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authorJon TURNEY <jon.turney@dronecode.org.uk>2010-08-03 22:57:33 +0100
committerJon TURNEY <jon.turney@dronecode.org.uk>2012-03-09 22:15:12 +0000
commitec4769cebd51bed09df120de6acafa0317f6faf0 (patch)
tree45c1aff3c7232b8c2a2accf2a182e33198f78b0c
parentcae2166179141d168c6af70167ff6e89786a9f6b (diff)
Cygwin/X: Linkage bodge for swrast (v4, aligns with mesa 7.11)
* Remove glapi.c and glthread.c, which contain GL dispatcher symbols which are defined in libglapi, and link with libglapi for them instead, as dri_swrast.so is linked with libglapi on Cygwin to avoid undefined symbols at link time. * Also remove glprocs.h which is only referred to by those .c files. * The offsets used in the generated file glapitable.h and glapioffsets.h must match those used in the libhlapi we link with for GL function dispatch to operate correctly * glaipoffsets.h isn't used anymore * Also fix so we link XWIN with GLX_SYS_LIBS Signed-off-by: Yaakov Selkowitz <yselkowitz@users.sourceforge.net> Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
-rw-r--r--configure.ac5
-rw-r--r--glx/Makefile.am3
-rw-r--r--glx/glapi.c512
-rw-r--r--glx/glprocs.h2841
-rw-r--r--glx/glthread.c218
5 files changed, 3 insertions, 3576 deletions
diff --git a/configure.ac b/configure.ac
index 2693ce705..ff296c58d 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1040,7 +1040,7 @@ if test "x$GLX" = xyes; then
AC_SUBST(XLIB_CFLAGS)
AC_DEFINE(GLXEXT, 1, [Build GLX extension])
GLX_LIBS='$(top_builddir)/glx/libglx.la'
- GLX_SYS_LIBS="$GLX_SYS_LIBS"
+ GLX_SYS_LIBS="$GLX_SYS_LIBS -lglapi"
else
GLX=no
fi
@@ -1835,8 +1835,9 @@ if test "x$XWIN" = xyes; then
XWIN_SYS_LIBS=-lwinsock2
;;
esac
+
XWIN_LIBS="$FB_LIB $MI_LIB $FIXES_LIB $XEXT_LIB $RANDR_LIB $RENDER_LIB $DBE_LIB $RECORD_LIB $GLX_LIBS $XKB_LIB $XKB_STUB_LIB $COMPOSITE_LIB $DAMAGE_LIB $MIEXT_SYNC_LIB $MIEXT_DAMAGE_LIB $MIEXT_SHADOW_LIB $XI_LIB $OS_LIB"
- XWIN_SYS_LIBS="$XWIN_SYS_LIBS $XWINMODULES_LIBS"
+ XWIN_SYS_LIBS="$XWIN_SYS_LIBS $XWINMODULES_LIBS $GLX_SYS_LIBS"
AC_SUBST(XWIN_LIBS)
AC_SUBST(XWIN_SERVER_NAME)
AC_SUBST(XWIN_SYS_LIBS)
diff --git a/glx/Makefile.am b/glx/Makefile.am
index ced78b76a..15b7adc93 100644
--- a/glx/Makefile.am
+++ b/glx/Makefile.am
@@ -40,11 +40,8 @@ glapi_sources = \
indirect_table.c \
dispatch.h \
glapitable.h \
- glapi.c \
glapi.h \
glapi_gentable.c \
- glprocs.h \
- glthread.c \
glthread.h
libglxdri_la_SOURCES =
diff --git a/glx/glapi.c b/glx/glapi.c
deleted file mode 100644
index 65f3bc91b..000000000
--- a/glx/glapi.c
+++ /dev/null
@@ -1,512 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * This file manages the OpenGL API dispatch layer. There are functions
- * to set/get the current dispatch table for the current thread and to
- * manage registration/dispatch of dynamically added extension functions.
- *
- * This code was originally general enough to be shared with Mesa, but
- * they diverged long ago, so this is now just enough support to make
- * indirect GLX work.
- */
-
-#include <dix-config.h>
-#include <X11/Xfuncproto.h>
-#include <os.h>
-#define PUBLIC _X_EXPORT
-
-#include <stdlib.h>
-#include <string.h>
-#ifdef DEBUG
-#include <assert.h>
-#endif
-
-#include "glapi.h"
-#include "dispatch.h"
-#include "glapitable.h"
-
-#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
-
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
-static void init_glapi_relocs(void);
-#endif
-
-/**
- * \name Current dispatch and current context control variables
- *
- * Depending on whether or not multithreading is support, and the type of
- * support available, several variables are used to store the current context
- * pointer and the current dispatch table pointer. In the non-threaded case,
- * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
- * purpose.
- *
- * In the "normal" threaded case, the variables \c _glapi_Dispatch and
- * \c _glapi_Context will be \c NULL if an application is detected as being
- * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
- * and \c _glapi_Context just like the case without any threading support.
- * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
- * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
- * static dispatch functions access these variables via \c _glapi_get_dispatch
- * and \c _glapi_get_context.
- *
- * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
- * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
- * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
- * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
- * between TLS enabled loaders and non-TLS DRI drivers.
- */
-/*@{*/
-#if defined(GLX_USE_TLS)
-
-PUBLIC TLS struct _glapi_table * _glapi_tls_Dispatch = NULL;
-
-PUBLIC TLS void * _glapi_tls_Context;
-
-PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
-PUBLIC const void *_glapi_Context = NULL;
-
-#else
-
-#if defined(THREADS)
-
-_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
-static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
-
-#if defined(WIN32_THREADS)
-void FreeTSD(_glthread_TSD *p);
-void FreeAllTSD(void)
-{
- FreeTSD(&_gl_DispatchTSD);
- FreeTSD(&ContextTSD);
-}
-#endif /* defined(WIN32_THREADS) */
-
-#endif /* defined(THREADS) */
-
-PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
-PUBLIC void *_glapi_Context = NULL;
-
-#endif /* defined(GLX_USE_TLS) */
-/*@}*/
-
-/*
- * xserver's gl is not multithreaded, we promise.
- */
-PUBLIC void
-_glapi_check_multithread(void)
-{
-}
-
-/**
- * Set the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast to
- * void from the real context pointer type.
- */
-PUBLIC void
-_glapi_set_context(void *context)
-{
-#if defined(GLX_USE_TLS)
- _glapi_tls_Context = context;
-#elif defined(THREADS)
- _glthread_SetTSD(&ContextTSD, context);
- _glapi_Context = context;
-#else
- _glapi_Context = context;
-#endif
-}
-
-
-
-/**
- * Get the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast from
- * void to the real context pointer type.
- */
-PUBLIC void *
-_glapi_get_context(void)
-{
-#if defined(GLX_USE_TLS)
- return _glapi_tls_Context;
-#else
- return _glapi_Context;
-#endif
-}
-
-
-
-/**
- * Set the global or per-thread dispatch table pointer.
- */
-PUBLIC void
-_glapi_set_dispatch(struct _glapi_table *dispatch)
-{
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
- static pthread_once_t once_control = PTHREAD_ONCE_INIT;
- pthread_once( & once_control, init_glapi_relocs );
-#endif
-
-#if defined(GLX_USE_TLS)
- _glapi_tls_Dispatch = dispatch;
-#elif defined(THREADS)
- _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
- _glapi_Dispatch = dispatch;
-#else /*THREADS*/
- _glapi_Dispatch = dispatch;
-#endif /*THREADS*/
-}
-
-
-
-/**
- * Return pointer to current dispatch table for calling thread.
- */
-PUBLIC struct _glapi_table *
-_glapi_get_dispatch(void)
-{
- struct _glapi_table * api;
-#if defined(GLX_USE_TLS)
- api = _glapi_tls_Dispatch;
-#else
- api = _glapi_Dispatch;
-#endif
- return api;
-}
-
-
-
-/***
- *** The rest of this file is pretty much concerned with GetProcAddress
- *** functionality.
- ***/
-
-#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
-# define DISPATCH_FUNCTION_SIZE 16
-#elif defined(USE_X86_ASM)
-# if defined(THREADS) && !defined(GLX_USE_TLS)
-# define DISPATCH_FUNCTION_SIZE 32
-# else
-# define DISPATCH_FUNCTION_SIZE 16
-# endif
-#endif
-
-
-/* The code in this file is auto-generated with Python */
-#include "glprocs.h"
-
-
-/**
- * Search the table of static entrypoint functions for the named function
- * and return the corresponding glprocs_table_t entry.
- */
-static const glprocs_table_t *
-find_entry( const char * n )
-{
- GLuint i;
- for (i = 0; static_functions[i].Name_offset >= 0; i++) {
- const char *testName = gl_string_table + static_functions[i].Name_offset;
- if (strcmp(testName, n) == 0) {
- return &static_functions[i];
- }
- }
- return NULL;
-}
-
-
-/**
- * Return dispatch table offset of the named static (built-in) function.
- * Return -1 if function not found.
- */
-static GLint
-get_static_proc_offset(const char *funcName)
-{
- const glprocs_table_t * const f = find_entry( funcName );
- if (f) {
- return f->Offset;
- }
- return -1;
-}
-
-
-
-/**********************************************************************
- * Extension function management.
- */
-
-/*
- * Number of extension functions which we can dynamically add at runtime.
- */
-#define MAX_EXTENSION_FUNCS 300
-
-
-/*
- * The dispatch table size (number of entries) is the size of the
- * _glapi_table struct plus the number of dynamic entries we can add.
- * The extra slots can be filled in by DRI drivers that register new extension
- * functions.
- */
-#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
-
-
-/**
- * Track information about a function added to the GL API.
- */
-struct _glapi_function {
- /**
- * Name of the function.
- */
- const char * name;
-
- /**
- * Text string that describes the types of the parameters passed to the
- * named function. Parameter types are converted to characters using the
- * following rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- */
- const char * parameter_signature;
-
- /**
- * Offset in the dispatch table where the pointer to the real function is
- * located. If the driver has not requested that the named function be
- * added to the dispatch table, this will have the value ~0.
- */
- unsigned dispatch_offset;
-};
-
-static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
-static GLuint NumExtEntryPoints = 0;
-
-/**
- * Generate new entrypoint
- *
- * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
- * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
- * never happens, and the user calls this function, he'll segfault. That's
- * what you get when you try calling a GL function that doesn't really exist.
- *
- * \param funcName Name of the function to create an entry-point for.
- *
- * \sa _glapi_add_entrypoint
- */
-
-static struct _glapi_function *
-add_function_name( const char * funcName )
-{
- struct _glapi_function * entry = NULL;
-
- if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
- entry = &ExtEntryTable[NumExtEntryPoints];
-
- ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
- ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
- ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
- NumExtEntryPoints++;
- }
-
- return entry;
-}
-
-
-/**
- * Fill-in the dispatch stub for the named function.
- *
- * This function is intended to be called by a hardware driver. When called,
- * a dispatch stub may be created created for the function. A pointer to this
- * dispatch function will be returned by glXGetProcAddress.
- *
- * \param function_names Array of pointers to function names that should
- * share a common dispatch offset.
- * \param parameter_signature String representing the types of the parameters
- * passed to the named function. Parameter types
- * are converted to characters using the following
- * rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- *
- * \returns
- * The offset in the dispatch table of the named function. A pointer to the
- * driver's implementation of the named function should be stored at
- * \c dispatch_table[\c offset].
- *
- * \sa glXGetProcAddress
- *
- * \warning
- * This function can only handle up to 8 names at a time. As far as I know,
- * the maximum number of names ever associated with an existing GL function is
- * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
- * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
- * too painful of a limitation.
- *
- * \todo
- * Determine whether or not \c parameter_signature should be allowed to be
- * \c NULL. It doesn't seem like much of a hardship for drivers to have to
- * pass in an empty string.
- *
- * \todo
- * Determine if code should be added to reject function names that start with
- * 'glX'.
- *
- * \bug
- * Add code to compare \c parameter_signature with the parameter signature of
- * a static function. In order to do that, we need to find a way to \b get
- * the parameter signature of a static function.
- */
-
-PUBLIC int
-_glapi_add_dispatch( const char * const * function_names,
- const char * parameter_signature )
-{
- static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
- const char * const real_sig = (parameter_signature != NULL)
- ? parameter_signature : "";
- struct _glapi_function * entry[8];
- GLboolean is_static[8];
- unsigned i;
- unsigned j;
- int offset = ~0;
- int new_offset;
-
-
- (void) memset(is_static, 0, sizeof(is_static));
- (void) memset(entry, 0, sizeof(entry));
-
- for (i = 0 ; function_names[i] != NULL ; i++) {
- /* Do some trivial validation on the name of the function. */
-
- if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
- return GL_FALSE;
-
- /* Determine if the named function already exists. If the function does
- * exist, it must have the same parameter signature as the function
- * being added.
- */
-
- new_offset = get_static_proc_offset(function_names[i]);
- if (new_offset >= 0) {
- /* FIXME: Make sure the parameter signatures match! How do we get
- * FIXME: the parameter signature for static functions?
- */
-
- if ((offset != ~0) && (new_offset != offset)) {
- return -1;
- }
-
- is_static[i] = GL_TRUE;
- offset = new_offset;
- }
-
- for (j = 0; j < NumExtEntryPoints; j++) {
- if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
- /* The offset may be ~0 if the function name was added by
- * glXGetProcAddress but never filled in by the driver.
- */
-
- if (ExtEntryTable[j].dispatch_offset != ~0) {
- if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) != 0)
- return -1;
-
- if ((offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset)) {
- return -1;
- }
-
- offset = ExtEntryTable[j].dispatch_offset;
- }
-
- entry[i] = & ExtEntryTable[j];
- break;
- }
- }
- }
-
- if (offset == ~0) {
- offset = next_dynamic_offset;
- next_dynamic_offset++;
- }
-
- for (i = 0 ; function_names[i] != NULL ; i++) {
- if (!is_static[i]) {
- if (entry[i] == NULL) {
- entry[i] = add_function_name(function_names[i]);
- if (entry[i] == NULL)
- return -1;
- }
-
- entry[i]->parameter_signature = strdup(real_sig);
- entry[i]->dispatch_offset = offset;
- }
- }
-
- return offset;
-}
-
-/*
- * glXGetProcAddress doesn't exist in the protocol, the drivers never call
- * this themselves, and neither does the server. warn if it happens though.
- */
-PUBLIC _glapi_proc
-_glapi_get_proc_address(const char *funcName)
-{
- ErrorF("_glapi_get_proc_address called!\n");
- return NULL;
-}
-
-/**
- * Return size of dispatch table struct as number of functions (or
- * slots).
- */
-PUBLIC GLuint
-_glapi_get_dispatch_table_size(void)
-{
- return DISPATCH_TABLE_SIZE;
-}
-
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
-/**
- * Perform platform-specific GL API entry-point fixups.
- */
-static void
-init_glapi_relocs( void )
-{
-#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
- extern unsigned long _x86_get_dispatch(void);
- char run_time_patch[] = {
- 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
- };
- GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
- const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
- GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
-
- *offset = _x86_get_dispatch();
- while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
- (void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
- curr_func += DISPATCH_FUNCTION_SIZE;
- }
-#endif
-}
-#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
diff --git a/glx/glprocs.h b/glx/glprocs.h
deleted file mode 100644
index 5227a0be8..000000000
--- a/glx/glprocs.h
+++ /dev/null
@@ -1,2841 +0,0 @@
-/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004, 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-/* This file is only included by glapi.c and is used for
- * the GetProcAddress() function
- */
-
-typedef struct {
- GLint Name_offset;
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
- _glapi_proc Address;
-#endif
- GLuint Offset;
-} glprocs_table_t;
-
-#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
-#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
-#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
-#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
-#endif
-
-
-
-static const char gl_string_table[] =
- "glNewList\0"
- "glEndList\0"
- "glCallList\0"
- "glCallLists\0"
- "glDeleteLists\0"
- "glGenLists\0"
- "glListBase\0"
- "glBegin\0"
- "glBitmap\0"
- "glColor3b\0"
- "glColor3bv\0"
- "glColor3d\0"
- "glColor3dv\0"
- "glColor3f\0"
- "glColor3fv\0"
- "glColor3i\0"
- "glColor3iv\0"
- "glColor3s\0"
- "glColor3sv\0"
- "glColor3ub\0"
- "glColor3ubv\0"
- "glColor3ui\0"
- "glColor3uiv\0"
- "glColor3us\0"
- "glColor3usv\0"
- "glColor4b\0"
- "glColor4bv\0"
- "glColor4d\0"
- "glColor4dv\0"
- "glColor4f\0"
- "glColor4fv\0"
- "glColor4i\0"
- "glColor4iv\0"
- "glColor4s\0"
- "glColor4sv\0"
- "glColor4ub\0"
- "glColor4ubv\0"
- "glColor4ui\0"
- "glColor4uiv\0"
- "glColor4us\0"
- "glColor4usv\0"
- "glEdgeFlag\0"
- "glEdgeFlagv\0"
- "glEnd\0"
- "glIndexd\0"
- "glIndexdv\0"
- "glIndexf\0"
- "glIndexfv\0"
- "glIndexi\0"
- "glIndexiv\0"
- "glIndexs\0"
- "glIndexsv\0"
- "glNormal3b\0"
- "glNormal3bv\0"
- "glNormal3d\0"
- "glNormal3dv\0"
- "glNormal3f\0"
- "glNormal3fv\0"
- "glNormal3i\0"
- "glNormal3iv\0"
- "glNormal3s\0"
- "glNormal3sv\0"
- "glRasterPos2d\0"
- "glRasterPos2dv\0"
- "glRasterPos2f\0"
- "glRasterPos2fv\0"
- "glRasterPos2i\0"
- "glRasterPos2iv\0"
- "glRasterPos2s\0"
- "glRasterPos2sv\0"
- "glRasterPos3d\0"
- "glRasterPos3dv\0"
- "glRasterPos3f\0"
- "glRasterPos3fv\0"
- "glRasterPos3i\0"
- "glRasterPos3iv\0"
- "glRasterPos3s\0"
- "glRasterPos3sv\0"
- "glRasterPos4d\0"
- "glRasterPos4dv\0"
- "glRasterPos4f\0"
- "glRasterPos4fv\0"
- "glRasterPos4i\0"
- "glRasterPos4iv\0"
- "glRasterPos4s\0"
- "glRasterPos4sv\0"
- "glRectd\0"
- "glRectdv\0"
- "glRectf\0"
- "glRectfv\0"
- "glRecti\0"
- "glRectiv\0"
- "glRects\0"
- "glRectsv\0"
- "glTexCoord1d\0"
- "glTexCoord1dv\0"
- "glTexCoord1f\0"
- "glTexCoord1fv\0"
- "glTexCoord1i\0"
- "glTexCoord1iv\0"
- "glTexCoord1s\0"
- "glTexCoord1sv\0"
- "glTexCoord2d\0"
- "glTexCoord2dv\0"
- "glTexCoord2f\0"
- "glTexCoord2fv\0"
- "glTexCoord2i\0"
- "glTexCoord2iv\0"
- "glTexCoord2s\0"
- "glTexCoord2sv\0"
- "glTexCoord3d\0"
- "glTexCoord3dv\0"
- "glTexCoord3f\0"
- "glTexCoord3fv\0"
- "glTexCoord3i\0"
- "glTexCoord3iv\0"
- "glTexCoord3s\0"
- "glTexCoord3sv\0"
- "glTexCoord4d\0"
- "glTexCoord4dv\0"
- "glTexCoord4f\0"
- "glTexCoord4fv\0"
- "glTexCoord4i\0"
- "glTexCoord4iv\0"
- "glTexCoord4s\0"
- "glTexCoord4sv\0"
- "glVertex2d\0"
- "glVertex2dv\0"
- "glVertex2f\0"
- "glVertex2fv\0"
- "glVertex2i\0"
- "glVertex2iv\0"
- "glVertex2s\0"
- "glVertex2sv\0"
- "glVertex3d\0"
- "glVertex3dv\0"
- "glVertex3f\0"
- "glVertex3fv\0"
- "glVertex3i\0"
- "glVertex3iv\0"
- "glVertex3s\0"
- "glVertex3sv\0"
- "glVertex4d\0"
- "glVertex4dv\0"
- "glVertex4f\0"
- "glVertex4fv\0"
- "glVertex4i\0"
- "glVertex4iv\0"
- "glVertex4s\0"
- "glVertex4sv\0"
- "glClipPlane\0"
- "glColorMaterial\0"
- "glCullFace\0"
- "glFogf\0"
- "glFogfv\0"
- "glFogi\0"
- "glFogiv\0"
- "glFrontFace\0"
- "glHint\0"
- "glLightf\0"
- "glLightfv\0"
- "glLighti\0"
- "glLightiv\0"
- "glLightModelf\0"
- "glLightModelfv\0"
- "glLightModeli\0"
- "glLightModeliv\0"
- "glLineStipple\0"
- "glLineWidth\0"
- "glMaterialf\0"
- "glMaterialfv\0"
- "glMateriali\0"
- "glMaterialiv\0"
- "glPointSize\0"
- "glPolygonMode\0"
- "glPolygonStipple\0"
- "glScissor\0"
- "glShadeModel\0"
- "glTexParameterf\0"
- "glTexParameterfv\0"
- "glTexParameteri\0"
- "glTexParameteriv\0"
- "glTexImage1D\0"
- "glTexImage2D\0"
- "glTexEnvf\0"
- "glTexEnvfv\0"
- "glTexEnvi\0"
- "glTexEnviv\0"
- "glTexGend\0"
- "glTexGendv\0"
- "glTexGenf\0"
- "glTexGenfv\0"
- "glTexGeni\0"
- "glTexGeniv\0"
- "glFeedbackBuffer\0"
- "glSelectBuffer\0"
- "glRenderMode\0"
- "glInitNames\0"
- "glLoadName\0"
- "glPassThrough\0"
- "glPopName\0"
- "glPushName\0"
- "glDrawBuffer\0"
- "glClear\0"
- "glClearAccum\0"
- "glClearIndex\0"
- "glClearColor\0"
- "glClearStencil\0"
- "glClearDepth\0"
- "glStencilMask\0"
- "glColorMask\0"
- "glDepthMask\0"
- "glIndexMask\0"
- "glAccum\0"
- "glDisable\0"
- "glEnable\0"
- "glFinish\0"
- "glFlush\0"
- "glPopAttrib\0"
- "glPushAttrib\0"
- "glMap1d\0"
- "glMap1f\0"
- "glMap2d\0"
- "glMap2f\0"
- "glMapGrid1d\0"
- "glMapGrid1f\0"
- "glMapGrid2d\0"
- "glMapGrid2f\0"
- "glEvalCoord1d\0"
- "glEvalCoord1dv\0"
- "glEvalCoord1f\0"
- "glEvalCoord1fv\0"
- "glEvalCoord2d\0"
- "glEvalCoord2dv\0"
- "glEvalCoord2f\0"
- "glEvalCoord2fv\0"
- "glEvalMesh1\0"
- "glEvalPoint1\0"
- "glEvalMesh2\0"
- "glEvalPoint2\0"
- "glAlphaFunc\0"
- "glBlendFunc\0"
- "glLogicOp\0"
- "glStencilFunc\0"
- "glStencilOp\0"
- "glDepthFunc\0"
- "glPixelZoom\0"
- "glPixelTransferf\0"
- "glPixelTransferi\0"
- "glPixelStoref\0"
- "glPixelStorei\0"
- "glPixelMapfv\0"
- "glPixelMapuiv\0"
- "glPixelMapusv\0"
- "glReadBuffer\0"
- "glCopyPixels\0"
- "glReadPixels\0"
- "glDrawPixels\0"
- "glGetBooleanv\0"
- "glGetClipPlane\0"
- "glGetDoublev\0"
- "glGetError\0"
- "glGetFloatv\0"
- "glGetIntegerv\0"
- "glGetLightfv\0"
- "glGetLightiv\0"
- "glGetMapdv\0"
- "glGetMapfv\0"
- "glGetMapiv\0"
- "glGetMaterialfv\0"
- "glGetMaterialiv\0"
- "glGetPixelMapfv\0"
- "glGetPixelMapuiv\0"
- "glGetPixelMapusv\0"
- "glGetPolygonStipple\0"
- "glGetString\0"
- "glGetTexEnvfv\0"
- "glGetTexEnviv\0"
- "glGetTexGendv\0"
- "glGetTexGenfv\0"
- "glGetTexGeniv\0"
- "glGetTexImage\0"
- "glGetTexParameterfv\0"
- "glGetTexParameteriv\0"
- "glGetTexLevelParameterfv\0"
- "glGetTexLevelParameteriv\0"
- "glIsEnabled\0"
- "glIsList\0"
- "glDepthRange\0"
- "glFrustum\0"
- "glLoadIdentity\0"
- "glLoadMatrixf\0"
- "glLoadMatrixd\0"
- "glMatrixMode\0"
- "glMultMatrixf\0"
- "glMultMatrixd\0"
- "glOrtho\0"
- "glPopMatrix\0"
- "glPushMatrix\0"
- "glRotated\0"
- "glRotatef\0"
- "glScaled\0"
- "glScalef\0"
- "glTranslated\0"
- "glTranslatef\0"
- "glViewport\0"
- "glArrayElement\0"
- "glBindTexture\0"
- "glColorPointer\0"
- "glDisableClientState\0"
- "glDrawArrays\0"
- "glDrawElements\0"
- "glEdgeFlagPointer\0"
- "glEnableClientState\0"
- "glIndexPointer\0"
- "glIndexub\0"
- "glIndexubv\0"
- "glInterleavedArrays\0"
- "glNormalPointer\0"
- "glPolygonOffset\0"
- "glTexCoordPointer\0"
- "glVertexPointer\0"
- "glAreTexturesResident\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage2D\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage2D\0"
- "glDeleteTextures\0"
- "glGenTextures\0"
- "glGetPointerv\0"
- "glIsTexture\0"
- "glPrioritizeTextures\0"
- "glTexSubImage1D\0"
- "glTexSubImage2D\0"
- "glPopClientAttrib\0"
- "glPushClientAttrib\0"
- "glBlendColor\0"
- "glBlendEquation\0"
- "glDrawRangeElements\0"
- "glColorTable\0"
- "glColorTableParameterfv\0"
- "glColorTableParameteriv\0"
- "glCopyColorTable\0"
- "glGetColorTable\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameteriv\0"
- "glColorSubTable\0"
- "glCopyColorSubTable\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter2D\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriv\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter2D\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameteriv\0"
- "glGetSeparableFilter\0"
- "glSeparableFilter2D\0"
- "glGetHistogram\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameteriv\0"
- "glGetMinmax\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameteriv\0"
- "glHistogram\0"
- "glMinmax\0"
- "glResetHistogram\0"
- "glResetMinmax\0"
- "glTexImage3D\0"
- "glTexSubImage3D\0"
- "glCopyTexSubImage3D\0"
- "glActiveTextureARB\0"
- "glClientActiveTextureARB\0"
- "glMultiTexCoord1dARB\0"
- "glMultiTexCoord1dvARB\0"
- "glMultiTexCoord1fARB\0"
- "glMultiTexCoord1fvARB\0"
- "glMultiTexCoord1iARB\0"
- "glMultiTexCoord1ivARB\0"
- "glMultiTexCoord1sARB\0"
- "glMultiTexCoord1svARB\0"
- "glMultiTexCoord2dARB\0"
- "glMultiTexCoord2dvARB\0"
- "glMultiTexCoord2fARB\0"
- "glMultiTexCoord2fvARB\0"
- "glMultiTexCoord2iARB\0"
- "glMultiTexCoord2ivARB\0"
- "glMultiTexCoord2sARB\0"
- "glMultiTexCoord2svARB\0"
- "glMultiTexCoord3dARB\0"
- "glMultiTexCoord3dvARB\0"
- "glMultiTexCoord3fARB\0"
- "glMultiTexCoord3fvARB\0"
- "glMultiTexCoord3iARB\0"
- "glMultiTexCoord3ivARB\0"
- "glMultiTexCoord3sARB\0"
- "glMultiTexCoord3svARB\0"
- "glMultiTexCoord4dARB\0"
- "glMultiTexCoord4dvARB\0"
- "glMultiTexCoord4fARB\0"
- "glMultiTexCoord4fvARB\0"
- "glMultiTexCoord4iARB\0"
- "glMultiTexCoord4ivARB\0"
- "glMultiTexCoord4sARB\0"
- "glMultiTexCoord4svARB\0"
- "glAttachShader\0"
- "glCreateProgram\0"
- "glCreateShader\0"
- "glDeleteProgram\0"
- "glDeleteShader\0"
- "glDetachShader\0"
- "glGetAttachedShaders\0"
- "glGetProgramInfoLog\0"
- "glGetProgramiv\0"
- "glGetShaderInfoLog\0"
- "glGetShaderiv\0"
- "glIsProgram\0"
- "glIsShader\0"
- "glStencilFuncSeparate\0"
- "glStencilMaskSeparate\0"
- "glStencilOpSeparate\0"
- "glUniformMatrix2x3fv\0"
- "glUniformMatrix2x4fv\0"
- "glUniformMatrix3x2fv\0"
- "glUniformMatrix3x4fv\0"
- "glUniformMatrix4x2fv\0"
- "glUniformMatrix4x3fv\0"
- "glClampColor\0"
- "glClearBufferfi\0"
- "glClearBufferfv\0"
- "glClearBufferiv\0"
- "glClearBufferuiv\0"
- "glGetStringi\0"
- "glTexBuffer\0"
- "glFramebufferTexture\0"
- "glGetBufferParameteri64v\0"
- "glGetInteger64i_v\0"
- "glVertexAttribDivisor\0"
- "glLoadTransposeMatrixdARB\0"
- "glLoadTransposeMatrixfARB\0"
- "glMultTransposeMatrixdARB\0"
- "glMultTransposeMatrixfARB\0"
- "glSampleCoverageARB\0"
- "glCompressedTexImage1DARB\0"
- "glCompressedTexImage2DARB\0"
- "glCompressedTexImage3DARB\0"
- "glCompressedTexSubImage1DARB\0"
- "glCompressedTexSubImage2DARB\0"
- "glCompressedTexSubImage3DARB\0"
- "glGetCompressedTexImageARB\0"
- "glDisableVertexAttribArrayARB\0"
- "glEnableVertexAttribArrayARB\0"
- "glGetProgramEnvParameterdvARB\0"
- "glGetProgramEnvParameterfvARB\0"
- "glGetProgramLocalParameterdvARB\0"
- "glGetProgramLocalParameterfvARB\0"
- "glGetProgramStringARB\0"
- "glGetProgramivARB\0"
- "glGetVertexAttribdvARB\0"
- "glGetVertexAttribfvARB\0"
- "glGetVertexAttribivARB\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramLocalParameter4dARB\0"
- "glProgramLocalParameter4dvARB\0"
- "glProgramLocalParameter4fARB\0"
- "glProgramLocalParameter4fvARB\0"
- "glProgramStringARB\0"
- "glVertexAttrib1dARB\0"
- "glVertexAttrib1dvARB\0"
- "glVertexAttrib1fARB\0"
- "glVertexAttrib1fvARB\0"
- "glVertexAttrib1sARB\0"
- "glVertexAttrib1svARB\0"
- "glVertexAttrib2dARB\0"
- "glVertexAttrib2dvARB\0"
- "glVertexAttrib2fARB\0"
- "glVertexAttrib2fvARB\0"
- "glVertexAttrib2sARB\0"
- "glVertexAttrib2svARB\0"
- "glVertexAttrib3dARB\0"
- "glVertexAttrib3dvARB\0"
- "glVertexAttrib3fARB\0"
- "glVertexAttrib3fvARB\0"
- "glVertexAttrib3sARB\0"
- "glVertexAttrib3svARB\0"
- "glVertexAttrib4NbvARB\0"
- "glVertexAttrib4NivARB\0"
- "glVertexAttrib4NsvARB\0"
- "glVertexAttrib4NubARB\0"
- "glVertexAttrib4NubvARB\0"
- "glVertexAttrib4NuivARB\0"
- "glVertexAttrib4NusvARB\0"
- "glVertexAttrib4bvARB\0"
- "glVertexAttrib4dARB\0"
- "glVertexAttrib4dvARB\0"
- "glVertexAttrib4fARB\0"
- "glVertexAttrib4fvARB\0"
- "glVertexAttrib4ivARB\0"
- "glVertexAttrib4sARB\0"
- "glVertexAttrib4svARB\0"
- "glVertexAttrib4ubvARB\0"
- "glVertexAttrib4uivARB\0"
- "glVertexAttrib4usvARB\0"
- "glVertexAttribPointerARB\0"
- "glBindBufferARB\0"
- "glBufferDataARB\0"
- "glBufferSubDataARB\0"
- "glDeleteBuffersARB\0"
- "glGenBuffersARB\0"
- "glGetBufferParameterivARB\0"
- "glGetBufferPointervARB\0"
- "glGetBufferSubDataARB\0"
- "glIsBufferARB\0"
- "glMapBufferARB\0"
- "glUnmapBufferARB\0"
- "glBeginQueryARB\0"
- "glDeleteQueriesARB\0"
- "glEndQueryARB\0"
- "glGenQueriesARB\0"
- "glGetQueryObjectivARB\0"
- "glGetQueryObjectuivARB\0"
- "glGetQueryivARB\0"
- "glIsQueryARB\0"
- "glAttachObjectARB\0"
- "glCompileShaderARB\0"
- "glCreateProgramObjectARB\0"
- "glCreateShaderObjectARB\0"
- "glDeleteObjectARB\0"
- "glDetachObjectARB\0"
- "glGetActiveUniformARB\0"
- "glGetAttachedObjectsARB\0"
- "glGetHandleARB\0"
- "glGetInfoLogARB\0"
- "glGetObjectParameterfvARB\0"
- "glGetObjectParameterivARB\0"
- "glGetShaderSourceARB\0"
- "glGetUniformLocationARB\0"
- "glGetUniformfvARB\0"
- "glGetUniformivARB\0"
- "glLinkProgramARB\0"
- "glShaderSourceARB\0"
- "glUniform1fARB\0"
- "glUniform1fvARB\0"
- "glUniform1iARB\0"
- "glUniform1ivARB\0"
- "glUniform2fARB\0"
- "glUniform2fvARB\0"
- "glUniform2iARB\0"
- "glUniform2ivARB\0"
- "glUniform3fARB\0"
- "glUniform3fvARB\0"
- "glUniform3iARB\0"
- "glUniform3ivARB\0"
- "glUniform4fARB\0"
- "glUniform4fvARB\0"
- "glUniform4iARB\0"
- "glUniform4ivARB\0"
- "glUniformMatrix2fvARB\0"
- "glUniformMatrix3fvARB\0"
- "glUniformMatrix4fvARB\0"
- "glUseProgramObjectARB\0"
- "glValidateProgramARB\0"
- "glBindAttribLocationARB\0"
- "glGetActiveAttribARB\0"
- "glGetAttribLocationARB\0"
- "glDrawBuffersARB\0"
- "glClampColorARB\0"
- "glDrawArraysInstancedARB\0"
- "glDrawElementsInstancedARB\0"
- "glRenderbufferStorageMultisample\0"
- "glFramebufferTextureARB\0"
- "glFramebufferTextureFaceARB\0"
- "glProgramParameteriARB\0"
- "glVertexAttribDivisorARB\0"
- "glFlushMappedBufferRange\0"
- "glMapBufferRange\0"
- "glTexBufferARB\0"
- "glBindVertexArray\0"
- "glGenVertexArrays\0"
- "glCopyBufferSubData\0"
- "glClientWaitSync\0"
- "glDeleteSync\0"
- "glFenceSync\0"
- "glGetInteger64v\0"
- "glGetSynciv\0"
- "glIsSync\0"
- "glWaitSync\0"
