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authorKeith Packard <keithp@keithp.com>2012-03-21 12:55:09 -0700
committerKeith Packard <keithp@keithp.com>2012-03-21 13:54:42 -0700
commit9838b7032ea9792bec21af424c53c07078636d21 (patch)
treeb72d0827dac50f0f3b8eab29b3b7639546d735d7 /hw/xwin/winshadddnl.c
parent75199129c603fc8567185ac31866c9518193cb78 (diff)
Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh' from util/modular. Compared to the patch that Daniel posted in January, I've added a few indent flags: -bap -psl -T PrivatePtr -T pmWait -T _XFUNCPROTOBEGIN -T _XFUNCPROTOEND -T _X_EXPORT The typedefs were needed to make the output of sdksyms.sh match the previous output, otherwise, the code is formatted badly enough that sdksyms.sh generates incorrect output. The generated code was compared with the previous version and found to be essentially identical -- "assert" line numbers and BUILD_TIME were the only differences found. The comparison was done with this script: dir1=$1 dir2=$2 for dir in $dir1 $dir2; do (cd $dir && find . -name '*.o' | while read file; do dir=`dirname $file` base=`basename $file .o` dump=$dir/$base.dump objdump -d $file > $dump done) done find $dir1 -name '*.dump' | while read dump; do otherdump=`echo $dump | sed "s;$dir1;$dir2;"` diff -u $dump $otherdump done Signed-off-by: Keith Packard <keithp@keithp.com> Acked-by: Daniel Stone <daniel@fooishbar.org> Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Diffstat (limited to 'hw/xwin/winshadddnl.c')
-rw-r--r--hw/xwin/winshadddnl.c1898
1 files changed, 893 insertions, 1005 deletions
diff --git a/hw/xwin/winshadddnl.c b/hw/xwin/winshadddnl.c
index 63d48adb6..6e71dd24c 100644
--- a/hw/xwin/winshadddnl.c
+++ b/hw/xwin/winshadddnl.c
@@ -36,7 +36,6 @@
#endif
#include "win.h"
-
/*
* FIXME: Headers are broken, DEFINE_GUID doesn't work correctly,
* so we have to redefine it here.
@@ -44,71 +43,67 @@
#ifdef DEFINE_GUID
#undef DEFINE_GUID
#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
-#endif /* DEFINE_GUID */
+#endif /* DEFINE_GUID */
/*
* FIXME: Headers are broken, IID_IDirectDraw4 has to be defined
* here manually. Should be handled by ddraw.h
*/
#ifndef IID_IDirectDraw4
-DEFINE_GUID( IID_IDirectDraw4, 0x9c59509a,0x39bd,0x11d1,0x8c,0x4a,0x00,0xc0,0x4f,0xd9,0x30,0xc5 );
-#endif /* IID_IDirectDraw4 */
+DEFINE_GUID(IID_IDirectDraw4, 0x9c59509a, 0x39bd, 0x11d1, 0x8c, 0x4a, 0x00,
+ 0xc0, 0x4f, 0xd9, 0x30, 0xc5);
+#endif /* IID_IDirectDraw4 */
#define FAIL_MSG_MAX_BLT 10
-
/*
* Local prototypes
*/
static Bool
-winAllocateFBShadowDDNL (ScreenPtr pScreen);
+ winAllocateFBShadowDDNL(ScreenPtr pScreen);
static void
-winShadowUpdateDDNL (ScreenPtr pScreen,
- shadowBufPtr pBuf);
+ winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf);
static Bool
-winCloseScreenShadowDDNL (int nIndex, ScreenPtr pScreen);
+ winCloseScreenShadowDDNL(int nIndex, ScreenPtr pScreen);
static Bool
-winInitVisualsShadowDDNL (ScreenPtr pScreen);
+ winInitVisualsShadowDDNL(ScreenPtr pScreen);
static Bool
-winAdjustVideoModeShadowDDNL (ScreenPtr pScreen);
+ winAdjustVideoModeShadowDDNL(ScreenPtr pScreen);
static Bool
-winBltExposedRegionsShadowDDNL (ScreenPtr pScreen);
+ winBltExposedRegionsShadowDDNL(ScreenPtr pScreen);
static Bool
-winActivateAppShadowDDNL (ScreenPtr pScreen);
+ winActivateAppShadowDDNL(ScreenPtr pScreen);
static Bool
-winRedrawScreenShadowDDNL (ScreenPtr pScreen);
+ winRedrawScreenShadowDDNL(ScreenPtr pScreen);
static Bool
-winRealizeInstalledPaletteShadowDDNL (ScreenPtr pScreen);
+ winRealizeInstalledPaletteShadowDDNL(ScreenPtr pScreen);
static Bool
-winInstallColormapShadowDDNL (ColormapPtr pColormap);
+ winInstallColormapShadowDDNL(ColormapPtr pColormap);
static Bool
-winStoreColorsShadowDDNL (ColormapPtr pmap,
- int ndef,
- xColorItem *pdefs);
+ winStoreColorsShadowDDNL(ColormapPtr pmap, int ndef, xColorItem * pdefs);
static Bool
-winCreateColormapShadowDDNL (ColormapPtr pColormap);
+ winCreateColormapShadowDDNL(ColormapPtr pColormap);
static Bool
-winDestroyColormapShadowDDNL (ColormapPtr pColormap);
+ winDestroyColormapShadowDDNL(ColormapPtr pColormap);
static Bool
-winCreatePrimarySurfaceShadowDDNL (ScreenPtr pScreen);
+ winCreatePrimarySurfaceShadowDDNL(ScreenPtr pScreen);
static Bool
-winReleasePrimarySurfaceShadowDDNL (ScreenPtr pScreen);
-
+ winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen);
/*
* Create the primary surface and attach the clipper.
@@ -117,102 +112,92 @@ winReleasePrimarySurfaceShadowDDNL (ScreenPtr pScreen);
*/
static Bool
-winCreatePrimarySurfaceShadowDDNL (ScreenPtr pScreen)
+winCreatePrimarySurfaceShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- HRESULT ddrval = DD_OK;
- DDSURFACEDESC2 ddsd;
-
- winDebug ("winCreatePrimarySurfaceShadowDDNL - Creating primary surface\n");
-
- /* Describe the primary surface */
- ZeroMemory (&ddsd, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS;
- ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
-
- /* Create the primary surface */
- ddrval = IDirectDraw4_CreateSurface (pScreenPriv->pdd4,
- &ddsd,
- &pScreenPriv->pddsPrimary4,
- NULL);
- pScreenPriv->fRetryCreateSurface = FALSE;
- if (FAILED (ddrval))
- {
- if (ddrval == DDERR_NOEXCLUSIVEMODE)
- {
- /* Recreating the surface failed. Mark screen to retry later */
- pScreenPriv->fRetryCreateSurface = TRUE;
- winDebug ("winCreatePrimarySurfaceShadowDDNL - Could not create "
- "primary surface: DDERR_NOEXCLUSIVEMODE\n");
+ winScreenPriv(pScreen);
+ HRESULT ddrval = DD_OK;
+ DDSURFACEDESC2 ddsd;
+
+ winDebug("winCreatePrimarySurfaceShadowDDNL - Creating primary surface\n");
+
+ /* Describe the primary surface */
+ ZeroMemory(&ddsd, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+
+ /* Create the primary surface */
+ ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4,
+ &ddsd,
+ &pScreenPriv->pddsPrimary4, NULL);
+ pScreenPriv->fRetryCreateSurface = FALSE;
+ if (FAILED(ddrval)) {
+ if (ddrval == DDERR_NOEXCLUSIVEMODE) {
+ /* Recreating the surface failed. Mark screen to retry later */
+ pScreenPriv->fRetryCreateSurface = TRUE;
+ winDebug("winCreatePrimarySurfaceShadowDDNL - Could not create "
+ "primary surface: DDERR_NOEXCLUSIVEMODE\n");
}
- else
- {
- ErrorF ("winCreatePrimarySurfaceShadowDDNL - Could not create "
- "primary surface: %08x\n", (unsigned int) ddrval);
+ else {
+ ErrorF("winCreatePrimarySurfaceShadowDDNL - Could not create "
+ "primary surface: %08x\n", (unsigned int) ddrval);
}
- return FALSE;
+ return FALSE;
}
-
+
#if 1
- winDebug ("winCreatePrimarySurfaceShadowDDNL - Created primary surface\n");
+ winDebug("winCreatePrimarySurfaceShadowDDNL - Created primary surface\n");
#endif
- /* Attach our clipper to our primary surface handle */
- ddrval = IDirectDrawSurface4_SetClipper (pScreenPriv->pddsPrimary4,
- pScreenPriv->pddcPrimary);
- if (FAILED (ddrval))
- {
- ErrorF ("winCreatePrimarySurfaceShadowDDNL - Primary attach clipper "
- "failed: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Attach our clipper to our primary surface handle */
+ ddrval = IDirectDrawSurface4_SetClipper(pScreenPriv->pddsPrimary4,
+ pScreenPriv->pddcPrimary);
+ if (FAILED(ddrval)) {
+ ErrorF("winCreatePrimarySurfaceShadowDDNL - Primary attach clipper "
+ "failed: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
#if 1
- winDebug ("winCreatePrimarySurfaceShadowDDNL - Attached clipper to primary "
- "surface\n");
+ winDebug("winCreatePrimarySurfaceShadowDDNL - Attached clipper to primary "
+ "surface\n");
#endif
- /* Everything was correct */
- return TRUE;
+ /* Everything was correct */
+ return TRUE;
}
-
/*
* Detach the clipper and release the primary surface.
* Called from WM_DISPLAYCHANGE.
*/
static Bool
-winReleasePrimarySurfaceShadowDDNL (ScreenPtr pScreen)
+winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
-
- winDebug ("winReleasePrimarySurfaceShadowDDNL - Hello\n");
-
- /* Release the primary surface and clipper, if they exist */
- if (pScreenPriv->pddsPrimary4)
- {
- /*
- * Detach the clipper from the primary surface.
