diff options
author | Keith Packard <keithp@keithp.com> | 2012-03-21 12:55:09 -0700 |
---|---|---|
committer | Keith Packard <keithp@keithp.com> | 2012-03-21 13:54:42 -0700 |
commit | 9838b7032ea9792bec21af424c53c07078636d21 (patch) | |
tree | b72d0827dac50f0f3b8eab29b3b7639546d735d7 /hw/xwin/winmouse.c | |
parent | 75199129c603fc8567185ac31866c9518193cb78 (diff) |
Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:
-bap
-psl
-T PrivatePtr
-T pmWait
-T _XFUNCPROTOBEGIN
-T _XFUNCPROTOEND
-T _X_EXPORT
The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.
The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.
The comparison was done with this script:
dir1=$1
dir2=$2
for dir in $dir1 $dir2; do
(cd $dir && find . -name '*.o' | while read file; do
dir=`dirname $file`
base=`basename $file .o`
dump=$dir/$base.dump
objdump -d $file > $dump
done)
done
find $dir1 -name '*.dump' | while read dump; do
otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
diff -u $dump $otherdump
done
Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Diffstat (limited to 'hw/xwin/winmouse.c')
-rw-r--r-- | hw/xwin/winmouse.c | 458 |
1 files changed, 215 insertions, 243 deletions
diff --git a/hw/xwin/winmouse.c b/hw/xwin/winmouse.c index 99509f28e..9d896c90e 100644 --- a/hw/xwin/winmouse.c +++ b/hw/xwin/winmouse.c @@ -37,336 +37,308 @@ #include "win.h" #include "inputstr.h" -#include "exevents.h" /* for button/axes labels */ +#include "exevents.h" /* for button/axes labels */ #include "xserver-properties.h" #include "inpututils.h" /* Peek the internal button mapping */ static CARD8 const *g_winMouseButtonMap = NULL; - /* * Local prototypes */ static void -winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl); - + winMouseCtrl(DeviceIntPtr pDevice, PtrCtrl * pCtrl); static void -winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl) +winMouseCtrl(DeviceIntPtr pDevice, PtrCtrl * pCtrl) { } - /* * See Porting Layer Definition - p. 18 * This is known as a DeviceProc */ int -winMouseProc (DeviceIntPtr pDeviceInt, int iState) +winMouseProc(DeviceIntPtr pDeviceInt, int iState) { - int lngMouseButtons, i; - int lngWheelEvents = 2; - CARD8 *map; - DevicePtr pDevice = (DevicePtr) pDeviceInt; - Atom *btn_labels; - Atom axes_labels[2]; - - switch (iState) - { + int lngMouseButtons, i; + int lngWheelEvents = 2; + CARD8 *map; + DevicePtr pDevice = (DevicePtr) pDeviceInt; + Atom *btn_labels; + Atom axes_labels[2]; + + switch (iState) { case DEVICE_INIT: - /* Get number of mouse buttons */ - lngMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS); - winMsg(X_PROBED, "%d mouse buttons found\n", lngMouseButtons); - - /* Mapping of windows events to X events: - * LEFT:1 MIDDLE:2 RIGHT:3 - * SCROLL_UP:4 SCROLL_DOWN:5 - * XBUTTON 1:6 XBUTTON 2:7 ... - * - * To map scroll wheel correctly we need at least the 3 normal buttons - */ - if (lngMouseButtons < 3) - lngMouseButtons = 3; - - /* allocate memory: - * number of buttons + 2x mouse wheel event + 1 extra (offset for map) - */ - map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1)); - - /* initalize button map */ - map[0] = 0; - for (i=1; i <= lngMouseButtons + lngWheelEvents; i++) - map[i] = i; - - btn_labels = calloc((lngMouseButtons + lngWheelEvents), sizeof(Atom)); - btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT); - btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE); - btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT); - btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP); - btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN); - - axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X); - axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y); - - InitPointerDeviceStruct (pDevice, - map, - lngMouseButtons + lngWheelEvents, - btn_labels, - winMouseCtrl, - GetMotionHistorySize(), - 2, - axes_labels); - free(map); - free(btn_labels); - - g_winMouseButtonMap = pDeviceInt->button->map; - break; + /* Get number of mouse buttons */ + lngMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS); + winMsg(X_PROBED, "%d mouse buttons found\n", lngMouseButtons); + + /* Mapping of windows events to X events: + * LEFT:1 MIDDLE:2 RIGHT:3 + * SCROLL_UP:4 SCROLL_DOWN:5 + * XBUTTON 1:6 XBUTTON 2:7 ... + * + * To map scroll wheel correctly we need at least the 3 normal buttons + */ + if (lngMouseButtons < 3) + lngMouseButtons = 3; + + /* allocate memory: + * number of buttons + 2x mouse wheel event + 1 extra (offset for map) + */ + map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1)); + + /* initalize button map */ + map[0] = 0; + for (i = 1; i <= lngMouseButtons + lngWheelEvents; i++) + map[i] = i; + + btn_labels = calloc((lngMouseButtons + lngWheelEvents), sizeof(Atom)); + btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT); + btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE); + btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT); + btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP); + btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN); + + axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X); + axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y); + + InitPointerDeviceStruct(pDevice, + map, + lngMouseButtons + lngWheelEvents, + btn_labels, + winMouseCtrl, + GetMotionHistorySize(), 2, axes_labels); + free(map); + free(btn_labels); + + g_winMouseButtonMap = pDeviceInt->button->map; + break; case DEVICE_ON: - pDevice->on = TRUE; - break; + pDevice->on = TRUE; + break; case DEVICE_CLOSE: - g_winMouseButtonMap = NULL; + g_winMouseButtonMap = NULL; case DEVICE_OFF: - pDevice->on = FALSE; - break; + pDevice->on = FALSE; + break; } - return Success; + return Success; } - /* Handle the mouse wheel */ int -winMouseWheel (ScreenPtr pScreen, int iDeltaZ) +winMouseWheel(ScreenPtr pScreen, int iDeltaZ) { - winScreenPriv(pScreen); - int button; /* Button4 or Button5 */ - - /* Button4 = WheelUp */ - /* Button5 = WheelDown */ - - /* Do we have any previous delta stored? */ - if ((pScreenPriv->iDeltaZ > 0 - && iDeltaZ > 0) - || (pScreenPriv->iDeltaZ < 0 - && iDeltaZ < 0)) - { - /* Previous delta and of same sign as current delta */ - iDeltaZ += pScreenPriv->iDeltaZ; - pScreenPriv->iDeltaZ = 0; + winScreenPriv(pScreen); + int button; /* Button4 or Button5 */ + + /* Button4 = WheelUp */ + /* Button5 = WheelDown */ + + /* Do we have any previous delta stored? */ + if ((pScreenPriv->iDeltaZ > 0 && iDeltaZ > 0) + || (pScreenPriv->iDeltaZ < 0 && iDeltaZ < 0)) { + /* Previous delta and of same sign as current delta */ + iDeltaZ += pScreenPriv->iDeltaZ; + pScreenPriv->iDeltaZ = 0; } - else - { - /* - * Previous delta of different sign, or zero. - * We will set it to zero for either case, - * as blindly setting takes just as much time - * as checking, then setting if necessary :) - */ - pScreenPriv->iDeltaZ = 0; + else { + /* + * Previous delta of different sign, or zero. + * We will set it to zero for either case, + * as blindly setting takes just as much time + * as checking, then setting if necessary :) + */ + pScreenPriv->iDeltaZ = 0; } - /* - * Only process this message if the wheel has moved further than - * WHEEL_DELTA - */ - if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA) - { - pScreenPriv->iDeltaZ = 0; - - /* Figure out how many whole deltas of the wheel we have */ - iDeltaZ /= WHEEL_DELTA; + /* + * Only process this message if the wheel has moved further than + * WHEEL_DELTA + */ + if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA) { + pScreenPriv->iDeltaZ = 0; + + /* Figure out how many whole deltas of the wheel we have */ + iDeltaZ /= WHEEL_DELTA; } - else - { - /* - * Wheel has not moved past WHEEL_DELTA threshold; - * we will store the wheel delta until the threshold - * has been reached. - */ - pScreenPriv->iDeltaZ = iDeltaZ; - return 0; + else { + /* + * Wheel has not moved past WHEEL_DELTA threshold; + * we will store the wheel delta until the threshold + * has been reached. + */ + pScreenPriv->iDeltaZ = iDeltaZ; + return 0; } - /* Set the button to indicate up or down wheel delta */ - if (iDeltaZ > 0) - { - button = Button4; + /* Set the button to indicate up or down wheel delta */ + if (iDeltaZ > 0) { + button = Button4; } - else - { - button = Button5; + else { + button = Button5; } - /* - * Flip iDeltaZ to positive, if negative, - * because always need to generate a *positive* number of - * button clicks for the Z axis. - */ - if (iDeltaZ < 0) - { - iDeltaZ *= -1; + /* + * Flip iDeltaZ to positive, if negative, + * because always need to generate a *positive* number of + * button clicks for the Z axis. + */ + if (iDeltaZ < 0) { + iDeltaZ *= -1; } - /* Generate X input messages for each wheel delta we have seen */ - while (iDeltaZ--) - { - /* Push the wheel button */ - winMouseButtonsSendEvent (ButtonPress, button); + /* Generate X input messages for each wheel delta we have seen */ + while (iDeltaZ--) { + /* Push the wheel button */ + winMouseButtonsSendEvent(ButtonPress, button); - /* Release the wheel button */ - winMouseButtonsSendEvent (ButtonRelease, button); + /* Release the wheel button */ + winMouseButtonsSendEvent(ButtonRelease, button); } - return 0; + return 0; } - /* * Enqueue a mouse button event */ void -winMouseButtonsSendEvent (int iEventType, int iButton) +winMouseButtonsSendEvent(int iEventType, int iButton) { - ValuatorMask mask; + ValuatorMask mask; - if (g_winMouseButtonMap) - iButton = g_winMouseButtonMap[iButton]; + if (g_winMouseButtonMap) + iButton = g_winMouseButtonMap[iButton]; - valuator_mask_zero(&mask); - QueuePointerEvents(g_pwinPointer, iEventType, iButton, - POINTER_RELATIVE, &mask); + valuator_mask_zero(&mask); + QueuePointerEvents(g_pwinPointer, iEventType, iButton, + POINTER_RELATIVE, &mask); #if CYGDEBUG - ErrorF("winMouseButtonsSendEvent: iEventType: %d, iButton: %d\n", - iEventType, iButton); + ErrorF("winMouseButtonsSendEvent: iEventType: %d, iButton: %d\n", + iEventType, iButton); #endif } - /* * Decide what to do with a Windows mouse message */ int -winMouseButtonsHandle (ScreenPtr pScreen, - int iEventType, int iButton, - WPARAM wParam) +winMouseButtonsHandle(ScreenPtr pScreen, + int iEventType, int iButton, WPARAM wParam) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - - /* Send button events right away if emulate 3 buttons is off */ - if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF) - { - /* Emulate 3 buttons is off, send the button event */ - winMouseButtonsSendEvent (iEventType, iButton); - return 0; + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + + /* Send button events right away if emulate 3 buttons is off */ + if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF) { + /* Emulate 3 buttons is off, send the button event */ + winMouseButtonsSendEvent(iEventType, iButton); + return 0; } - /* Emulate 3 buttons is on, let the fun begin */ - if (iEventType == ButtonPress - && pScreenPriv->iE3BCachedPress == 0 - && !pScreenPriv->fE3BFakeButton2Sent) - { - /* - * Button was pressed, no press is cached, - * and there is no fake button 2 release pending. - */ - - /* Store button press type */ - pScreenPriv->iE3BCachedPress = iButton; - - /* - * Set a timer to send this button press if the other button - * is not pressed within the timeout time. - */ - SetTimer (pScreenPriv->hwndScreen, - WIN_E3B_TIMER_ID, - pScreenInfo->iE3BTimeout, - NULL); + /* Emulate 3 buttons is on, let the fun begin */ + if (iEventType == ButtonPress + && pScreenPriv->iE3BCachedPress == 0 + && !pScreenPriv->fE3BFakeButton2Sent) { + /* + * Button was pressed, no press is cached, + * and there is no fake button 2 release pending. + */ + + /* Store button press type */ + pScreenPriv->iE3BCachedPress = iButton; + + /* + * Set a timer to send this button press if the other button + * is not pressed within the timeout time. + */ + SetTimer(pScreenPriv->hwndScreen, + WIN_E3B_TIMER_ID, pScreenInfo->iE3BTimeout, NULL); } - else if (iEventType == ButtonPress - && pScreenPriv->iE3BCachedPress != 0 - && pScreenPriv->iE3BCachedPress != iButton - && !pScreenPriv->fE3BFakeButton2Sent) - { - /* - * Button press is cached, other button was pressed, - * and there is no fake button 2 release pending. - */ - - /* Mouse button was cached and other button was pressed */ - KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID); - pScreenPriv->iE3BCachedPress = 0; - - /* Send fake middle button */ - winMouseButtonsSendEvent (ButtonPress, Button2); - - /* Indicate that a fake middle button event was sent */ - pScreenPriv->fE3BFakeButton2Sent = TRUE; + else if (iEventType == ButtonPress + && pScreenPriv->iE3BCachedPress != 0 + && pScreenPriv->iE3BCachedPress != iButton + && !pScreenPriv->fE3BFakeButton2Sent) { + /* + * Button press is cached, other button was pressed, + * and there is no fake button 2 release pending. + */ + + /* Mouse button was cached and other button was pressed */ + KillTimer(pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID); + pScreenPriv->iE3BCachedPress = 0; + + /* Send fake middle button */ + winMouseButtonsSendEvent(ButtonPress, Button2); + + /* Indicate that a fake middle button event was sent */ + pScreenPriv->fE3BFakeButton2Sent = TRUE; } - else if (iEventType == ButtonRelease - && pScreenPriv->iE3BCachedPress == iButton) - { - /* - * Cached button was released before timer ran out, - * and before the other mouse button was pressed. - */ - KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID); - pScreenPriv->iE3BCachedPress = 0; - - /* Send cached press, then send release */ - winMouseButtonsSendEvent (ButtonPress, iButton); - winMouseButtonsSendEvent (ButtonRelease, iButton); + else if (iEventType == ButtonRelease + && pScreenPriv->iE3BCachedPress == iButton) { + /* + * Cached button was released before timer ran out, + * and before the other mouse button was pressed. + */ + KillTimer(pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID); + pScreenPriv->iE3BCachedPress = 0; + + /* Send cached press, then send release */ + winMouseButtonsSendEvent(ButtonPress, iButton); + winMouseButtonsSendEvent(ButtonRelease, iButton); } - else if (iEventType == ButtonRelease - && pScreenPriv->fE3BFakeButton2Sent - && !(wParam & MK_LBUTTON) - && !(wParam & MK_RBUTTON)) - { - /* - * Fake button 2 was sent and both mouse buttons have now been released - */ - pScreenPriv->fE3BFakeButton2Sent = FALSE; - - /* Send middle mouse button release */ - winMouseButtonsSendEvent (ButtonRelease, Button2); + else if (iEventType == ButtonRelease + && pScreenPriv->fE3BFakeButton2Sent && !(wParam & MK_LBUTTON) + && !(wParam & MK_RBUTTON)) { + /* + * Fake button 2 was sent and both mouse buttons have now been released + */ + pScreenPriv->fE3BFakeButton2Sent = FALSE; + + /* Send middle mouse button release */ + winMouseButtonsSendEvent(ButtonRelease, Button2); } - else if (iEventType == ButtonRelease - && pScreenPriv->iE3BCachedPress == 0 - && !pScreenPriv->fE3BFakeButton2Sent) - { - /* - * Button was release, no button is cached, - * and there is no fake button 2 release is pending. - */ - winMouseButtonsSendEvent (ButtonRelease, iButton); + else if (iEventType == ButtonRelease + && pScreenPriv->iE3BCachedPress == 0 + && !pScreenPriv->fE3BFakeButton2Sent) { + /* + * Button was release, no button is cached, + * and there is no fake button 2 release is pending. + */ + winMouseButtonsSendEvent(ButtonRelease, iButton); } - return 0; + return 0; } /** * Enqueue a motion event. * */ -void winEnqueueMotion(int x, int y) +void +winEnqueueMotion(int x, int y) { - int valuators[2]; - ValuatorMask mask; + int valuators[2]; + ValuatorMask mask; - valuators[0] = x; - valuators[1] = y; + valuators[0] = x; + valuators[1] = y; - valuator_mask_set_range(&mask, 0, 2, valuators); - QueuePointerEvents(g_pwinPointer, MotionNotify, 0, - POINTER_ABSOLUTE | POINTER_SCREEN, &mask); + valuator_mask_set_range(&mask, 0, 2, valuators); + QueuePointerEvents(g_pwinPointer, MotionNotify, 0, + POINTER_ABSOLUTE | POINTER_SCREEN, &mask); } |