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authorEric Anholt <eric@anholt.net>2013-09-20 11:03:44 -0700
committerEric Anholt <eric@anholt.net>2013-09-23 12:45:22 -0700
commit10ef949424809d51c627008bb2feab5a067f8e08 (patch)
tree2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/opt_dead_builtin_varyings.cpp
parent07572621bc4515c71c56754a2bd9c7c832653d2b (diff)
glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols even in the absence of LTO. Saves about 60kb on disk. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
Diffstat (limited to 'src/glsl/opt_dead_builtin_varyings.cpp')
-rw-r--r--src/glsl/opt_dead_builtin_varyings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
index 3cdd13038a..7e8cd43728 100644
--- a/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/glsl/opt_dead_builtin_varyings.cpp
@@ -52,6 +52,7 @@
#include "glsl_types.h"
#include "link_varyings.h"
+namespace {
/**
* This obtains detailed information about built-in varyings from shader code.
@@ -397,6 +398,7 @@ private:
ir_variable *new_fog;
};
+} /* anonymous namespace */
static void
lower_texcoord_array(exec_list *ir, const varying_info_visitor *info)