/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "common.h" /** * \file multisample-blit.cpp * * Verify the accuracy of blitting from an MSAA buffer to another MSAA * buffer. * * This test operates by drawing a test image in an MSAA buffer, * blitting it to a second MSAA buffer, and then blitting it to the * window system framebuffer (which is non-MSAA). * * To verify that the MSAA-to-MSAA blit worked properly, we also do a * blit straight from the MSAA buffer to the window system * framebuffer--this should produce the same image. */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 512; config.window_height = 256; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL; PIGLIT_GL_TEST_CONFIG_END const int pattern_width = 256; const int pattern_height = 256; Fbo src_fbo; Fbo dst_fbo; TestPattern *test_pattern = NULL; ManifestProgram *manifest_program = NULL; GLbitfield buffer_to_test; void print_usage_and_exit(char *prog_name) { printf("Usage: %s \n" " where is one of:\n" " color\n" " stencil\n" " depth\n", prog_name); piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { int num_samples; if (argc < 3) print_usage_and_exit(argv[0]); { char *endptr = NULL; num_samples = strtol(argv[1], &endptr, 0); if (endptr != argv[1] + strlen(argv[1])) print_usage_and_exit(argv[0]); } piglit_require_gl_version(21); piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_vertex_array_object"); /* Skip the test if num_samples > GL_MAX_SAMPLES */ GLint max_samples; glGetIntegerv(GL_MAX_SAMPLES, &max_samples); if (num_samples > max_samples) piglit_report_result(PIGLIT_SKIP); if (strcmp(argv[2], "color") == 0) { test_pattern = new Triangles(); buffer_to_test = GL_COLOR_BUFFER_BIT; } else if (strcmp(argv[2], "depth") == 0) { test_pattern = new DepthSunburst(); manifest_program = new ManifestDepth(); buffer_to_test = GL_DEPTH_BUFFER_BIT; } else if (strcmp(argv[2], "stencil") == 0) { test_pattern = new StencilSunburst(); manifest_program = new ManifestStencil(); buffer_to_test = GL_STENCIL_BUFFER_BIT; } else { print_usage_and_exit(argv[0]); } test_pattern->compile(); if (manifest_program) manifest_program->compile(); src_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height)); dst_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height)); } enum piglit_result piglit_display() { bool pass = true; /* Draw the test pattern in src_fbo. */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, src_fbo.handle); src_fbo.set_viewport(); test_pattern->draw(TestPattern::no_projection); /* Blit from src_fbo to dst_fbo. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo.handle); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo.handle); glBlitFramebuffer(0, 0, pattern_width, pattern_height, 0, 0, pattern_width, pattern_height, buffer_to_test, GL_NEAREST); /* If necessary, manifest the depth/stencil image in dst_fbo * into a color image. This ensures that the blit that * follows will depend on all samples of each pixel. */ dst_fbo.set_viewport(); if (manifest_program) manifest_program->run(); /* Blit from dst_fbo to the left half of the window system * framebuffer. This is the test image. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo.handle); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBlitFramebuffer(0, 0, pattern_width, pattern_height, 0, 0, pattern_width, pattern_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* Now manifest the image in src_fbo and blit it directly to * the window system framebuffer. This is the reference * image. */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, src_fbo.handle); src_fbo.set_viewport(); if (manifest_program) manifest_program->run(); glBindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo.handle); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBlitFramebuffer(0, 0, pattern_width, pattern_height, pattern_width, 0, 2*pattern_width, pattern_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* Check that the left and right halves of the screen match. * If they don't, then there must have been a problem blitting * from src_fbo to dst_fbo. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); pass = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width, piglit_height) && pass; pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }