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authorBrian Paul <brianp@vmware.com>2010-02-10 08:10:41 -0700
committerBrian Paul <brianp@vmware.com>2010-02-10 16:13:42 -0700
commitae1bca91a602e11c5365ebcc0cb0a82de2d0fae2 (patch)
treee6cbe9f98513e5307e62c16784f4c1c69b27a8bb
parent27cb20f9957d23666baf93eddfcb2b32e6435d9f (diff)
glsl1: formatting change
-rw-r--r--src/glean/tglsl1.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/glean/tglsl1.cpp b/src/glean/tglsl1.cpp
index 1e6b04e..fe6c24a 100644
--- a/src/glean/tglsl1.cpp
+++ b/src/glean/tglsl1.cpp
@@ -87,13 +87,13 @@ static PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv_func = NULL;
static PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv_func = NULL;
-#define FLAG_NONE 0x0
-#define FLAG_LOOSE 0x1 // to indicate a looser tolerance test is needed
-#define FLAG_ILLEGAL_SHADER 0x2 // the shader test should not compile
-#define FLAG_ILLEGAL_LINK 0x4 // the shaders should not link
-#define FLAG_VERSION_1_20 0x8 // GLSL 1.20 test
-#define FLAG_WINDING_CW 0x10 // clockwise-winding polygon
-#define FLAG_VERTEX_TEXTURE 0x20
+#define FLAG_NONE 0x0
+#define FLAG_LOOSE 0x1 // to indicate a looser tolerance test is needed
+#define FLAG_ILLEGAL_SHADER 0x2 // the shader test should not compile
+#define FLAG_ILLEGAL_LINK 0x4 // the shaders should not link
+#define FLAG_VERSION_1_20 0x8 // GLSL 1.20 test
+#define FLAG_WINDING_CW 0x10 // clockwise-winding polygon
+#define FLAG_VERTEX_TEXTURE 0x20
#define DONT_CARE_Z -1.0