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author | Jordan Justen <jordan.l.justen@intel.com> | 2013-10-11 01:51:45 -0700 |
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committer | Jordan Justen <jordan.l.justen@intel.com> | 2013-10-15 15:15:30 -0700 |
commit | 2d372b4c48ac3cbccf52f39193c398a92c064ea1 (patch) | |
tree | 853d855f67907feace745f797c7362f6cc9ad916 | |
parent | 5ef0ff798b3512129982ba62f034102daf1af89c (diff) |
glsl-1.50: add size requirements to 3 shader_test tests
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
3 files changed, 9 insertions, 6 deletions
diff --git a/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test b/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test index d5fc03c25..fefdc2a9e 100644 --- a/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test +++ b/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test @@ -7,11 +7,12 @@ # # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is # expressed relative to the window size, this test is dependent upon -# the window size. It assumes a window size of 250x250, which is the -# shader_runner default. +# the window size. It uses a window size of 250x250, which is +# specified as the size requirement for the test. [require] GLSL >= 1.50 +SIZE 250 250 [vertex shader] #version 150 diff --git a/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test b/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test index 77309cfec..ce6afbcf4 100644 --- a/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test +++ b/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test @@ -34,11 +34,12 @@ # # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is # expressed relative to the window size, this test is dependent upon -# the window size. It assumes a window size of 250x250, which is the -# shader_runner default. +# the window size. It uses a window size of 250x250, which is the +# specified as the size requirement for the test. [require] GLSL >= 1.50 +SIZE 250 250 [vertex shader] void main() diff --git a/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test b/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test index 416bb7fce..e34f016dc 100644 --- a/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test +++ b/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test @@ -34,11 +34,12 @@ # # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is # expressed relative to the window size, this test is dependent upon -# the window size. It assumes a window size of 250x250, which is the -# shader_runner default. +# the window size. It uses a window size of 250x250, which is +# specified as the size requirement for the test. [require] GLSL >= 1.50 +SIZE 250 250 [vertex shader] in vec4 pos; |