- * NOTE: We do this explicity for clarity. The Clipper is not released.
- */
- IDirectDrawSurface4_SetClipper (pScreenPriv->pddsPrimary4,
- NULL);
-
- winDebug ("winReleasePrimarySurfaceShadowDDNL - Detached clipper\n");
-
- /* Release the primary surface */
- IDirectDrawSurface4_Release (pScreenPriv->pddsPrimary4);
- pScreenPriv->pddsPrimary4 = NULL;
+ winScreenPriv(pScreen);
+
+ winDebug("winReleasePrimarySurfaceShadowDDNL - Hello\n");
+
+ /* Release the primary surface and clipper, if they exist */
+ if (pScreenPriv->pddsPrimary4) {
+ /*
+ * Detach the clipper from the primary surface.
+ * NOTE: We do this explicity for clarity. The Clipper is not released.
+ */
+ IDirectDrawSurface4_SetClipper(pScreenPriv->pddsPrimary4, NULL);
+
+ winDebug("winReleasePrimarySurfaceShadowDDNL - Detached clipper\n");
+
+ /* Release the primary surface */
+ IDirectDrawSurface4_Release(pScreenPriv->pddsPrimary4);
+ pScreenPriv->pddsPrimary4 = NULL;
}
- winDebug ("winReleasePrimarySurfaceShadowDDNL - Released primary surface\n");
-
- return TRUE;
-}
+ winDebug("winReleasePrimarySurfaceShadowDDNL - Released primary surface\n");
+ return TRUE;
+}
/*
* Create a DirectDraw surface for the shadow framebuffer; also create
@@ -223,356 +208,322 @@ winReleasePrimarySurfaceShadowDDNL (ScreenPtr pScreen)
*/
Bool
-winAllocateFBShadowDDNL (ScreenPtr pScreen)
+winAllocateFBShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- HRESULT ddrval = DD_OK;
- DDSURFACEDESC2 ddsdShadow;
- char *lpSurface = NULL;
- DDPIXELFORMAT ddpfPrimary;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HRESULT ddrval = DD_OK;
+ DDSURFACEDESC2 ddsdShadow;
+ char *lpSurface = NULL;
+ DDPIXELFORMAT ddpfPrimary;
#if CYGDEBUG
- winDebug ("winAllocateFBShadowDDNL - w %d h %d d %d\n",
- pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwDepth);
+ winDebug("winAllocateFBShadowDDNL - w %d h %d d %d\n",
+ pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwDepth);
#endif
- /* Set the padded screen width */
- pScreenInfo->dwPaddedWidth = PixmapBytePad (pScreenInfo->dwWidth,
- pScreenInfo->dwBPP);
+ /* Set the padded screen width */
+ pScreenInfo->dwPaddedWidth = PixmapBytePad(pScreenInfo->dwWidth,
+ pScreenInfo->dwBPP);
- /* Allocate memory for our shadow surface */
- lpSurface = malloc (pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
- if (lpSurface == NULL)
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not allocate bits\n");
- return FALSE;
+ /* Allocate memory for our shadow surface */
+ lpSurface = malloc(pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
+ if (lpSurface == NULL) {
+ ErrorF("winAllocateFBShadowDDNL - Could not allocate bits\n");
+ return FALSE;
}
- /*
- * Initialize the framebuffer memory so we don't get a
- * strange display at startup
- */
- ZeroMemory (lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
-
- /* Create a clipper */
- ddrval = (*g_fpDirectDrawCreateClipper) (0,
- &pScreenPriv->pddcPrimary,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not attach clipper: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /*
+ * Initialize the framebuffer memory so we don't get a
+ * strange display at startup
+ */
+ ZeroMemory(lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
+
+ /* Create a clipper */
+ ddrval = (*g_fpDirectDrawCreateClipper) (0,
+ &pScreenPriv->pddcPrimary, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not attach clipper: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
}
#if CYGDEBUG
- winDebug ("winAllocateFBShadowDDNL - Created a clipper\n");
+ winDebug("winAllocateFBShadowDDNL - Created a clipper\n");
#endif
- /* Attach the clipper to our display window */
- ddrval = IDirectDrawClipper_SetHWnd (pScreenPriv->pddcPrimary,
- 0,
- pScreenPriv->hwndScreen);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Clipper not attached "
- "to window: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Attach the clipper to our display window */
+ ddrval = IDirectDrawClipper_SetHWnd(pScreenPriv->pddcPrimary,
+ 0, pScreenPriv->hwndScreen);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Clipper not attached "
+ "to window: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
#if CYGDEBUG
- winDebug ("winAllocateFBShadowDDNL - Attached clipper to window\n");
+ winDebug("winAllocateFBShadowDDNL - Attached clipper to window\n");
#endif
- /* Create a DirectDraw object, store the address at lpdd */
- ddrval = (*g_fpDirectDrawCreate) (NULL,
- (LPDIRECTDRAW*) &pScreenPriv->pdd,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not start "
- "DirectDraw: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Create a DirectDraw object, store the address at lpdd */
+ ddrval = (*g_fpDirectDrawCreate) (NULL,
+ (LPDIRECTDRAW *) & pScreenPriv->pdd,
+ NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not start "
+ "DirectDraw: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
#if CYGDEBUG
- winDebug ("winAllocateFBShadowDDNL - Created and initialized DD\n");
+ winDebug("winAllocateFBShadowDDNL - Created and initialized DD\n");
#endif
- /* Get a DirectDraw4 interface pointer */
- ddrval = IDirectDraw_QueryInterface (pScreenPriv->pdd,
- &IID_IDirectDraw4,
- (LPVOID*) &pScreenPriv->pdd4);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Failed DD4 query: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Get a DirectDraw4 interface pointer */
+ ddrval = IDirectDraw_QueryInterface(pScreenPriv->pdd,
+ &IID_IDirectDraw4,
+ (LPVOID *) & pScreenPriv->pdd4);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Failed DD4 query: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
}
- /* Are we full screen? */
- if (pScreenInfo->fFullScreen)
- {
- DDSURFACEDESC2 ddsdCurrent;
- DWORD dwRefreshRateCurrent = 0;
- HDC hdc = NULL;
-
- /* Set the cooperative level to full screen */
- ddrval = IDirectDraw4_SetCooperativeLevel (pScreenPriv->pdd4,
- pScreenPriv->hwndScreen,
- DDSCL_EXCLUSIVE
- | DDSCL_FULLSCREEN);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not set "
- "cooperative level: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
- }
-
- /*
- * We only need to get the current refresh rate for comparison
- * if a refresh rate has been passed on the command line.
- */
- if (pScreenInfo->dwRefreshRate != 0)
- {
- ZeroMemory (&ddsdCurrent, sizeof (ddsdCurrent));
- ddsdCurrent.dwSize = sizeof (ddsdCurrent);
-
- /* Get information about current display settings */
- ddrval = IDirectDraw4_GetDisplayMode (pScreenPriv->pdd4,
- &ddsdCurrent);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not get current "
- "refresh rate: %08x. Continuing.\n",
- (unsigned int) ddrval);
- dwRefreshRateCurrent = 0;
- }
- else
- {
- /* Grab the current refresh rate */
- dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
- }
- }
-
- /* Clean up the refresh rate */
- if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate)
- {
- /*
- * Refresh rate is non-specified or equal to current.
- */
- pScreenInfo->dwRefreshRate = 0;
- }
-
- /* Grab a device context for the screen */
- hdc = GetDC (NULL);
- if (hdc == NULL)
- {
- ErrorF ("winAllocateFBShadowDDNL - GetDC () failed\n");
- return FALSE;
- }
-
- /* Only change the video mode when different than current mode */
- if (!pScreenInfo->fMultipleMonitors
- && (pScreenInfo->dwWidth != GetSystemMetrics (SM_CXSCREEN)
- || pScreenInfo->dwHeight != GetSystemMetrics (SM_CYSCREEN)
- || pScreenInfo->dwBPP != GetDeviceCaps (hdc, BITSPIXEL)
- || pScreenInfo->dwRefreshRate != 0))
- {
- winDebug ("winAllocateFBShadowDDNL - Changing video mode\n");
-
- /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
- ddrval = IDirectDraw4_SetDisplayMode (pScreenPriv->pdd4,
- pScreenInfo->dwWidth,
- pScreenInfo->dwHeight,
- pScreenInfo->dwBPP,
- pScreenInfo->dwRefreshRate,
- 0);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not set "
- "full screen display mode: %08x\n",
- (unsigned int) ddrval);
- ErrorF ("winAllocateFBShadowDDNL - Using default driver refresh rate\n");
- ddrval = IDirectDraw4_SetDisplayMode (pScreenPriv->pdd4,
- pScreenInfo->dwWidth,
- pScreenInfo->dwHeight,
- pScreenInfo->dwBPP,
- 0,
- 0);
- if (FAILED(ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not set default refresh rate "
- "full screen display mode: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
- }
- }
- }
- else
- {
- winDebug ("winAllocateFBShadowDDNL - Not changing video mode\n");
- }
-
- /* Release our DC */
- ReleaseDC (NULL, hdc);
- hdc = NULL;
+ /* Are we full screen? */
+ if (pScreenInfo->fFullScreen) {
+ DDSURFACEDESC2 ddsdCurrent;
+ DWORD dwRefreshRateCurrent = 0;
+ HDC hdc = NULL;
+
+ /* Set the cooperative level to full screen */
+ ddrval = IDirectDraw4_SetCooperativeLevel(pScreenPriv->pdd4,
+ pScreenPriv->hwndScreen,
+ DDSCL_EXCLUSIVE
+ | DDSCL_FULLSCREEN);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not set "
+ "cooperative level: %08x\n", (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ /*
+ * We only need to get the current refresh rate for comparison
+ * if a refresh rate has been passed on the command line.
