/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file enable-flag.cpp * * This test verifies the proper functioning of the GL_MULTISAMPLE * flag. From the GL 3.0 spec (p.116): * * "Multisample rasterization is enabled or disabled by calling * Enable or Disable with the symbolic constant MULTISAMPLE." * * Elsewhere in the spec, where multisample rasterization is described * (sections 3.4.3, 3.5.4, and 3.6.6), the following text is * consistently used: * * "If MULTISAMPLE is enabled, and the value of SAMPLE_BUFFERS is * one, then..." * * So, in other words, disabling GL_MULTISAMPLE should prevent * multisample rasterization from occurring, even if the draw * framebuffer is multisampled. * * * This test operates by performing the following operations: * * 1. Verify that the default state of GL_MULTISAMPLE is enabled. * * 2. Draw a test image into a multisampled buffer, with * GL_MULTISAMPLE disabled. * * 3. Blit this image to the left half of the piglit window (which is * not multisampled) to resolve it. * * 4. Draw the same test image into a single-sampled buffer. * * 5. Blit this image to the right half of the piglit window. * * 6. Verify that the two halves of the piglit window match. If they * don't, then presumably the disabling of GL_MULTISAMPLE failed to * take effect. */ #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 512; config.window_height = 256; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END namespace { const int pattern_width = 256; const int pattern_height = 256; Fbo singlesampled_fbo; Fbo multisampled_fbo; Triangles triangles; extern "C" void piglit_init(int argc, char **argv) { piglit_require_gl_version(21); piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_vertex_array_object"); GLint max_samples; glGetIntegerv(GL_MAX_SAMPLES, &max_samples); singlesampled_fbo.setup(FboConfig(0, pattern_width, pattern_height)); multisampled_fbo.setup(FboConfig(max_samples, pattern_width, pattern_height)); triangles.compile(); } extern "C" enum piglit_result piglit_display() { bool pass = true; glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glViewport(0, 0, piglit_width, piglit_height); glClear(GL_COLOR_BUFFER_BIT); /* Verify that the default state of GL_MULTISAMPLE is * enabled. */ pass = glIsEnabled(GL_MULTISAMPLE) && pass; /* Draw a test image into a multisampled buffer, with * GL_MULTISAMPLE disabled. */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle); multisampled_fbo.set_viewport(); glDisable(GL_MULTISAMPLE); triangles.draw(TestPattern::no_projection); glEnable(GL_MULTISAMPLE); /* Blit this image to the left half of the piglit window * (which is not multisampled) to resolve it. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBlitFramebuffer(0, 0, pattern_width, pattern_height, 0, 0, pattern_width, pattern_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* Draw the same test image into a single-sampled buffer. */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle); singlesampled_fbo.set_viewport(); triangles.draw(TestPattern::no_projection); /* Blit this image to the right half of the piglit window. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBlitFramebuffer(0, 0, pattern_width, pattern_height, pattern_width, 0, 2*pattern_width, pattern_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* Verify that the two halves of the piglit window match. If * they don't, then presumably the disabling of GL_MULTISAMPLE * failed to take effect. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); pass = piglit_probe_rect_halves_equal_rgba(0, 0, 2*pattern_width, pattern_height) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } } /* Anonymous namespace */