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path: root/progs/glsl
AgeCommit message (Expand)AuthorFilesLines
2009-02-19demos: update multitex.c GLSL demo to use vertex arrays or glVertex-modeBrian Paul2-24/+74
2009-01-01demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul2-0/+365
2008-12-30demos: minor fixes to twoside.c glsl demoBrian Paul1-16/+28
2008-12-17demos: add test of vertex-only and fragment-only shader programsBrian Paul2-0/+200
2008-12-13Fix silly type mismatch error in multinoise demo.Gary Wong1-4/+8
2008-12-13Add "multinoise" demo, to test 1/2/3/4 dimensional noise.Gary Wong3-0/+279
2008-12-13Ensure p.w is initialised in noise demo.Gary Wong1-0/+1
2008-12-03demos: added simple vertex shader texture test.Brian2-1/+287
2008-11-21added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul2-0/+193
2008-11-10undo accidental changes to multitex.frag shaderBrian Paul1-22/+2
2008-11-04added glsl/skinning.c test to test matrix blending/weightingBrian Paul5-2/+340
2008-11-04remove old debug glFlush/Finish calls from demosBrian Paul4-9/+0
2008-08-20use ftransform()Brian Paul1-1/+1
2008-08-16fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul1-13/+28
2008-08-16remove .txt suffix from shader source filesBrian Paul20-14/+14
2008-08-16mesa: added glsl/convolutions test from gallium branchBrian Paul4-0/+488
2008-08-15draw a tristrip ring instead of a single quadBrian Paul1-14/+38
2008-08-15don't need to use LOD version of texture2D() funcsBrian Paul1-2/+2
2008-08-13mesa: added new glsl/pointcoord.c testBrian Paul2-0/+213
2008-06-12Update .gitignore for progs/glslDan Nicholson1-0/+3
2008-05-21added readtex.h dependencyBrian1-1/+1
2008-05-20new multi-texture GLSL testBrian Paul4-0/+318
2008-04-09more make clean itemsBrian1-0/+1
2008-04-09use InitUniforms()Brian1-24/+1
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian12-1075/+200
2008-03-10Ignore more demo programsDan Nicholson1-1/+2
2007-12-18added two-side testBrian1-2/+2
2007-12-18Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian1-0/+348
2007-12-18added twoside demoBrian1-1/+2
2007-12-04Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...Brian2-8/+6
2007-11-16added z/s keys to reset/step rotationBrian1-2/+12
2007-10-29specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson1-2/+4
2007-10-26Merge branch '965-glsl'Zou Nan hai2-6/+8
2007-10-25Ignore new programsDan Nicholson1-0/+3
2007-10-10replace 'brick' with correct program name in printfsBrian4-10/+10
2007-10-10Ignore more generated files in progs/Dan Nicholson1-0/+10
2007-09-28add support for LDFLAGS env varDan Nicholson1-2/+2
2007-08-01triangle rasterization with frag shaderBrian1-0/+326
2007-08-01added trirast programBrian1-1/+2
2007-07-30misc comments, clean-upsBrian1-9/+13
2007-07-29Added shader points and shader bitmap demosBrian3-0/+675
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai1-5/+1
2007-07-17 bumpmap sample is correct nowZou Nan hai2-6/+5
2007-07-04Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into...Zou Nan hai2-6/+320
2007-06-21 support branch and loop in pixel shaderZou Nan hai5-12/+19
2007-05-02get rid of normal vectorBrian1-2/+0
2007-05-02get rid of OSMESA stuffBrian1-6/+0
2007-05-02New test of the dFdx(), dFdy() functions.Brian2-0/+322
2007-02-25add texture rotationBrian2-2/+29
2007-02-25output texcoord in vertex programBrian1-0/+1