[require] GLSL >= 1.50 GL_ARB_gpu_shader5 [vertex shader] in vec4 vertex; void main() { gl_Position = vertex; } [fragment shader] #extension GL_ARB_gpu_shader5 : enable out vec4 color; uniform bool signed; uniform ivec4 iextract; uniform ivec4 iinput; uniform uvec4 uextract; uniform uvec4 uinput; uniform int offset, bits; void main() { /* Green if both pass. */ color = vec4(0.0, 1.0, 0.0, 1.0); if (signed && iextract != bitfieldExtract(iinput, offset, bits)) /* Red if bitfieldExtract(ivec4, ...) fails. */ color = vec4(1.0, 0.0, 0.0, 1.0); else if (!signed && uextract != bitfieldExtract(uinput, offset, bits)) /* Blue if bitfieldExtract(uvec4, ...) fails. */ color = vec4(0.0, 0.0, 1.0, 1.0); } [vertex data] vertex/float/2 -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 [test] # Corner case: bits == 0 -> result == 0 uniform int bits 0 uniform int offset 0 uniform int signed 1 uniform ivec4 iextract 0 0 0 0 uniform ivec4 iinput 2147483647 15 7 3 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.0 1.0 0.0 1.0 uniform int signed 0 uniform uvec4 uextract 0 0 0 0 uniform uvec4 uinput 0xFFFFFFFF 15 7 3 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.0 1.0 0.0 1.0 # Test that the most significant bits of the result get the sign extension of # the bits extracted from . uniform int bits 1 uniform int offset 0 # Extract a single signed "1"-bit and sign-extend it, yielding 0xFFFFFFFF (-1). uniform int signed 1 uniform ivec4 iextract -1 -1 -1 -1 uniform ivec4 iinput 1 1 1 1 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.0 1.0 0.0 1.0 # Extract a single unsigned "1"-bit and sign-extend it, yielding 0x00000001 (1). uniform int signed 0 uniform uvec4 uextract 1 1 1 1 uniform uvec4 uinput 1 1 1 1 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.0 1.0 0.0 1.0 # Extract two signed bits (01) and sign-extend it, yielding 0x00000001 (1). # Extract two signed bits (11) and sign-extend it, yielding 0xFFFFFFFF (1). uniform int bits 2 uniform int signed 1 uniform ivec4 iextract 1 -1 -1 1 uniform ivec4 iinput 1 3 3 1 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.0 1.0 0.0 1.0 # Test some other various values. uniform int bits 4 uniform int offset 16 uniform int signed 1 uniform ivec4 iextract -1 0 1 3 # 983040 is 0x000F0000. # 61440 is 0x0000F000. # 114688 is 0x0001C000. # 229376 is 0x00038000. uniform ivec4 iinput 983040 61440 114688 229376 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.0 1.0 0.0 1.0 uniform int signed 0 uniform uvec4 uextract 0xF 0x0 0x1 0x3 uniform uvec4 uinput 0x000F0000 0x0000F000 0x0001C000 0x00038000 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.0 1.0 0.0 1.0