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2010-02-22
fallback: Initialize rects.is_bounded for span renderer.
HEAD
master
Chris Wilson
1
-1
/
+2
2010-02-22
gl: Initialise glyphs mask to ensure allocation in absence of stash.
Chris Wilson
1
-0
/
+1
2010-02-22
gl: Avoid attempting to create a program on GLSL-incapable h/w for spans
Chris Wilson
2
-5
/
+18
2010-02-22
gl: Return unsupported for h/w that cannot handle shaders.
Chris Wilson
1
-13
/
+15
2010-02-22
bo-rectangular: Prevent invalid read during edge traversal
Chris Wilson
1
-0
/
+6
2010-02-22
text: Fix assert failure from compositing by SOURCE with a mask internally.
M Joonas Pihlaja
1
-1
/
+1
2010-02-21
xcb: Fix compilation without dri2
Andrea Canciani
1
-0
/
+2
2010-02-19
Update version to 1.9.7.
Carl Worth
1
-1
/
+1
2010-02-19
Update REFERENCE_IMAGES list for "make distcheck".
Carl Worth
1
-1
/
+3
2010-02-19
Update version to 1.9.6
Carl Worth
1
-1
/
+1
2010-02-19
NEWS: Add notes for the 1.9.6 snapshot.
Carl Worth
1
-2
/
+112
2010-02-17
test: Add an option to explicitly specify a test name to the runner.
Eric Anholt
1
-3
/
+11
2010-02-17
gl: Be sure to do linear interpolation on gradients.
Eric Anholt
1
-1
/
+3
2010-02-17
gl: Stop trying to handle first/last stop offset in the gradient shaders.
Eric Anholt
3
-64
/
+3
2010-02-17
gl: Remove the old unused radial/linear gradients shaders.
Eric Anholt
2
-123
/
+0
2010-02-17
gl: Reduce complexity of radial fragment shaders.
Eric Anholt
1
-8
/
+2
2010-02-16
gl: Implement draw_image for window targets.
Eric Anholt
1
-33
/
+124
2010-02-16
gl: Fix glyphs texture coordinates for ARB_texture_rectangle.
Eric Anholt
1
-6
/
+10
2010-02-16
gl: Add GLSL support for ARB_texture_rectangle, and repeat/reflect fallbacks.
Eric Anholt
2
-6
/
+59
2010-02-16
gl: initial support for EXT_texture_rectangle extension
Dave Airlie
3
-61
/
+89
2010-02-16
gl: Reduce the size of the gradient texture for small numbers of stops.
Eric Anholt
1
-18
/
+45
2010-02-12
drm/i915: Set a source for unbounded fixups.
Chris Wilson
1
-11
/
+41
2010-02-12
drm/i915: Use correct linear mode for mask.
Chris Wilson
1
-2
/
+2
2010-02-12
clip: Avoiding derefencing NULL clip_region
Chris Wilson
2
-24
/
+28
2010-02-12
boilerplate: Include X11.h for GL/GLX
Chris Wilson
1
-0
/
+3
2010-02-12
clip: Restrict composite extents to clip extents
Chris Wilson
7
-270
/
+137
2010-02-12
test: Add clip-twice-rectangle
Chris Wilson
4
-0
/
+72
2010-02-11
gl: Remove eagle support
Chris Wilson
9
-240
/
+0
2010-02-10
build: Add -Wdeclaration-after-statement
Benjamin Otte
4
-7
/
+9
2010-02-10
drm/i965: fix use of uninitialized variable whilst dumping errors
Chris Wilson
1
-4
/
+2
2010-02-10
script: Compile without mmap
Chris Wilson
1
-2
/
+3
2010-02-10
drm/intel: An interrupted SET_TILING modifies the input parameters
Chris Wilson
1
-4
/
+4
2010-02-09
qt: Fix compile error.
Chris Wilson
1
-1
/
+0
2010-02-07
ps: Initialise page bbox to page size
Chris Wilson
1
-0
/
+5
2010-02-07
ps: Propagate NOTHING_TO_DO
Chris Wilson
1
-32
/
+4
2010-02-07
test: Add linear-gradient-subset
Chris Wilson
4
-0
/
+129
2010-02-07
gl: Use pixman to create the gradient texture
Chris Wilson
1
-65
/
+80
2010-02-06
[gl] Make the VBO once at startup instead of recreating per glyphs/spans.
Eric Anholt
3
-13
/
+6
2010-02-05
[gl] Add radial gradients acceleration.
Eric Anholt
3
-3
/
+216
2010-02-05
[gl] When making a boilerplate GLX window, ensure it has alpha.
Eric Anholt
1
-8
/
+9
2010-02-04
[gl] When filling a gradient texture, multiply alpha after interpolating.
Eric Anholt
1
-11
/
+9
2010-02-04
[gl] Implement linear gradients acceleration.
Eric Anholt
4
-14
/
+176
2010-02-04
[gl] Fix create_gradient_texture to premultiply alpha.
Eric Anholt
1
-0
/
+3
2010-02-04
[gl] Pull the gradient operand setup out to its own function.
Eric Anholt
1
-34
/
+43
2010-02-04
[gl] Add function for creating a 1D texture to use for gradient lookups.
T. Zachary Laine
2
-0
/
+118
2010-02-04
[gl] Sanity check the sampler uniform binding.
Eric Anholt
1
-2
/
+4
2010-02-04
[gl] Convert the spans code to using GLSL when available.
Eric Anholt
3
-23
/
+65
2010-02-04
[gl] Test for required EXT_bgra and explain what it's used for.
Eric Anholt
1
-1
/
+8
2010-02-04
[gl] Use the shader source choice from operand setup instead of DIY.
Eric Anholt
1
-14
/
+1
2010-02-04
[gl] Move the component alpha composite to using GLSL when available.
Eric Anholt
1
-57
/
+108
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