/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "draw-buffers-common.h" /** * \file draw-buffers-alpha-to-one.cpp * * Verify sample alpha to one with multiple draw buffers * * When rendering to multiple draw buffers, GL_SAMPLE_ALPHA_TO_ONE should * modify the alpha values sent to each draw buffer. OpenGL 3.3 specification's * section 4.1.3 (page 196 of pdf) is little unclear about the exact behavior * in above mentioned case: * * "All alpha values in this section refer only to the alpha component of the * fragment shader output linked to color number zero, index zero (see section * 3.9.2) if a fragment shader is in use, or the alpha component of the result * of fixed-function fragment shading. If the fragment shader does not write to * this output, the alpha value is undefined." * * And later in the same section it is stated that: * * "Next, if SAMPLE_ALPHA_TO_ONE is enabled, each alpha value is replaced by * the maximum representable alpha value for fixed-point color buffers, or by * 1.0 for floating-point buffers. Otherwise, the alpha values are not changed." * * By reading above two references together, specification seems to suggest that * alpha values for only draw buffer zero will be modified when GL_SAMPLE_TO_ONE. * is enabled. But with NVIDIA's proprietary drivers this test verifies that * alpha values for all the draw buffers will be modified. In my opinion, this * section needs clarification from khronos. * * At present test is based on the behavior observed with NVIDIA's proprietary * drivers. * * This test operates by drawing a pattern in multisample FBO to generate * reference and test images for all the draw buffers. Reference images are drawn * to right half of window system draw buffer and test images to left half. * * Compare the left and right halves of window system frame buffer to verify * the test image. * * Author: Anuj Phogat */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 512; config.window_height = 768; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END static int samples; void print_usage_and_exit(char *prog_name) { printf("Usage: %s \n", prog_name); piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { /* At present fragment shader supports only fixed number of * attachments (3) */ int num_attachments = 3; if (argc < 2) print_usage_and_exit(argv[0]); { char *endptr = NULL; samples = strtol(argv[1], &endptr, 0); if (endptr != argv[1] + strlen(argv[1])) print_usage_and_exit(argv[0]); } piglit_require_gl_version(21); piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_vertex_array_object"); int pattern_width = piglit_width / 2; int pattern_height = piglit_height / num_attachments; piglit_ortho_projection(pattern_width, pattern_height, GL_TRUE); /* Skip the test if samples > GL_MAX_SAMPLES */ GLint max_samples; glGetIntegerv(GL_MAX_SAMPLES, &max_samples); if (samples > max_samples) piglit_report_result(PIGLIT_SKIP); ms_fbo_and_draw_buffers_setup(samples, pattern_width, pattern_height, num_attachments, GL_COLOR_BUFFER_BIT, GL_RGBA); shader_compile(false /* sample_alpha_to_coverage */, false /* dual_src_blend */); } enum piglit_result piglit_display() { bool pass = true; glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); allocate_data_arrays(); draw_reference_image(false /* sample_alpha_to_coverage */, true /* sample_alpha_to_one */); draw_test_image(false /* sample_alpha_to_coverage */, true /* sample_alpha_to_one */); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); pass = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width, piglit_height) && pass; /* Free the memory allocated for data arrays */ free_data_arrays(); if (!piglit_automatic) piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }