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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 11.2.2 Release Notes / May 9, 2016</h1>
+
+<p>
+Mesa 11.2.2 is a bug fix release which fixes bugs found since the 11.2.1 release.
+</p>
+<p>
+Mesa 11.2.2 implements the OpenGL 4.1 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.1. OpenGL
+4.1 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93767">Bug 93767</a> - Glitches with soft shadows and MSAA in Knights of the Old Republic 2</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95251">Bug 95251</a> - vdpau decoder capabilities: not supported</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Boyuan Zhang (1):</p>
+<ul>
+ <li>radeon/uvd: alignment fix for decode message buffer</li>
+</ul>
+
+<p>Brian Paul (2):</p>
+<ul>
+ <li>st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()</li>
+ <li>gallium/util: initialize pipe_framebuffer_state to zeros</li>
+</ul>
+
+<p>Chad Versace (1):</p>
+<ul>
+ <li>dri: Fix robust context creation via EGL attribute</li>
+</ul>
+
+<p>Egbert Eich (1):</p>
+<ul>
+ <li>dri2: Check for dummyContext to see if the glx_context is valid</li>
+</ul>
+
+<p>Emil Velikov (5):</p>
+<ul>
+ <li>docs: add sha256 checksums for 11.2.1</li>
+ <li>docs: update the sha256 checksums for 11.2.1</li>
+ <li>cherry-ignore: remove duplicate commit</li>
+ <li>cherry-ignore: ignore the GetSamplerParameterIuiv{EXT,OES} fixups</li>
+ <li>Update version to 11.2.2</li>
+</ul>
+
+<p>Eric Anholt (4):</p>
+<ul>
+ <li>vc4: Fix subimage accesses to LT textures.</li>
+ <li>vc4: Add support for rendering to cube map surfaces.</li>
+ <li>vc4: Fix tests for format supported with nr_samples == 1.</li>
+ <li>vc4: Make sure we recompile when sample_mask changes.</li>
+</ul>
+
+<p>Frederic Devernay (1):</p>
+<ul>
+ <li>glapi: fix _glapi_get_proc_address() for mangled function names</li>
+</ul>
+
+<p>Ilia Mirkin (2):</p>
+<ul>
+ <li>nvc0: fix retrieving query results into buffer for timestamps</li>
+ <li>nouveau/video: properly detect the decoder class for availability checks</li>
+</ul>
+
+<p>Jason Ekstrand (1):</p>
+<ul>
+ <li>i965/fs: Properly report regs_written from SAMPLEINFO</li>
+</ul>
+
+<p>Jonathan Gray (1):</p>
+<ul>
+ <li>egl/x11: authenticate before doing chipset id ioctls</li>
+</ul>
+
+<p>Jose Fonseca (1):</p>
+<ul>
+ <li>winsys/sw/xlib: use correct free function for xlib_dt-&gt;data</li>
+</ul>
+
+<p>Kenneth Graunke (3):</p>
+<ul>
+ <li>i965: Fix clear code for ignoring colormask for XRGB formats on Gen9+.</li>
+ <li>glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor.</li>
+ <li>glsl: Lower vector_extracts to swizzles after lower_vector_derefs.</li>
+</ul>
+
+<p>Leo Liu (1):</p>
+<ul>
+ <li>radeon/uvd: fix tonga feedback buffer size</li>
+</ul>
+
+<p>Marek Olšák (1):</p>
+<ul>
+ <li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
+</ul>
+
+<p>Nicolai Hähnle (5):</p>
+<ul>
+ <li>gallium/radeon: handle failure when mapping staging buffer</li>
+ <li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li>
+ <li>gallium/radeon: fix crash in r600_set_streamout_targets</li>
+ <li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li>
+ <li>radeonsi: work around an MSAA fast stencil clear problem</li>
+</ul>
+
+<p>Oded Gabbay (4):</p>
+<ul>
+ <li>r600g/radeonsi: send endian info to format translation functions</li>
+ <li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li>
+ <li>r600g: use do_endian_swap in color swapping functions</li>
+ <li>r600g: use do_endian_swap in texture swapping function</li>
+</ul>
+
+<p>Patrick Rudolph (1):</p>
+<ul>
+ <li>r600g: fix and optimize tgsi_cmp when using ABS and NEG modifier</li>
+</ul>
+
+<p>Roland Scheidegger (3):</p>
+<ul>
+ <li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li>
+ <li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li>
+ <li>gallivm: make sampling more robust against bogus coordinates</li>
+</ul>
+
+<p>Samuel Pitoiset (6):</p>
+<ul>
+ <li>gk110/ir: do not overwrite def value with zero for EXCH ops</li>
+ <li>gk110/ir: make use of IMUL32I for all immediates</li>
+ <li>nvc0/ir: fix wrong emission of (a OP b) OP c</li>
+ <li>gk110/ir: add emission for (a OP b) OP c</li>
+ <li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li>
+ <li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li>
+</ul>
+
+<p>Stefan Dirsch (1):</p>
+<ul>
+ <li>dri3: Check for dummyContext to see if the glx_context is valid</li>
+</ul>
+
+<p>Topi Pohjolainen (2):</p>
+<ul>
+ <li>i965/blorp/gen7: Prepare re-using for gen8</li>
+ <li>i965/blorp: Use 8k chunk size for urb allocation</li>
+</ul>
+
+<p>WuZhen (3):</p>
+<ul>
+ <li>tgsi: initialize stack allocated struct</li>
+ <li>winsys/sw/dri: use correct free function for dri_sw_dt-&gt;data</li>
+ <li>android: enable dlopen() on all architectures</li>
+</ul>
+
+
+</div>
+</body>
+</html>