+ */
+ if (pScreenInfo->dwRefreshRate != 0) {
+ ZeroMemory(&ddsdCurrent, sizeof(ddsdCurrent));
+ ddsdCurrent.dwSize = sizeof(ddsdCurrent);
+
+ /* Get information about current display settings */
+ ddrval = IDirectDraw4_GetDisplayMode(pScreenPriv->pdd4,
+ &ddsdCurrent);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not get current "
+ "refresh rate: %08x. Continuing.\n",
+ (unsigned int) ddrval);
+ dwRefreshRateCurrent = 0;
+ }
+ else {
+ /* Grab the current refresh rate */
+ dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
+ }
+ }
+
+ /* Clean up the refresh rate */
+ if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) {
+ /*
+ * Refresh rate is non-specified or equal to current.
+ */
+ pScreenInfo->dwRefreshRate = 0;
+ }
+
+ /* Grab a device context for the screen */
+ hdc = GetDC(NULL);
+ if (hdc == NULL) {
+ ErrorF("winAllocateFBShadowDDNL - GetDC () failed\n");
+ return FALSE;
+ }
+
+ /* Only change the video mode when different than current mode */
+ if (!pScreenInfo->fMultipleMonitors
+ && (pScreenInfo->dwWidth != GetSystemMetrics(SM_CXSCREEN)
+ || pScreenInfo->dwHeight != GetSystemMetrics(SM_CYSCREEN)
+ || pScreenInfo->dwBPP != GetDeviceCaps(hdc, BITSPIXEL)
+ || pScreenInfo->dwRefreshRate != 0)) {
+ winDebug("winAllocateFBShadowDDNL - Changing video mode\n");
+
+ /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
+ ddrval = IDirectDraw4_SetDisplayMode(pScreenPriv->pdd4,
+ pScreenInfo->dwWidth,
+ pScreenInfo->dwHeight,
+ pScreenInfo->dwBPP,
+ pScreenInfo->dwRefreshRate, 0);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not set "
+ "full screen display mode: %08x\n",
+ (unsigned int) ddrval);
+ ErrorF
+ ("winAllocateFBShadowDDNL - Using default driver refresh rate\n");
+ ddrval =
+ IDirectDraw4_SetDisplayMode(pScreenPriv->pdd4,
+ pScreenInfo->dwWidth,
+ pScreenInfo->dwHeight,
+ pScreenInfo->dwBPP, 0, 0);
+ if (FAILED(ddrval)) {
+ ErrorF
+ ("winAllocateFBShadowDDNL - Could not set default refresh rate "
+ "full screen display mode: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+ }
+ }
+ else {
+ winDebug("winAllocateFBShadowDDNL - Not changing video mode\n");
+ }
+
+ /* Release our DC */
+ ReleaseDC(NULL, hdc);
+ hdc = NULL;
}
- else
- {
- /* Set the cooperative level for windowed mode */
- ddrval = IDirectDraw4_SetCooperativeLevel (pScreenPriv->pdd4,
- pScreenPriv->hwndScreen,
- DDSCL_NORMAL);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not set "
- "cooperative level: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
- }
+ else {
+ /* Set the cooperative level for windowed mode */
+ ddrval = IDirectDraw4_SetCooperativeLevel(pScreenPriv->pdd4,
+ pScreenPriv->hwndScreen,
+ DDSCL_NORMAL);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not set "
+ "cooperative level: %08x\n", (unsigned int) ddrval);
+ return FALSE;
+ }
}
- /* Create the primary surface */
- if (!winCreatePrimarySurfaceShadowDDNL (pScreen))
- {
- ErrorF ("winAllocateFBShadowDDNL - winCreatePrimarySurfaceShadowDDNL "
- "failed\n");
- return FALSE;
+ /* Create the primary surface */
+ if (!winCreatePrimarySurfaceShadowDDNL(pScreen)) {
+ ErrorF("winAllocateFBShadowDDNL - winCreatePrimarySurfaceShadowDDNL "
+ "failed\n");
+ return FALSE;
}
- /* Get primary surface's pixel format */
- ZeroMemory (&ddpfPrimary, sizeof (ddpfPrimary));
- ddpfPrimary.dwSize = sizeof (ddpfPrimary);
- ddrval = IDirectDrawSurface4_GetPixelFormat (pScreenPriv->pddsPrimary4,
- &ddpfPrimary);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not get primary "
- "pixformat: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Get primary surface's pixel format */
+ ZeroMemory(&ddpfPrimary, sizeof(ddpfPrimary));
+ ddpfPrimary.dwSize = sizeof(ddpfPrimary);
+ ddrval = IDirectDrawSurface4_GetPixelFormat(pScreenPriv->pddsPrimary4,
+ &ddpfPrimary);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not get primary "
+ "pixformat: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
#if CYGDEBUG
- winDebug ("winAllocateFBShadowDDNL - Primary masks: %08x %08x %08x "
- "dwRGBBitCount: %d\n",
- ddpfPrimary.u2.dwRBitMask,
- ddpfPrimary.u3.dwGBitMask,
- ddpfPrimary.u4.dwBBitMask,
- ddpfPrimary.u1.dwRGBBitCount);
+ winDebug("winAllocateFBShadowDDNL - Primary masks: %08x %08x %08x "
+ "dwRGBBitCount: %d\n",
+ ddpfPrimary.u2.dwRBitMask,
+ ddpfPrimary.u3.dwGBitMask,
+ ddpfPrimary.u4.dwBBitMask, ddpfPrimary.u1.dwRGBBitCount);
#endif
- /* Describe the shadow surface to be created */
- /*
- * NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
- * as drawing, locking, and unlocking take forever
- * with video memory surfaces. In addition,
- * video memory is a somewhat scarce resource,
- * so you shouldn't be allocating video memory when
- * you have the option of using system memory instead.
- */
- ZeroMemory (&ddsdShadow, sizeof (ddsdShadow));
- ddsdShadow.dwSize = sizeof (ddsdShadow);
- ddsdShadow.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH
- | DDSD_LPSURFACE | DDSD_PITCH | DDSD_PIXELFORMAT;
- ddsdShadow.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
- ddsdShadow.dwHeight = pScreenInfo->dwHeight;
- ddsdShadow.dwWidth = pScreenInfo->dwWidth;
- ddsdShadow.u1.lPitch = pScreenInfo->dwPaddedWidth;
- ddsdShadow.lpSurface = lpSurface;
- ddsdShadow.u4.ddpfPixelFormat = ddpfPrimary;
-
- winDebug ("winAllocateFBShadowDDNL - lPitch: %d\n",
- (int) pScreenInfo->dwPaddedWidth);
-
- /* Create the shadow surface */
- ddrval = IDirectDraw4_CreateSurface (pScreenPriv->pdd4,
- &ddsdShadow,
- &pScreenPriv->pddsShadow4,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not create shadow "
- "surface: %08x\n", (unsigned int) ddrval);
- return FALSE;
+ /* Describe the shadow surface to be created */
+ /*
+ * NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
+ * as drawing, locking, and unlocking take forever
+ * with video memory surfaces. In addition,
+ * video memory is a somewhat scarce resource,
+ * so you shouldn't be allocating video memory when
+ * you have the option of using system memory instead.
