub_651 -#define gl_dispatch_stub_652 mgl_dispatch_stub_652 -#define gl_dispatch_stub_653 mgl_dispatch_stub_653 -#define gl_dispatch_stub_654 mgl_dispatch_stub_654 -#define gl_dispatch_stub_655 mgl_dispatch_stub_655 -#define gl_dispatch_stub_656 mgl_dispatch_stub_656 -#define gl_dispatch_stub_733 mgl_dispatch_stub_733 -#define gl_dispatch_stub_734 mgl_dispatch_stub_734 -#define gl_dispatch_stub_735 mgl_dispatch_stub_735 -#define gl_dispatch_stub_736 mgl_dispatch_stub_736 -#define gl_dispatch_stub_737 mgl_dispatch_stub_737 -#define gl_dispatch_stub_744 mgl_dispatch_stub_744 -#define gl_dispatch_stub_745 mgl_dispatch_stub_745 -#define gl_dispatch_stub_763 mgl_dispatch_stub_763 -#define gl_dispatch_stub_765 mgl_dispatch_stub_765 -#define gl_dispatch_stub_766 mgl_dispatch_stub_766 -#define gl_dispatch_stub_767 mgl_dispatch_stub_767 -#define gl_dispatch_stub_768 mgl_dispatch_stub_768 -#define gl_dispatch_stub_769 mgl_dispatch_stub_769 -#endif /* USE_MGL_NAMESPACE */ - - -/* FIXME: Having these (incorrect) prototypes here is ugly. */ -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -extern void gl_dispatch_stub_343(void); -extern void gl_dispatch_stub_344(void); -extern void gl_dispatch_stub_345(void); -extern void gl_dispatch_stub_356(void); -extern void gl_dispatch_stub_357(void); -extern void gl_dispatch_stub_358(void); -extern void gl_dispatch_stub_359(void); -extern void gl_dispatch_stub_361(void); -extern void gl_dispatch_stub_362(void); -extern void gl_dispatch_stub_363(void); -extern void gl_dispatch_stub_364(void); -extern void gl_dispatch_stub_365(void); -extern void gl_dispatch_stub_366(void); -extern void gl_dispatch_stub_562(void); -extern void gl_dispatch_stub_563(void); -extern void gl_dispatch_stub_564(void); -extern void gl_dispatch_stub_565(void); -extern void gl_dispatch_stub_566(void); -extern void gl_dispatch_stub_567(void); -extern void gl_dispatch_stub_568(void); -extern void gl_dispatch_stub_569(void); -extern void gl_dispatch_stub_580(void); -extern void gl_dispatch_stub_581(void); -extern void gl_dispatch_stub_606(void); -extern void gl_dispatch_stub_648(void); -extern void gl_dispatch_stub_649(void); -extern void gl_dispatch_stub_650(void); -extern void gl_dispatch_stub_651(void); -extern void gl_dispatch_stub_652(void); -extern void gl_dispatch_stub_653(void); -extern void gl_dispatch_stub_654(void); -extern void gl_dispatch_stub_655(void); -extern void gl_dispatch_stub_656(void); -extern void gl_dispatch_stub_733(void); -extern void gl_dispatch_stub_734(void); -extern void gl_dispatch_stub_735(void); -extern void gl_dispatch_stub_736(void); -extern void gl_dispatch_stub_737(void); -extern void gl_dispatch_stub_744(void); -extern void gl_dispatch_stub_745(void); -extern void gl_dispatch_stub_763(void); -extern void gl_dispatch_stub_765(void); -extern void gl_dispatch_stub_766(void); -extern void gl_dispatch_stub_767(void); -extern void gl_dispatch_stub_768(void); -extern void gl_dispatch_stub_769(void); -#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ - -static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, _gloffset_NewList), - NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, _gloffset_EndList), - NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, _gloffset_CallList), - NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, _gloffset_CallLists), - NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, _gloffset_DeleteLists), - NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, _gloffset_GenLists), - NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, _gloffset_ListBase), - NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, _gloffset_Begin), - NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, _gloffset_Bitmap), - NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, _gloffset_Color3b), - NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, _gloffset_Color3bv), - NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, _gloffset_Color3d), - NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, _gloffset_Color3dv), - NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, _gloffset_Color3f), - NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, _gloffset_Color3fv), - NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, _gloffset_Color3i), - NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, _gloffset_Color3iv), - NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, _gloffset_Color3s), - NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, _gloffset_Color3sv), - NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, _gloffset_Color3ub), - NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, _gloffset_Color3ubv), - NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, _gloffset_Color3ui), - NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, _gloffset_Color3uiv), - NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, _gloffset_Color3us), - NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, _gloffset_Color3usv), - NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, _gloffset_Color4b), - NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, _gloffset_Color4bv), - NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, _gloffset_Color4d), - NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, _gloffset_Color4dv), - NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, _gloffset_Color4f), - NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, _gloffset_Color4fv), - NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, _gloffset_Color4i), - NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, _gloffset_Color4iv), - NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, _gloffset_Color4s), - NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, _gloffset_Color4sv), - NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, _gloffset_Color4ub), - NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, _gloffset_Color4ubv), - NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, _gloffset_Color4ui), - NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, _gloffset_Color4uiv), - NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, _gloffset_Color4us), - NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, _gloffset_Color4usv), - NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, _gloffset_EdgeFlag), - NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, _gloffset_EdgeFlagv), - NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, _gloffset_End), - NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, _gloffset_Indexd), - NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, _gloffset_Indexdv), - NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, _gloffset_Indexf), - NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, _gloffset_Indexfv), - NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, _gloffset_Indexi), - NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, _gloffset_Indexiv), - NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, _gloffset_Indexs), - NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, _gloffset_Indexsv), - NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, _gloffset_Normal3b), - NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, _gloffset_Normal3bv), - NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, _gloffset_Normal3d), - NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, _gloffset_Normal3dv), - NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, _gloffset_Normal3f), - NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, _gloffset_Normal3fv), - NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, _gloffset_Normal3i), - NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, _gloffset_Normal3iv), - NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, _gloffset_Normal3s), - NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, _gloffset_Normal3sv), - NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, _gloffset_RasterPos2d), - NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, _gloffset_RasterPos2dv), - NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, _gloffset_RasterPos2f), - NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, _gloffset_RasterPos2fv), - NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, _gloffset_RasterPos2i), - NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, _gloffset_RasterPos2iv), - NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, _gloffset_RasterPos2s), - NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, _gloffset_RasterPos2sv), - NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, _gloffset_RasterPos3d), - NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, _gloffset_RasterPos3dv), - NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, _gloffset_RasterPos3f), - NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, _gloffset_RasterPos3fv), - NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, _gloffset_RasterPos3i), - NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, _gloffset_RasterPos3iv), - NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, _gloffset_RasterPos3s), - NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, _gloffset_RasterPos3sv), - NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, _gloffset_RasterPos4d), - NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, _gloffset_RasterPos4dv), - NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, _gloffset_RasterPos4f), - NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, _gloffset_RasterPos4fv), - NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, _gloffset_RasterPos4i), - NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, _gloffset_RasterPos4iv), - NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, _gloffset_RasterPos4s), - NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, _gloffset_RasterPos4sv), - NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, _gloffset_Rectd), - NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, _gloffset_Rectdv), - NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, _gloffset_Rectf), - NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, _gloffset_Rectfv), - NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, _gloffset_Recti), - NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, _gloffset_Rectiv), - NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, _gloffset_Rects), - NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, _gloffset_Rectsv), - NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, _gloffset_TexCoord1d), - NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, _gloffset_TexCoord1dv), - NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, _gloffset_TexCoord1f), - NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, _gloffset_TexCoord1fv), - NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, _gloffset_TexCoord1i), - NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, _gloffset_TexCoord1iv), - NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, _gloffset_TexCoord1s), - NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, _gloffset_TexCoord1sv), - NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, _gloffset_TexCoord2d), - NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, _gloffset_TexCoord2dv), - NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, _gloffset_TexCoord2f), - NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, _gloffset_TexCoord2fv), - NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, _gloffset_TexCoord2i), - NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, _gloffset_TexCoord2iv), - NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, _gloffset_TexCoord2s), - NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, _gloffset_TexCoord2sv), - NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, _gloffset_TexCoord3d), - NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, _gloffset_TexCoord3dv), - NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, _gloffset_TexCoord3f), - NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, _gloffset_TexCoord3fv), - NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, _gloffset_TexCoord3i), - NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, _gloffset_TexCoord3iv), - NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, _gloffset_TexCoord3s), - NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, _gloffset_TexCoord3sv), - NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, _gloffset_TexCoord4d), - NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, _gloffset_TexCoord4dv), - NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, _gloffset_TexCoord4f), - NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, _gloffset_TexCoord4fv), - NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, _gloffset_TexCoord4i), - NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, _gloffset_TexCoord4iv), - NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, _gloffset_TexCoord4s), - NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, _gloffset_TexCoord4sv), - NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, _gloffset_Vertex2d), - NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, _gloffset_Vertex2dv), - NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, _gloffset_Vertex2f), - NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, _gloffset_Vertex2fv), - NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, _gloffset_Vertex2i), - NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, _gloffset_Vertex2iv), - NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, _gloffset_Vertex2s), - NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, _gloffset_Vertex2sv), - NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, _gloffset_Vertex3d), - NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, _gloffset_Vertex3dv), - NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, _gloffset_Vertex3f), - NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, _gloffset_Vertex3fv), - NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, _gloffset_Vertex3i), - NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, _gloffset_Vertex3iv), - NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, _gloffset_Vertex3s), - NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, _gloffset_Vertex3sv), - NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, _gloffset_Vertex4d), - NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, _gloffset_Vertex4dv), - NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, _gloffset_Vertex4f), - NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, _gloffset_Vertex4fv), - NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, _gloffset_Vertex4i), - NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, _gloffset_Vertex4iv), - NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, _gloffset_Vertex4s), - NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, _gloffset_Vertex4sv), - NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, _gloffset_ClipPlane), - NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, _gloffset_ColorMaterial), - NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, _gloffset_CullFace), - NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, _gloffset_Fogf), - NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, _gloffset_Fogfv), - NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, _gloffset_Fogi), - NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, _gloffset_Fogiv), - NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, _gloffset_FrontFace), - NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, _gloffset_Hint), - NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, _gloffset_Lightf), - NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, _gloffset_Lightfv), - NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, _gloffset_Lighti), - NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, _gloffset_Lightiv), - NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, _gloffset_LightModelf), - NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, _gloffset_LightModelfv), - NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, _gloffset_LightModeli), - NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, _gloffset_LightModeliv), - NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, _gloffset_LineStipple), - NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, _gloffset_LineWidth), - NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, _gloffset_Materialf), - NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, _gloffset_Materialfv), - NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, _gloffset_Materiali), - NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, _gloffset_Materialiv), - NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, _gloffset_PointSize), - NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, _gloffset_PolygonMode), - NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, _gloffset_PolygonStipple), - NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, _gloffset_Scissor), - NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, _gloffset_ShadeModel), - NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, _gloffset_TexParameterf), - NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, _gloffset_TexParameterfv), - NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, _gloffset_TexParameteri), - NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, _gloffset_TexParameteriv), - NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, _gloffset_TexImage1D), - NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, _gloffset_TexImage2D), - NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, _gloffset_TexEnvf), - NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, _gloffset_TexEnvfv), - NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, _gloffset_TexEnvi), - NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, _gloffset_TexEnviv), - NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, _gloffset_TexGend), - NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, _gloffset_TexGendv), - NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, _gloffset_TexGenf), - NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, _gloffset_TexGenfv), - NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, _gloffset_TexGeni), - NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, _gloffset_TexGeniv), - NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, _gloffset_FeedbackBuffer), - NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, _gloffset_SelectBuffer), - NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, _gloffset_RenderMode), - NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, _gloffset_InitNames), - NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, _gloffset_LoadName), - NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, _gloffset_PassThrough), - NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, _gloffset_PopName), - NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, _gloffset_PushName), - NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, _gloffset_DrawBuffer), - NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, _gloffset_Clear), - NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, _gloffset_ClearAccum), - NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, _gloffset_ClearIndex), - NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, _gloffset_ClearColor), - NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, _gloffset_ClearStencil), - NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, _gloffset_ClearDepth), - NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, _gloffset_StencilMask), - NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, _gloffset_ColorMask), - NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask), - NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, _gloffset_IndexMask), - NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, _gloffset_Accum), - NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, _gloffset_Disable), - NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable), - NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, _gloffset_Finish), - NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, _gloffset_Flush), - NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, _gloffset_PopAttrib), - NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, _gloffset_PushAttrib), - NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, _gloffset_Map1d), - NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, _gloffset_Map1f), - NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, _gloffset_Map2d), - NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, _gloffset_Map2f), - NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, _gloffset_MapGrid1d), - NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, _gloffset_MapGrid1f), - NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, _gloffset_MapGrid2d), - NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, _gloffset_MapGrid2f), - NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, _gloffset_EvalCoord1d), - NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, _gloffset_EvalCoord1dv), - NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, _gloffset_EvalCoord1f), - NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, _gloffset_EvalCoord1fv), - NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, _gloffset_EvalCoord2d), - NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, _gloffset_EvalCoord2dv), - NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, _gloffset_EvalCoord2f), - NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, _gloffset_EvalCoord2fv), - NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, _gloffset_EvalMesh1), - NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, _gloffset_EvalPoint1), - NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, _gloffset_EvalMesh2), - NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, _gloffset_EvalPoint2), - NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, _gloffset_AlphaFunc), - NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, _gloffset_BlendFunc), - NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, _gloffset_LogicOp), - NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, _gloffset_StencilFunc), - NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, _gloffset_StencilOp), - NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, _gloffset_DepthFunc), - NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, _gloffset_PixelZoom), - NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, _gloffset_PixelTransferf), - NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, _gloffset_PixelTransferi), - NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, _gloffset_PixelStoref), - NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, _gloffset_PixelStorei), - NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, _gloffset_PixelMapfv), - NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, _gloffset_PixelMapuiv), - NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, _gloffset_PixelMapusv), - NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, _gloffset_ReadBuffer), - NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, _gloffset_CopyPixels), - NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, _gloffset_ReadPixels), - NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, _gloffset_DrawPixels), - NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, _gloffset_GetBooleanv), - NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, _gloffset_GetClipPlane), - NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, _gloffset_GetDoublev), - NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, _gloffset_GetError), - NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, _gloffset_GetFloatv), - NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, _gloffset_GetIntegerv), - NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, _gloffset_GetLightfv), - NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, _gloffset_GetLightiv), - NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, _gloffset_GetMapdv), - NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, _gloffset_GetMapfv), - NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, _gloffset_GetMapiv), - NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, _gloffset_GetMaterialfv), - NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, _gloffset_GetMaterialiv), - NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, _gloffset_GetPixelMapfv), - NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, _gloffset_GetPixelMapuiv), - NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, _gloffset_GetPixelMapusv), - NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, _gloffset_GetPolygonStipple), - NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, _gloffset_GetString), - NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, _gloffset_GetTexEnvfv), - NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, _gloffset_GetTexEnviv), - NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, _gloffset_GetTexGendv), - NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, _gloffset_GetTexGenfv), - NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, _gloffset_GetTexGeniv), - NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, _gloffset_GetTexImage), - NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, _gloffset_GetTexParameterfv), - NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, _gloffset_GetTexParameteriv), - NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, _gloffset_GetTexLevelParameterfv), - NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, _gloffset_GetTexLevelParameteriv), - NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, _gloffset_IsEnabled), - NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, _gloffset_IsList), - NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, _gloffset_DepthRange), - NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, _gloffset_Frustum), - NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, _gloffset_LoadIdentity), - NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, _gloffset_LoadMatrixf), - NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, _gloffset_LoadMatrixd), - NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, _gloffset_MatrixMode), - NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, _gloffset_MultMatrixf), - NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, _gloffset_MultMatrixd), - NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, _gloffset_Ortho), - NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, _gloffset_PopMatrix), - NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, _gloffset_PushMatrix), - NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, _gloffset_Rotated), - NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, _gloffset_Rotatef), - NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, _gloffset_Scaled), - NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, _gloffset_Scalef), - NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, _gloffset_Translated), - NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, _gloffset_Translatef), - NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, _gloffset_Viewport), - NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, _gloffset_ColorPointer), - NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, _gloffset_DisableClientState), - NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, _gloffset_DrawElements), - NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, _gloffset_EdgeFlagPointer), - NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, _gloffset_EnableClientState), - NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, _gloffset_IndexPointer), - NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, _gloffset_Indexub), - NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, _gloffset_Indexubv), - NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, _gloffset_InterleavedArrays), - NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, _gloffset_NormalPointer), - NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, _gloffset_PolygonOffset), - NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, _gloffset_TexCoordPointer), - NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, _gloffset_VertexPointer), - NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, _gloffset_GenTextures), - NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, _gloffset_IsTexture), - NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, _gloffset_PopClientAttrib), - NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, _gloffset_PushClientAttrib), - NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, _gloffset_GetColorTable), - NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, _gloffset_GetHistogram), - NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, _gloffset_GetMinmax), - NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, _gloffset_AttachShader), - NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, _gloffset_CreateProgram), - NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, _gloffset_CreateShader), - NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, _gloffset_DeleteProgram), - NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, _gloffset_DeleteShader), - NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, _gloffset_DetachShader), - NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, _gloffset_GetAttachedShaders), - NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, _gloffset_GetProgramInfoLog), - NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, _gloffset_GetProgramiv), - NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, _gloffset_GetShaderInfoLog), - NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, _gloffset_GetShaderiv), - NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, _gloffset_IsProgram), - NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, _gloffset_IsShader), - NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, _gloffset_StencilFuncSeparate), - NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, _gloffset_StencilMaskSeparate), - NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), - NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, _gloffset_UniformMatrix2x3fv), - NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, _gloffset_UniformMatrix2x4fv), - NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, _gloffset_UniformMatrix3x2fv), - NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, _gloffset_UniformMatrix3x4fv), - NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, _gloffset_UniformMatrix4x2fv), - NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, _gloffset_UniformMatrix4x3fv), - NAME_FUNC_OFFSET( 