- "glDrawElementsBaseVertex\0"
- "glDrawElementsInstancedBaseVertex\0"
- "glDrawRangeElementsBaseVertex\0"
- "glMultiDrawElementsBaseVertex\0"
- "glBlendEquationSeparateiARB\0"
- "glBlendEquationiARB\0"
- "glBlendFuncSeparateiARB\0"
- "glBlendFunciARB\0"
- "glBindSampler\0"
- "glDeleteSamplers\0"
- "glGenSamplers\0"
- "glGetSamplerParameterIiv\0"
- "glGetSamplerParameterIuiv\0"
- "glGetSamplerParameterfv\0"
- "glGetSamplerParameteriv\0"
- "glIsSampler\0"
- "glSamplerParameterIiv\0"
- "glSamplerParameterIuiv\0"
- "glSamplerParameterf\0"
- "glSamplerParameterfv\0"
- "glSamplerParameteri\0"
- "glSamplerParameteriv\0"
- "glColorP3ui\0"
- "glColorP3uiv\0"
- "glColorP4ui\0"
- "glColorP4uiv\0"
- "glMultiTexCoordP1ui\0"
- "glMultiTexCoordP1uiv\0"
- "glMultiTexCoordP2ui\0"
- "glMultiTexCoordP2uiv\0"
- "glMultiTexCoordP3ui\0"
- "glMultiTexCoordP3uiv\0"
- "glMultiTexCoordP4ui\0"
- "glMultiTexCoordP4uiv\0"
- "glNormalP3ui\0"
- "glNormalP3uiv\0"
- "glSecondaryColorP3ui\0"
- "glSecondaryColorP3uiv\0"
- "glTexCoordP1ui\0"
- "glTexCoordP1uiv\0"
- "glTexCoordP2ui\0"
- "glTexCoordP2uiv\0"
- "glTexCoordP3ui\0"
- "glTexCoordP3uiv\0"
- "glTexCoordP4ui\0"
- "glTexCoordP4uiv\0"
- "glVertexAttribP1ui\0"
- "glVertexAttribP1uiv\0"
- "glVertexAttribP2ui\0"
- "glVertexAttribP2uiv\0"
- "glVertexAttribP3ui\0"
- "glVertexAttribP3uiv\0"
- "glVertexAttribP4ui\0"
- "glVertexAttribP4uiv\0"
- "glVertexP2ui\0"
- "glVertexP2uiv\0"
- "glVertexP3ui\0"
- "glVertexP3uiv\0"
- "glVertexP4ui\0"
- "glVertexP4uiv\0"
- "glBindTransformFeedback\0"
- "glDeleteTransformFeedbacks\0"
- "glDrawTransformFeedback\0"
- "glGenTransformFeedbacks\0"
- "glIsTransformFeedback\0"
- "glPauseTransformFeedback\0"
- "glResumeTransformFeedback\0"
- "glClearDepthf\0"
- "glDepthRangef\0"
- "glGetShaderPrecisionFormat\0"
- "glReleaseShaderCompiler\0"
- "glShaderBinary\0"
- "glGetGraphicsResetStatusARB\0"
- "glGetnColorTableARB\0"
- "glGetnCompressedTexImageARB\0"
- "glGetnConvolutionFilterARB\0"
- "glGetnHistogramARB\0"
- "glGetnMapdvARB\0"
- "glGetnMapfvARB\0"
- "glGetnMapivARB\0"
- "glGetnMinmaxARB\0"
- "glGetnPixelMapfvARB\0"
- "glGetnPixelMapuivARB\0"
- "glGetnPixelMapusvARB\0"
- "glGetnPolygonStippleARB\0"
- "glGetnSeparableFilterARB\0"
- "glGetnTexImageARB\0"
- "glGetnUniformdvARB\0"
- "glGetnUniformfvARB\0"
- "glGetnUniformivARB\0"
- "glGetnUniformuivARB\0"
- "glReadnPixelsARB\0"
- "glTexStorage1D\0"
- "glTexStorage2D\0"
- "glTexStorage3D\0"
- "glTextureStorage1DEXT\0"
- "glTextureStorage2DEXT\0"
- "glTextureStorage3DEXT\0"
- "glPolygonOffsetEXT\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "glPixelTexGenParameterfSGIS\0"
- "glPixelTexGenParameterfvSGIS\0"
- "glPixelTexGenParameteriSGIS\0"
- "glPixelTexGenParameterivSGIS\0"
- "glSampleMaskSGIS\0"
- "glSamplePatternSGIS\0"
- "glColorPointerEXT\0"
- "glEdgeFlagPointerEXT\0"
- "glIndexPointerEXT\0"
- "glNormalPointerEXT\0"
- "glTexCoordPointerEXT\0"
- "glVertexPointerEXT\0"
- "glPointParameterfEXT\0"
- "glPointParameterfvEXT\0"
- "glLockArraysEXT\0"
- "glUnlockArraysEXT\0"
- "glSecondaryColor3bEXT\0"
- "glSecondaryColor3bvEXT\0"
- "glSecondaryColor3dEXT\0"
- "glSecondaryColor3dvEXT\0"
- "glSecondaryColor3fEXT\0"
- "glSecondaryColor3fvEXT\0"
- "glSecondaryColor3iEXT\0"
- "glSecondaryColor3ivEXT\0"
- "glSecondaryColor3sEXT\0"
- "glSecondaryColor3svEXT\0"
- "glSecondaryColor3ubEXT\0"
- "glSecondaryColor3ubvEXT\0"
- "glSecondaryColor3uiEXT\0"
- "glSecondaryColor3uivEXT\0"
- "glSecondaryColor3usEXT\0"
- "glSecondaryColor3usvEXT\0"
- "glSecondaryColorPointerEXT\0"
- "glMultiDrawArraysEXT\0"
- "glMultiDrawElementsEXT\0"
- "glFogCoordPointerEXT\0"
- "glFogCoorddEXT\0"
- "glFogCoorddvEXT\0"
- "glFogCoordfEXT\0"
- "glFogCoordfvEXT\0"
- "glPixelTexGenSGIX\0"
- "glBlendFuncSeparateEXT\0"
- "glFlushVertexArrayRangeNV\0"
- "glVertexArrayRangeNV\0"
- "glCombinerInputNV\0"
- "glCombinerOutputNV\0"
- "glCombinerParameterfNV\0"
- "glCombinerParameterfvNV\0"
- "glCombinerParameteriNV\0"
- "glCombinerParameterivNV\0"
- "glFinalCombinerInputNV\0"
- "glGetCombinerInputParameterfvNV\0"
- "glGetCombinerInputParameterivNV\0"
- "glGetCombinerOutputParameterfvNV\0"
- "glGetCombinerOutputParameterivNV\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "glResizeBuffersMESA\0"
- "glWindowPos2dMESA\0"
- "glWindowPos2dvMESA\0"
- "glWindowPos2fMESA\0"
- "glWindowPos2fvMESA\0"
- "glWindowPos2iMESA\0"
- "glWindowPos2ivMESA\0"
- "glWindowPos2sMESA\0"
- "glWindowPos2svMESA\0"
- "glWindowPos3dMESA\0"
- "glWindowPos3dvMESA\0"
- "glWindowPos3fMESA\0"
- "glWindowPos3fvMESA\0"
- "glWindowPos3iMESA\0"
- "glWindowPos3ivMESA\0"
- "glWindowPos3sMESA\0"
- "glWindowPos3svMESA\0"
- "glWindowPos4dMESA\0"
- "glWindowPos4dvMESA\0"
- "glWindowPos4fMESA\0"
- "glWindowPos4fvMESA\0"
- "glWindowPos4iMESA\0"
- "glWindowPos4ivMESA\0"
- "glWindowPos4sMESA\0"
- "glWindowPos4svMESA\0"
- "glMultiModeDrawArraysIBM\0"
- "glMultiModeDrawElementsIBM\0"
- "glDeleteFencesNV\0"
- "glFinishFenceNV\0"
- "glGenFencesNV\0"
- "glGetFenceivNV\0"
- "glIsFenceNV\0"
- "glSetFenceNV\0"
- "glTestFenceNV\0"
- "glAreProgramsResidentNV\0"
- "glBindProgramNV\0"
- "glDeleteProgramsNV\0"
- "glExecuteProgramNV\0"
- "glGenProgramsNV\0"
- "glGetProgramParameterdvNV\0"
- "glGetProgramParameterfvNV\0"
- "glGetProgramStringNV\0"
- "glGetProgramivNV\0"
- "glGetTrackMatrixivNV\0"
- "glGetVertexAttribPointervNV\0"
- "glGetVertexAttribdvNV\0"
- "glGetVertexAttribfvNV\0"
- "glGetVertexAttribivNV\0"
- "glIsProgramNV\0"
- "glLoadProgramNV\0"
- "glProgramParameters4dvNV\0"
- "glProgramParameters4fvNV\0"
- "glRequestResidentProgramsNV\0"
- "glTrackMatrixNV\0"
- "glVertexAttrib1dNV\0"
- "glVertexAttrib1dvNV\0"
- "glVertexAttrib1fNV\0"
- "glVertexAttrib1fvNV\0"
- "glVertexAttrib1sNV\0"
- "glVertexAttrib1svNV\0"
- "glVertexAttrib2dNV\0"
- "glVertexAttrib2dvNV\0"
- "glVertexAttrib2fNV\0"
- "glVertexAttrib2fvNV\0"
- "glVertexAttrib2sNV\0"
- "glVertexAttrib2svNV\0"
- "glVertexAttrib3dNV\0"
- "glVertexAttrib3dvNV\0"
- "glVertexAttrib3fNV\0"
- "glVertexAttrib3fvNV\0"
- "glVertexAttrib3sNV\0"
- "glVertexAttrib3svNV\0"
- "glVertexAttrib4dNV\0"
- "glVertexAttrib4dvNV\0"
- "glVertexAttrib4fNV\0"
- "glVertexAttrib4fvNV\0"
- "glVertexAttrib4sNV\0"
- "glVertexAttrib4svNV\0"
- "glVertexAttrib4ubNV\0"
- "glVertexAttrib4ubvNV\0"
- "glVertexAttribPointerNV\0"
- "glVertexAttribs1dvNV\0"
- "glVertexAttribs1fvNV\0"
- "glVertexAttribs1svNV\0"
- "glVertexAttribs2dvNV\0"
- "glVertexAttribs2fvNV\0"
- "glVertexAttribs2svNV\0"
- "glVertexAttribs3dvNV\0"
- "glVertexAttribs3fvNV\0"
- "glVertexAttribs3svNV\0"
- "glVertexAttribs4dvNV\0"
- "glVertexAttribs4fvNV\0"
- "glVertexAttribs4svNV\0"
- "glVertexAttribs4ubvNV\0"
- "glGetTexBumpParameterfvATI\0"
- "glGetTexBumpParameterivATI\0"
- "glTexBumpParameterfvATI\0"
- "glTexBumpParameterivATI\0"
- "glAlphaFragmentOp1ATI\0"
- "glAlphaFragmentOp2ATI\0"
- "glAlphaFragmentOp3ATI\0"
- "glBeginFragmentShaderATI\0"
- "glBindFragmentShaderATI\0"
- "glColorFragmentOp1ATI\0"
- "glColorFragmentOp2ATI\0"
- "glColorFragmentOp3ATI\0"
- "glDeleteFragmentShaderATI\0"
- "glEndFragmentShaderATI\0"
- "glGenFragmentShadersATI\0"
- "glPassTexCoordATI\0"
- "glSampleMapATI\0"
- "glSetFragmentShaderConstantATI\0"
- "glPointParameteriNV\0"
- "glPointParameterivNV\0"
- "glActiveStencilFaceEXT\0"
- "glBindVertexArrayAPPLE\0"
- "glDeleteVertexArraysAPPLE\0"
- "glGenVertexArraysAPPLE\0"
- "glIsVertexArrayAPPLE\0"
- "glGetProgramNamedParameterdvNV\0"
- "glGetProgramNamedParameterfvNV\0"
- "glProgramNamedParameter4dNV\0"
- "glProgramNamedParameter4dvNV\0"
- "glProgramNamedParameter4fNV\0"
- "glProgramNamedParameter4fvNV\0"
- "glPrimitiveRestartIndexNV\0"
- "glPrimitiveRestartNV\0"
- "glDepthBoundsEXT\0"
- "glBlendEquationSeparateEXT\0"
- "glBindFramebufferEXT\0"
- "glBindRenderbufferEXT\0"
- "glCheckFramebufferStatusEXT\0"
- "glDeleteFramebuffersEXT\0"
- "glDeleteRenderbuffersEXT\0"
- "glFramebufferRenderbufferEXT\0"
- "glFramebufferTexture1DEXT\0"
- "glFramebufferTexture2DEXT\0"
- "glFramebufferTexture3DEXT\0"
- "glGenFramebuffersEXT\0"
- "glGenRenderbuffersEXT\0"
- "glGenerateMipmapEXT\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "glGetRenderbufferParameterivEXT\0"
- "glIsFramebufferEXT\0"
- "glIsRenderbufferEXT\0"
- "glRenderbufferStorageEXT\0"
- "glBlitFramebufferEXT\0"
- "glBufferParameteriAPPLE\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "glBindFragDataLocationEXT\0"
- "glGetFragDataLocationEXT\0"
- "glGetUniformuivEXT\0"
- "glGetVertexAttribIivEXT\0"
- "glGetVertexAttribIuivEXT\0"
- "glUniform1uiEXT\0"
- "glUniform1uivEXT\0"
- "glUniform2uiEXT\0"
- "glUniform2uivEXT\0"
- "glUniform3uiEXT\0"
- "glUniform3uivEXT\0"
- "glUniform4uiEXT\0"
- "glUniform4uivEXT\0"
- "glVertexAttribI1iEXT\0"
- "glVertexAttribI1ivEXT\0"
- "glVertexAttribI1uiEXT\0"
- "glVertexAttribI1uivEXT\0"
- "glVertexAttribI2iEXT\0"
- "glVertexAttribI2ivEXT\0"
- "glVertexAttribI2uiEXT\0"
- "glVertexAttribI2uivEXT\0"
- "glVertexAttribI3iEXT\0"
- "glVertexAttribI3ivEXT\0"
- "glVertexAttribI3uiEXT\0"
- "glVertexAttribI3uivEXT\0"
- "glVertexAttribI4bvEXT\0"
- "glVertexAttribI4iEXT\0"
- "glVertexAttribI4ivEXT\0"
- "glVertexAttribI4svEXT\0"
- "glVertexAttribI4ubvEXT\0"
- "glVertexAttribI4uiEXT\0"
- "glVertexAttribI4uivEXT\0"
- "glVertexAttribI4usvEXT\0"
- "glVertexAttribIPointerEXT\0"
- "glFramebufferTextureLayerEXT\0"
- "glColorMaskIndexedEXT\0"
- "glDisableIndexedEXT\0"
- "glEnableIndexedEXT\0"
- "glGetBooleanIndexedvEXT\0"
- "glGetIntegerIndexedvEXT\0"
- "glIsEnabledIndexedEXT\0"
- "glClearColorIiEXT\0"
- "glClearColorIuiEXT\0"
- "glGetTexParameterIivEXT\0"
- "glGetTexParameterIuivEXT\0"
- "glTexParameterIivEXT\0"
- "glTexParameterIuivEXT\0"
- "glBeginConditionalRenderNV\0"
- "glEndConditionalRenderNV\0"
- "glBeginTransformFeedbackEXT\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferOffsetEXT\0"
- "glBindBufferRangeEXT\0"
- "glEndTransformFeedbackEXT\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glProvokingVertexEXT\0"
- "glGetTexParameterPointervAPPLE\0"
- "glTextureRangeAPPLE\0"
- "glGetObjectParameterivAPPLE\0"
- "glObjectPurgeableAPPLE\0"
- "glObjectUnpurgeableAPPLE\0"
- "glActiveProgramEXT\0"
- "glCreateShaderProgramEXT\0"
- "glUseShaderProgramEXT\0"
- "glTextureBarrierNV\0"
- "glStencilFuncSeparateATI\0"
- "glProgramEnvParameters4fvEXT\0"
- "glProgramLocalParameters4fvEXT\0"
- "glGetQueryObjecti64vEXT\0"
- "glGetQueryObjectui64vEXT\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "glEGLImageTargetTexture2DOES\0"
- "glArrayElementEXT\0"
- "glBindTextureEXT\0"
- "glDrawArraysEXT\0"
- "glAreTexturesResidentEXT\0"
- "glCopyTexImage1DEXT\0"
- "glCopyTexImage2DEXT\0"
- "glCopyTexSubImage1DEXT\0"
- "glCopyTexSubImage2DEXT\0"
- "glDeleteTexturesEXT\0"
- "glGenTexturesEXT\0"
- "glGetPointervEXT\0"
- "glIsTextureEXT\0"
- "glPrioritizeTexturesEXT\0"
- "glTexSubImage1DEXT\0"
- "glTexSubImage2DEXT\0"
- "glBlendColorEXT\0"
- "glBlendEquationEXT\0"
- "glDrawRangeElementsEXT\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "glColorTableParameterfvSGI\0"
- "glColorTableParameterivSGI\0"
- "glCopyColorTableSGI\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "glColorSubTableEXT\0"
- "glCopyColorSubTableEXT\0"
- "glConvolutionFilter1DEXT\0"
- "glConvolutionFilter2DEXT\0"
- "glConvolutionParameterfEXT\0"
- "glConvolutionParameterfvEXT\0"
- "glConvolutionParameteriEXT\0"
- "glConvolutionParameterivEXT\0"
- "glCopyConvolutionFilter1DEXT\0"
- "glCopyConvolutionFilter2DEXT\0"
- "glGetConvolutionFilterEXT\0"
- "glGetConvolutionParameterfvEXT\0"
- "glGetConvolutionParameterivEXT\0"
- "glGetSeparableFilterEXT\0"
- "glSeparableFilter2DEXT\0"
- "glGetHistogramEXT\0"
- "glGetHistogramParameterfvEXT\0"
- "glGetHistogramParameterivEXT\0"
- "glGetMinmaxEXT\0"
- "glGetMinmaxParameterfvEXT\0"
- "glGetMinmaxParameterivEXT\0"
- "glHistogramEXT\0"
- "glMinmaxEXT\0"
- "glResetHistogramEXT\0"
- "glResetMinmaxEXT\0"
- "glTexImage3DEXT\0"
- "glTexSubImage3DEXT\0"
- "glCopyTexSubImage3DEXT\0"
- "glActiveTexture\0"
- "glClientActiveTexture\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sv\0"
- "glStencilOpSeparateATI\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixf\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixf\0"
- "glSampleCoverage\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage3D\0"
- "glGetCompressedTexImage\0"
- "glDisableVertexAttribArray\0"
- "glEnableVertexAttribArray\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribiv\0"
- "glProgramParameter4dNV\0"
- "glProgramParameter4dvNV\0"
- "glProgramParameter4fNV\0"
- "glProgramParameter4fvNV\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4usv\0"
- "glVertexAttribPointer\0"
- "glBindBuffer\0"
- "glBufferData\0"
- "glBufferSubData\0"
- "glDeleteBuffers\0"
- "glGenBuffers\0"
- "glGetBufferParameteriv\0"
- "glGetBufferPointerv\0"
- "glGetBufferSubData\0"
- "glIsBuffer\0"
- "glMapBuffer\0"
- "glUnmapBuffer\0"
- "glBeginQuery\0"
- "glDeleteQueries\0"
- "glEndQuery\0"
- "glGenQueries\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryiv\0"
- "glIsQuery\0"
- "glCompileShader\0"
- "glGetActiveUniform\0"
- "glGetShaderSource\0"
- "glGetUniformLocation\0"
- "glGetUniformfv\0"
- "glGetUniformiv\0"
- "glLinkProgram\0"
- "glShaderSource\0"
- "glUniform1f\0"
- "glUniform1fv\0"
- "glUniform1i\0"
- "glUniform1iv\0"
- "glUniform2f\0"
- "glUniform2fv\0"
- "glUniform2i\0"
- "glUniform2iv\0"
- "glUniform3f\0"
- "glUniform3fv\0"
- "glUniform3i\0"
- "glUniform3iv\0"
- "glUniform4f\0"
- "glUniform4fv\0"
- "glUniform4i\0"
- "glUniform4iv\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix4fv\0"
- "glUseProgram\0"
- "glValidateProgram\0"
- "glBindAttribLocation\0"
- "glGetActiveAttrib\0"
- "glGetAttribLocation\0"
- "glDrawBuffers\0"
- "glDrawBuffersATI\0"
- "glDrawBuffersNV\0"
- "glDrawArraysInstancedEXT\0"
- "glDrawArraysInstanced\0"
- "glDrawElementsInstancedEXT\0"
- "glDrawElementsInstanced\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "glBlendEquationSeparateIndexedAMD\0"
- "glBlendEquationIndexedAMD\0"
- "glBlendFuncSeparateIndexedAMD\0"
- "glBlendFuncIndexedAMD\0"
- "glSampleMaskEXT\0"
- "glSamplePatternEXT\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfSGIS\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvSGIS\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColorPointer\0"
- "glMultiDrawArrays\0"
- "glMultiDrawElements\0"
- "glFogCoordPointer\0"
- "glFogCoordd\0"
- "glFogCoorddv\0"
- "glFogCoordf\0"
- "glFogCoordfv\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateINGR\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glBindProgramARB\0"
- "glDeleteProgramsARB\0"
- "glGenProgramsARB\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glIsProgramARB\0"
- "glPointParameteri\0"
- "glPointParameteriv\0"
- "glDeleteVertexArrays\0"
- "glIsVertexArray\0"
- "glPrimitiveRestartIndex\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateATI\0"
- "glBindFramebuffer\0"
- "glBindRenderbuffer\0"
- "glCheckFramebufferStatus\0"
- "glDeleteFramebuffers\0"
- "glDeleteRenderbuffers\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture3D\0"
- "glGenFramebuffers\0"
- "glGenRenderbuffers\0"
- "glGenerateMipmap\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetRenderbufferParameteriv\0"
- "glIsFramebuffer\0"
- "glIsRenderbuffer\0"
- "glRenderbufferStorage\0"
- "glBlitFramebuffer\0"
- "glBindFragDataLocation\0"
- "glGetFragDataLocation\0"
- "glGetUniformuiv\0"
- "glGetVertexAttribIiv\0"
- "glGetVertexAttribIuiv\0"
- "glUniform1ui\0"
- "glUniform1uiv\0"
- "glUniform2ui\0"
- "glUniform2uiv\0"
- "glUniform3ui\0"
- "glUniform3uiv\0"
- "glUniform4ui\0"
- "glUniform4uiv\0"
- "glVertexAttribI1i\0"
- "glVertexAttribI1iv\0"
- "glVertexAttribI1ui\0"
- "glVertexAttribI1uiv\0"
- "glVertexAttribI2i\0"
- "glVertexAttribI2iv\0"
- "glVertexAttribI2ui\0"
- "glVertexAttribI2uiv\0"
- "glVertexAttribI3i\0"
- "glVertexAttribI3iv\0"
- "glVertexAttribI3ui\0"
- "glVertexAttribI3uiv\0"
- "glVertexAttribI4bv\0"
- "glVertexAttribI4i\0"
- "glVertexAttribI4iv\0"
- "glVertexAttribI4sv\0"
- "glVertexAttribI4ubv\0"
- "glVertexAttribI4ui\0"
- "glVertexAttribI4uiv\0"
- "glVertexAttribI4usv\0"
- "glVertexAttribIPointer\0"
- "glFramebufferTextureLayer\0"
- "glFramebufferTextureLayerARB\0"
- "glColorMaski\0"
- "glDisablei\0"
- "glEnablei\0"
- "glGetBooleani_v\0"
- "glGetIntegeri_v\0"
- "glIsEnabledi\0"
- "glGetTexParameterIiv\0"
- "glGetTexParameterIuiv\0"
- "glTexParameterIiv\0"
- "glTexParameterIuiv\0"
- "glBeginConditionalRender\0"
- "glEndConditionalRender\0"
- "glBeginTransformFeedback\0"
- "glBindBufferBase\0"
- "glBindBufferRange\0"
- "glEndTransformFeedback\0"
- "glGetTransformFeedbackVarying\0"
- "glTransformFeedbackVaryings\0"
- "glProvokingVertex\0"
- ;
-
-
-#ifdef USE_MGL_NAMESPACE
-#define gl_dispatch_stub_343 mgl_dispatch_stub_343
-#define gl_dispatch_stub_344 mgl_dispatch_stub_344
-#define gl_dispatch_stub_345 mgl_dispatch_stub_345
-#define gl_dispatch_stub_356 mgl_dispatch_stub_356
-#define gl_dispatch_stub_357 mgl_dispatch_stub_357
-#define gl_dispatch_stub_358 mgl_dispatch_stub_358
-#define gl_dispatch_stub_359 mgl_dispatch_stub_359
-#define gl_dispatch_stub_361 mgl_dispatch_stub_361
-#define gl_dispatch_stub_362 mgl_dispatch_stub_362
-#define gl_dispatch_stub_363 mgl_dispatch_stub_363
-#define gl_dispatch_stub_364 mgl_dispatch_stub_364
-#define gl_dispatch_stub_365 mgl_dispatch_stub_365
-#define gl_dispatch_stub_366 mgl_dispatch_stub_366
-#define gl_dispatch_stub_692 mgl_dispatch_stub_692
-#define gl_dispatch_stub_693 mgl_dispatch_stub_693
-#define gl_dispatch_stub_694 mgl_dispatch_stub_694
-#define gl_dispatch_stub_695 mgl_dispatch_stub_695
-#define gl_dispatch_stub_696 mgl_dispatch_stub_696
-#define gl_dispatch_stub_697 mgl_dispatch_stub_697
-#define gl_dispatch_stub_698 mgl_dispatch_stub_698
-#define gl_dispatch_stub_699 mgl_dispatch_stub_699
-#define gl_dispatch_stub_734 mgl_dispatch_stub_734
-#define gl_dispatch_stub_776 mgl_dispatch_stub_776
-#define gl_dispatch_stub_777 mgl_dispatch_stub_777
-#define gl_dispatch_stub_778 mgl_dispatch_stub_778
-#define gl_dispatch_stub_779 mgl_dispatch_stub_779
-#define gl_dispatch_stub_780 mgl_dispatch_stub_780
-#define gl_dispatch_stub_781 mgl_dispatch_stub_781
-#define gl_dispatch_stub_782 mgl_dispatch_stub_782
-#define gl_dispatch_stub_783 mgl_dispatch_stub_783
-#define gl_dispatch_stub_784 mgl_dispatch_stub_784
-#define gl_dispatch_stub_865 mgl_dispatch_stub_865
-#define gl_dispatch_stub_866 mgl_dispatch_stub_866
-#define gl_dispatch_stub_867 mgl_dispatch_stub_867
-#define gl_dispatch_stub_868 mgl_dispatch_stub_868
-#define gl_dispatch_stub_869 mgl_dispatch_stub_869
-#define gl_dispatch_stub_878 mgl_dispatch_stub_878
-#define gl_dispatch_stub_879 mgl_dispatch_stub_879
-#define gl_dispatch_stub_897 mgl_dispatch_stub_897
-#define gl_dispatch_stub_898 mgl_dispatch_stub_898
-#define gl_dispatch_stub_899 mgl_dispatch_stub_899
-#define gl_dispatch_stub_957 mgl_dispatch_stub_957
-#define gl_dispatch_stub_958 mgl_dispatch_stub_958
-#define gl_dispatch_stub_966 mgl_dispatch_stub_966
-#define gl_dispatch_stub_967 mgl_dispatch_stub_967
-#define gl_dispatch_stub_968 mgl_dispatch_stub_968
-#define gl_dispatch_stub_969 mgl_dispatch_stub_969
-#define gl_dispatch_stub_970 mgl_dispatch_stub_970
-#endif /* USE_MGL_NAMESPACE */
-
-
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
-void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
-void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
-void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
-void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_692(GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_693(GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_694(GLenum pname, GLfloat param);
-void GLAPIENTRY gl_dispatch_stub_695(GLenum pname, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_696(GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_697(GLenum pname, const GLint * params);
-void GLAPIENTRY gl_dispatch_stub_698(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_699(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_734(GLenum mode);
-void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_778(GLsizei n, const GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_779(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_780(GLsizei n, GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_781(GLuint fence, GLenum pname, GLint * params);
-GLboolean GLAPIENTRY gl_dispatch_stub_782(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_783(GLuint fence, GLenum condition);
-GLboolean GLAPIENTRY gl_dispatch_stub_784(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_865(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_866(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_867(GLsizei n, const GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_868(GLsizei n, GLuint * arrays);
-GLboolean GLAPIENTRY gl_dispatch_stub_869(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_878(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_879(GLenum modeRGB, GLenum modeA);
-void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void GLAPIENTRY gl_dispatch_stub_898(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_899(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_957(GLenum target, GLenum pname, GLvoid ** params);
-void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLsizei length, GLvoid * pointer);
-void GLAPIENTRY gl_dispatch_stub_966(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLenum pname, GLint64EXT * params);
-void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLenum pname, GLuint64EXT * params);
-#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
-
-static const glprocs_table_t static_functions[] = {
- NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
- NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
- NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
- NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
- NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
- NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
- NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
- NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
- NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
- NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
- NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
- NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
- NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
- NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
- NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
- NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
- NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
- NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
- NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
- NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
- NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
- NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
- NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
- NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
- NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
- NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
- NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
- NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
- NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
- NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
- NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
- NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
- NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
- NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
- NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
- NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
- NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
- NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
- NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
- NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
- NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
- NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
- NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
- NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
- NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
- NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
- NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
- NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
- NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
- NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
- NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
- NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
- NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
- NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
- NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
- NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
- NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
- NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
- NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
- NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
- NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
- NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
- NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
- NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
- NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
- NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
- NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
- NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
- NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
- NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
- NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
- NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
- NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
- NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
- NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
- NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
- NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
- NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
- NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
- NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
- NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
- NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
- NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
- NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
- NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
- NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
- NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
- NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
- NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
- NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
- NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
- NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
- NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
- NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
- NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
- NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
- NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
- NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
- NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
- NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
- NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
- NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
- NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
- NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
- NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
- NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
- NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
- NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
- NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
- NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
- NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
- NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
- NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
- NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
- NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
- NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
- NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
- NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
- NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
- NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
- NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
- NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
- NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
- NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
- NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
- NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
- NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
- NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
- NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
- NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
- NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
- NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
- NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
- NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
- NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
- NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
- NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
- NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
- NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
- NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
- NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
- NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
- NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
- NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
- NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
- NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
- NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
- NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
- NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
- NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
- NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
- NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
- NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
- NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
- NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
- NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
- NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
- NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
- NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
- NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
- NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
- NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
- NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
- NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
- NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
- NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
- NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
- NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
- NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
- NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
- NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
- NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
- NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
- NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
- NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
- NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
- NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
- NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
- NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
- NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
- NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
- NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
- NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
- NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
- NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
- NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
- NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
- NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
- NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
- NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
- NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
- NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
- NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
- NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
- NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
- NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
- NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
- NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
- NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
- NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
- NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
- NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
- NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
- NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
- NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
- NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
- NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
- NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
- NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
- NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
- NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
- NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
- NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
- NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
- NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
- NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
- NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
- NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
- NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
- NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
- NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
- NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
- NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
- NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
- NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
- NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
- NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
- NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
- NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
- NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
- NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
- NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
- NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
- NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
- NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
- NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
- NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
- NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
- NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
- NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
- NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
- NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
- NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
- NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
- NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
- NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
- NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
- NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
- NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
- NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
- NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
- NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
- NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
- NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
- NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
- NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
- NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
- NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
- NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
- NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
- NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
- NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
- NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
- NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
- NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
- NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
- NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
- NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
- NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
- NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
- NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
- NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
- NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
- NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
- NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
- NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
- NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
- NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
- NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
- NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
- NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
- NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
- NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
- NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
- NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
- NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
- NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
- NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
- NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
- NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
- NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
- NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
- NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
- NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
- NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
- NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
- NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
- NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
- NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
- NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
- NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
- NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
- NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
- NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
- NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
- NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
- NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
- NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
- NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
- NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
- NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
- NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
- NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
- NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
- NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
- NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
- NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
- NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
- NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
- NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
- NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
- NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
- NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
- NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
- NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
- NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
- NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
- NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
- NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
- NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
- NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
- NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
- NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
- NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
- NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
- NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
- NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
- NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
- NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
- NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
- NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
- NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
- NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
- NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
- NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
- NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
- NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
- NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
- NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
- NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
- NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
- NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
- NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
- NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
- NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
- NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
- NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
- NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
- NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
- NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
- NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
- NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
- NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
- NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
- NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
- NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
- NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
- NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
- NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
- NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
- NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
- NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
- NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
- NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
- NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
- NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
- NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
- NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
- NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
- NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408),
- NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409),
- NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410),
- NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411),
- NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412),
- NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413),
- NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414),
- NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
- NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416),
- NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
- NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418),
- NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419),
- NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420),
- NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421),
- NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422),
- NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
- NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424),
- NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425),
- NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426),
- NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427),
- NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428),
- NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429),
- NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430),
- NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431),
- NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432),
- NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433),
- NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434),
- NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435),
- NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436),
- NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437),
- NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438),
- NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439),
- NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440),
- NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
- NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
- NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
- NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
- NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
- NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
- NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
- NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
- NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
- NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
- NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
- NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
- NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
- NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
- NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455),
- NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456),
- NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457),
- NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458),
- NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459),
- NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460),
- NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
- NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
- NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
- NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
- NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
- NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
- NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
- NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468),
- NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469),
- NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470),
- NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471),
- NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472),
- NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
- NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
- NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
- NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
- NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
- NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478),
- NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
- NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
- NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
- NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
- NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
- NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
- NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
- NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
- NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
- NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
- NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
- NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
- NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
- NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
- NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
- NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
- NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
- NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
- NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
- NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
- NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
- NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
- NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
- NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
- NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
- NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
- NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
- NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
- NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
- NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
- NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
- NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510),
- NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511),
- NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
- NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
- NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514),
- NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
- NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
- NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
- NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518),
- NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519),
- NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
- NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521),
- NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
- NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523),
- NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524),
- NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
- NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
- NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527),
- NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528),
- NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529),
- NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530),
- NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531),
- NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532),
- NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533),
- NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534),
- NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
- NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536),
- NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537),
- NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538),
- NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539),
- NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540),
- NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
- NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
- NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
- NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544),
- NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545),
- NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546),
- NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547),
- NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
- NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549),
- NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550),
- NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551),
- NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552),
- NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553),
- NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554),
- NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555),
- NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556),
- NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557),
- NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558),
- NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559),
- NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560),
- NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561),
- NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562),
- NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
- NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
- NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
- NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
- NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567),
- NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
- NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
- NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
- NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
- NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572),
- NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573),
- NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574),
- NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575),
- NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576),
- NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577),
- NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578),
- NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579),
- NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580),
- NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581),
- NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582),
- NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583),
- NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584),
- NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585),
- NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586),
- NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587),
- NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588),
- NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589),
- NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590),
- NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591),
- NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592),
- NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593),
- NAME_FUNC_OFFSET( 9569, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 594),
- NAME_FUNC_OFFSET( 9603, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 595),
- NAME_FUNC_OFFSET( 9633, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 596),
- NAME_FUNC_OFFSET( 9663, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597),
- NAME_FUNC_OFFSET( 9691, glBlendEquationiARB, glBlendEquationiARB, NULL, 598),
- NAME_FUNC_OFFSET( 9711, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599),
- NAME_FUNC_OFFSET( 9735, glBlendFunciARB, glBlendFunciARB, NULL, 600),
- NAME_FUNC_OFFSET( 9751, glBindSampler, glBindSampler, NULL, 601),
- NAME_FUNC_OFFSET( 9765, glDeleteSamplers, glDeleteSamplers, NULL, 602),
- NAME_FUNC_OFFSET( 9782, glGenSamplers, glGenSamplers, NULL, 603),
- NAME_FUNC_OFFSET( 9796, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 604),
- NAME_FUNC_OFFSET( 9821, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 605),
- NAME_FUNC_OFFSET( 9847, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 606),
- NAME_FUNC_OFFSET( 9871, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 607),
- NAME_FUNC_OFFSET( 9895, glIsSampler, glIsSampler, NULL, 608),
- NAME_FUNC_OFFSET( 9907, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 609),
- NAME_FUNC_OFFSET( 9929, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 610),
- NAME_FUNC_OFFSET( 9952, glSamplerParameterf, glSamplerParameterf, NULL, 611),
- NAME_FUNC_OFFSET( 9972, glSamplerParameterfv, glSamplerParameterfv, NULL, 612),
- NAME_FUNC_OFFSET( 9993, glSamplerParameteri, glSamplerParameteri, NULL, 613),
- NAME_FUNC_OFFSET(10013, glSamplerParameteriv, glSamplerParameteriv, NULL, 614),
- NAME_FUNC_OFFSET(10034, glColorP3ui, glColorP3ui, NULL, 615),
- NAME_FUNC_OFFSET(10046, glColorP3uiv, glColorP3uiv, NULL, 616),
- NAME_FUNC_OFFSET(10059, glColorP4ui, glColorP4ui, NULL, 617),
- NAME_FUNC_OFFSET(10071, glColorP4uiv, glColorP4uiv, NULL, 618),
- NAME_FUNC_OFFSET(10084, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 619),
- NAME_FUNC_OFFSET(10104, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 620),
- NAME_FUNC_OFFSET(10125, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 621),
- NAME_FUNC_OFFSET(10145, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 622),
- NAME_FUNC_OFFSET(10166, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 623),
- NAME_FUNC_OFFSET(10186, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 624),
- NAME_FUNC_OFFSET(10207, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 625),
- NAME_FUNC_OFFSET(10227, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 626),
- NAME_FUNC_OFFSET(10248, glNormalP3ui, glNormalP3ui, NULL, 627),
- NAME_FUNC_OFFSET(10261, glNormalP3uiv, glNormalP3uiv, NULL, 628),
- NAME_FUNC_OFFSET(10275, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 629),
- NAME_FUNC_OFFSET(10296, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 630),
- NAME_FUNC_OFFSET(10318, glTexCoordP1ui, glTexCoordP1ui, NULL, 631),
- NAME_FUNC_OFFSET(10333, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 632),
- NAME_FUNC_OFFSET(10349, glTexCoordP2ui, glTexCoordP2ui, NULL, 633),
- NAME_FUNC_OFFSET(10364, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 634),
- NAME_FUNC_OFFSET(10380, glTexCoordP3ui, glTexCoordP3ui, NULL, 635),
- NAME_FUNC_OFFSET(10395, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 636),
- NAME_FUNC_OFFSET(10411, glTexCoordP4ui, glTexCoordP4ui, NULL, 637),
- NAME_FUNC_OFFSET(10426, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 638),
- NAME_FUNC_OFFSET(10442, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 639),
- NAME_FUNC_OFFSET(10461, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 640),
- NAME_FUNC_OFFSET(10481, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 641),
- NAME_FUNC_OFFSET(10500, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 642),
- NAME_FUNC_OFFSET(10520, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 643),
- NAME_FUNC_OFFSET(10539, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 644),
- NAME_FUNC_OFFSET(10559, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 645),
- NAME_FUNC_OFFSET(10578, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 646),
- NAME_FUNC_OFFSET(10598, glVertexP2ui, glVertexP2ui, NULL, 647),
- NAME_FUNC_OFFSET(10611, glVertexP2uiv, glVertexP2uiv, NULL, 648),
- NAME_FUNC_OFFSET(10625, glVertexP3ui, glVertexP3ui, NULL, 649),
- NAME_FUNC_OFFSET(10638, glVertexP3uiv, glVertexP3uiv, NULL, 650),
- NAME_FUNC_OFFSET(10652, glVertexP4ui, glVertexP4ui, NULL, 651),
- NAME_FUNC_OFFSET(10665, glVertexP4uiv, glVertexP4uiv, NULL, 652),
- NAME_FUNC_OFFSET(10679, glBindTransformFeedback, glBindTransformFeedback, NULL, 653),
- NAME_FUNC_OFFSET(10703, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 654),
- NAME_FUNC_OFFSET(10730, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 655),
- NAME_FUNC_OFFSET(10754, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 656),
- NAME_FUNC_OFFSET(10778, glIsTransformFeedback, glIsTransformFeedback, NULL, 657),
- NAME_FUNC_OFFSET(10800, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 658),
- NAME_FUNC_OFFSET(10825, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 659),
- NAME_FUNC_OFFSET(10851, glClearDepthf, glClearDepthf, NULL, 660),
- NAME_FUNC_OFFSET(10865, glDepthRangef, glDepthRangef, NULL, 661),
- NAME_FUNC_OFFSET(10879, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 662),
- NAME_FUNC_OFFSET(10906, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 663),
- NAME_FUNC_OFFSET(10930, glShaderBinary, glShaderBinary, NULL, 664),
- NAME_FUNC_OFFSET(10945, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 665),
- NAME_FUNC_OFFSET(10973, glGetnColorTableARB, glGetnColorTableARB, NULL, 666),
- NAME_FUNC_OFFSET(10993, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 667),
- NAME_FUNC_OFFSET(11021, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 668),
- NAME_FUNC_OFFSET(11048, glGetnHistogramARB, glGetnHistogramARB, NULL, 669),
- NAME_FUNC_OFFSET(11067, glGetnMapdvARB, glGetnMapdvARB, NULL, 670),
- NAME_FUNC_OFFSET(11082, glGetnMapfvARB, glGetnMapfvARB, NULL, 671),
- NAME_FUNC_OFFSET(11097, glGetnMapivARB, glGetnMapivARB, NULL, 672),
- NAME_FUNC_OFFSET(11112, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 673),
- NAME_FUNC_OFFSET(11128, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 674),
- NAME_FUNC_OFFSET(11148, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 675),
- NAME_FUNC_OFFSET(11169, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 676),
- NAME_FUNC_OFFSET(11190, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 677),
- NAME_FUNC_OFFSET(11214, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 678),
- NAME_FUNC_OFFSET(11239, glGetnTexImageARB, glGetnTexImageARB, NULL, 679),
- NAME_FUNC_OFFSET(11257, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 680),
- NAME_FUNC_OFFSET(11276, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 681),
- NAME_FUNC_OFFSET(11295, glGetnUniformivARB, glGetnUniformivARB, NULL, 682),
- NAME_FUNC_OFFSET(11314, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 683),
- NAME_FUNC_OFFSET(11334, glReadnPixelsARB, glReadnPixelsARB, NULL, 684),
- NAME_FUNC_OFFSET(11351, glTexStorage1D, glTexStorage1D, NULL, 685),
- NAME_FUNC_OFFSET(11366, glTexStorage2D, glTexStorage2D, NULL, 686),
- NAME_FUNC_OFFSET(11381, glTexStorage3D, glTexStorage3D, NULL, 687),
- NAME_FUNC_OFFSET(11396, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 688),
- NAME_FUNC_OFFSET(11418, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 689),
- NAME_FUNC_OFFSET(11440, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 690),
- NAME_FUNC_OFFSET(11462, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 691),
- NAME_FUNC_OFFSET(11481, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692),
- NAME_FUNC_OFFSET(11513, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693),
- NAME_FUNC_OFFSET(11545, gl_dispatch_stub_694, gl_dispatch_stub_694, NULL, 694),
- NAME_FUNC_OFFSET(11573, gl_dispatch_stub_695, gl_dispatch_stub_695, NULL, 695),
- NAME_FUNC_OFFSET(11602, gl_dispatch_stub_696, gl_dispatch_stub_696, NULL, 696),
- NAME_FUNC_OFFSET(11630, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL, 697),
- NAME_FUNC_OFFSET(11659, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698),
- NAME_FUNC_OFFSET(11676, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL, 699),
- NAME_FUNC_OFFSET(11696, glColorPointerEXT, glColorPointerEXT, NULL, 700),
- NAME_FUNC_OFFSET(11714, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 701),
- NAME_FUNC_OFFSET(11735, glIndexPointerEXT, glIndexPointerEXT, NULL, 702),
- NAME_FUNC_OFFSET(11753, glNormalPointerEXT, glNormalPointerEXT, NULL, 703),
- NAME_FUNC_OFFSET(11772, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 704),
- NAME_FUNC_OFFSET(11793, glVertexPointerEXT, glVertexPointerEXT, NULL, 705),
- NAME_FUNC_OFFSET(11812, glPointParameterfEXT, glPointParameterfEXT, NULL, 706),
- NAME_FUNC_OFFSET(11833, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 707),
- NAME_FUNC_OFFSET(11855, glLockArraysEXT, glLockArraysEXT, NULL, 708),
- NAME_FUNC_OFFSET(11871, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 709),
- NAME_FUNC_OFFSET(11889, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 710),
- NAME_FUNC_OFFSET(11911, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 711),
- NAME_FUNC_OFFSET(11934, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 712),
- NAME_FUNC_OFFSET(11956, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 713),
- NAME_FUNC_OFFSET(11979, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 714),
- NAME_FUNC_OFFSET(12001, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 715),
- NAME_FUNC_OFFSET(12024, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 716),
- NAME_FUNC_OFFSET(12046, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 717),
- NAME_FUNC_OFFSET(12069, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 718),