+ */
+ ZeroMemory(&ddsdShadow, sizeof(ddsdShadow));
+ ddsdShadow.dwSize = sizeof(ddsdShadow);
+ ddsdShadow.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH
+ | DDSD_LPSURFACE | DDSD_PITCH | DDSD_PIXELFORMAT;
+ ddsdShadow.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
+ ddsdShadow.dwHeight = pScreenInfo->dwHeight;
+ ddsdShadow.dwWidth = pScreenInfo->dwWidth;
+ ddsdShadow.u1.lPitch = pScreenInfo->dwPaddedWidth;
+ ddsdShadow.lpSurface = lpSurface;
+ ddsdShadow.u4.ddpfPixelFormat = ddpfPrimary;
+
+ winDebug("winAllocateFBShadowDDNL - lPitch: %d\n",
+ (int) pScreenInfo->dwPaddedWidth);
+
+ /* Create the shadow surface */
+ ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4,
+ &ddsdShadow,
+ &pScreenPriv->pddsShadow4, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not create shadow "
+ "surface: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
-
+
#if CYGDEBUG || YES
- winDebug ("winAllocateFBShadowDDNL - Created shadow pitch: %d\n",
- (int) ddsdShadow.u1.lPitch);
+ winDebug("winAllocateFBShadowDDNL - Created shadow pitch: %d\n",
+ (int) ddsdShadow.u1.lPitch);
#endif
- /* Grab the pitch from the surface desc */
- pScreenInfo->dwStride = (ddsdShadow.u1.lPitch * 8)
- / pScreenInfo->dwBPP;
+ /* Grab the pitch from the surface desc */
+ pScreenInfo->dwStride = (ddsdShadow.u1.lPitch * 8)
+ / pScreenInfo->dwBPP;
#if CYGDEBUG || YES
- winDebug ("winAllocateFBShadowDDNL - Created shadow stride: %d\n",
- (int) pScreenInfo->dwStride);
+ winDebug("winAllocateFBShadowDDNL - Created shadow stride: %d\n",
+ (int) pScreenInfo->dwStride);
#endif
- /* Save the pointer to our surface memory */
- pScreenInfo->pfb = lpSurface;
-
- /* Grab the masks from the surface description */
- pScreenPriv->dwRedMask = ddsdShadow.u4.ddpfPixelFormat.u2.dwRBitMask;
- pScreenPriv->dwGreenMask = ddsdShadow.u4.ddpfPixelFormat.u3.dwGBitMask;
- pScreenPriv->dwBlueMask = ddsdShadow.u4.ddpfPixelFormat.u4.dwBBitMask;
+ /* Save the pointer to our surface memory */
+ pScreenInfo->pfb = lpSurface;
+
+ /* Grab the masks from the surface description */
+ pScreenPriv->dwRedMask = ddsdShadow.u4.ddpfPixelFormat.u2.dwRBitMask;
+ pScreenPriv->dwGreenMask = ddsdShadow.u4.ddpfPixelFormat.u3.dwGBitMask;
+ pScreenPriv->dwBlueMask = ddsdShadow.u4.ddpfPixelFormat.u4.dwBBitMask;
#if CYGDEBUG
- winDebug ("winAllocateFBShadowDDNL - Returning\n");
+ winDebug("winAllocateFBShadowDDNL - Returning\n");
#endif
- return TRUE;
+ return TRUE;
}
static void
winFreeFBShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
-
- /* Free the shadow surface, if there is one */
- if (pScreenPriv->pddsShadow4)
- {
- IDirectDrawSurface4_Release (pScreenPriv->pddsShadow4);
- free (pScreenInfo->pfb);
- pScreenInfo->pfb = NULL;
- pScreenPriv->pddsShadow4 = NULL;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Free the shadow surface, if there is one */
+ if (pScreenPriv->pddsShadow4) {
+ IDirectDrawSurface4_Release(pScreenPriv->pddsShadow4);
+ free(pScreenInfo->pfb);
+ pScreenInfo->pfb = NULL;
+ pScreenPriv->pddsShadow4 = NULL;
}
- /* Detach the clipper from the primary surface and release the primary surface, if there is one */
- winReleasePrimarySurfaceShadowDDNL(pScreen);
+ /* Detach the clipper from the primary surface and release the primary surface, if there is one */
+ winReleasePrimarySurfaceShadowDDNL(pScreen);
- /* Release the clipper object */
- if (pScreenPriv->pddcPrimary)
- {
- IDirectDrawClipper_Release (pScreenPriv->pddcPrimary);
- pScreenPriv->pddcPrimary = NULL;
+ /* Release the clipper object */
+ if (pScreenPriv->pddcPrimary) {
+ IDirectDrawClipper_Release(pScreenPriv->pddcPrimary);
+ pScreenPriv->pddcPrimary = NULL;
}
- /* Free the DirectDraw4 object, if there is one */
- if (pScreenPriv->pdd4)
- {
- IDirectDraw4_RestoreDisplayMode (pScreenPriv->pdd4);
- IDirectDraw4_Release (pScreenPriv->pdd4);
- pScreenPriv->pdd4 = NULL;
+ /* Free the DirectDraw4 object, if there is one */
+ if (pScreenPriv->pdd4) {
+ IDirectDraw4_RestoreDisplayMode(pScreenPriv->pdd4);
+ IDirectDraw4_Release(pScreenPriv->pdd4);
+ pScreenPriv->pdd4 = NULL;
}
- /* Free the DirectDraw object, if there is one */
- if (pScreenPriv->pdd)
- {
- IDirectDraw_Release (pScreenPriv->pdd);
- pScreenPriv->pdd = NULL;
+ /* Free the DirectDraw object, if there is one */
+ if (pScreenPriv->pdd) {
+ IDirectDraw_Release(pScreenPriv->pdd);
+ pScreenPriv->pdd = NULL;
}
- /* Invalidate the ScreenInfo's fb pointer */
- pScreenInfo->pfb = NULL;
+ /* Invalidate the ScreenInfo's fb pointer */
+ pScreenInfo->pfb = NULL;
}
#if defined(XWIN_MULTIWINDOW) || defined(XWIN_MULTIWINDOWEXTWM)
@@ -581,202 +532,184 @@ winFreeFBShadowDDNL(ScreenPtr pScreen)
*/
static
-Bool
-winFinishCreateWindowsWindowDDNL (WindowPtr pWin)
+ Bool
+winFinishCreateWindowsWindowDDNL(WindowPtr pWin)
{
- winWindowPriv(pWin);
- winPrivScreenPtr pScreenPriv = pWinPriv->pScreenPriv;
- HRESULT ddrval = DD_OK;
- DDSURFACEDESC2 ddsd;
- int iWidth, iHeight;
- int iX, iY;
-
- winDebug ("winFinishCreateWindowsWindowDDNL!\n\n");
-
- iX = pWin->drawable.x + GetSystemMetrics (SM_XVIRTUALSCREEN);
- iY = pWin->drawable.y + GetSystemMetrics (SM_YVIRTUALSCREEN);
-
- iWidth = pWin->drawable.width;
- iHeight = pWin->drawable.height;
-
- /* Describe the primary surface */
- ZeroMemory (&ddsd, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- ddsd.dwHeight = iHeight;
- ddsd.dwWidth = iWidth;
-
- /* Create the primary surface */
- ddrval = IDirectDraw4_CreateSurface (pScreenPriv->pdd4,
- &ddsd,
- &pWinPriv->pddsPrimary4,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winFinishCreateWindowsWindowDDNL - Could not create primary "
- "surface: %08x\n",
- (unsigned int)ddrval);
- return FALSE;
+ winWindowPriv(pWin);
+ winPrivScreenPtr pScreenPriv = pWinPriv->pScreenPriv;
+ HRESULT ddrval = DD_OK;
+ DDSURFACEDESC2 ddsd;
+ int iWidth, iHeight;
+ int iX, iY;
+
+ winDebug("winFinishCreateWindowsWindowDDNL!\n\n");
+
+ iX = pWin->drawable.x + GetSystemMetrics(SM_XVIRTUALSCREEN);
+ iY = pWin->drawable.y + GetSystemMetrics(SM_YVIRTUALSCREEN);
+
+ iWidth = pWin->drawable.width;
+ iHeight = pWin->drawable.height;
+
+ /* Describe the primary surface */
+ ZeroMemory(&ddsd, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ ddsd.dwHeight = iHeight;
+ ddsd.dwWidth = iWidth;
+
+ /* Create the primary surface */
+ ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4,
+ &ddsd, &pWinPriv->pddsPrimary4, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winFinishCreateWindowsWindowDDNL - Could not create primary "
+ "surface: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
- return TRUE;
+ return TRUE;
}
#endif
-
/*
* Transfer the damaged regions of the shadow framebuffer to the display.
*/
static void
-winShadowUpdateDDNL (ScreenPtr pScreen,
- shadowBufPtr pBuf)
+winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- RegionPtr damage = shadowDamage(pBuf);
- HRESULT ddrval = DD_OK;
- RECT rcDest, rcSrc;
- POINT ptOrigin;
- DWORD dwBox = RegionNumRects (damage);
- BoxPtr pBox = RegionRects (damage);
- HRGN hrgnTemp = NULL, hrgnCombined = NULL;
-
- /*
- * Return immediately if the app is not active
- * and we are fullscreen, or if we have a bad display depth
- */
- if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
- || pScreenPriv->fBadDepth) return;
-
- /* Return immediately if we didn't get needed surfaces */
- if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4)
- return;
-
- /* Get the origin of the window in the screen coords */
- ptOrigin.x = pScreenInfo->dwXOffset;
- ptOrigin.y = pScreenInfo->dwYOffset;
- MapWindowPoints (pScreenPriv->hwndScreen,
- HWND_DESKTOP,
- (LPPOINT)&ptOrigin, 1);
-
- /*
- * Handle small regions with multiple blits,
- * handle large regions by creating a clipping region and
- * doing a single blit constrained to that clipping region.
- */
- if (pScreenInfo->dwClipUpdatesNBoxes == 0
- || dwBox < pScreenInfo->dwClipUpdatesNBoxes)
- {
- /* Loop through all boxes in the damaged region */
- while (dwBox--)
- {
- /* Assign damage box to source rectangle */
- rcSrc.left = pBox->x1;
- rcSrc.top = pBox->y1;
- rcSrc.right = pBox->x2;
- rcSrc.bottom = pBox->y2;
-
- /* Calculate destination rectangle */
- rcDest.left = ptOrigin.x + rcSrc.left;
- rcDest.top = ptOrigin.y + rcSrc.top;
- rcDest.right = ptOrigin.x + rcSrc.right;
- rcDest.bottom = ptOrigin.y + rcSrc.bottom;
-
- /* Blit the damaged areas */
- ddrval = IDirectDrawSurface4_Blt (pScreenPriv->pddsPrimary4,
- &rcDest,
- pScreenPriv->pddsShadow4,
- &rcSrc,
- DDBLT_WAIT,
- NULL);
- if (FAILED (ddrval))
- {
- static int s_iFailCount = 0;
-
- if (s_iFailCount < FAIL_MSG_MAX_BLT)
- {
- ErrorF ("winShadowUpdateDDNL - IDirectDrawSurface4_Blt () "
- "failed: %08x\n",
- (unsigned int) ddrval);
-
- ++s_iFailCount;
-
- if (s_iFailCount == FAIL_MSG_MAX_BLT)
- {
- ErrorF ("winShadowUpdateDDNL - IDirectDrawSurface4_Blt "
- "failure message maximum (%d) reached. No "
- "more failure messages will be printed.\n",
- FAIL_MSG_MAX_BLT);
- }
- }
- }
-
- /* Get a pointer to the next box */
- ++pBox;
- }
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ RegionPtr damage = shadowDamage(pBuf);
+ HRESULT ddrval = DD_OK;
+ RECT rcDest, rcSrc;
+ POINT ptOrigin;
+ DWORD dwBox = RegionNumRects(damage);
+ BoxPtr pBox = RegionRects(damage);
+ HRGN hrgnTemp = NULL, hrgnCombined = NULL;
+
+ /*
+ * Return immediately if the app is not active
+ * and we are fullscreen, or if we have a bad display depth
+ */
+ if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
+ || pScreenPriv->fBadDepth)
+ return;
+
+ /* Return immediately if we didn't get needed surfaces */
+ if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4)
+ return;
+
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+ MapWindowPoints(pScreenPriv->hwndScreen,
+ HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
+
+ /*
+ * Handle small regions with multiple blits,
+ * handle large regions by creating a clipping region and
+ * doing a single blit constrained to that clipping region.
