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authorIago Toral Quiroga <itoral@igalia.com>2015-04-06 10:19:50 +0200
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-07-14 07:04:04 +0200
commit5360ff30c4de966422fde6a574e3959c81bf5037 (patch)
treef44b57d6d3ca4836292b85627513e3bd63bcfeb8 /src
parent3ad92589f29466383c0218aa4a73bff52019c4be (diff)
glsl: Do not kill dead assignments to buffer variables or SSBO declarations.
If we kill dead assignments we lose the buffer writes. Also, we never kill UBO declarations even if they are never referenced by the shader, they are always considered active. Although the spec does not seem say this specifically for SSBOs, it is probably implied since SSBOs are pretty much the same as UBOs, only that you can write to them. v2: - Fix the comment (Jordan) Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/opt_dead_code.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index 7b4730a39b..04e4d5673d 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -77,11 +77,13 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
if (entry->assign) {
/* Remove a single dead assignment to the variable we found.
- * Don't do so if it's a shader or function output, though.
+ * Don't do so if it's a shader or function output or a shader
+ * storage variable though.
*/
if (entry->var->data.mode != ir_var_function_out &&
entry->var->data.mode != ir_var_function_inout &&
- entry->var->data.mode != ir_var_shader_out) {
+ entry->var->data.mode != ir_var_shader_out &&
+ entry->var->data.mode != ir_var_shader_storage) {
entry->assign->remove();
progress = true;
@@ -99,7 +101,8 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* stage. Also, once uniform locations have been assigned, the
* declaration cannot be deleted.
*/
- if (entry->var->data.mode == ir_var_uniform) {
+ if (entry->var->data.mode == ir_var_uniform ||
+ entry->var->data.mode == ir_var_shader_storage) {
if (uniform_locations_assigned || entry->var->constant_value)
continue;