- NAME_FUNC_OFFSET(12091, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 719),
- NAME_FUNC_OFFSET(12114, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 720),
- NAME_FUNC_OFFSET(12137, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 721),
- NAME_FUNC_OFFSET(12161, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 722),
- NAME_FUNC_OFFSET(12184, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 723),
- NAME_FUNC_OFFSET(12208, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 724),
- NAME_FUNC_OFFSET(12231, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 725),
- NAME_FUNC_OFFSET(12255, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 726),
- NAME_FUNC_OFFSET(12282, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 727),
- NAME_FUNC_OFFSET(12303, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 728),
- NAME_FUNC_OFFSET(12326, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 729),
- NAME_FUNC_OFFSET(12347, glFogCoorddEXT, glFogCoorddEXT, NULL, 730),
- NAME_FUNC_OFFSET(12362, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 731),
- NAME_FUNC_OFFSET(12378, glFogCoordfEXT, glFogCoordfEXT, NULL, 732),
- NAME_FUNC_OFFSET(12393, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 733),
- NAME_FUNC_OFFSET(12409, gl_dispatch_stub_734, gl_dispatch_stub_734, NULL, 734),
- NAME_FUNC_OFFSET(12427, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 735),
- NAME_FUNC_OFFSET(12450, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 736),
- NAME_FUNC_OFFSET(12476, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 737),
- NAME_FUNC_OFFSET(12497, glCombinerInputNV, glCombinerInputNV, NULL, 738),
- NAME_FUNC_OFFSET(12515, glCombinerOutputNV, glCombinerOutputNV, NULL, 739),
- NAME_FUNC_OFFSET(12534, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 740),
- NAME_FUNC_OFFSET(12557, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 741),
- NAME_FUNC_OFFSET(12581, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 742),
- NAME_FUNC_OFFSET(12604, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 743),
- NAME_FUNC_OFFSET(12628, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 744),
- NAME_FUNC_OFFSET(12651, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 745),
- NAME_FUNC_OFFSET(12683, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 746),
- NAME_FUNC_OFFSET(12715, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 747),
- NAME_FUNC_OFFSET(12748, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 748),
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- NAME_FUNC_OFFSET(12893, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
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- NAME_FUNC_OFFSET(12967, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
- NAME_FUNC_OFFSET(12986, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
- NAME_FUNC_OFFSET(13004, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
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- NAME_FUNC_OFFSET(13041, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
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- NAME_FUNC_OFFSET(13134, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
- NAME_FUNC_OFFSET(13152, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
- NAME_FUNC_OFFSET(13171, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 768),
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- NAME_FUNC_OFFSET(13263, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 773),
- NAME_FUNC_OFFSET(13282, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 774),
- NAME_FUNC_OFFSET(13300, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 775),
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- NAME_FUNC_OFFSET(13801, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 801),
- NAME_FUNC_OFFSET(13826, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 802),
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- NAME_FUNC_OFFSET(14109, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 816),
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- NAME_FUNC_OFFSET(14265, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 824),
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- NAME_FUNC_OFFSET(14304, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 826),
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- NAME_FUNC_OFFSET(14363, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 829),
- NAME_FUNC_OFFSET(14383, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 830),
- NAME_FUNC_OFFSET(14404, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 831),
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- NAME_FUNC_OFFSET(14449, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 833),
- NAME_FUNC_OFFSET(14470, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 834),
- NAME_FUNC_OFFSET(14491, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 835),
- NAME_FUNC_OFFSET(14512, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 836),
- NAME_FUNC_OFFSET(14533, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 837),
- NAME_FUNC_OFFSET(14554, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 838),
- NAME_FUNC_OFFSET(14575, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 839),
- NAME_FUNC_OFFSET(14596, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 840),
- NAME_FUNC_OFFSET(14617, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 841),
- NAME_FUNC_OFFSET(14638, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 842),
- NAME_FUNC_OFFSET(14659, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 843),
- NAME_FUNC_OFFSET(14680, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 844),
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- NAME_FUNC_OFFSET(14729, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 846),
- NAME_FUNC_OFFSET(14756, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 847),
- NAME_FUNC_OFFSET(14780, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 848),
- NAME_FUNC_OFFSET(14804, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 849),
- NAME_FUNC_OFFSET(14826, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 850),
- NAME_FUNC_OFFSET(14848, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 851),
- NAME_FUNC_OFFSET(14870, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 852),
- NAME_FUNC_OFFSET(14895, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 853),
- NAME_FUNC_OFFSET(14919, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 854),
- NAME_FUNC_OFFSET(14941, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 855),
- NAME_FUNC_OFFSET(14963, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 856),
- NAME_FUNC_OFFSET(14985, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 857),
- NAME_FUNC_OFFSET(15011, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 858),
- NAME_FUNC_OFFSET(15034, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 859),
- NAME_FUNC_OFFSET(15058, glPassTexCoordATI, glPassTexCoordATI, NULL, 860),
- NAME_FUNC_OFFSET(15076, glSampleMapATI, glSampleMapATI, NULL, 861),
- NAME_FUNC_OFFSET(15091, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 862),
- NAME_FUNC_OFFSET(15122, glPointParameteriNV, glPointParameteriNV, NULL, 863),
- NAME_FUNC_OFFSET(15142, glPointParameterivNV, glPointParameterivNV, NULL, 864),
- NAME_FUNC_OFFSET(15163, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865),
- NAME_FUNC_OFFSET(15186, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866),
- NAME_FUNC_OFFSET(15209, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867),
- NAME_FUNC_OFFSET(15235, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868),
- NAME_FUNC_OFFSET(15258, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
- NAME_FUNC_OFFSET(15279, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 870),
- NAME_FUNC_OFFSET(15310, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 871),
- NAME_FUNC_OFFSET(15341, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 872),
- NAME_FUNC_OFFSET(15369, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 873),
- NAME_FUNC_OFFSET(15398, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 874),
- NAME_FUNC_OFFSET(15426, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 875),
- NAME_FUNC_OFFSET(15455, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 876),
- NAME_FUNC_OFFSET(15481, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 877),
- NAME_FUNC_OFFSET(15502, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878),
- NAME_FUNC_OFFSET(15519, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
- NAME_FUNC_OFFSET(15546, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 880),
- NAME_FUNC_OFFSET(15567, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 881),
- NAME_FUNC_OFFSET(15589, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 882),
- NAME_FUNC_OFFSET(15617, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 883),
- NAME_FUNC_OFFSET(15641, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 884),
- NAME_FUNC_OFFSET(15666, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 885),
- NAME_FUNC_OFFSET(15695, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 886),
- NAME_FUNC_OFFSET(15721, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 887),
- NAME_FUNC_OFFSET(15747, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 888),
- NAME_FUNC_OFFSET(15773, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 889),
- NAME_FUNC_OFFSET(15794, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 890),
- NAME_FUNC_OFFSET(15816, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 891),
- NAME_FUNC_OFFSET(15836, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 892),
- NAME_FUNC_OFFSET(15877, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 893),
- NAME_FUNC_OFFSET(15909, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
- NAME_FUNC_OFFSET(15928, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 895),
- NAME_FUNC_OFFSET(15948, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 896),
- NAME_FUNC_OFFSET(15973, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897),
- NAME_FUNC_OFFSET(15994, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL, 898),
- NAME_FUNC_OFFSET(16018, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, 899),
- NAME_FUNC_OFFSET(16048, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 900),
- NAME_FUNC_OFFSET(16074, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 901),
- NAME_FUNC_OFFSET(16099, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
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- NAME_FUNC_OFFSET(16142, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 904),
- NAME_FUNC_OFFSET(16167, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
- NAME_FUNC_OFFSET(16183, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
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- NAME_FUNC_OFFSET(16233, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
- NAME_FUNC_OFFSET(16249, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
- NAME_FUNC_OFFSET(16266, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
- NAME_FUNC_OFFSET(16282, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
- NAME_FUNC_OFFSET(16299, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 913),
- NAME_FUNC_OFFSET(16320, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 914),
- NAME_FUNC_OFFSET(16342, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 915),
- NAME_FUNC_OFFSET(16364, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 916),
- NAME_FUNC_OFFSET(16387, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 917),
- NAME_FUNC_OFFSET(16408, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 918),
- NAME_FUNC_OFFSET(16430, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 919),
- NAME_FUNC_OFFSET(16452, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 920),
- NAME_FUNC_OFFSET(16475, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 921),
- NAME_FUNC_OFFSET(16496, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 922),
- NAME_FUNC_OFFSET(16518, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 923),
- NAME_FUNC_OFFSET(16540, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 924),
- NAME_FUNC_OFFSET(16563, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 925),
- NAME_FUNC_OFFSET(16585, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 926),
- NAME_FUNC_OFFSET(16606, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 927),
- NAME_FUNC_OFFSET(16628, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 928),
- NAME_FUNC_OFFSET(16650, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 929),
- NAME_FUNC_OFFSET(16673, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 930),
- NAME_FUNC_OFFSET(16695, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 931),
- NAME_FUNC_OFFSET(16718, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 932),
- NAME_FUNC_OFFSET(16741, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 933),
- NAME_FUNC_OFFSET(16767, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 934),
- NAME_FUNC_OFFSET(16796, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 935),
- NAME_FUNC_OFFSET(16818, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 936),
- NAME_FUNC_OFFSET(16838, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
- NAME_FUNC_OFFSET(16857, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 938),
- NAME_FUNC_OFFSET(16881, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 939),
- NAME_FUNC_OFFSET(16905, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 940),
- NAME_FUNC_OFFSET(16927, glClearColorIiEXT, glClearColorIiEXT, NULL, 941),
- NAME_FUNC_OFFSET(16945, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 942),
- NAME_FUNC_OFFSET(16964, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 943),
- NAME_FUNC_OFFSET(16988, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 944),
- NAME_FUNC_OFFSET(17013, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 945),
- NAME_FUNC_OFFSET(17034, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 946),
- NAME_FUNC_OFFSET(17056, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 947),
- NAME_FUNC_OFFSET(17083, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 948),
- NAME_FUNC_OFFSET(17108, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 949),
- NAME_FUNC_OFFSET(17136, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 950),
- NAME_FUNC_OFFSET(17156, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 951),
- NAME_FUNC_OFFSET(17178, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 952),
- NAME_FUNC_OFFSET(17199, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 953),
- NAME_FUNC_OFFSET(17225, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 954),
- NAME_FUNC_OFFSET(17258, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 955),
- NAME_FUNC_OFFSET(17289, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 956),
- NAME_FUNC_OFFSET(17310, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
- NAME_FUNC_OFFSET(17341, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
- NAME_FUNC_OFFSET(17361, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 959),
- NAME_FUNC_OFFSET(17389, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 960),
- NAME_FUNC_OFFSET(17412, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 961),
- NAME_FUNC_OFFSET(17437, glActiveProgramEXT, glActiveProgramEXT, NULL, 962),
- NAME_FUNC_OFFSET(17456, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 963),
- NAME_FUNC_OFFSET(17481, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 964),
- NAME_FUNC_OFFSET(17503, glTextureBarrierNV, glTextureBarrierNV, NULL, 965),
- NAME_FUNC_OFFSET(17522, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, 966),
- NAME_FUNC_OFFSET(17547, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, 967),
- NAME_FUNC_OFFSET(17576, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, 968),
- NAME_FUNC_OFFSET(17607, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, 969),
- NAME_FUNC_OFFSET(17631, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL, 970),