+ */
+ if (pScreenInfo->dwClipUpdatesNBoxes == 0
+ || dwBox < pScreenInfo->dwClipUpdatesNBoxes) {
+ /* Loop through all boxes in the damaged region */
+ while (dwBox--) {
+ /* Assign damage box to source rectangle */
+ rcSrc.left = pBox->x1;
+ rcSrc.top = pBox->y1;
+ rcSrc.right = pBox->x2;
+ rcSrc.bottom = pBox->y2;
+
+ /* Calculate destination rectangle */
+ rcDest.left = ptOrigin.x + rcSrc.left;
+ rcDest.top = ptOrigin.y + rcSrc.top;
+ rcDest.right = ptOrigin.x + rcSrc.right;
+ rcDest.bottom = ptOrigin.y + rcSrc.bottom;
+
+ /* Blit the damaged areas */
+ ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4,
+ &rcDest,
+ pScreenPriv->pddsShadow4,
+ &rcSrc, DDBLT_WAIT, NULL);
+ if (FAILED(ddrval)) {
+ static int s_iFailCount = 0;
+
+ if (s_iFailCount < FAIL_MSG_MAX_BLT) {
+ ErrorF("winShadowUpdateDDNL - IDirectDrawSurface4_Blt () "
+ "failed: %08x\n", (unsigned int) ddrval);
+
+ ++s_iFailCount;
+
+ if (s_iFailCount == FAIL_MSG_MAX_BLT) {
+ ErrorF("winShadowUpdateDDNL - IDirectDrawSurface4_Blt "
+ "failure message maximum (%d) reached. No "
+ "more failure messages will be printed.\n",
+ FAIL_MSG_MAX_BLT);
+ }
+ }
+ }
+
+ /* Get a pointer to the next box */
+ ++pBox;
+ }
}
- else
- {
- BoxPtr pBoxExtents = RegionExtents(damage);
-
- /* Compute a GDI region from the damaged region */
- hrgnCombined = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2);
- dwBox--;
- pBox++;
- while (dwBox--)
- {
- hrgnTemp = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2);
- CombineRgn (hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
- DeleteObject (hrgnTemp);
- pBox++;
- }
-
- /* Install the GDI region as a clipping region */
- SelectClipRgn (pScreenPriv->hdcScreen, hrgnCombined);
- DeleteObject (hrgnCombined);
- hrgnCombined = NULL;
+ else {
+ BoxPtr pBoxExtents = RegionExtents(damage);
+
+ /* Compute a GDI region from the damaged region */
+ hrgnCombined = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
+ dwBox--;
+ pBox++;
+ while (dwBox--) {
+ hrgnTemp = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
+ CombineRgn(hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
+ DeleteObject(hrgnTemp);
+ pBox++;
+ }
+
+ /* Install the GDI region as a clipping region */
+ SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined);
+ DeleteObject(hrgnCombined);
+ hrgnCombined = NULL;
#if CYGDEBUG
- winDebug ("winShadowUpdateDDNL - be x1 %d y1 %d x2 %d y2 %d\n",
- pBoxExtents->x1, pBoxExtents->y1,
- pBoxExtents->x2, pBoxExtents->y2);
+ winDebug("winShadowUpdateDDNL - be x1 %d y1 %d x2 %d y2 %d\n",
+ pBoxExtents->x1, pBoxExtents->y1,
+ pBoxExtents->x2, pBoxExtents->y2);
#endif
- /* Calculating a bounding box for the source is easy */
- rcSrc.left = pBoxExtents->x1;
- rcSrc.top = pBoxExtents->y1;
- rcSrc.right = pBoxExtents->x2;
- rcSrc.bottom = pBoxExtents->y2;
-
- /* Calculating a bounding box for the destination is trickier */
- rcDest.left = ptOrigin.x + rcSrc.left;
- rcDest.top = ptOrigin.y + rcSrc.top;
- rcDest.right = ptOrigin.x + rcSrc.right;
- rcDest.bottom = ptOrigin.y + rcSrc.bottom;
-
- /* Our Blt should be clipped to the invalidated region */
- ddrval = IDirectDrawSurface4_Blt (pScreenPriv->pddsPrimary4,
- &rcDest,
- pScreenPriv->pddsShadow4,
- &rcSrc,
- DDBLT_WAIT,
- NULL);
-
- /* Reset the clip region */
- SelectClipRgn (pScreenPriv->hdcScreen, NULL);
+ /* Calculating a bounding box for the source is easy */
+ rcSrc.left = pBoxExtents->x1;
+ rcSrc.top = pBoxExtents->y1;
+ rcSrc.right = pBoxExtents->x2;
+ rcSrc.bottom = pBoxExtents->y2;
+
+ /* Calculating a bounding box for the destination is trickier */
+ rcDest.left = ptOrigin.x + rcSrc.left;
+ rcDest.top = ptOrigin.y + rcSrc.top;
+ rcDest.right = ptOrigin.x + rcSrc.right;
+ rcDest.bottom = ptOrigin.y + rcSrc.bottom;
+
+ /* Our Blt should be clipped to the invalidated region */
+ ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4,
+ &rcDest,
+ pScreenPriv->pddsShadow4,
+ &rcSrc, DDBLT_WAIT, NULL);
+
+ /* Reset the clip region */
+ SelectClipRgn(pScreenPriv->hdcScreen, NULL);
}
}
static Bool
winInitScreenShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
+ winScreenPriv(pScreen);
- /* Get a device context for the screen */
- pScreenPriv->hdcScreen = GetDC (pScreenPriv->hwndScreen);
+ /* Get a device context for the screen */
+ pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen);
- return winAllocateFBShadowDDNL(pScreen);
+ return winAllocateFBShadowDDNL(pScreen);
}
/*
@@ -786,66 +719,63 @@ winInitScreenShadowDDNL(ScreenPtr pScreen)
*/
static Bool
-winCloseScreenShadowDDNL (int nIndex, ScreenPtr pScreen)
+winCloseScreenShadowDDNL(int nIndex, ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- Bool fReturn;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ Bool fReturn;
#if CYGDEBUG
- winDebug ("winCloseScreenShadowDDNL - Freeing screen resources\n");
+ winDebug("winCloseScreenShadowDDNL - Freeing screen resources\n");
#endif
- /* Flag that the screen is closed */
- pScreenPriv->fClosed = TRUE;
- pScreenPriv->fActive = FALSE;
+ /* Flag that the screen is closed */
+ pScreenPriv->fClosed = TRUE;
+ pScreenPriv->fActive = FALSE;
- /* Call the wrapped CloseScreen procedure */
- WIN_UNWRAP(CloseScreen);
- if (pScreen->CloseScreen)
- fReturn = (*pScreen->CloseScreen) (nIndex, pScreen);
+ /* Call the wrapped CloseScreen procedure */
+ WIN_UNWRAP(CloseScreen);
+ if (pScreen->CloseScreen)
+ fReturn = (*pScreen->CloseScreen) (nIndex, pScreen);
- winFreeFBShadowDDNL(pScreen);
+ winFreeFBShadowDDNL(pScreen);
- /* Free the screen DC */
- ReleaseDC (pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
+ /* Free the screen DC */
+ ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
- /* Delete the window property */
- RemoveProp (pScreenPriv->hwndScreen, WIN_SCR_PROP);
+ /* Delete the window property */
+ RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP);
- /* Delete tray icon, if we have one */
- if (!pScreenInfo->fNoTrayIcon)
- winDeleteNotifyIcon (pScreenPriv);
+ /* Delete tray icon, if we have one */
+ if (!pScreenInfo->fNoTrayIcon)
+ winDeleteNotifyIcon(pScreenPriv);
- /* Free the exit confirmation dialog box, if it exists */
- if (g_hDlgExit != NULL)
- {
- DestroyWindow (g_hDlgExit);
- g_hDlgExit = NULL;
+ /* Free the exit confirmation dialog box, if it exists */
+ if (g_hDlgExit != NULL) {
+ DestroyWindow(g_hDlgExit);
+ g_hDlgExit = NULL;
}
- /* Kill our window */
- if (pScreenPriv->hwndScreen)
- {
- DestroyWindow (pScreenPriv->hwndScreen);
- pScreenPriv->hwndScreen = NULL;
+ /* Kill our window */
+ if (pScreenPriv->hwndScreen) {
+ DestroyWindow(pScreenPriv->hwndScreen);
+ pScreenPriv->hwndScreen = NULL;
}
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
- /* Destroy the thread startup mutex */
- pthread_mutex_destroy (&pScreenPriv->pmServerStarted);
+ /* Destroy the thread startup mutex */
+ pthread_mutex_destroy(&pScreenPriv->pmServerStarted);
#endif
- /* Kill our screeninfo's pointer to the screen */
- pScreenInfo->pScreen = NULL;
+ /* Kill our screeninfo's pointer to the screen */
+ pScreenInfo->pScreen = NULL;
- /* Free the screen privates for this screen */
- free ((pointer) pScreenPriv);
+ /* Free the screen privates for this screen */
+ free((pointer) pScreenPriv);
- return fReturn;
+ return fReturn;
}
-
/*
* Tell mi what sort of visuals we need.