6163, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET( 6189, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET( 6215, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET( 6241, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET( 6267, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET( 6287, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET( 6313, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET( 6339, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET( 6365, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET( 6394, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET( 6423, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET( 6452, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET( 6479, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET( 6509, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET( 6538, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, _gloffset_GetProgramEnvParameterdvARB), - NAME_FUNC_OFFSET( 6568, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, _gloffset_GetProgramEnvParameterfvARB), - NAME_FUNC_OFFSET( 6598, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, _gloffset_GetProgramLocalParameterdvARB), - NAME_FUNC_OFFSET( 6630, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, _gloffset_GetProgramLocalParameterfvARB), - NAME_FUNC_OFFSET( 6662, glGetProgramStringARB, glGetProgramStringARB, NULL, _gloffset_GetProgramStringARB), - NAME_FUNC_OFFSET( 6684, glGetProgramivARB, glGetProgramivARB, NULL, _gloffset_GetProgramivARB), - NAME_FUNC_OFFSET( 6702, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET( 6725, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET( 6748, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET( 6771, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), - NAME_FUNC_OFFSET( 6798, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), - NAME_FUNC_OFFSET( 6826, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), - NAME_FUNC_OFFSET( 6853, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), - NAME_FUNC_OFFSET( 6881, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, _gloffset_ProgramLocalParameter4dARB), - NAME_FUNC_OFFSET( 6910, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, _gloffset_ProgramLocalParameter4dvARB), - NAME_FUNC_OFFSET( 6940, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, _gloffset_ProgramLocalParameter4fARB), - NAME_FUNC_OFFSET( 6969, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, _gloffset_ProgramLocalParameter4fvARB), - NAME_FUNC_OFFSET( 6999, glProgramStringARB, glProgramStringARB, NULL, _gloffset_ProgramStringARB), - NAME_FUNC_OFFSET( 7018, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET( 7038, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET( 7059, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET( 7079, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET( 7100, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET( 7120, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET( 7141, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET( 7161, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET( 7182, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET( 7202, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET( 7223, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET( 7243, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET( 7264, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET( 7284, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET( 7305, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET( 7325, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET( 7346, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET( 7366, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET( 7387, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET( 7409, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET( 7431, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET( 7453, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET( 7475, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET( 7498, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET( 7521, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET( 7544, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET( 7565, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET( 7585, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET( 7606, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET( 7626, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET( 7647, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET( 7668, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET( 7688, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET( 7709, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET( 7731, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET( 7753, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET( 7775, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET( 7800, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET( 7816, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET( 7832, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET( 7851, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET( 7870, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET( 7886, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET( 7912, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET( 7935, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET( 7957, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET( 7971, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET( 7986, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET( 8003, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET( 8019, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET( 8038, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET( 8052, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET( 8068, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET( 8090, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET( 8113, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET( 8129, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET( 8142, glAttachObjectARB, glAttachObjectARB, NULL, _gloffset_AttachObjectARB), - NAME_FUNC_OFFSET( 8160, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET( 8179, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, _gloffset_CreateProgramObjectARB), - NAME_FUNC_OFFSET( 8204, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, _gloffset_CreateShaderObjectARB), - NAME_FUNC_OFFSET( 8228, glDeleteObjectARB, glDeleteObjectARB, NULL, _gloffset_DeleteObjectARB), - NAME_FUNC_OFFSET( 8246, glDetachObjectARB, glDetachObjectARB, NULL, _gloffset_DetachObjectARB), - NAME_FUNC_OFFSET( 8264, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET( 8286, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, _gloffset_GetAttachedObjectsARB), - NAME_FUNC_OFFSET( 8310, glGetHandleARB, glGetHandleARB, NULL, _gloffset_GetHandleARB), - NAME_FUNC_OFFSET( 8325, glGetInfoLogARB, glGetInfoLogARB, NULL, _gloffset_GetInfoLogARB), - NAME_FUNC_OFFSET( 8341, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, _gloffset_GetObjectParameterfvARB), - NAME_FUNC_OFFSET( 8367, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, _gloffset_GetObjectParameterivARB), - NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET( 8414, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET( 8438, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET( 8456, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET( 8474, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET( 8491, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET( 8509, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET( 8540, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET( 8555, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET( 8571, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET( 8586, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET( 8602, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET( 8617, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET( 8633, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET( 8648, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET( 8664, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET( 8679, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET( 8695, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET( 8710, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET( 8726, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET( 8741, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET( 8757, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET( 8779, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET( 8801, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET( 8823, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET( 8845, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET( 