/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file fbo-readpixels.c * * Tests that various formats of color renderbuffer get correct results from * glReadPixels() versus glClear and immediate mode rendering. */ #include "piglit-util-gl-common.h" #define BUF_WIDTH 32 #define BUF_HEIGHT 32 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static GLboolean test_with_format(GLenum internal_format, GLenum format, float results_x, float results_y) { GLuint tex, fb; GLenum status; GLboolean pass = GL_TRUE; int subrect_w = BUF_WIDTH / 5; int subrect_h = BUF_HEIGHT / 5; int x, y; int rbits, gbits, bbits, abits; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, internal_format, BUF_WIDTH, BUF_HEIGHT, 0, format, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &rbits); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &gbits); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &bbits); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &abits); printf("testing with format 0x%04x, 0x%04x " "(%d,%d,%d,%d rgba)\n", internal_format, format, rbits, gbits, bbits, abits); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); assert(glGetError() == 0); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "texture for internalformat 0x%04x. " "format 0x%04x is framebuffer " "incomplete (status = 0x%04x)\n", internal_format, format, status); goto done; } /* Set matrices */ glViewport(0, 0, BUF_WIDTH, BUF_HEIGHT); piglit_ortho_projection(BUF_WIDTH, BUF_HEIGHT, GL_FALSE); /* clear background to purple */ glClearColor(1.0, 0.0, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); /* lower-left square: red */ glColor4f(1.0, 0.0, 0.0, 0.0); piglit_draw_rect(subrect_w * 1, subrect_h * 1, subrect_w, subrect_h); /* lower-right square: green */ glColor4f(0.0, 1.0, 0.0, 0.0); piglit_draw_rect(subrect_w * 3, subrect_h * 1, subrect_w, subrect_h); /* upper-left square: blue */ glColor4f(0.0, 0.0, 1.0, 0.0); piglit_draw_rect(subrect_w * 1, subrect_h * 3, subrect_w, subrect_h); /* upper-right square: black */ glColor4f(0.0, 0.0, 0.0, 1.0); piglit_draw_rect(subrect_w * 3, subrect_h * 3, subrect_w, subrect_h); for (y = 0; y < BUF_HEIGHT; y++) { for (x = 0; x < BUF_WIDTH; x++) { float expected[4]; if (x >= subrect_w * 1 && x < subrect_w * 2 && y >= subrect_h * 1 && y < subrect_h * 2) { expected[0] = 1.0; expected[1] = 0.0; expected[2] = 0.0; expected[3] = 0.0; } else if (x >= subrect_w * 3 && x < subrect_w * 4 && y >= subrect_h * 1 && y < subrect_h * 2) { expected[0] = 0.0; expected[1] = 1.0; expected[2] = 0.0; expected[3] = 0.0; } else if (x >= subrect_w * 1 && x < subrect_w * 2 && y >= subrect_h * 3 && y < subrect_h * 4) { expected[0] = 0.0; expected[1] = 0.0; expected[2] = 1.0; expected[3] = 0.0; } else if (x >= subrect_w * 3 && x < subrect_w * 4 && y >= subrect_h * 3 && y < subrect_h * 4) { expected[0] = 0.0; expected[1] = 0.0; expected[2] = 0.0; expected[3] = 1.0; } else { expected[0] = 1.0; expected[1] = 0.0; expected[2] = 1.0; expected[3] = 0.0; } pass &= piglit_probe_pixel_rgb(x, y, expected); } } /* display the texture by drawing a quad */ glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); piglit_draw_rect_tex(results_x, results_y, BUF_WIDTH, BUF_HEIGHT, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); done: glDeleteFramebuffersEXT(1, &fb); glDeleteTextures(1, &tex); return pass; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); pass &= test_with_format(GL_RGBA8, GL_BGRA, 0, 0); pass &= test_with_format(GL_RGB5, GL_RGB, 0, BUF_HEIGHT + 1); pass &= test_with_format(GL_RGBA4, GL_BGRA, 0, (BUF_HEIGHT + 1) * 2); pass &= test_with_format(GL_RGB5_A1, GL_BGRA, 0, (BUF_HEIGHT + 1) * 3); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); }