*
@@ -855,543 +785,501 @@ winCloseScreenShadowDDNL (int nIndex, ScreenPtr pScreen)
*/
static Bool
-winInitVisualsShadowDDNL (ScreenPtr pScreen)
+winInitVisualsShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- DWORD dwRedBits, dwGreenBits, dwBlueBits;
-
- /* Count the number of ones in each color mask */
- dwRedBits = winCountBits (pScreenPriv->dwRedMask);
- dwGreenBits = winCountBits (pScreenPriv->dwGreenMask);
- dwBlueBits = winCountBits (pScreenPriv->dwBlueMask);
-
- /* Store the maximum number of ones in a color mask as the bitsPerRGB */
- if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
- pScreenPriv->dwBitsPerRGB = 8;
- else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
- pScreenPriv->dwBitsPerRGB = dwRedBits;
- else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
- pScreenPriv->dwBitsPerRGB = dwGreenBits;
- else
- pScreenPriv->dwBitsPerRGB = dwBlueBits;
-
- winDebug ("winInitVisualsShadowDDNL - Masks %08x %08x %08x BPRGB %d d %d "
- "bpp %d\n",
- (unsigned int) pScreenPriv->dwRedMask,
- (unsigned int) pScreenPriv->dwGreenMask,
- (unsigned int) pScreenPriv->dwBlueMask,
- (int) pScreenPriv->dwBitsPerRGB,
- (int) pScreenInfo->dwDepth,
- (int) pScreenInfo->dwBPP);
-
- /* Create a single visual according to the Windows screen depth */
- switch (pScreenInfo->dwDepth)
- {
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ DWORD dwRedBits, dwGreenBits, dwBlueBits;
+
+ /* Count the number of ones in each color mask */
+ dwRedBits = winCountBits(pScreenPriv->dwRedMask);
+ dwGreenBits = winCountBits(pScreenPriv->dwGreenMask);
+ dwBlueBits = winCountBits(pScreenPriv->dwBlueMask);
+
+ /* Store the maximum number of ones in a color mask as the bitsPerRGB */
+ if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
+ pScreenPriv->dwBitsPerRGB = 8;
+ else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
+ pScreenPriv->dwBitsPerRGB = dwRedBits;
+ else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
+ pScreenPriv->dwBitsPerRGB = dwGreenBits;
+ else
+ pScreenPriv->dwBitsPerRGB = dwBlueBits;
+
+ winDebug("winInitVisualsShadowDDNL - Masks %08x %08x %08x BPRGB %d d %d "
+ "bpp %d\n",
+ (unsigned int) pScreenPriv->dwRedMask,
+ (unsigned int) pScreenPriv->dwGreenMask,
+ (unsigned int) pScreenPriv->dwBlueMask,
+ (int) pScreenPriv->dwBitsPerRGB,
+ (int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP);
+
+ /* Create a single visual according to the Windows screen depth */
+ switch (pScreenInfo->dwDepth) {
case 24:
case 16:
case 15:
- /* Setup the real visual */
- if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
- TrueColorMask,
- pScreenPriv->dwBitsPerRGB,
- -1,
- pScreenPriv->dwRedMask,
- pScreenPriv->dwGreenMask,
- pScreenPriv->dwBlueMask))
- {
- ErrorF ("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
- "failed for TrueColor\n");
- return FALSE;
- }
+ /* Setup the real visual */
+ if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
+ TrueColorMask,
+ pScreenPriv->dwBitsPerRGB,
+ -1,
+ pScreenPriv->dwRedMask,
+ pScreenPriv->dwGreenMask,
+ pScreenPriv->dwBlueMask)) {
+ ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
+ "failed for TrueColor\n");
+ return FALSE;
+ }
#ifdef XWIN_EMULATEPSEUDO
- if (!pScreenInfo->fEmulatePseudo)
- break;
-
- /* Setup a pseudocolor visual */
- if (!miSetVisualTypesAndMasks (8,
- PseudoColorMask,
- 8,
- -1,
- 0,
- 0,
- 0))
- {
- ErrorF ("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
- "failed for PseudoColor\n");
- return FALSE;
- }
+ if (!pScreenInfo->fEmulatePseudo)
+ break;
+
+ /* Setup a pseudocolor visual */
+ if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) {
+ ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
+ "failed for PseudoColor\n");
+ return FALSE;
+ }
#endif
- break;
+ break;
case 8:
- if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
- pScreenInfo->fFullScreen
- ? PseudoColorMask : StaticColorMask,
- pScreenPriv->dwBitsPerRGB,
- pScreenInfo->fFullScreen
- ? PseudoColor : StaticColor,
- pScreenPriv->dwRedMask,
- pScreenPriv->dwGreenMask,
- pScreenPriv->dwBlueMask))
- {
- ErrorF ("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
- "failed\n");
- return FALSE;
- }
- break;
+ if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
+ pScreenInfo->fFullScreen
+ ? PseudoColorMask : StaticColorMask,
+ pScreenPriv->dwBitsPerRGB,
+ pScreenInfo->fFullScreen
+ ? PseudoColor : StaticColor,
+ pScreenPriv->dwRedMask,
+ pScreenPriv->dwGreenMask,
+ pScreenPriv->dwBlueMask)) {
+ ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
+ "failed\n");
+ return FALSE;
+ }
+ break;
default:
- ErrorF ("winInitVisualsShadowDDNL - Unknown screen depth\n");
- return FALSE;
+ ErrorF("winInitVisualsShadowDDNL - Unknown screen depth\n");
+ return FALSE;
}
#if CYGDEBUG
- winDebug ("winInitVisualsShadowDDNL - Returning\n");
+ winDebug("winInitVisualsShadowDDNL - Returning\n");
#endif
- return TRUE;
+ return TRUE;
}
-
/*
* Adjust the user proposed video mode
*/
static Bool
-winAdjustVideoModeShadowDDNL (ScreenPtr pScreen)
+winAdjustVideoModeShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- HDC hdc = NULL;
- DWORD dwBPP;
-
- /* We're in serious trouble if we can't get a DC */
- hdc = GetDC (NULL);
- if (hdc == NULL)
- {
- ErrorF ("winAdjustVideoModeShadowDDNL - GetDC () failed\n");
- return FALSE;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HDC hdc = NULL;
+ DWORD dwBPP;
+
+ /* We're in serious trouble if we can't get a DC */
+ hdc = GetDC(NULL);
+ if (hdc == NULL) {
+ ErrorF("winAdjustVideoModeShadowDDNL - GetDC () failed\n");
+ return FALSE;
}
- /* Query GDI for current display depth */
- dwBPP = GetDeviceCaps (hdc, BITSPIXEL);
+ /* Query GDI for current display depth */
+ dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
- /* DirectDraw can only change the depth in fullscreen mode */
- if (!(pScreenInfo->fFullScreen &&
- (pScreenInfo->dwBPP != WIN_DEFAULT_BPP)))
- {
- /* Otherwise, We'll use GDI's depth */
- pScreenInfo->dwBPP = dwBPP;
+ /* DirectDraw can only change the depth in fullscreen mode */
+ if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) {
+ /* Otherwise, We'll use GDI's depth */
+ pScreenInfo->dwBPP = dwBPP;
}
- /* Release our DC */
- ReleaseDC (NULL, hdc);
+ /* Release our DC */
+ ReleaseDC(NULL, hdc);
- return TRUE;
+ return TRUE;
}
-
/*
* Blt exposed regions to the screen
*/
static Bool
-winBltExposedRegionsShadowDDNL (ScreenPtr pScreen)
+winBltExposedRegionsShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- RECT rcSrc, rcDest;
- POINT ptOrigin;
- HDC hdcUpdate;
- PAINTSTRUCT ps;
- HRESULT ddrval = DD_OK;
- Bool fReturn = TRUE;
- int i;
-
- /* Quite common case. The primary surface was lost (maybe because of depth
- * change). Try to create a new primary surface. Bail out if this fails */
- if (pScreenPriv->pddsPrimary4 == NULL && pScreenPriv->fRetryCreateSurface &&
- !winCreatePrimarySurfaceShadowDDNL(pScreen))
- {
- Sleep(100);
- return FALSE;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ RECT rcSrc, rcDest;
+ POINT ptOrigin;
+ HDC hdcUpdate;
+ PAINTSTRUCT ps;
+ HRESULT ddrval = DD_OK;
+ Bool fReturn = TRUE;
+ int i;
+
+ /* Quite common case. The primary surface was lost (maybe because of depth
+ * change). Try to create a new primary surface. Bail out if this fails */
+ if (pScreenPriv->pddsPrimary4 == NULL && pScreenPriv->fRetryCreateSurface &&
+ !winCreatePrimarySurfaceShadowDDNL(pScreen)) {
+ Sleep(100);
+ return FALSE;
}
- if (pScreenPriv->pddsPrimary4 == NULL)
- return FALSE;
-
- /* BeginPaint gives us an hdc that clips to the invalidated region */
- hdcUpdate = BeginPaint (pScreenPriv->hwndScreen, &ps);
- if (hdcUpdate == NULL)
- {
- fReturn = FALSE;
- ErrorF ("winBltExposedRegionsShadowDDNL - BeginPaint () returned "
- "a NULL device context handle. Aborting blit attempt.\n");
- goto winBltExposedRegionsShadowDDNL_Exit;
+ if (pScreenPriv->pddsPrimary4 == NULL)
+ return FALSE;
+
+ /* BeginPaint gives us an hdc that clips to the invalidated region */
+ hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps);
+ if (hdcUpdate == NULL) {
+ fReturn = FALSE;
+ ErrorF("winBltExposedRegionsShadowDDNL - BeginPaint () returned "
+ "a NULL device context handle. Aborting blit attempt.\n");
+ goto winBltExposedRegionsShadowDDNL_Exit;
}
- /* Get the origin of the window in the screen coords */
- ptOrigin.x = pScreenInfo->dwXOffset;
- ptOrigin.y = pScreenInfo->dwYOffset;
-
- MapWindowPoints (pScreenPriv->hwndScreen,
- HWND_DESKTOP,
- (LPPOINT)&ptOrigin, 1);
- rcDest.left = ptOrigin.x;
- rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
- rcDest.top = ptOrigin.y;
- rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
-
- /* Source can be entire shadow surface, as Blt should clip for us */
