/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * Marek Olšák * */ /** @file arbfp.c * * Tests that drawing to two render targets with * ATI_draw_buffers and ARB_fragment_program works. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 128; config.window_height = 128; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static float result0[] = {0.7, 0.6, 0.3, 0.1}; static float result1[] = {0.2, 0.9, 0.5, 0.8}; static const char *mrt_fp_string = "!!ARBfp1.0\n" "OPTION ATI_draw_buffers;\n" "MOV result.color[0], fragment.texcoord[0];\n" "MOV result.color[1], fragment.texcoord[1];\n" "END\n"; static GLuint attach_texture(int i) { GLuint tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, piglit_width, piglit_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, tex, 0); assert(glGetError() == 0); return tex; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLuint tex0, tex1, fb; GLenum status; const GLenum attachments[] = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, }; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); tex0 = attach_texture(0); tex1 = attach_texture(1); glDrawBuffersATI(2, attachments); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "fbo incomplete (status = 0x%04x)\n", status); piglit_report_result(PIGLIT_SKIP); } /* Clear render targets (textures) to red */ glClearColor(1.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glMultiTexCoord4fv(GL_TEXTURE0, result0); glMultiTexCoord4fv(GL_TEXTURE1, result1); glEnable(GL_FRAGMENT_PROGRAM_ARB); piglit_draw_rect(0, 0, piglit_width, piglit_height); glDisable(GL_FRAGMENT_PROGRAM_ARB); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); /* Draw the two green textures to halves of the window. */ glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBindTexture(GL_TEXTURE_2D, tex0); piglit_draw_rect_tex(0, 0, piglit_width / 2, piglit_height, 0, 0, 1, 1); glBindTexture(GL_TEXTURE_2D, tex1); piglit_draw_rect_tex(piglit_width / 2, 0, piglit_width / 2, piglit_height, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); glDeleteTextures(1, &tex0); glDeleteTextures(1, &tex1); glDeleteFramebuffersEXT(1, &fb); pass = pass && piglit_probe_rect_rgba(0, 0, piglit_width / 2, piglit_height, result0); pass = pass && piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2, piglit_height, result1); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint num; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_ATI_draw_buffers"); piglit_require_extension("GL_ARB_fragment_program"); piglit_require_extension("GL_ARB_vertex_program"); glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &num); if (num < 2) piglit_report_result(PIGLIT_SKIP); piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, mrt_fp_string); }