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authorMichel Dänzer <michel@tungstengraphics.com>2007-05-22 10:51:53 +0200
committerMichel Dänzer <michel@tungstengraphics.com>2007-05-22 10:51:53 +0200
commit6324bfc468f7a645d2fee59f1c921a4328a4639f (patch)
tree4af1f10313cddc14b68de9e4cc530dbb86191b98 /GL/glx/glxdrawable.h
parent5006d08d7fc56d3d380cc6b75297f94e8594eb54 (diff)
AIGLX: Zero-copy texture-from-pixmap.
When available, use the 2D driver texOffsetStart hook and the 3D driver setTexOffset hook to save the overhead of passing the pixmap data to glTex(Sub)Image. The basic idea is to update the driver specific 'offset' for bound pixmaps before dispatching a GLX render request and to flush immediately afterwards if there are any pixmaps bound. This should ensure that the 3D driver can use pixmaps for texturing directly regardless of the X server moving them around.
Diffstat (limited to 'GL/glx/glxdrawable.h')
-rw-r--r--GL/glx/glxdrawable.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/GL/glx/glxdrawable.h b/GL/glx/glxdrawable.h
index 20e9b437f..6500cc770 100644
--- a/GL/glx/glxdrawable.h
+++ b/GL/glx/glxdrawable.h
@@ -42,6 +42,10 @@
#include <damage.h>
+#ifdef XF86DRI
+#include <GL/internal/dri_interface.h>
+#endif
+
typedef struct {
DrawablePtr pDraw;
@@ -50,7 +54,12 @@ typedef struct {
ScreenPtr pScreen;
Bool idExists;
int refcnt;
+#ifdef XF86DRI
DamagePtr pDamage;
+ __DRIcontext *pDRICtx;
+ GLint texname;
+ unsigned long offset;
+#endif
} __GLXpixmap;
struct __GLXdrawable {