8866, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET( 8890, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET( 8911, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET( 8934, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET( 8951, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, _gloffset_PolygonOffsetEXT), - NAME_FUNC_OFFSET( 8970, gl_dispatch_stub_562, gl_dispatch_stub_562, NULL, _gloffset_GetPixelTexGenParameterfvSGIS), - NAME_FUNC_OFFSET( 9002, gl_dispatch_stub_563, gl_dispatch_stub_563, NULL, _gloffset_GetPixelTexGenParameterivSGIS), - NAME_FUNC_OFFSET( 9034, gl_dispatch_stub_564, gl_dispatch_stub_564, NULL, _gloffset_PixelTexGenParameterfSGIS), - NAME_FUNC_OFFSET( 9062, gl_dispatch_stub_565, gl_dispatch_stub_565, NULL, _gloffset_PixelTexGenParameterfvSGIS), - NAME_FUNC_OFFSET( 9091, gl_dispatch_stub_566, gl_dispatch_stub_566, NULL, _gloffset_PixelTexGenParameteriSGIS), - NAME_FUNC_OFFSET( 9119, gl_dispatch_stub_567, gl_dispatch_stub_567, NULL, _gloffset_PixelTexGenParameterivSGIS), - NAME_FUNC_OFFSET( 9148, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET( 9165, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET( 9185, glColorPointerEXT, glColorPointerEXT, NULL, _gloffset_ColorPointerEXT), - NAME_FUNC_OFFSET( 9203, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, _gloffset_EdgeFlagPointerEXT), - NAME_FUNC_OFFSET( 9224, glIndexPointerEXT, glIndexPointerEXT, NULL, _gloffset_IndexPointerEXT), - NAME_FUNC_OFFSET( 9242, glNormalPointerEXT, glNormalPointerEXT, NULL, _gloffset_NormalPointerEXT), - NAME_FUNC_OFFSET( 9261, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, _gloffset_TexCoordPointerEXT), - NAME_FUNC_OFFSET( 9282, glVertexPointerEXT, glVertexPointerEXT, NULL, _gloffset_VertexPointerEXT), - NAME_FUNC_OFFSET( 9301, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET( 9322, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET( 9344, glLockArraysEXT, glLockArraysEXT, NULL, _gloffset_LockArraysEXT), - NAME_FUNC_OFFSET( 9360, glUnlockArraysEXT, glUnlockArraysEXT, NULL, _gloffset_UnlockArraysEXT), - NAME_FUNC_OFFSET( 9378, gl_dispatch_stub_580, gl_dispatch_stub_580, NULL, _gloffset_CullParameterdvEXT), - NAME_FUNC_OFFSET( 9399, gl_dispatch_stub_581, gl_dispatch_stub_581, NULL, _gloffset_CullParameterfvEXT), - NAME_FUNC_OFFSET( 9420, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET( 9442, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET( 9465, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET( 9487, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET( 9510, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET( 9532, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET( 9555, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET( 9577, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET( 9600, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET( 9622, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET( 9645, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET( 9668, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET( 9692, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET( 9715, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET( 9739, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET( 9762, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET( 9786, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET( 9813, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET( 9834, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET( 9857, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET( 9878, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET( 9893, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET( 9909, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET( 9924, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET( 9940, gl_dispatch_stub_606, gl_dispatch_stub_606, NULL, _gloffset_PixelTexGenSGIX), - NAME_FUNC_OFFSET( 9958, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET( 9981, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, _gloffset_FlushVertexArrayRangeNV), - NAME_FUNC_OFFSET(10007, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, _gloffset_VertexArrayRangeNV), - NAME_FUNC_OFFSET(10028, glCombinerInputNV, glCombinerInputNV, NULL, _gloffset_CombinerInputNV), - NAME_FUNC_OFFSET(10046, glCombinerOutputNV, glCombinerOutputNV, NULL, _gloffset_CombinerOutputNV), - NAME_FUNC_OFFSET(10065, glCombinerParameterfNV, glCombinerParameterfNV, NULL, _gloffset_CombinerParameterfNV), - NAME_FUNC_OFFSET(10088, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, _gloffset_CombinerParameterfvNV), - NAME_FUNC_OFFSET(10112, glCombinerParameteriNV, glCombinerParameteriNV, NULL, _gloffset_CombinerParameteriNV), - NAME_FUNC_OFFSET(10135, glCombinerParameterivNV, glCombinerParameterivNV, NULL, _gloffset_CombinerParameterivNV), - NAME_FUNC_OFFSET(10159, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, _gloffset_FinalCombinerInputNV), - NAME_FUNC_OFFSET(10182, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, _gloffset_GetCombinerInputParameterfvNV), - NAME_FUNC_OFFSET(10214, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, _gloffset_GetCombinerInputParameterivNV), - NAME_FUNC_OFFSET(10246, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, _gloffset_GetCombinerOutputParameterfvNV), - NAME_FUNC_OFFSET(10279, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, _gloffset_GetCombinerOutputParameterivNV), - NAME_FUNC_OFFSET(10312, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, _gloffset_GetFinalCombinerInputParameterfvNV), - NAME_FUNC_OFFSET(10349, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, _gloffset_GetFinalCombinerInputParameterivNV), - NAME_FUNC_OFFSET(10386, glResizeBuffersMESA, glResizeBuffersMESA, NULL, _gloffset_ResizeBuffersMESA), - NAME_FUNC_OFFSET(10406, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(10424, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(10443, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(10461, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(10480, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(10498, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(10517, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(10535, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(10554, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(10572, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(10591, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(10609, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(10628, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(10646, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(10665, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(10683, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(10702, glWindowPos4dMESA, glWindowPos4dMESA, NULL, _gloffset_WindowPos4dMESA), - NAME_FUNC_OFFSET(10720, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, _gloffset_WindowPos4dvMESA), - NAME_FUNC_OFFSET(10739, glWindowPos4fMESA, glWindowPos4fMESA, NULL, _gloffset_WindowPos4fMESA), - NAME_FUNC_OFFSET(10757, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, _gloffset_WindowPos4fvMESA), - NAME_FUNC_OFFSET(10776, glWindowPos4iMESA, glWindowPos4iMESA, NULL, _gloffset_WindowPos4iMESA), - NAME_FUNC_OFFSET(10794, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, _gloffset_WindowPos4ivMESA), - NAME_FUNC_OFFSET(10813, glWindowPos4sMESA, glWindowPos4sMESA, NULL, _gloffset_WindowPos4sMESA), - NAME_FUNC_OFFSET(10831, glWindowPos4svMESA, glWindowPos4svMESA, NULL, _gloffset_WindowPos4svMESA), - NAME_FUNC_OFFSET(10850, gl_dispatch_stub_648, gl_dispatch_stub_648, NULL, _gloffset_MultiModeDrawArraysIBM), - NAME_FUNC_OFFSET(10875, gl_dispatch_stub_649, gl_dispatch_stub_649, NULL, _gloffset_MultiModeDrawElementsIBM), - NAME_FUNC_OFFSET(10902, gl_dispatch_stub_650, gl_dispatch_stub_650, NULL, _gloffset_DeleteFencesNV), - NAME_FUNC_OFFSET(10919, gl_dispatch_stub_651, gl_dispatch_stub_651, NULL, _gloffset_FinishFenceNV), - NAME_FUNC_OFFSET(10935, gl_dispatch_stub_652, gl_dispatch_stub_652, NULL, _gloffset_GenFencesNV), - NAME_FUNC_OFFSET(10949, gl_dispatch_stub_653, gl_dispatch_stub_653, NULL, _gloffset_GetFenceivNV), - NAME_FUNC_OFFSET(10964, gl_dispatch_stub_654, gl_dispatch_stub_654, NULL, _gloffset_IsFenceNV), - NAME_FUNC_OFFSET(10976, gl_dispatch_stub_655, gl_dispatch_stub_655, NULL, _gloffset_SetFenceNV), - NAME_FUNC_OFFSET(10989, gl_dispatch_stub_656, gl_dispatch_stub_656, NULL, _gloffset_TestFenceNV), - NAME_FUNC_OFFSET(11003, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, _gloffset_AreProgramsResidentNV), - NAME_FUNC_OFFSET(11027, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(11043, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(11062, glExecuteProgramNV, glExecuteProgramNV, NULL, _gloffset_ExecuteProgramNV), - NAME_FUNC_OFFSET(11081, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(11097, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, _gloffset_GetProgramParameterdvNV), - NAME_FUNC_OFFSET(11123, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, _gloffset_GetProgramParameterfvNV), - NAME_FUNC_OFFSET(11149, glGetProgramStringNV, glGetProgramStringNV, NULL, _gloffset_GetProgramStringNV), - NAME_FUNC_OFFSET(11170, glGetProgramivNV, glGetProgramivNV, NULL, _gloffset_GetProgramivNV), - NAME_FUNC_OFFSET(11187, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, _gloffset_GetTrackMatrixivNV), - NAME_FUNC_OFFSET(11208, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(11236, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, _gloffset_GetVertexAttribdvNV), - NAME_FUNC_OFFSET(11258, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, _gloffset_GetVertexAttribfvNV), - NAME_FUNC_OFFSET(11280, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, _gloffset_GetVertexAttribivNV), - NAME_FUNC_OFFSET(11302, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(11316, glLoadProgramNV, glLoadProgramNV, NULL, _gloffset_LoadProgramNV), - NAME_FUNC_OFFSET(11332, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, _gloffset_ProgramParameters4dvNV), - NAME_FUNC_OFFSET(11357, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, _gloffset_ProgramParameters4fvNV), - NAME_FUNC_OFFSET(11382, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, _gloffset_RequestResidentProgramsNV), - NAME_FUNC_OFFSET(11410, glTrackMatrixNV, glTrackMatrixNV, NULL, _gloffset_TrackMatrixNV), - NAME_FUNC_OFFSET(11426, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, _gloffset_VertexAttrib1dNV), - NAME_FUNC_OFFSET(11445, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, _gloffset_VertexAttrib1dvNV), - NAME_FUNC_OFFSET(11465, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, _gloffset_VertexAttrib1fNV), - NAME_FUNC_OFFSET(11484, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, _gloffset_VertexAttrib1fvNV), - NAME_FUNC_OFFSET(11504, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, _gloffset_VertexAttrib1sNV), - NAME_FUNC_OFFSET(11523, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, _gloffset_VertexAttrib1svNV), - NAME_FUNC_OFFSET(11543, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, _gloffset_VertexAttrib2dNV), - NAME_FUNC_OFFSET(11562, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, _gloffset_VertexAttrib2dvNV), - NAME_FUNC_OFFSET(11582, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, _gloffset_VertexAttrib2fNV), - NAME_FUNC_OFFSET(11601, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, _gloffset_VertexAttrib2fvNV), - NAME_FUNC_OFFSET(11621, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, _gloffset_VertexAttrib2sNV), - NAME_FUNC_OFFSET(11640, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, _gloffset_VertexAttrib2svNV), - NAME_FUNC_OFFSET(11660, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, _gloffset_VertexAttrib3dNV), - NAME_FUNC_OFFSET(11679, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, _gloffset_VertexAttrib3dvNV), - NAME_FUNC_OFFSET(11699, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, _gloffset_VertexAttrib3fNV), - NAME_FUNC_OFFSET(11718, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, _gloffset_VertexAttrib3fvNV), - NAME_FUNC_OFFSET(11738, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, _gloffset_VertexAttrib3sNV), - NAME_FUNC_OFFSET(11757, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, _gloffset_VertexAttrib3svNV), - NAME_FUNC_OFFSET(11777, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, _gloffset_VertexAttrib4dNV), - NAME_FUNC_OFFSET(11796, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, _gloffset_VertexAttrib4dvNV), - NAME_FUNC_OFFSET(11816, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, _gloffset_VertexAttrib4fNV), - NAME_FUNC_OFFSET(11835, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, _gloffset_VertexAttrib4fvNV), - NAME_FUNC_OFFSET(11855, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, _gloffset_VertexAttrib4sNV), - NAME_FUNC_OFFSET(11874, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, _gloffset_VertexAttrib4svNV), - NAME_FUNC_OFFSET(11894, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, _gloffset_VertexAttrib4ubNV), - NAME_FUNC_OFFSET(11914, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, _gloffset_VertexAttrib4ubvNV), - NAME_FUNC_OFFSET(11935, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, _gloffset_VertexAttribPointerNV), - NAME_FUNC_OFFSET(11959, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, _gloffset_VertexAttribs1dvNV), - NAME_FUNC_OFFSET(11980, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, _gloffset_VertexAttribs1fvNV), - NAME_FUNC_OFFSET(12001, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, _gloffset_VertexAttribs1svNV), - NAME_FUNC_OFFSET(12022, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, _gloffset_VertexAttribs2dvNV), - NAME_FUNC_OFFSET(12043, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, _gloffset_VertexAttribs2fvNV), - NAME_FUNC_OFFSET(12064, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, _gloffset_VertexAttribs2svNV), - NAME_FUNC_OFFSET(12085, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, _gloffset_VertexAttribs3dvNV), - NAME_FUNC_OFFSET(12106, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, _gloffset_VertexAttribs3fvNV), - NAME_FUNC_OFFSET(12127, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, _gloffset_VertexAttribs3svNV), - NAME_FUNC_OFFSET(12148, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, _gloffset_VertexAttribs4dvNV), - NAME_FUNC_OFFSET(12169, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, _gloffset_VertexAttribs4fvNV), - NAME_FUNC_OFFSET(12190, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, _gloffset_VertexAttribs4svNV), - NAME_FUNC_OFFSET(12211, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, _gloffset_VertexAttribs4ubvNV), - NAME_FUNC_OFFSET(12233, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, _gloffset_AlphaFragmentOp1ATI), - NAME_FUNC_OFFSET(12255, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, _gloffset_AlphaFragmentOp2ATI), - NAME_FUNC_OFFSET(12277, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, _gloffset_AlphaFragmentOp3ATI), - NAME_FUNC_OFFSET(12299, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, _gloffset_BeginFragmentShaderATI), - NAME_FUNC_OFFSET(12324, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, _gloffset_BindFragmentShaderATI), - NAME_FUNC_OFFSET(12348, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, _gloffset_ColorFragmentOp1ATI), - NAME_FUNC_OFFSET(12370, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, _gloffset_ColorFragmentOp2ATI), - NAME_FUNC_OFFSET(12392, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, _gloffset_ColorFragmentOp3ATI), - NAME_FUNC_OFFSET(12414, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, _gloffset_DeleteFragmentShaderATI), - NAME_FUNC_OFFSET(12440, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, _gloffset_EndFragmentShaderATI), - NAME_FUNC_OFFSET(12463, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, _gloffset_GenFragmentShadersATI), - NAME_FUNC_OFFSET(12487, glPassTexCoordATI, glPassTexCoordATI, NULL, _gloffset_PassTexCoordATI), - NAME_FUNC_OFFSET(12505, glSampleMapATI, glSampleMapATI, NULL, _gloffset_SampleMapATI), - NAME_FUNC_OFFSET(12520, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, _gloffset_SetFragmentShaderConstantATI), - NAME_FUNC_OFFSET(12551, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(12571, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(12592, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, _gloffset_ActiveStencilFaceEXT), - NAME_FUNC_OFFSET(12615, gl_dispatch_stub_734, gl_dispatch_stub_734, NULL, _gloffset_BindVertexArrayAPPLE), - NAME_FUNC_OFFSET(12638, gl_dispatch_stub_735, gl_dispatch_stub_735, NULL, _gloffset_DeleteVertexArraysAPPLE), - NAME_FUNC_OFFSET(12664, gl_dispatch_stub_736, gl_dispatch_stub_736, NULL, _gloffset_GenVertexArraysAPPLE), - NAME_FUNC_OFFSET(12687, gl_dispatch_stub_737, gl_dispatch_stub_737, NULL, _gloffset_IsVertexArrayAPPLE), - NAME_FUNC_OFFSET(12708, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, _gloffset_GetProgramNamedParameterdvNV), - NAME_FUNC_OFFSET(12739, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, _gloffset_GetProgramNamedParameterfvNV), - NAME_FUNC_OFFSET(12770, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, _gloffset_ProgramNamedParameter4dNV), - NAME_FUNC_OFFSET(12798, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, _gloffset_ProgramNamedParameter4dvNV), - NAME_FUNC_OFFSET(12827, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, _gloffset_ProgramNamedParameter4fNV), - NAME_FUNC_OFFSET(12855, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, _gloffset_ProgramNamedParameter4fvNV), - NAME_FUNC_OFFSET(12884, gl_dispatch_stub_744, gl_dispatch_stub_744, NULL, _gloffset_DepthBoundsEXT), - NAME_FUNC_OFFSET(12901, gl_dispatch_stub_745, gl_dispatch_stub_745, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(12928, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(12949, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(12971, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(12999, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(13023, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(13048, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(13077, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(13103, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(13129, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(13155, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(13176, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(13198, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(13218, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(13259, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(13291, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(13310, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(13330, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(13355, gl_dispatch_stub_763, gl_dispatch_stub_763, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(13376, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(13405, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_StencilFuncSeparateATI), - NAME_FUNC_OFFSET(13430, gl_dispatch_stub_766, gl_dispatch_stub_766, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(13459, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(13490, gl_dispatch_stub_768, gl_dispatch_stub_768, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(13514, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(13539, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(13557, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(13574, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(13590, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(13615, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(13635, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(13655, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(13678, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(13701, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(13721, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(13738, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(13755, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(13770, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(13794, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(13813, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(13832, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(13848, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(13867, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(13890, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13906, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13922, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(13949, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(13976, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(13996, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14015, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14034, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14064, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14094, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14124, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14154, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14173, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14196, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14221, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14246, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14273, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(14301, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(14328, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(14356, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(14385, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(14414, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(14440, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(14471, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(14502, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(14526, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(14549, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(14567, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(14596, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(14625, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(14640, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(14666, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(14692, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(14707, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(14719, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(14739, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(14756, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(14772, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(14791, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(14814, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(14830, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(14852, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(14870, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(14889, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(14907, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(14926, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(14944, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(14963, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(14981, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15000, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15018, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15037, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15055, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15074, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15092, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15111, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15129, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15148, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15166, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15185, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15203, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15222, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15240, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15259, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15277, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(15296, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(15314, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(15333, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(15351, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(15370, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(15388, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(15407, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(15425, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(15444, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), - NAME_FUNC_OFFSET(15467, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(15490, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(15513, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(15536, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(15559, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(15576, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(15599, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(15622, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(15645, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(15671, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(15697, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(15723, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(15747, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15774, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15800, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(15820, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(15840, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(15860, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), - NAME_FUNC_OFFSET(15883, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), - NAME_FUNC_OFFSET(15907, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), - NAME_FUNC_OFFSET(15930, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), - NAME_FUNC_OFFSET(15954, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(15971, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(15989, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(16006, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(16024, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(16041, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(16059, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(16076, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(16094, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(16111, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(16129, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(16146, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(16164, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(16181, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(16199, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(16216, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(16234, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(16251, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(16269, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(16288, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(16307, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(16326, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(16345, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(16365, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(16385, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(16405, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(16423, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(16440, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(16458, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(16475, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(16493, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(16511, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(16528, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(16546, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(16565, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(16584, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(16603, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(16625, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(16638, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(16651, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(16667, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(16683, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(16696, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(16719, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(16739, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(16758, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(16769, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(16781, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(16795, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(16808, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(16824, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(16835, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(16848, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(16867, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(16887, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(16900, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(16910, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(16926, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(16963, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