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authorJordan Justen <jordan.l.justen@intel.com>2013-10-11 01:51:45 -0700
committerJordan Justen <jordan.l.justen@intel.com>2013-10-15 15:15:30 -0700
commit2d372b4c48ac3cbccf52f39193c398a92c064ea1 (patch)
tree853d855f67907feace745f797c7362f6cc9ad916
parent5ef0ff798b3512129982ba62f034102daf1af89c (diff)
glsl-1.50: add size requirements to 3 shader_test tests
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test5
-rw-r--r--tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test5
-rw-r--r--tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test5
3 files changed, 9 insertions, 6 deletions
diff --git a/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test b/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test
index d5fc03c25..fefdc2a9e 100644
--- a/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test
+++ b/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test
@@ -7,11 +7,12 @@
#
# NOTE: since gl_PointSize is expressed in pixels, but gl_Position is
# expressed relative to the window size, this test is dependent upon
-# the window size. It assumes a window size of 250x250, which is the
-# shader_runner default.
+# the window size. It uses a window size of 250x250, which is
+# specified as the size requirement for the test.
[require]
GLSL >= 1.50
+SIZE 250 250
[vertex shader]
#version 150
diff --git a/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test b/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test
index 77309cfec..ce6afbcf4 100644
--- a/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test
+++ b/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test
@@ -34,11 +34,12 @@
#
# NOTE: since gl_PointSize is expressed in pixels, but gl_Position is
# expressed relative to the window size, this test is dependent upon
-# the window size. It assumes a window size of 250x250, which is the
-# shader_runner default.
+# the window size. It uses a window size of 250x250, which is the
+# specified as the size requirement for the test.
[require]
GLSL >= 1.50
+SIZE 250 250
[vertex shader]
void main()
diff --git a/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test b/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test
index 416bb7fce..e34f016dc 100644
--- a/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test
+++ b/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test
@@ -34,11 +34,12 @@
#
# NOTE: since gl_PointSize is expressed in pixels, but gl_Position is
# expressed relative to the window size, this test is dependent upon
-# the window size. It assumes a window size of 250x250, which is the
-# shader_runner default.
+# the window size. It uses a window size of 250x250, which is
+# specified as the size requirement for the test.
[require]
GLSL >= 1.50
+SIZE 250 250
[vertex shader]
in vec4 pos;