index
:
~jonny/mesa
device-base
device-hash
egl-transparency
extant-wl-drm
master
Unnamed repository; edit this file 'description' to name the repository.
jonny
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
glsl
/
opt_dead_builtin_varyings.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2015-05-05
glsl: don't lower fragdata array if the output data types don't match
Samuel Iglesias Gonsalvez
1
-0
/
+10
2015-04-27
Fix a few typos
Zoë Blade
1
-4
/
+4
2014-06-17
glsl: Remove 'struct' from ir_variable declaration.
Matt Turner
1
-1
/
+1
2014-05-02
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
Ian Romanick
1
-6
/
+1
2014-01-08
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
Paul Berry
1
-2
/
+2
2013-12-12
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
1
-8
/
+8
2013-12-12
glsl: move variables in to ir_variable::data, part I
Tapani Pälli
1
-3
/
+3
2013-10-30
glsl: fix crash introduced by the previous commit
Marek Olšák
1
-1
/
+1
2013-10-29
glsl: break the gl_FragData array into separate gl_FragData[i] variables
Marek Olšák
1
-33
/
+134
2013-09-23
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
1
-0
/
+2
2013-09-09
glsl: remove struct keyword from ir_variable declarations
Brian Paul
1
-4
/
+4
2013-08-18
glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Marek Olšák
1
-8
/
+19
2013-07-03
glsl: Ensure snprintf is defined on MSVC builds.
José Fonseca
1
-0
/
+1
2013-07-02
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
1
-0
/
+476