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- NAME_FUNC_OFFSET(17695, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 972),
- NAME_FUNC_OFFSET(17724, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET(17742, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET(17759, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET(17775, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
- NAME_FUNC_OFFSET(17800, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET(17820, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET(17840, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET(17863, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
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- NAME_FUNC_OFFSET(17923, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET(17940, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
- NAME_FUNC_OFFSET(17955, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
- NAME_FUNC_OFFSET(17979, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET(17998, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET(18017, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET(18033, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET(18052, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET(18075, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(18091, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(18107, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
- NAME_FUNC_OFFSET(18134, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
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- NAME_FUNC_OFFSET(18924, glResetMinmax, glResetMinmax, NULL, 370),
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- NAME_FUNC_OFFSET(19333, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
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- NAME_FUNC_OFFSET(19370, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
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- NAME_FUNC_OFFSET(19407, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
- NAME_FUNC_OFFSET(19425, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
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- NAME_FUNC_OFFSET(19462, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
- NAME_FUNC_OFFSET(19481, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
- NAME_FUNC_OFFSET(19499, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
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- NAME_FUNC_OFFSET(19629, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
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- NAME_FUNC_OFFSET(19675, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
- NAME_FUNC_OFFSET(19698, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
- NAME_FUNC_OFFSET(19721, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
- NAME_FUNC_OFFSET(19744, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
- NAME_FUNC_OFFSET(19761, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
- NAME_FUNC_OFFSET(19784, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
- NAME_FUNC_OFFSET(19807, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
- NAME_FUNC_OFFSET(19830, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
- NAME_FUNC_OFFSET(19856, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
- NAME_FUNC_OFFSET(19882, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
- NAME_FUNC_OFFSET(19908, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
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- NAME_FUNC_OFFSET(20025, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
- NAME_FUNC_OFFSET(20045, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
- NAME_FUNC_OFFSET(20068, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
- NAME_FUNC_OFFSET(20092, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
- NAME_FUNC_OFFSET(20115, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
- NAME_FUNC_OFFSET(20139, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
- NAME_FUNC_OFFSET(20156, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
- NAME_FUNC_OFFSET(20174, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
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- NAME_FUNC_OFFSET(20731, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
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- NAME_FUNC_OFFSET(20769, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
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- NAME_FUNC_OFFSET(20980, glBeginQueryARB, glBeginQueryARB, NULL, 521),
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- NAME_FUNC_OFFSET(22886, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
- NAME_FUNC_OFFSET(22904, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
- NAME_FUNC_OFFSET(22918, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
- NAME_FUNC_OFFSET(22935, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
- NAME_FUNC_OFFSET(22950, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
- NAME_FUNC_OFFSET(22968, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
- NAME_FUNC_OFFSET(22982, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
- NAME_FUNC_OFFSET(22999, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
- NAME_FUNC_OFFSET(23014, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
- NAME_FUNC_OFFSET(23032, glBindProgramNV, glBindProgramNV, NULL, 786),
- NAME_FUNC_OFFSET(23049, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787),
- NAME_FUNC_OFFSET(23069, glGenProgramsNV, glGenProgramsNV, NULL, 789),
- NAME_FUNC_OFFSET(23086, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 795),
- NAME_FUNC_OFFSET(23112, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 795),
- NAME_FUNC_OFFSET(23141, glIsProgramNV, glIsProgramNV, NULL, 799),
- NAME_FUNC_OFFSET(23156, glPointParameteriNV, glPointParameteriNV, NULL, 863),
- NAME_FUNC_OFFSET(23174, glPointParameterivNV, glPointParameterivNV, NULL, 864),
- NAME_FUNC_OFFSET(23193, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867),
- NAME_FUNC_OFFSET(23214, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
- NAME_FUNC_OFFSET(23230, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 876),
- NAME_FUNC_OFFSET(23254, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
- NAME_FUNC_OFFSET(23278, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
- NAME_FUNC_OFFSET(23305, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 880),
- NAME_FUNC_OFFSET(23323, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 881),
- NAME_FUNC_OFFSET(23342, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 882),
- NAME_FUNC_OFFSET(23367, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 883),
- NAME_FUNC_OFFSET(23388, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 884),
- NAME_FUNC_OFFSET(23410, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 885),
- NAME_FUNC_OFFSET(23436, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 886),
- NAME_FUNC_OFFSET(23459, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 887),
- NAME_FUNC_OFFSET(23482, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 888),
- NAME_FUNC_OFFSET(23505, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 889),
- NAME_FUNC_OFFSET(23523, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 890),
- NAME_FUNC_OFFSET(23542, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 891),
- NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 892),
- NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 893),
- NAME_FUNC_OFFSET(23626, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
- NAME_FUNC_OFFSET(23642, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 895),
- NAME_FUNC_OFFSET(23659, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 896),
- NAME_FUNC_OFFSET(23681, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897),
- NAME_FUNC_OFFSET(23699, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 900),
- NAME_FUNC_OFFSET(23722, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 901),
- NAME_FUNC_OFFSET(23744, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
- NAME_FUNC_OFFSET(23760, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 903),
- NAME_FUNC_OFFSET(23781, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 904),
- NAME_FUNC_OFFSET(23803, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
- NAME_FUNC_OFFSET(23816, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
- NAME_FUNC_OFFSET(23830, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
- NAME_FUNC_OFFSET(23843, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
- NAME_FUNC_OFFSET(23857, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
- NAME_FUNC_OFFSET(23870, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
- NAME_FUNC_OFFSET(23884, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
- NAME_FUNC_OFFSET(23897, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
- NAME_FUNC_OFFSET(23911, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 913),
- NAME_FUNC_OFFSET(23929, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 914),
- NAME_FUNC_OFFSET(23948, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 915),
- NAME_FUNC_OFFSET(23967, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 916),
- NAME_FUNC_OFFSET(23987, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 917),
- NAME_FUNC_OFFSET(24005, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 918),
- NAME_FUNC_OFFSET(24024, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 919),
- NAME_FUNC_OFFSET(24043, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 920),
- NAME_FUNC_OFFSET(24063, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 921),
- NAME_FUNC_OFFSET(24081, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 922),
- NAME_FUNC_OFFSET(24100, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 923),
- NAME_FUNC_OFFSET(24119, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 924),
- NAME_FUNC_OFFSET(24139, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 925),
- NAME_FUNC_OFFSET(24158, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 926),
- NAME_FUNC_OFFSET(24176, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 927),
- NAME_FUNC_OFFSET(24195, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 928),
- NAME_FUNC_OFFSET(24214, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 929),
- NAME_FUNC_OFFSET(24234, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 930),
- NAME_FUNC_OFFSET(24253, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 931),
- NAME_FUNC_OFFSET(24273, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 932),
- NAME_FUNC_OFFSET(24293, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 933),
- NAME_FUNC_OFFSET(24316, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 934),
- NAME_FUNC_OFFSET(24342, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 934),
- NAME_FUNC_OFFSET(24371, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 935),
- NAME_FUNC_OFFSET(24384, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 936),
- NAME_FUNC_OFFSET(24395, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
- NAME_FUNC_OFFSET(24405, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 938),
- NAME_FUNC_OFFSET(24421, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 939),
- NAME_FUNC_OFFSET(24437, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 940),
- NAME_FUNC_OFFSET(24450, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 943),
- NAME_FUNC_OFFSET(24471, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 944),
- NAME_FUNC_OFFSET(24493, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 945),
- NAME_FUNC_OFFSET(24511, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 946),
- NAME_FUNC_OFFSET(24530, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 947),
- NAME_FUNC_OFFSET(24555, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 948),
- NAME_FUNC_OFFSET(24578, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 949),
- NAME_FUNC_OFFSET(24603, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 950),
- NAME_FUNC_OFFSET(24620, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 952),
- NAME_FUNC_OFFSET(24638, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 953),
- NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 954),
- NAME_FUNC_OFFSET(24691, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 955),
- NAME_FUNC_OFFSET(24719, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 956),
- NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
-};
-
-#undef NAME_FUNC_OFFSET
diff --git a/glx/glthread.c b/glx/glthread.c
deleted file mode 100644
index 5da7e433c..000000000
--- a/glx/glthread.c
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * XXX There's probably some work to do in order to make this file
- * truly reusable outside of Mesa.
- */
-
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#include <X11/Xfuncproto.h>
-#endif
-
-#include <stdlib.h>
-#include <stdio.h>
-#include "glthread.h"
-
-
-/*
- * This file should still compile even when THREADS is not defined.
- * This is to make things easier to deal with on the makefile scene..
- */
-#ifdef THREADS
-#include <errno.h>
-
-/*
- * Error messages
- */
-#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
-#define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
-#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
-
-
-/*
- * Magic number to determine if a TSD object has been initialized.
- * Kind of a hack but there doesn't appear to be a better cross-platform
- * solution.
- */
-#define INIT_MAGIC 0xff8adc98
-
-
-
-/*
- * POSIX Threads -- The best way to go if your platform supports them.
- * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
- * has them, and many of the free Unixes now have them.
- * Be sure to use appropriate -mt or -D_REENTRANT type
- * compile flags when building.
- */
-#ifdef PTHREADS
-
-_X_EXPORT unsigned long
-_glthread_GetID(void)
-{
- return (unsigned long) pthread_self();
-}
-
-
-void
-_glthread_InitTSD(_glthread_TSD *tsd)
-{
- if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
- perror(INIT_TSD_ERROR);
- exit(-1);
- }
- tsd->initMagic = INIT_MAGIC;
-}
-
-
-void *
-_glthread_GetTSD(_glthread_TSD *tsd)
-{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- return pthread_getspecific(tsd->key);
-}
-
-
-void
-_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
-{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- if (pthread_setspecific(tsd->key, ptr) != 0) {
- perror(SET_TSD_ERROR);
- exit(-1);
- }
-}
-
-#endif /* PTHREADS */
-
-/*
- * Win32 Threads. The only available option for Windows 95/NT.
- * Be sure that you compile using the Multithreaded runtime, otherwise
- * bad things will happen.
- */
-#ifdef WIN32_THREADS
-
-void FreeTSD(_glthread_TSD *p)
-{
- if (p->initMagic==INIT_MAGIC) {
- TlsFree(p->key);
- p->initMagic=0;
- }
-}
-
-void InsteadOf_exit(int nCode)
-{
- DWORD dwErr=GetLastError();
-}
-
-unsigned long
-_glthread_GetID(void)
-{
- return GetCurrentThreadId();
-}
-
-
-void
-_glthread_InitTSD(_glthread_TSD *tsd)
-{
- tsd->key = TlsAlloc();
- if (tsd->key == TLS_OUT_OF_INDEXES) {
- perror("Mesa:_glthread_InitTSD");
- InsteadOf_exit(-1);
- }
- tsd->initMagic = INIT_MAGIC;
-}
-
-
-void *
-_glthread_GetTSD(_glthread_TSD *tsd)
-{
- if (tsd->initMagic != INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- return TlsGetValue(tsd->key);
-}
-
-
-void
-_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
-{
- /* the following code assumes that the _glthread_TSD has been initialized
- to zero at creation */
- if (tsd->initMagic != INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- if (TlsSetValue(tsd->key, ptr) == 0) {
- perror("Mesa:_glthread_SetTSD");
- InsteadOf_exit(-1);
- }
-}
-
-#endif /* WIN32_THREADS */
-
-#else /* THREADS */
-
-/*
- * no-op functions
- */
-
-_X_EXPORT unsigned long
-_glthread_GetID(void)
-{
- return 0;
-}
-
-
-void
-_glthread_InitTSD(_glthread_TSD *tsd)
-{
- (void) tsd;
-}
-
-
-void *
-_glthread_GetTSD(_glthread_TSD *tsd)
-{
- (void) tsd;
- return NULL;
-}
-
-
-void
-_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
-{
- (void) tsd;
- (void) ptr;
-}
-
-
-#endif /* THREADS */