/* * Copyright 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file generatemipmap-cubemap.c * * Test to make sure that glGenerateMipmap(GL_TEXTURE_CUBE_MAP) works * correctly when the cube map texture is generated using glTexImage and not * using glTexStorage and glTexSubImage. * * Attempts to reproduce Mesa Bug 89526. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN /* glGenerateMipmap was introduced in OpenGL 3.0. */ config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define WIDTH 32 #define HEIGHT 32 #define IMAGE_SIZE (WIDTH * HEIGHT * 4) static GLubyte *expected; static void init_random_data(void) { int i; expected = malloc(6 * IMAGE_SIZE); for (i = 0; i < 6 * IMAGE_SIZE; ++i) { expected[i] = (GLubyte) rand(); } } void piglit_init(int argc, char **argv) { srand(0); init_random_data(); } enum piglit_result piglit_display(void) { GLuint tex; int i; bool pass = true; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_CUBE_MAP, tex); for (i = 0; i < 6; ++i) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA8, WIDTH, HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, expected + i * IMAGE_SIZE); } glGenerateMipmap(GL_TEXTURE_CUBE_MAP); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; free(expected); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }