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authorJordan Justen <jordan.l.justen@intel.com>2013-10-11 09:38:06 -0700
committerJordan Justen <jordan.l.justen@intel.com>2013-10-15 15:44:42 -0700
commit7762ae7c91ef9ea8f904f1531544a8e56533270c (patch)
tree5ccfa9ebc1bbbd3f7f31a660e2bc8308b401bd33
parent2b6d144b843d3616866aea39ee56594f4027e7f6 (diff)
shader_runner: enable depth clear
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--tests/shaders/shader_runner.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 8e601aabc..6841cd304 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1692,6 +1692,10 @@ piglit_display(void)
get_floats(line + 11, c, 4);
glClearColor(c[0], c[1], c[2], c[3]);
clear_bits |= GL_COLOR_BUFFER_BIT;
+ } else if (string_match("clear depth", line)) {
+ get_floats(line + 11, c, 1);
+ glClearDepth(c[0]);
+ clear_bits |= GL_DEPTH_BUFFER_BIT;
} else if (string_match("clear", line)) {
glClear(clear_bits);
} else if (sscanf(line,