- rcSrc.left = 0;
- rcSrc.top = 0;
- rcSrc.right = pScreenInfo->dwWidth;
- rcSrc.bottom = pScreenInfo->dwHeight;
-
- /* Try to regain the primary surface and blit again if we've lost it */
- for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i)
- {
- /* Our Blt should be clipped to the invalidated region */
- ddrval = IDirectDrawSurface4_Blt (pScreenPriv->pddsPrimary4,
- &rcDest,
- pScreenPriv->pddsShadow4,
- &rcSrc,
- DDBLT_WAIT,
- NULL);
- if (ddrval == DDERR_SURFACELOST)
- {
- /* Surface was lost */
- winErrorFVerb (1, "winBltExposedRegionsShadowDDNL - "
- "IDirectDrawSurface4_Blt reported that the primary "
- "surface was lost, trying to restore, retry: %d\n", i + 1);
-
- /* Try to restore the surface, once */
-
- ddrval = IDirectDrawSurface4_Restore (pScreenPriv->pddsPrimary4);
- winDebug ("winBltExposedRegionsShadowDDNL - "
- "IDirectDrawSurface4_Restore returned: ");
- if (ddrval == DD_OK)
- winDebug ("DD_OK\n");
- else if (ddrval == DDERR_WRONGMODE)
- winDebug ("DDERR_WRONGMODE\n");
- else if (ddrval == DDERR_INCOMPATIBLEPRIMARY)
- winDebug ("DDERR_INCOMPATIBLEPRIMARY\n");
- else if (ddrval == DDERR_UNSUPPORTED)
- winDebug ("DDERR_UNSUPPORTED\n");
- else if (ddrval == DDERR_INVALIDPARAMS)
- winDebug ("DDERR_INVALIDPARAMS\n");
- else if (ddrval == DDERR_INVALIDOBJECT)
- winDebug ("DDERR_INVALIDOBJECT\n");
- else
- winDebug ("unknown error: %08x\n", (unsigned int) ddrval);
-
- /* Loop around to try the blit one more time */
- continue;
- }
- else if (FAILED (ddrval))
- {
- fReturn = FALSE;
- winErrorFVerb (1, "winBltExposedRegionsShadowDDNL - "
- "IDirectDrawSurface4_Blt failed, but surface not "
- "lost: %08x %d\n",
- (unsigned int) ddrval, (int) ddrval);
- goto winBltExposedRegionsShadowDDNL_Exit;
- }
- else
- {
- /* Success, stop looping */
- break;
- }
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+
+ MapWindowPoints(pScreenPriv->hwndScreen,
+ HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
+ rcDest.left = ptOrigin.x;
+ rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
+ rcDest.top = ptOrigin.y;
+ rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
+
+ /* Source can be entire shadow surface, as Blt should clip for us */
+ rcSrc.left = 0;
+ rcSrc.top = 0;
+ rcSrc.right = pScreenInfo->dwWidth;
+ rcSrc.bottom = pScreenInfo->dwHeight;
+
+ /* Try to regain the primary surface and blit again if we've lost it */
+ for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) {
+ /* Our Blt should be clipped to the invalidated region */
+ ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4,
+ &rcDest,
+ pScreenPriv->pddsShadow4,
+ &rcSrc, DDBLT_WAIT, NULL);
+ if (ddrval == DDERR_SURFACELOST) {
+ /* Surface was lost */
+ winErrorFVerb(1, "winBltExposedRegionsShadowDDNL - "
+ "IDirectDrawSurface4_Blt reported that the primary "
+ "surface was lost, trying to restore, retry: %d\n",
+ i + 1);
+
+ /* Try to restore the surface, once */
+
+ ddrval = IDirectDrawSurface4_Restore(pScreenPriv->pddsPrimary4);
+ winDebug("winBltExposedRegionsShadowDDNL - "
+ "IDirectDrawSurface4_Restore returned: ");
+ if (ddrval == DD_OK)
+ winDebug("DD_OK\n");
+ else if (ddrval == DDERR_WRONGMODE)
+ winDebug("DDERR_WRONGMODE\n");
+ else if (ddrval == DDERR_INCOMPATIBLEPRIMARY)
+ winDebug("DDERR_INCOMPATIBLEPRIMARY\n");
+ else if (ddrval == DDERR_UNSUPPORTED)
+ winDebug("DDERR_UNSUPPORTED\n");
+ else if (ddrval == DDERR_INVALIDPARAMS)
+ winDebug("DDERR_INVALIDPARAMS\n");
+ else if (ddrval == DDERR_INVALIDOBJECT)
+ winDebug("DDERR_INVALIDOBJECT\n");
+ else
+ winDebug("unknown error: %08x\n", (unsigned int) ddrval);
+
+ /* Loop around to try the blit one more time */
+ continue;
+ }
+ else if (FAILED(ddrval)) {
+ fReturn = FALSE;
+ winErrorFVerb(1, "winBltExposedRegionsShadowDDNL - "
+ "IDirectDrawSurface4_Blt failed, but surface not "
+ "lost: %08x %d\n",
+ (unsigned int) ddrval, (int) ddrval);
+ goto winBltExposedRegionsShadowDDNL_Exit;
+ }
+ else {
+ /* Success, stop looping */
+ break;
+ }
}
winBltExposedRegionsShadowDDNL_Exit:
- /* EndPaint frees the DC */
- if (hdcUpdate != NULL)
- EndPaint (pScreenPriv->hwndScreen, &ps);
- return fReturn;
+ /* EndPaint frees the DC */
+ if (hdcUpdate != NULL)
+ EndPaint(pScreenPriv->hwndScreen, &ps);
+ return fReturn;
}
-
/*
* Do any engine-specific application-activation processing
*/
static Bool
-winActivateAppShadowDDNL (ScreenPtr pScreen)
+winActivateAppShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
-
- /*
- * Do we have a surface?
- * Are we active?
- * Are we full screen?
- */
- if (pScreenPriv != NULL
- && pScreenPriv->pddsPrimary4 != NULL
- && pScreenPriv->fActive)
- {
- /* Primary surface was lost, restore it */
- IDirectDrawSurface4_Restore (pScreenPriv->pddsPrimary4);
+ winScreenPriv(pScreen);
+
+ /*
+ * Do we have a surface?
+ * Are we active?
+ * Are we full screen?
+ */
+ if (pScreenPriv != NULL
+ && pScreenPriv->pddsPrimary4 != NULL && pScreenPriv->fActive) {
+ /* Primary surface was lost, restore it */
+ IDirectDrawSurface4_Restore(pScreenPriv->pddsPrimary4);
}
- return TRUE;
+ return TRUE;
}
-
/*
* Reblit the shadow framebuffer to the screen.
*/
static Bool
-winRedrawScreenShadowDDNL (ScreenPtr pScreen)
+winRedrawScreenShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- HRESULT ddrval = DD_OK;
- RECT rcSrc, rcDest;
- POINT ptOrigin;
-
- /* Get the origin of the window in the screen coords */
- ptOrigin.x = pScreenInfo->dwXOffset;
- ptOrigin.y = pScreenInfo->dwYOffset;
- MapWindowPoints (pScreenPriv->hwndScreen,
- HWND_DESKTOP,
- (LPPOINT)&ptOrigin, 1);
- rcDest.left = ptOrigin.x;
- rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
- rcDest.top = ptOrigin.y;
- rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
-
- /* Source can be entire shadow surface, as Blt should clip for us */
- rcSrc.left = 0;
- rcSrc.top = 0;
- rcSrc.right = pScreenInfo->dwWidth;
- rcSrc.bottom = pScreenInfo->dwHeight;
-
- /* Redraw the whole window, to take account for the new colors */
- ddrval = IDirectDrawSurface4_Blt (pScreenPriv->pddsPrimary4,
- &rcDest,
- pScreenPriv->pddsShadow4,
- &rcSrc,
- DDBLT_WAIT,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winRedrawScreenShadowDDNL - IDirectDrawSurface4_Blt () "
- "failed: %08x\n",
- (unsigned int) ddrval);
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HRESULT ddrval = DD_OK;
+ RECT rcSrc, rcDest;
+ POINT ptOrigin;
+
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+ MapWindowPoints(pScreenPriv->hwndScreen,
+ HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
+ rcDest.left = ptOrigin.x;
+ rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
+ rcDest.top = ptOrigin.y;
+ rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
+
+ /* Source can be entire shadow surface, as Blt should clip for us */
+ rcSrc.left = 0;
+ rcSrc.top = 0;
+ rcSrc.right = pScreenInfo->dwWidth;
+ rcSrc.bottom = pScreenInfo->dwHeight;
+
+ /* Redraw the whole window, to take account for the new colors */
+ ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4,
+ &rcDest,
+ pScreenPriv->pddsShadow4,
+ &rcSrc, DDBLT_WAIT, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winRedrawScreenShadowDDNL - IDirectDrawSurface4_Blt () "
+ "failed: %08x\n", (unsigned int) ddrval);
}
- return TRUE;
+ return TRUE;
}
-
/*
* Realize the currently installed colormap
*/
static Bool
-winRealizeInstalledPaletteShadowDDNL (ScreenPtr pScreen)
+winRealizeInstalledPaletteShadowDDNL(ScreenPtr pScreen)
{
- return TRUE;
+ return TRUE;
}
-
/*
* Install the specified colormap
*/
static Bool
-winInstallColormapShadowDDNL (ColormapPtr pColormap)
+winInstallColormapShadowDDNL(ColormapPtr pColormap)
{
- ScreenPtr pScreen = pColormap->pScreen;
- winScreenPriv(pScreen);
- winCmapPriv(pColormap);
- HRESULT ddrval = DD_OK;
-
- /* Install the DirectDraw palette on the primary surface */
- ddrval = IDirectDrawSurface4_SetPalette (pScreenPriv->pddsPrimary4,
- pCmapPriv->lpDDPalette);
- if (FAILED (ddrval))
- {
- ErrorF ("winInstallColormapShadowDDNL - Failed installing the "
- "DirectDraw palette.\n");
- return FALSE;
+ ScreenPtr pScreen = pColormap->pScreen;
+
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+ HRESULT ddrval = DD_OK;
+
+ /* Install the DirectDraw palette on the primary surface */
+ ddrval = IDirectDrawSurface4_SetPalette(pScreenPriv->pddsPrimary4,
+ pCmapPriv->lpDDPalette);
+ if (FAILED(ddrval)) {
+ ErrorF("winInstallColormapShadowDDNL - Failed installing the "
+ "DirectDraw palette.\n");
+ return FALSE;
}
- /* Save a pointer to the newly installed colormap */
- pScreenPriv->pcmapInstalled = pColormap;
+ /* Save a pointer to the newly installed colormap */
+ pScreenPriv->pcmapInstalled = pColormap;
- return TRUE;
+ return TRUE;
}
-
/*
* Store the specified colors in the specified colormap
*/
static Bool
-winStoreColorsShadowDDNL (ColormapPtr pColormap,
- int ndef,
- xColorItem *pdefs)
+winStoreColorsShadowDDNL(ColormapPtr pColormap, int ndef, xColorItem * pdefs)
{
- ScreenPtr pScreen = pColormap->pScreen;
- winScreenPriv(pScreen);
- winCmapPriv(pColormap);
- ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
- HRESULT ddrval = DD_OK;
-
- /* Put the X colormap entries into the Windows logical palette */
- ddrval = IDirectDrawPalette_SetEntries (pCmapPriv->lpDDPalette,
- 0,
- pdefs[0].pixel,
- ndef,
- pCmapPriv->peColors
- + pdefs[0].pixel);
- if (FAILED (ddrval))
- {
- ErrorF ("winStoreColorsShadowDDNL - SetEntries () failed: %08x\n", (unsigned int) ddrval);
- return FALSE;
+ ScreenPtr pScreen = pColormap->pScreen;
+
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+ ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
+ HRESULT ddrval = DD_OK;
+
+ /* Put the X colormap entries into the Windows logical palette */
+ ddrval = IDirectDrawPalette_SetEntries(pCmapPriv->lpDDPalette,
+ 0,
+ pdefs[0].pixel,
+ ndef,
+ pCmapPriv->peColors
+ + pdefs[0].pixel);
+ if (FAILED(ddrval)) {
+ ErrorF("winStoreColorsShadowDDNL - SetEntries () failed: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
}
- /* Don't install the DirectDraw palette if the colormap is not installed */
- if (pColormap != curpmap)
- {
- return TRUE;
+ /* Don't install the DirectDraw palette if the colormap is not installed */
+ if (pColormap != curpmap) {
+ return TRUE;
}
- if (!winInstallColormapShadowDDNL (pColormap))
- {
- ErrorF ("winStoreColorsShadowDDNL - Failed installing colormap\n");
- return FALSE;
+ if (!winInstallColormapShadowDDNL(pColormap)) {
+ ErrorF("winStoreColorsShadowDDNL - Failed installing colormap\n");
+ return FALSE;
}
- return TRUE;
+ return TRUE;
}
-
/*
* Colormap initialization procedure
*/
static Bool
-winCreateColormapShadowDDNL (ColormapPtr pColormap)
+winCreateColormapShadowDDNL(ColormapPtr pColormap)
{
- HRESULT ddrval = DD_OK;
- ScreenPtr pScreen = pColormap->pScreen;
- winScreenPriv(pScreen);
- winCmapPriv(pColormap);
-
- /* Create a DirectDraw palette */
- ddrval = IDirectDraw4_CreatePalette (pScreenPriv->pdd4,
- DDPCAPS_8BIT | DDPCAPS_ALLOW256,
- pCmapPriv->peColors,
- &pCmapPriv->lpDDPalette,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winCreateColormapShadowDDNL - CreatePalette failed\n");
- return FALSE;
+ HRESULT ddrval = DD_OK;
+ ScreenPtr pScreen = pColormap->pScreen;
+
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+
+ /* Create a DirectDraw palette */
+ ddrval = IDirectDraw4_CreatePalette(pScreenPriv->pdd4,
+ DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ pCmapPriv->peColors,
+ &pCmapPriv->lpDDPalette, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winCreateColormapShadowDDNL - CreatePalette failed\n");
+ return FALSE;
}
- return TRUE;
+ return TRUE;
}
-
/*
* Colormap destruction procedure
*/
static Bool
-winDestroyColormapShadowDDNL (ColormapPtr pColormap)
+winDestroyColormapShadowDDNL(ColormapPtr pColormap)
{
- winScreenPriv(pColormap->pScreen);
- winCmapPriv(pColormap);
- HRESULT ddrval = DD_OK;
-
- /*
- * Is colormap to be destroyed the default?
- *
- * Non-default colormaps should have had winUninstallColormap
- * called on them before we get here. The default colormap
- * will not have had winUninstallColormap called on it. Thus,
- * we need to handle the default colormap in a special way.
- */
- if (pColormap->flags & IsDefault)
- {
+ winScreenPriv(pColormap->pScreen);
+ winCmapPriv(pColormap);
+ HRESULT ddrval = DD_OK;
+
+ /*
+ * Is colormap to be destroyed the default?
+ *
+ * Non-default colormaps should have had winUninstallColormap
+ * called on them before we get here. The default colormap
+ * will not have had winUninstallColormap called on it. Thus,
+ * we need to handle the default colormap in a special way.
+ */
+ if (pColormap->flags & IsDefault) {
#if CYGDEBUG
- winDebug ("winDestroyColormapShadowDDNL - Destroying default colormap\n");
+ winDebug
+ ("winDestroyColormapShadowDDNL - Destroying default colormap\n");
#endif
-
- /*
- * FIXME: Walk the list of all screens, popping the default
- * palette out of each screen device context.
- */
-
- /* Pop the palette out of the primary surface */
- ddrval = IDirectDrawSurface4_SetPalette (pScreenPriv->pddsPrimary4,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winDestroyColormapShadowDDNL - Failed freeing the "
- "default colormap DirectDraw palette.\n");
- return FALSE;
- }
-
- /* Clear our private installed colormap pointer */
- pScreenPriv->pcmapInstalled = NULL;
+
+ /*
+ * FIXME: Walk the list of all screens, popping the default
+ * palette out of each screen device context.
+ */
+
+ /* Pop the palette out of the primary surface */
+ ddrval = IDirectDrawSurface4_SetPalette(pScreenPriv->pddsPrimary4,
+ NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winDestroyColormapShadowDDNL - Failed freeing the "
+ "default colormap DirectDraw palette.\n");
+ return FALSE;
+ }
+
+ /* Clear our private installed colormap pointer */
+ pScreenPriv->pcmapInstalled = NULL;
}
-
- /* Release the palette */
- IDirectDrawPalette_Release (pCmapPriv->lpDDPalette);
-
- /* Invalidate the colormap privates */
- pCmapPriv->lpDDPalette = NULL;
-
- return TRUE;
-}
+ /* Release the palette */
+ IDirectDrawPalette_Release(pCmapPriv->lpDDPalette);
+
+ /* Invalidate the colormap privates */
+ pCmapPriv->lpDDPalette = NULL;
+
+ return TRUE;
+}
/*
* Set pointers to our engine specific functions
*/
Bool
-winSetEngineFunctionsShadowDDNL (ScreenPtr pScreen)
+winSetEngineFunctionsShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
-
- /* Set our pointers */
- pScreenPriv->pwinAllocateFB = winAllocateFBShadowDDNL;
- pScreenPriv->pwinFreeFB = winFreeFBShadowDDNL;
- pScreenPriv->pwinShadowUpdate = winShadowUpdateDDNL;
- pScreenPriv->pwinInitScreen = winInitScreenShadowDDNL;
- pScreenPriv->pwinCloseScreen = winCloseScreenShadowDDNL;
- pScreenPriv->pwinInitVisuals = winInitVisualsShadowDDNL;
- pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDDNL;
- if (pScreenInfo->fFullScreen)
- pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen;
- else
- pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
- pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
- pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDDNL;
- pScreenPriv->pwinActivateApp = winActivateAppShadowDDNL;
- pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDDNL;
- pScreenPriv->pwinRealizeInstalledPalette
- = winRealizeInstalledPaletteShadowDDNL;
- pScreenPriv->pwinInstallColormap = winInstallColormapShadowDDNL;
- pScreenPriv->pwinStoreColors = winStoreColorsShadowDDNL;
- pScreenPriv->pwinCreateColormap = winCreateColormapShadowDDNL;
- pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDDNL;
- pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void))NoopDDA;
- pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDDNL;
- pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDDNL;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Set our pointers */
+ pScreenPriv->pwinAllocateFB = winAllocateFBShadowDDNL;
+ pScreenPriv->pwinFreeFB = winFreeFBShadowDDNL;
+ pScreenPriv->pwinShadowUpdate = winShadowUpdateDDNL;
+ pScreenPriv->pwinInitScreen = winInitScreenShadowDDNL;
+ pScreenPriv->pwinCloseScreen = winCloseScreenShadowDDNL;
+ pScreenPriv->pwinInitVisuals = winInitVisualsShadowDDNL;
+ pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDDNL;
+ if (pScreenInfo->fFullScreen)
+ pScreenPriv->pwinCreateBoundingWindow =
+ winCreateBoundingWindowFullScreen;
+ else
+ pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
+ pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
+ pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDDNL;
+ pScreenPriv->pwinActivateApp = winActivateAppShadowDDNL;
+ pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDDNL;
+ pScreenPriv->pwinRealizeInstalledPalette
+ = winRealizeInstalledPaletteShadowDDNL;
+ pScreenPriv->pwinInstallColormap = winInstallColormapShadowDDNL;
+ pScreenPriv->pwinStoreColors = winStoreColorsShadowDDNL;
+ pScreenPriv->pwinCreateColormap = winCreateColormapShadowDDNL;
+ pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDDNL;
+ pScreenPriv->pwinHotKeyAltTab =
+ (winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA;
+ pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDDNL;
+ pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDDNL;
#ifdef XWIN_MULTIWINDOW
- pScreenPriv->pwinFinishCreateWindowsWindow
- = winFinishCreateWindowsWindowDDNL;
+ pScreenPriv->pwinFinishCreateWindowsWindow
+ = winFinishCreateWindowsWindowDDNL;
#endif
- return TRUE;
+ return TRUE;
}