(16984, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(16999, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(17014, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(17028, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(17043, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(17068, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(17080, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(17093, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(17105, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(17118, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(17130, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(17143, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(17155, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(17168, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17180, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17193, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17205, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17218, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17230, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17243, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17262, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17281, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(17300, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(17313, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(17331, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(17352, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(17370, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(17390, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17404, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17421, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(17437, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(17456, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17474, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17495, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17517, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17536, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17558, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17581, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(17600, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(17620, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(17639, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(17659, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(17678, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(17698, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(17717, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(17737, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(17756, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(17776, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(17796, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(17817, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(17837, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(17858, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(17878, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(17899, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(17923, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(17941, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(17961, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(17979, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(17991, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(18004, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(18016, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(18029, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18049, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18073, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18087, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18104, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18119, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18137, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18151, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18168, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18183, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18201, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18215, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18232, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18247, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18265, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18279, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18296, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18311, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18329, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18343, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18360, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18375, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18393, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18407, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18424, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18439, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18457, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18471, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18488, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18503, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18521, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18535, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18552, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18567, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18585, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(18602, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(18622, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(18639, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18665, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18694, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18709, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18727, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(18746, gl_dispatch_stub_745, gl_dispatch_stub_745, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18770, gl_dispatch_stub_745, gl_dispatch_stub_745, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) -}; - -#undef NAME_FUNC_OFFSET diff --git a/glx/glthread.c b/glx/glthread.c deleted file mode 100644 index 5da7e433c..000000000 --- a/glx/glthread.c +++ /dev/null @@ -1,218 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * XXX There's probably some work to do in order to make this file - * truly reusable outside of Mesa. - */ - - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#include <X11/Xfuncproto.h> -#endif - -#include <stdlib.h> -#include <stdio.h> -#include "glthread.h" - - -/* - * This file should still compile even when THREADS is not defined. - * This is to make things easier to deal with on the makefile scene.. - */ -#ifdef THREADS -#include <errno.h> - -/* - * Error messages - */ -#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" -#define GET_TSD_ERROR "_glthread_: failed to get thread specific data" -#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" - - -/* - * Magic number to determine if a TSD object has been initialized. - * Kind of a hack but there doesn't appear to be a better cross-platform - * solution. - */ -#define INIT_MAGIC 0xff8adc98 - - - -/* - * POSIX Threads -- The best way to go if your platform supports them. - * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly - * has them, and many of the free Unixes now have them. - * Be sure to use appropriate -mt or -D_REENTRANT type - * compile flags when building. - */ -#ifdef PTHREADS - -_X_EXPORT unsigned long -_glthread_GetID(void) -{ - return (unsigned long) pthread_self(); -} - - -void -_glthread_InitTSD(_glthread_TSD *tsd) -{ - if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) { - perror(INIT_TSD_ERROR); - exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - - -void * -_glthread_GetTSD(_glthread_TSD *tsd) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - return pthread_getspecific(tsd->key); -} - - -void -_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - if (pthread_setspecific(tsd->key, ptr) != 0) { - perror(SET_TSD_ERROR); - exit(-1); - } -} - -#endif /* PTHREADS */ - -/* - * Win32 Threads. The only available option for Windows 95/NT. - * Be sure that you compile using the Multithreaded runtime, otherwise - * bad things will happen. - */ -#ifdef WIN32_THREADS - -void FreeTSD(_glthread_TSD *p) -{ - if (p->initMagic==INIT_MAGIC) { - TlsFree(p->key); - p->initMagic=0; - } -} - -void InsteadOf_exit(int nCode) -{ - DWORD dwErr=GetLastError(); -} - -unsigned long -_glthread_GetID(void) -{ - return GetCurrentThreadId(); -} - - -void -_glthread_InitTSD(_glthread_TSD *tsd) -{ - tsd->key = TlsAlloc(); - if (tsd->key == TLS_OUT_OF_INDEXES) { - perror("Mesa:_glthread_InitTSD"); - InsteadOf_exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - - -void * -_glthread_GetTSD(_glthread_TSD *tsd) -{ - if (tsd->initMagic != INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - return TlsGetValue(tsd->key); -} - - -void -_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) -{ - /* the following code assumes that the _glthread_TSD has been initialized - to zero at creation */ - if (tsd->initMagic != INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - if (TlsSetValue(tsd->key, ptr) == 0) { - perror("Mesa:_glthread_SetTSD"); - InsteadOf_exit(-1); - } -} - -#endif /* WIN32_THREADS */ - -#else /* THREADS */ - -/* - * no-op functions - */ - -_X_EXPORT unsigned long -_glthread_GetID(void) -{ - return 0; -} - - -void -_glthread_InitTSD(_glthread_TSD *tsd) -{ - (void) tsd; -} - - -void * -_glthread_GetTSD(_glthread_TSD *tsd) -{ - (void) tsd; - return NULL; -} - - -void -_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) -{ - (void) tsd; - (void) ptr; -} - - -#endif /* THREADS */ |